320 lines
8.6 KiB
Rust
320 lines
8.6 KiB
Rust
//! Show a linear progress indicator.
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use iced::advanced::layout;
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use iced::advanced::renderer::{self, Quad};
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use iced::advanced::widget::tree::{self, Tree};
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use iced::advanced::{Clipboard, Layout, Shell, Widget};
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use iced::event;
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use iced::mouse;
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use iced::time::Instant;
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use iced::window::{self, RedrawRequest};
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use iced::{Background, Color, Element, Event, Length, Rectangle, Size};
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use super::easing::{self, Easing};
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use std::time::Duration;
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#[allow(missing_debug_implementations)]
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pub struct Linear<'a, Renderer>
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where
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Renderer: iced::advanced::Renderer,
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Renderer::Theme: StyleSheet,
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{
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width: Length,
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height: Length,
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style: <Renderer::Theme as StyleSheet>::Style,
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easing: &'a Easing,
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cycle_duration: Duration,
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}
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impl<'a, Renderer> Linear<'a, Renderer>
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where
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Renderer: iced::advanced::Renderer,
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Renderer::Theme: StyleSheet,
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{
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/// Creates a new [`Linear`] with the given content.
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pub fn new() -> Self {
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Linear {
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width: Length::Fixed(100.0),
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height: Length::Fixed(4.0),
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style: <Renderer::Theme as StyleSheet>::Style::default(),
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easing: &easing::STANDARD,
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cycle_duration: Duration::from_millis(600),
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}
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}
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/// Sets the width of the [`Linear`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Linear`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the style variant of this [`Linear`].
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pub fn style(
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mut self,
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style: <Renderer::Theme as StyleSheet>::Style,
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) -> Self {
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self.style = style;
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self
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}
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/// Sets the motion easing of this [`Linear`].
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pub fn easing(mut self, easing: &'a Easing) -> Self {
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self.easing = easing;
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self
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}
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/// Sets the cycle duration of this [`Linear`].
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pub fn cycle_duration(mut self, duration: Duration) -> Self {
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self.cycle_duration = duration / 2;
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self
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}
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}
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impl<'a, Renderer> Default for Linear<'a, Renderer>
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where
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Renderer: iced::advanced::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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#[derive(Clone, Copy)]
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enum State {
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Expanding { start: Instant, progress: f32 },
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Contracting { start: Instant, progress: f32 },
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}
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impl Default for State {
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fn default() -> Self {
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Self::Expanding {
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start: Instant::now(),
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progress: 0.0,
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}
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}
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}
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impl State {
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fn next(&self, now: Instant) -> Self {
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match self {
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Self::Expanding { .. } => Self::Contracting {
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start: now,
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progress: 0.0,
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},
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Self::Contracting { .. } => Self::Expanding {
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start: now,
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progress: 0.0,
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},
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}
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}
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fn start(&self) -> Instant {
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match self {
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Self::Expanding { start, .. } | Self::Contracting { start, .. } => {
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*start
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}
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}
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}
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fn timed_transition(&self, cycle_duration: Duration, now: Instant) -> Self {
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let elapsed = now.duration_since(self.start());
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match elapsed {
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elapsed if elapsed > cycle_duration => self.next(now),
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_ => self.with_elapsed(cycle_duration, elapsed),
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}
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}
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fn with_elapsed(
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&self,
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cycle_duration: Duration,
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elapsed: Duration,
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) -> Self {
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let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
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match self {
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Self::Expanding { start, .. } => Self::Expanding {
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start: *start,
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progress,
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},
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Self::Contracting { start, .. } => Self::Contracting {
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start: *start,
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progress,
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},
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}
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for Linear<'a, Renderer>
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where
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Message: 'a + Clone,
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Renderer: 'a + iced::advanced::Renderer,
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Renderer::Theme: StyleSheet,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::default())
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: self.width,
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height: self.height,
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}
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}
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fn layout(
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&self,
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_tree: &mut Tree,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout::atomic(limits, self.width, self.height)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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_layout: Layout<'_>,
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_cursor: mouse::Cursor,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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_viewport: &Rectangle,
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) -> event::Status {
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let state = tree.state.downcast_mut::<State>();
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if let Event::Window(_, window::Event::RedrawRequested(now)) = event {
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*state = state.timed_transition(self.cycle_duration, now);
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shell.request_redraw(RedrawRequest::NextFrame);
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}
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event::Status::Ignored
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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_cursor: mouse::Cursor,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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let custom_style = theme.appearance(&self.style);
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let state = tree.state.downcast_ref::<State>();
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: bounds.width,
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height: bounds.height,
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},
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Background::Color(custom_style.track_color),
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);
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match state {
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State::Expanding { progress, .. } => renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: self.easing.y_at_x(*progress) * bounds.width,
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height: bounds.height,
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},
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Background::Color(custom_style.bar_color),
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),
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State::Contracting { progress, .. } => renderer.fill_quad(
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Quad {
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bounds: Rectangle {
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x: bounds.x
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+ self.easing.y_at_x(*progress) * bounds.width,
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y: bounds.y,
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width: (1.0 - self.easing.y_at_x(*progress))
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* bounds.width,
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height: bounds.height,
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},
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Background::Color(custom_style.bar_color),
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),
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}
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}
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}
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impl<'a, Message, Renderer> From<Linear<'a, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Message: Clone + 'a,
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Renderer: iced::advanced::Renderer + 'a,
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Renderer::Theme: StyleSheet,
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{
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fn from(linear: Linear<'a, Renderer>) -> Self {
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Self::new(linear)
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Appearance {
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/// The track [`Color`] of the progress indicator.
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pub track_color: Color,
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/// The bar [`Color`] of the progress indicator.
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pub bar_color: Color,
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}
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impl std::default::Default for Appearance {
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fn default() -> Self {
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Self {
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track_color: Color::TRANSPARENT,
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bar_color: Color::BLACK,
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}
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}
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}
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/// A set of rules that dictate the style of an indicator.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default;
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/// Produces the active [`Appearance`] of a indicator.
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fn appearance(&self, style: &Self::Style) -> Appearance;
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}
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impl StyleSheet for iced::Theme {
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type Style = ();
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fn appearance(&self, _style: &Self::Style) -> Appearance {
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let palette = self.extended_palette();
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Appearance {
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track_color: palette.background.weak.color,
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bar_color: palette.primary.base.color,
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}
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}
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}
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