210 lines
5.6 KiB
Rust
210 lines
5.6 KiB
Rust
//! An animated solar system.
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//!
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//! This example showcases how to use a `Canvas` widget with transforms to draw
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//! using different coordinate systems.
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//!
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//! Inspired by the example found in the MDN docs[1].
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//!
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//! [1]: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Basic_animations#An_animated_solar_system
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use iced::mouse;
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use iced::widget::canvas::stroke::{self, Stroke};
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use iced::widget::canvas::{Geometry, Path};
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use iced::widget::{canvas, image};
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use iced::window;
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use iced::{
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Color, Element, Fill, Point, Rectangle, Renderer, Size, Subscription,
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Theme, Vector,
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};
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use std::time::Instant;
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pub fn main() -> iced::Result {
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tracing_subscriber::fmt::init();
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iced::application(
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"Solar System - Iced",
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SolarSystem::update,
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SolarSystem::view,
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)
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.subscription(SolarSystem::subscription)
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.theme(SolarSystem::theme)
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.run()
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}
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#[derive(Default)]
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struct SolarSystem {
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state: State,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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Tick(Instant),
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}
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impl SolarSystem {
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fn update(&mut self, message: Message) {
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match message {
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Message::Tick(instant) => {
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self.state.update(instant);
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}
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}
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}
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fn view(&self) -> Element<Message> {
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canvas(&self.state).width(Fill).height(Fill).into()
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}
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fn theme(&self) -> Theme {
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Theme::Moonfly
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}
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fn subscription(&self) -> Subscription<Message> {
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window::frames().map(Message::Tick)
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}
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}
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#[derive(Debug)]
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struct State {
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sun: image::Handle,
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earth: image::Handle,
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moon: image::Handle,
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space_cache: canvas::Cache,
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system_cache: canvas::Cache,
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start: Instant,
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now: Instant,
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stars: Vec<(Point, f32)>,
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}
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impl State {
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const SUN_RADIUS: f32 = 70.0;
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const ORBIT_RADIUS: f32 = 150.0;
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const EARTH_RADIUS: f32 = 12.0;
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const MOON_RADIUS: f32 = 4.0;
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const MOON_DISTANCE: f32 = 28.0;
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pub fn new() -> State {
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let now = Instant::now();
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let size = window::Settings::default().size;
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State {
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sun: image::Handle::from_bytes(
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include_bytes!("../assets/sun.png").as_slice(),
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),
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earth: image::Handle::from_bytes(
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include_bytes!("../assets/earth.png").as_slice(),
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),
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moon: image::Handle::from_bytes(
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include_bytes!("../assets/moon.png").as_slice(),
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),
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space_cache: canvas::Cache::default(),
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system_cache: canvas::Cache::default(),
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start: now,
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now,
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stars: Self::generate_stars(size.width, size.height),
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}
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}
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pub fn update(&mut self, now: Instant) {
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self.now = now;
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self.system_cache.clear();
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}
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fn generate_stars(width: f32, height: f32) -> Vec<(Point, f32)> {
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use rand::Rng;
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let mut rng = rand::thread_rng();
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(0..100)
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.map(|_| {
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(
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Point::new(
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rng.gen_range((-width / 2.0)..(width / 2.0)),
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rng.gen_range((-height / 2.0)..(height / 2.0)),
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),
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rng.gen_range(0.5..1.0),
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)
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})
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.collect()
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}
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}
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impl<Message> canvas::Program<Message> for State {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<Geometry> {
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use std::f32::consts::PI;
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let background =
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self.space_cache.draw(renderer, bounds.size(), |frame| {
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frame.fill_rectangle(Point::ORIGIN, frame.size(), Color::BLACK);
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let stars = Path::new(|path| {
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for (p, size) in &self.stars {
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path.rectangle(*p, Size::new(*size, *size));
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}
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});
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frame.translate(frame.center() - Point::ORIGIN);
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frame.fill(&stars, Color::WHITE);
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});
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let system = self.system_cache.draw(renderer, bounds.size(), |frame| {
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let center = frame.center();
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frame.translate(Vector::new(center.x, center.y));
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frame.draw_image(
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Rectangle::with_radius(Self::SUN_RADIUS),
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&self.sun,
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);
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let orbit = Path::circle(Point::ORIGIN, Self::ORBIT_RADIUS);
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frame.stroke(
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&orbit,
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Stroke {
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style: stroke::Style::Solid(Color::WHITE.scale_alpha(0.1)),
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width: 1.0,
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line_dash: canvas::LineDash {
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offset: 0,
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segments: &[3.0, 6.0],
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},
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..Stroke::default()
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},
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);
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let elapsed = self.now - self.start;
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let rotation = (2.0 * PI / 60.0) * elapsed.as_secs() as f32
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+ (2.0 * PI / 60_000.0) * elapsed.subsec_millis() as f32;
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frame.rotate(rotation);
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frame.translate(Vector::new(Self::ORBIT_RADIUS, 0.0));
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frame.draw_image(
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Rectangle::with_radius(Self::EARTH_RADIUS),
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canvas::Image::new(&self.earth).rotation(-rotation * 20.0),
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);
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frame.rotate(rotation * 10.0);
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frame.translate(Vector::new(0.0, Self::MOON_DISTANCE));
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frame.draw_image(
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Rectangle::with_radius(Self::MOON_RADIUS),
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&self.moon,
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);
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});
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vec![background, system]
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}
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}
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impl Default for State {
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fn default() -> Self {
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Self::new()
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}
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}
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