187 lines
6.1 KiB
Rust
187 lines
6.1 KiB
Rust
mod controls;
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mod scene;
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use controls::Controls;
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use scene::Scene;
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use glow::*;
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use glutin::dpi::PhysicalPosition;
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use glutin::event::{Event, ModifiersState, WindowEvent};
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use glutin::event_loop::ControlFlow;
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use iced_glow::glow;
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use iced_glow::{Backend, Renderer, Settings, Viewport};
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use iced_glutin::conversion;
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use iced_glutin::glutin;
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use iced_glutin::renderer;
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use iced_glutin::{program, Clipboard, Color, Debug, Size};
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pub fn main() {
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env_logger::init();
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let (gl, event_loop, windowed_context, shader_version) = {
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let el = glutin::event_loop::EventLoop::new();
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let wb = glutin::window::WindowBuilder::new()
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.with_title("OpenGL integration example")
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.with_inner_size(glutin::dpi::LogicalSize::new(1024.0, 768.0));
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let windowed_context = glutin::ContextBuilder::new()
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.with_vsync(true)
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.build_windowed(wb, &el)
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.unwrap();
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unsafe {
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let windowed_context = windowed_context.make_current().unwrap();
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let gl = glow::Context::from_loader_function(|s| {
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windowed_context.get_proc_address(s) as *const _
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});
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// Enable auto-conversion from/to sRGB
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gl.enable(glow::FRAMEBUFFER_SRGB);
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// Enable alpha blending
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gl.enable(glow::BLEND);
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gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA);
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// Disable multisampling by default
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gl.disable(glow::MULTISAMPLE);
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(gl, el, windowed_context, "#version 410")
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}
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};
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let physical_size = windowed_context.window().inner_size();
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let mut viewport = Viewport::with_physical_size(
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Size::new(physical_size.width, physical_size.height),
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windowed_context.window().scale_factor(),
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);
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let mut cursor_position = PhysicalPosition::new(-1.0, -1.0);
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let mut modifiers = ModifiersState::default();
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let mut clipboard = Clipboard::connect(windowed_context.window());
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let mut renderer = Renderer::new(Backend::new(&gl, Settings::default()));
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let mut debug = Debug::new();
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let controls = Controls::new();
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let mut state = program::State::new(
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controls,
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viewport.logical_size(),
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&mut renderer,
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&mut debug,
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);
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let mut resized = false;
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let scene = Scene::new(&gl, shader_version);
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, .. } => {
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match event {
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WindowEvent::CursorMoved { position, .. } => {
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cursor_position = position;
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}
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WindowEvent::ModifiersChanged(new_modifiers) => {
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modifiers = new_modifiers;
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}
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WindowEvent::Resized(physical_size) => {
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viewport = Viewport::with_physical_size(
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Size::new(
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physical_size.width,
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physical_size.height,
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),
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windowed_context.window().scale_factor(),
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);
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resized = true;
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}
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WindowEvent::CloseRequested => {
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scene.cleanup(&gl);
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*control_flow = ControlFlow::Exit
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}
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_ => (),
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}
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// Map window event to iced event
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if let Some(event) = iced_winit::conversion::window_event(
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&event,
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windowed_context.window().scale_factor(),
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modifiers,
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) {
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state.queue_event(event);
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}
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}
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Event::MainEventsCleared => {
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// If there are events pending
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if !state.is_queue_empty() {
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// We update iced
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let _ = state.update(
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viewport.logical_size(),
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conversion::cursor_position(
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cursor_position,
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viewport.scale_factor(),
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),
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&mut renderer,
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&iced_glow::Theme::Dark,
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&renderer::Style {
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text_color: Color::WHITE,
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},
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&mut clipboard,
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&mut debug,
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);
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// and request a redraw
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windowed_context.window().request_redraw();
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}
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}
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Event::RedrawRequested(_) => {
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if resized {
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let size = windowed_context.window().inner_size();
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unsafe {
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gl.viewport(
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0,
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0,
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size.width as i32,
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size.height as i32,
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);
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}
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resized = false;
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}
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let program = state.program();
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{
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// We clear the frame
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scene.clear(&gl, program.background_color());
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// Draw the scene
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scene.draw(&gl);
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}
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// And then iced on top
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renderer.with_primitives(|backend, primitive| {
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backend.present(
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&gl,
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primitive,
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&viewport,
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&debug.overlay(),
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);
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});
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// Update the mouse cursor
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windowed_context.window().set_cursor_icon(
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iced_winit::conversion::mouse_interaction(
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state.mouse_interaction(),
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),
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);
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windowed_context.swap_buffers().unwrap();
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}
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_ => (),
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}
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});
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}
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