73 lines
2.2 KiB
Rust
73 lines
2.2 KiB
Rust
//! Display a horizontal or vertical rule for dividing content.
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use crate::{Backend, Primitive, Renderer};
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use iced_native::mouse;
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use iced_native::rule;
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use iced_native::{Background, Color, Rectangle};
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pub use iced_style::rule::{FillMode, Style, StyleSheet};
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/// Display a horizontal or vertical rule for dividing content.
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///
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/// This is an alias of an `iced_native` rule with an `iced_graphics::Renderer`.
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pub type Rule<Backend> = iced_native::Rule<Renderer<Backend>>;
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impl<B> rule::Renderer for Renderer<B>
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where
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B: Backend,
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{
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type Style = Box<dyn StyleSheet>;
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fn draw(
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&mut self,
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bounds: Rectangle,
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style_sheet: &Self::Style,
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is_horizontal: bool,
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) -> Self::Output {
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let style = style_sheet.style();
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let line = if is_horizontal {
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let line_y = (bounds.y + (bounds.height / 2.0)
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- (style.width as f32 / 2.0))
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.round();
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let (offset, line_width) = style.fill_mode.fill(bounds.width);
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let line_x = bounds.x + offset;
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Primitive::Quad {
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bounds: Rectangle {
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x: line_x,
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y: line_y,
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width: line_width,
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height: style.width as f32,
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},
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background: Background::Color(style.color),
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border_radius: style.radius,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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}
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} else {
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let line_x = (bounds.x + (bounds.width / 2.0)
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- (style.width as f32 / 2.0))
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.round();
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let (offset, line_height) = style.fill_mode.fill(bounds.height);
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let line_y = bounds.y + offset;
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Primitive::Quad {
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bounds: Rectangle {
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x: line_x,
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y: line_y,
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width: style.width as f32,
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height: line_height,
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},
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background: Background::Color(style.color),
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border_radius: style.radius,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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}
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};
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(line, mouse::Interaction::default())
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}
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}
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