49 lines
1.4 KiB
Rust
49 lines
1.4 KiB
Rust
use crate::{Primitive, Renderer};
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use iced_native::{progressbar, Background, Color, MouseCursor, Rectangle};
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impl progressbar::Renderer for Renderer {
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fn height(&self) -> u32 {
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30
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}
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fn draw(
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&self,
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bounds: Rectangle,
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range: std::ops::RangeInclusive<f32>,
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value: f32,
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background: Option<Background>,
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active_color: Option<Color>,
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) -> Self::Output {
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let (range_start, range_end) = range.into_inner();
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let active_progress_width = bounds.width
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* ((value - range_start) / (range_end - range_start).max(1.0));
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let background = Primitive::Group {
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primitives: vec![Primitive::Quad {
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bounds: Rectangle { ..bounds },
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background: background
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.unwrap_or(Background::Color([0.6, 0.6, 0.6].into()))
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.into(),
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border_radius: 5,
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}],
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};
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let active_progress = Primitive::Quad {
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bounds: Rectangle {
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width: active_progress_width,
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..bounds
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},
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background: Background::Color(
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active_color.unwrap_or([0.0, 0.95, 0.0].into()),
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),
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border_radius: 5,
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};
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(
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Primitive::Group {
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primitives: vec![background, active_progress],
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},
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MouseCursor::OutOfBounds,
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)
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}
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}
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