202 lines
5 KiB
Rust
202 lines
5 KiB
Rust
//! Display vector graphics in your application.
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use crate::layout;
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use crate::{Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget};
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use std::{
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hash::{Hash, Hasher as _},
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path::PathBuf,
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sync::Arc,
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};
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/// A vector graphics image.
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///
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/// An [`Svg`] image resizes smoothly without losing any quality.
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///
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/// [`Svg`] images can have a considerable rendering cost when resized,
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/// specially when they are complex.
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#[derive(Debug, Clone)]
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pub struct Svg {
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handle: Handle,
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width: Length,
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height: Length,
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}
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impl Svg {
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/// Creates a new [`Svg`] from the given [`Handle`].
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pub fn new(handle: impl Into<Handle>) -> Self {
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Svg {
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handle: handle.into(),
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width: Length::Fill,
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height: Length::Shrink,
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}
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}
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/// Creates a new [`Svg`] that will display the contents of the file at the
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/// provided path.
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pub fn from_path(path: impl Into<PathBuf>) -> Self {
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Self::new(Handle::from_path(path))
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}
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/// Sets the width of the [`Svg`].
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Svg`].
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Svg
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where
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Renderer: self::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let (width, height) = renderer.dimensions(&self.handle);
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let aspect_ratio = width as f32 / height as f32;
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let mut size = limits
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.width(self.width)
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.height(self.height)
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.resolve(Size::new(width as f32, height as f32));
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let viewport_aspect_ratio = size.width / size.height;
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if viewport_aspect_ratio > aspect_ratio {
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size.width = width as f32 * size.height / height as f32;
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} else {
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size.height = height as f32 * size.width / width as f32;
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}
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layout::Node::new(size)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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_defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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) -> Renderer::Output {
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renderer.draw(self.handle.clone(), layout)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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std::any::TypeId::of::<Svg>().hash(state);
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self.handle.hash(state);
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self.width.hash(state);
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self.height.hash(state);
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}
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}
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/// An [`Svg`] handle.
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#[derive(Debug, Clone)]
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pub struct Handle {
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id: u64,
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data: Arc<Data>,
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}
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impl Handle {
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/// Creates an SVG [`Handle`] pointing to the vector image of the given
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/// path.
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pub fn from_path(path: impl Into<PathBuf>) -> Handle {
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Self::from_data(Data::Path(path.into()))
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}
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/// Creates an SVG [`Handle`] from raw bytes containing either an SVG string
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/// or gzip compressed data.
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///
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/// This is useful if you already have your SVG data in-memory, maybe
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/// because you downloaded or generated it procedurally.
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pub fn from_memory(bytes: impl Into<Vec<u8>>) -> Handle {
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Self::from_data(Data::Bytes(bytes.into()))
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}
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fn from_data(data: Data) -> Handle {
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let mut hasher = Hasher::default();
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data.hash(&mut hasher);
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Handle {
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id: hasher.finish(),
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data: Arc::new(data),
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}
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}
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/// Returns the unique identifier of the [`Handle`].
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pub fn id(&self) -> u64 {
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self.id
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}
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/// Returns a reference to the SVG [`Data`].
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pub fn data(&self) -> &Data {
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&self.data
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}
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}
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impl Hash for Handle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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/// The data of an [`Svg`].
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#[derive(Clone, Hash)]
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pub enum Data {
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/// File data
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Path(PathBuf),
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/// In-memory data
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///
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/// Can contain an SVG string or a gzip compressed data.
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Bytes(Vec<u8>),
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}
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impl std::fmt::Debug for Data {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Data::Path(path) => write!(f, "Path({:?})", path),
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Data::Bytes(_) => write!(f, "Bytes(...)"),
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}
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}
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}
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/// The renderer of an [`Svg`].
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///
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/// Your [renderer] will need to implement this trait before being able to use
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/// an [`Svg`] in your user interface.
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///
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/// [renderer]: crate::renderer
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pub trait Renderer: crate::Renderer {
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/// Returns the default dimensions of an [`Svg`] for the given [`Handle`].
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fn dimensions(&self, handle: &Handle) -> (u32, u32);
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/// Draws an [`Svg`].
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fn draw(&mut self, handle: Handle, layout: Layout<'_>) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Svg> for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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{
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fn from(icon: Svg) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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}
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}
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