236 lines
7.5 KiB
Rust
236 lines
7.5 KiB
Rust
mod cache;
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pub use cache::Cache;
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use crate::core::{Point, Radians, Rectangle, Size, Transformation, Vector};
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use crate::graphics::geometry::{Fill, Path, Stroke, Text};
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use crate::Renderer;
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macro_rules! delegate {
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($frame:expr, $name:ident, $body:expr) => {
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match $frame {
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Self::TinySkia($name) => $body,
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#[cfg(feature = "wgpu")]
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Self::Wgpu($name) => $body,
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#[cfg(feature = "custom")]
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Self::Custom($name) => $body,
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}
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};
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}
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pub enum Geometry {
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TinySkia(iced_tiny_skia::Primitive),
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#[cfg(feature = "wgpu")]
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Wgpu(iced_wgpu::Primitive),
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#[cfg(feature = "custom")]
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Custom(Box<dyn crate::custom::Geometry>),
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}
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impl Geometry {
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pub fn transform(self, transformation: Transformation) -> Self {
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match self {
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Self::TinySkia(primitive) => {
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Self::TinySkia(primitive.transform(transformation))
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}
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#[cfg(feature = "wgpu")]
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Self::Wgpu(primitive) => {
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Self::Wgpu(primitive.transform(transformation))
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}
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#[cfg(feature = "custom")]
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Self::Custom(geometry) => {
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Self::Custom(geometry.transform(transformation))
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}
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}
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}
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}
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pub enum Frame {
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TinySkia(iced_tiny_skia::geometry::Frame),
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#[cfg(feature = "wgpu")]
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Wgpu(iced_wgpu::geometry::Frame),
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#[cfg(feature = "custom")]
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Custom(Box<dyn crate::custom::Frame>),
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}
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impl Frame {
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pub fn new(renderer: &Renderer, size: Size) -> Self {
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match renderer {
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Renderer::TinySkia(_) => {
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Frame::TinySkia(iced_tiny_skia::geometry::Frame::new(size))
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}
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#[cfg(feature = "wgpu")]
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Renderer::Wgpu(_) => {
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Frame::Wgpu(iced_wgpu::geometry::Frame::new(size))
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}
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#[cfg(feature = "custom")]
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Renderer::Custom(renderer) => {
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Frame::Custom(renderer.new_frame(size))
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}
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}
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}
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/// Returns the width of the [`Frame`].
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#[inline]
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pub fn width(&self) -> f32 {
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delegate!(self, frame, frame.width())
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}
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/// Returns the height of the [`Frame`].
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#[inline]
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pub fn height(&self) -> f32 {
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delegate!(self, frame, frame.height())
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}
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/// Returns the dimensions of the [`Frame`].
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#[inline]
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pub fn size(&self) -> Size {
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delegate!(self, frame, frame.size())
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}
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/// Returns the coordinate of the center of the [`Frame`].
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#[inline]
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pub fn center(&self) -> Point {
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delegate!(self, frame, frame.center())
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}
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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delegate!(self, frame, frame.fill(path, fill.into()));
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}
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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pub fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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) {
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delegate!(
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self,
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frame,
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frame.fill_rectangle(top_left, size, fill.into())
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);
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}
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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/// provided style.
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pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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delegate!(self, frame, frame.stroke(path, stroke.into()));
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}
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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/// them with the given color.
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///
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/// __Warning:__ Text currently does not work well with rotations and scale
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/// transforms! The position will be correctly transformed, but the
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/// resulting glyphs will not be rotated or scaled properly.
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///
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/// Additionally, all text will be rendered on top of all the layers of
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/// a `Canvas`. Therefore, it is currently only meant to be used for
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/// overlays, which is the most common use case.
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///
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/// Support for vectorial text is planned, and should address all these
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/// limitations.
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pub fn fill_text(&mut self, text: impl Into<Text>) {
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delegate!(self, frame, frame.fill_text(text.into()));
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
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///
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/// This method is useful to compose transforms and perform drawing
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/// operations in different coordinate systems.
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#[inline]
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pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Frame) -> R) -> R {
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delegate!(self, frame, frame.push_transform());
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let result = f(self);
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delegate!(self, frame, frame.pop_transform());
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result
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}
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/// Executes the given drawing operations within a [`Rectangle`] region,
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/// clipping any geometry that overflows its bounds. Any transformations
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/// performed are local to the provided closure.
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///
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/// This method is useful to perform drawing operations that need to be
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/// clipped.
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#[inline]
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pub fn with_clip<R>(
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&mut self,
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region: Rectangle,
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f: impl FnOnce(&mut Frame) -> R,
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) -> R {
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let mut frame = match self {
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Self::TinySkia(_) => Self::TinySkia(
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iced_tiny_skia::geometry::Frame::new(region.size()),
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),
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#[cfg(feature = "wgpu")]
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Self::Wgpu(_) => {
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Self::Wgpu(iced_wgpu::geometry::Frame::new(region.size()))
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}
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#[cfg(feature = "custom")]
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Self::Custom(frame) => Self::Custom(frame.new(region.size())),
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};
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let result = f(&mut frame);
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let origin = Point::new(region.x, region.y);
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match (self, frame) {
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(Self::TinySkia(target), Self::TinySkia(frame)) => {
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target.clip(frame, origin);
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}
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#[cfg(feature = "wgpu")]
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(Self::Wgpu(target), Self::Wgpu(frame)) => {
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target.clip(frame, origin);
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}
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#[cfg(feature = "custom")]
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(Self::Custom(target), Self::Custom(frame)) => {
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target.clip(frame, origin);
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}
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#[allow(unreachable_patterns)]
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_ => unreachable!(),
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};
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result
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}
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/// Applies a translation to the current transform of the [`Frame`].
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#[inline]
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pub fn translate(&mut self, translation: Vector) {
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delegate!(self, frame, frame.translate(translation));
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}
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/// Applies a rotation in radians to the current transform of the [`Frame`].
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#[inline]
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pub fn rotate(&mut self, angle: impl Into<Radians>) {
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delegate!(self, frame, frame.rotate(angle.into()));
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}
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/// Applies a uniform scaling to the current transform of the [`Frame`].
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#[inline]
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pub fn scale(&mut self, scale: impl Into<f32>) {
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delegate!(self, frame, frame.scale(scale.into()));
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}
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/// Applies a non-uniform scaling to the current transform of the [`Frame`].
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#[inline]
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pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
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delegate!(self, frame, frame.scale_nonuniform(scale.into()));
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}
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pub fn into_geometry(self) -> Geometry {
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match self {
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Self::TinySkia(frame) => Geometry::TinySkia(frame.into_primitive()),
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#[cfg(feature = "wgpu")]
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Self::Wgpu(frame) => Geometry::Wgpu(frame.into_primitive()),
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#[cfg(feature = "custom")]
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Self::Custom(frame) => Geometry::Custom(frame.into_geometry()),
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}
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}
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}
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