320 lines
9.4 KiB
Rust
320 lines
9.4 KiB
Rust
use crate::core::event;
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::{
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Clipboard, Event, Layout, Overlay, Point, Rectangle, Shell, Size,
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};
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use std::cell::RefCell;
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/// An [`Overlay`] container that displays nested overlays
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#[allow(missing_debug_implementations)]
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pub struct Nested<'a, Message, Renderer> {
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overlay: Inner<'a, Message, Renderer>,
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}
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impl<'a, Message, Renderer> Nested<'a, Message, Renderer> {
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/// Creates a nested overlay from the provided [`overlay::Element`]
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pub fn new(element: overlay::Element<'a, Message, Renderer>) -> Self {
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Self {
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overlay: Inner(RefCell::new(element)),
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}
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}
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}
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struct Inner<'a, Message, Renderer>(
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RefCell<overlay::Element<'a, Message, Renderer>>,
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);
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impl<'a, Message, Renderer> Inner<'a, Message, Renderer> {
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fn with_element_mut<T>(
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&self,
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mut f: impl FnMut(&mut overlay::Element<'_, Message, Renderer>) -> T,
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) -> T {
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(f)(&mut self.0.borrow_mut())
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}
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}
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impl<'a, Message, Renderer> Overlay<Message, Renderer>
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for Nested<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer,
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{
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fn layout(
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&self,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> layout::Node {
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fn recurse<Message, Renderer>(
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element: &mut overlay::Element<'_, Message, Renderer>,
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renderer: &Renderer,
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bounds: Size,
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position: Point,
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) -> Vec<layout::Node>
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where
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Renderer: renderer::Renderer,
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{
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let translation = position - Point::ORIGIN;
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let node = element.layout(renderer, bounds, translation);
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if let Some(mut overlay) =
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element.overlay(Layout::new(&node), renderer)
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{
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vec![node]
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.into_iter()
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.chain(recurse(&mut overlay, renderer, bounds, position))
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.collect()
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} else {
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vec![node]
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}
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}
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self.overlay.with_element_mut(|element| {
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layout::Node::with_children(
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bounds,
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recurse(element, renderer, bounds, position),
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)
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})
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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theme: &<Renderer as renderer::Renderer>::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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) {
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fn recurse<'a, Message, Renderer>(
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element: &mut overlay::Element<'_, Message, Renderer>,
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mut layouts: impl Iterator<Item = Layout<'a>>,
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renderer: &mut Renderer,
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theme: &<Renderer as renderer::Renderer>::Theme,
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style: &renderer::Style,
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cursor: mouse::Cursor,
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) where
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Renderer: renderer::Renderer,
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{
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if let Some(layout) = layouts.next() {
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renderer.with_layer(layout.bounds(), |renderer| {
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element.draw(renderer, theme, style, layout, cursor);
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});
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renderer.with_layer(layout.bounds(), |renderer| {
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element.draw(renderer, theme, style, layout, cursor);
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});
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if let Some(mut overlay) = element.overlay(layout, renderer) {
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recurse(
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&mut overlay,
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layouts,
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renderer,
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theme,
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style,
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cursor,
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);
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}
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}
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}
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self.overlay.with_element_mut(|element| {
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let layouts = layout.children();
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recurse(element, layouts, renderer, theme, style, cursor);
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})
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}
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fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation<Message>,
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) {
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fn recurse<'a, Message, Renderer>(
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element: &mut overlay::Element<'_, Message, Renderer>,
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mut layouts: impl Iterator<Item = Layout<'a>>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation<Message>,
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) where
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Renderer: renderer::Renderer,
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{
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if let Some(layout) = layouts.next() {
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element.operate(layout, renderer, operation);
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if let Some(mut overlay) = element.overlay(layout, renderer) {
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recurse(&mut overlay, layouts, renderer, operation);
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}
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}
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}
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let layouts = layout.children();
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recurse(self.overlay.0.get_mut(), layouts, renderer, operation)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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fn recurse<'a, Message, Renderer>(
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element: &mut overlay::Element<'_, Message, Renderer>,
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mut layouts: impl Iterator<Item = Layout<'a>>,
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event: Event,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status
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where
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Renderer: renderer::Renderer,
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{
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if let Some(layout) = layouts.next() {
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let status = if let Some(mut overlay) =
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element.overlay(layout, renderer)
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{
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recurse(
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&mut overlay,
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layouts,
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event.clone(),
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cursor,
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renderer,
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clipboard,
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shell,
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)
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} else {
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event::Status::Ignored
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};
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if matches!(status, event::Status::Ignored) {
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element.on_event(
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event, layout, cursor, renderer, clipboard, shell,
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)
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} else {
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status
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}
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} else {
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event::Status::Ignored
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}
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}
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let layouts = layout.children();
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recurse(
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self.overlay.0.get_mut(),
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layouts,
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event,
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cursor,
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renderer,
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clipboard,
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shell,
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)
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}
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fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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fn recurse<'a, Message, Renderer>(
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element: &mut overlay::Element<'_, Message, Renderer>,
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mut layouts: impl Iterator<Item = Layout<'a>>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> Option<mouse::Interaction>
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where
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Renderer: renderer::Renderer,
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{
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let layout = layouts.next()?;
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let cursor_position = cursor.position()?;
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if !element.is_over(layout, renderer, cursor_position) {
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return None;
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}
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Some(
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element
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.overlay(layout, renderer)
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.and_then(|mut overlay| {
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recurse(
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&mut overlay,
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layouts,
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cursor,
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viewport,
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renderer,
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)
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})
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.unwrap_or_else(|| {
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element.mouse_interaction(
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layout, cursor, viewport, renderer,
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)
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}),
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)
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}
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self.overlay
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.with_element_mut(|element| {
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let layouts = layout.children();
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recurse(element, layouts, cursor, viewport, renderer)
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})
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.unwrap_or_default()
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}
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fn is_over(
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&self,
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layout: Layout<'_>,
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renderer: &Renderer,
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cursor_position: Point,
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) -> bool {
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fn recurse<'a, Message, Renderer>(
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element: &mut overlay::Element<'_, Message, Renderer>,
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mut layouts: impl Iterator<Item = Layout<'a>>,
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renderer: &Renderer,
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cursor_position: Point,
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) -> bool
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where
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Renderer: renderer::Renderer,
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{
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if let Some(layout) = layouts.next() {
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if element.is_over(layout, renderer, cursor_position) {
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return true;
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}
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if let Some(mut overlay) = element.overlay(layout, renderer) {
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recurse(&mut overlay, layouts, renderer, cursor_position)
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} else {
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false
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}
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} else {
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false
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}
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}
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self.overlay.with_element_mut(|element| {
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let layouts = layout.children();
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recurse(element, layouts, renderer, cursor_position)
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})
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}
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fn overlay<'b>(
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&'b mut self,
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_layout: Layout<'_>,
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_renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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None
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}
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}
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