moved click tracking as a new State struct to input::mouse made cursor field of text_input state private brought back cursor type(Index, Selection) representation with a state enum cleaned out some stuff (but not enough/all) TODO: Documentation (sigh) TODO: Editor struct TODO: some (hopefully) small improvements here and there |
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| .. | ||
| src | ||
| Cargo.toml | ||
| CHANGELOG.md | ||
| README.md | ||
iced_native
iced_native takes iced_core and builds a native runtime on top of it, featuring:
- A custom layout engine, greatly inspired by
druid - Event handling for all the built-in widgets
- A renderer-agnostic API
To achieve this, it introduces a bunch of reusable interfaces:
- A
Widgettrait, which is used to implement new widgets: from layout requirements to event and drawing logic. - A bunch of
Renderertraits, meant to keep the crate renderer-agnostic. - A
Windowedtrait, leveragingraw-window-handle, which can be implemented by graphical renderers that target windows. Window-based shells (likeiced_winit) can use this trait to stay renderer-agnostic.
Installation
Add iced_native as a dependency in your Cargo.toml:
iced_native = "0.1.0"
Iced moves fast and the master branch can contain breaking changes! If
you want to learn about a specific release, check out the release list.
