31 lines
660 B
WebGPU Shading Language
31 lines
660 B
WebGPU Shading Language
[[block]]
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struct Globals {
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transform: mat4x4<f32>;
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};
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[[group(0), binding(0)]] var<uniform> globals: Globals;
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struct VertexInput {
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[[location(0)]] position: vec2<f32>;
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[[location(1)]] color: vec4<f32>;
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};
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struct VertexOutput {
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[[builtin(position)]] position: vec4<f32>;
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[[location(0)]] color: vec4<f32>;
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};
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[[stage(vertex)]]
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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out.color = input.color;
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out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
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return out;
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}
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[[stage(fragment)]]
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fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
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return input.color;
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}
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