iced/lazy/src/responsive.rs
Cory Forsstrom c885f56748
Fix shadowed variable
Layout passed into the overlay was accidentally shadowed by the
content's layout. So instead of offsetting by the proper layout, the
content layout was used instead.
2023-01-05 08:57:38 -08:00

418 lines
11 KiB
Rust

use iced_native::event;
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::tree::{self, Tree};
use iced_native::widget::{self, horizontal_space};
use iced_native::{
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
};
use ouroboros::self_referencing;
use std::cell::{RefCell, RefMut};
use std::marker::PhantomData;
use std::ops::Deref;
/// A widget that is aware of its dimensions.
///
/// A [`Responsive`] widget will always try to fill all the available space of
/// its parent.
#[allow(missing_debug_implementations)]
pub struct Responsive<'a, Message, Renderer> {
view: Box<dyn Fn(Size) -> Element<'a, Message, Renderer> + 'a>,
content: RefCell<Content<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates a new [`Responsive`] widget with a closure that produces its
/// contents.
///
/// The `view` closure will be provided with the current [`Size`] of
/// the [`Responsive`] widget and, therefore, can be used to build the
/// contents of the widget in a responsive way.
pub fn new(
view: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Self {
Self {
view: Box::new(view),
content: RefCell::new(Content {
size: Size::ZERO,
layout: layout::Node::new(Size::ZERO),
element: Element::new(horizontal_space(Length::Units(0))),
}),
}
}
}
struct Content<'a, Message, Renderer> {
size: Size,
layout: layout::Node,
element: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn update(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
new_size: Size,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
) {
if self.size == new_size {
return;
}
self.element = view(new_size);
self.size = new_size;
tree.diff(&self.element);
self.layout = self
.element
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, self.size));
}
fn resolve<R, T>(
&mut self,
tree: &mut Tree,
renderer: R,
layout: Layout<'_>,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
f: impl FnOnce(
&mut Tree,
R,
Layout<'_>,
&mut Element<'a, Message, Renderer>,
) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.update(tree, renderer.deref(), layout.bounds().size(), view);
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
&self.layout,
);
f(tree, renderer, content_layout, &mut self.element)
}
}
struct State {
tree: RefCell<Tree>,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Responsive<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State {
tree: RefCell::new(Tree::empty()),
})
}
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(limits.max())
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element
.as_widget()
.operate(tree, layout, renderer, operation);
},
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget_mut().on_event(
tree,
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().draw(
tree,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
use std::ops::DerefMut;
let state = tree.state.downcast_ref::<State>();
let overlay = OverlayBuilder {
content: self.content.borrow_mut(),
tree: state.tree.borrow_mut(),
types: PhantomData,
overlay_builder: |content: &mut RefMut<Content<_, _>>, tree| {
content.update(
tree,
renderer,
layout.bounds().size(),
&self.view,
);
let Content {
element,
layout: content_layout,
..
} = content.deref_mut();
let content_layout = Layout::with_offset(
layout.bounds().position() - Point::ORIGIN,
content_layout,
);
element
.as_widget_mut()
.overlay(tree, content_layout, renderer)
},
}
.build();
let has_overlay = overlay.with_overlay(|overlay| {
overlay.as_ref().map(overlay::Element::position)
});
has_overlay
.map(|position| overlay::Element::new(position, Box::new(overlay)))
}
}
impl<'a, Message, Renderer> From<Responsive<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: iced_native::Renderer + 'a,
Message: 'a,
{
fn from(responsive: Responsive<'a, Message, Renderer>) -> Self {
Self::new(responsive)
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer> {
content: RefMut<'a, Content<'b, Message, Renderer>>,
tree: RefMut<'a, Tree>,
types: PhantomData<Message>,
#[borrows(mut content, mut tree)]
#[covariant]
overlay: Option<overlay::Element<'this, Message, Renderer>>,
}
impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.borrow_overlay().as_ref().map(f)
}
fn with_overlay_mut_maybe<T>(
&mut self,
f: impl FnOnce(&mut overlay::Element<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.with_overlay_mut(|overlay| overlay.as_mut().map(f))
}
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
let vector = position - overlay.position();
overlay.layout(renderer, bounds).translate(vector)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
let _ = self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, theme, style, layout, cursor_position);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.unwrap_or_default()
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.with_overlay_mut_maybe(|overlay| {
overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.unwrap_or(iced_native::event::Status::Ignored)
}
}