234 lines
6.2 KiB
Rust
234 lines
6.2 KiB
Rust
use crate::core::{Color, Rectangle, Size};
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use crate::graphics::compositor::{self, Information};
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use crate::graphics::damage;
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use crate::graphics::{Error, Viewport};
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use crate::{Backend, Primitive, Renderer, Settings};
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use std::marker::PhantomData;
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pub struct Compositor<Theme> {
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settings: Settings,
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_theme: PhantomData<Theme>,
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}
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pub struct Surface {
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window: softbuffer::GraphicsContext,
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buffer: Vec<u32>,
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clip_mask: tiny_skia::Mask,
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primitives: Option<Vec<Primitive>>,
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background_color: Color,
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}
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impl<Theme> crate::graphics::Compositor for Compositor<Theme> {
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type Settings = Settings;
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type Renderer = Renderer<Theme>;
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type Surface = Surface;
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fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(
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settings: Self::Settings,
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_compatible_window: Option<&W>,
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) -> Result<(Self, Self::Renderer), Error> {
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let (compositor, backend) = new(settings);
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Ok((compositor, Renderer::new(backend)))
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}
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fn renderer(&self) -> Self::Renderer {
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Renderer::new(Backend::new(self.settings))
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}
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fn create_surface<W: HasRawWindowHandle + HasRawDisplayHandle>(
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&mut self,
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window: &W,
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width: u32,
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height: u32,
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) -> Surface {
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let window =
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unsafe { softbuffer::GraphicsContext::new(window, window) }
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.expect("Create softbuffer for window");
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Surface {
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window,
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buffer: vec![0; width as usize * height as usize],
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clip_mask: tiny_skia::Mask::new(width, height)
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.expect("Create clip mask"),
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primitives: None,
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background_color: Color::BLACK,
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}
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}
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fn configure_surface(
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&mut self,
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surface: &mut Surface,
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width: u32,
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height: u32,
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) {
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surface.buffer.resize((width * height) as usize, 0);
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surface.clip_mask =
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tiny_skia::Mask::new(width, height).expect("Create clip mask");
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surface.primitives = None;
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}
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fn fetch_information(&self) -> Information {
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Information {
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adapter: String::from("CPU"),
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backend: String::from("tiny-skia"),
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}
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}
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fn present<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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renderer.with_primitives(|backend, primitives| {
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present(
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backend,
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surface,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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fn screenshot<T: AsRef<str>>(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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renderer.with_primitives(|backend, primitives| {
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screenshot(
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surface,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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}
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pub fn new<Theme>(settings: Settings) -> (Compositor<Theme>, Backend) {
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(
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Compositor {
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settings,
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_theme: PhantomData,
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},
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Backend::new(settings),
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)
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}
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pub fn present<T: AsRef<str>>(
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backend: &mut Backend,
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surface: &mut Surface,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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let physical_size = viewport.physical_size();
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let scale_factor = viewport.scale_factor() as f32;
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let mut pixels = tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut surface.buffer),
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physical_size.width,
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physical_size.height,
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)
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.expect("Create pixel map");
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let damage = surface
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.primitives
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.as_deref()
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.and_then(|last_primitives| {
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(surface.background_color == background_color)
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.then(|| damage::list(last_primitives, primitives))
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})
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.unwrap_or_else(|| vec![Rectangle::with_size(viewport.logical_size())]);
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if damage.is_empty() {
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return Ok(());
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}
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surface.primitives = Some(primitives.to_vec());
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surface.background_color = background_color;
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let damage = damage::group(damage, scale_factor, physical_size);
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backend.draw(
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&mut pixels,
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&mut surface.clip_mask,
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primitives,
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viewport,
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&damage,
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background_color,
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overlay,
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);
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surface.window.set_buffer(
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&surface.buffer,
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physical_size.width as u16,
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physical_size.height as u16,
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);
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Ok(())
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}
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pub fn screenshot<T: AsRef<str>>(
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surface: &mut Surface,
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backend: &mut Backend,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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let size = viewport.physical_size();
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let mut offscreen_buffer: Vec<u32> =
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vec![0; size.width as usize * size.height as usize];
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backend.draw(
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&mut tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut offscreen_buffer),
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size.width,
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size.height,
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)
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.expect("Create offscreen pixel map"),
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&mut surface.clip_mask,
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primitives,
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viewport,
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&[Rectangle::with_size(Size::new(
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size.width as f32,
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size.height as f32,
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))],
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background_color,
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overlay,
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);
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offscreen_buffer.iter().fold(
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Vec::with_capacity(offscreen_buffer.len() * 4),
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|mut acc, pixel| {
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const A_MASK: u32 = 0xFF_00_00_00;
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const R_MASK: u32 = 0x00_FF_00_00;
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const G_MASK: u32 = 0x00_00_FF_00;
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const B_MASK: u32 = 0x00_00_00_FF;
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let a = ((A_MASK & pixel) >> 24) as u8;
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let r = ((R_MASK & pixel) >> 16) as u8;
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let g = ((G_MASK & pixel) >> 8) as u8;
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let b = (B_MASK & pixel) as u8;
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acc.extend([r, g, b, a]);
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acc
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},
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)
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}
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