iced/native/src/widget/pane_grid/title_bar.rs
2022-02-23 21:31:54 +07:00

304 lines
8.7 KiB
Rust

use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget::container;
use crate::{
Clipboard, Element, Layout, Padding, Point, Rectangle, Shell, Size,
};
/// The title bar of a [`Pane`].
///
/// [`Pane`]: crate::widget::pane_grid::Pane
#[allow(missing_debug_implementations)]
pub struct TitleBar<'a, Message, Renderer> {
content: Element<'a, Message, Renderer>,
controls: Option<Element<'a, Message, Renderer>>,
padding: Padding,
always_show_controls: bool,
style_sheet: Box<dyn container::StyleSheet + 'a>,
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Creates a new [`TitleBar`] with the given content.
pub fn new<E>(content: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
Self {
content: content.into(),
controls: None,
padding: Padding::ZERO,
always_show_controls: false,
style_sheet: Default::default(),
}
}
/// Sets the controls of the [`TitleBar`].
pub fn controls(
mut self,
controls: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
self.controls = Some(controls.into());
self
}
/// Sets the [`Padding`] of the [`TitleBar`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the style of the [`TitleBar`].
pub fn style(
mut self,
style: impl Into<Box<dyn container::StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style.into();
self
}
/// Sets whether or not the [`controls`] attached to this [`TitleBar`] are
/// always visible.
///
/// By default, the controls are only visible when the [`Pane`] of this
/// [`TitleBar`] is hovered.
///
/// [`controls`]: Self::controls
/// [`Pane`]: crate::widget::pane_grid::Pane
pub fn always_show_controls(mut self) -> Self {
self.always_show_controls = true;
self
}
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Draws the [`TitleBar`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: crate::widget::pane_grid::Renderer
pub fn draw(
&self,
renderer: &mut Renderer,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
show_controls: bool,
) {
let bounds = layout.bounds();
let style = self.style_sheet.style();
let inherited_style = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
container::draw_background(renderer, &style, bounds);
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
self.content.draw(
renderer,
&inherited_style,
title_layout,
cursor_position,
viewport,
);
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
if show_controls || self.always_show_controls {
controls.draw(
renderer,
&inherited_style,
controls_layout,
cursor_position,
viewport,
);
}
}
}
/// Returns whether the mouse cursor is over the pick area of the
/// [`TitleBar`] or not.
///
/// The whole [`TitleBar`] is a pick area, except its controls.
pub fn is_over_pick_area(
&self,
layout: Layout<'_>,
cursor_position: Point,
) -> bool {
if layout.bounds().contains(cursor_position) {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
if self.controls.is_some() {
let controls_layout = children.next().unwrap();
!controls_layout.bounds().contains(cursor_position)
&& !title_layout.bounds().contains(cursor_position)
} else {
!title_layout.bounds().contains(cursor_position)
}
} else {
false
}
}
pub(crate) fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.pad(self.padding);
let max_size = limits.max();
let title_layout = self
.content
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let title_size = title_layout.size();
let mut node = if let Some(controls) = &self.controls {
let mut controls_layout = controls
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let controls_size = controls_layout.size();
let space_before_controls = max_size.width - controls_size.width;
let height = title_size.height.max(controls_size.height);
controls_layout.move_to(Point::new(space_before_controls, 0.0));
layout::Node::with_children(
Size::new(max_size.width, height),
vec![title_layout, controls_layout],
)
} else {
layout::Node::with_children(
Size::new(max_size.width, title_size.height),
vec![title_layout],
)
};
node.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
layout::Node::with_children(node.size().pad(self.padding), vec![node])
}
pub(crate) fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let control_status = if let Some(controls) = &mut self.controls {
let controls_layout = children.next().unwrap();
controls.on_event(
event.clone(),
controls_layout,
cursor_position,
renderer,
clipboard,
shell,
)
} else {
event::Status::Ignored
};
let title_status = self.content.on_event(
event,
title_layout,
cursor_position,
renderer,
clipboard,
shell,
);
control_status.merge(title_status)
}
pub(crate) fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let title_interaction = self.content.mouse_interaction(
title_layout,
cursor_position,
viewport,
renderer,
);
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
controls
.mouse_interaction(
controls_layout,
cursor_position,
viewport,
renderer,
)
.max(title_interaction)
} else {
title_interaction
}
}
pub(crate) fn overlay(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
let mut children = layout.children();
let padded = children.next()?;
let mut children = padded.children();
let title_layout = children.next()?;
let Self {
content, controls, ..
} = self;
content.overlay(title_layout, renderer).or_else(move || {
controls.as_mut().and_then(|controls| {
let controls_layout = children.next()?;
controls.overlay(controls_layout, renderer)
})
})
}
}