446 lines
11 KiB
Rust
446 lines
11 KiB
Rust
//! Write some text for your users to read.
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use crate::alignment;
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use crate::layout;
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use crate::mouse;
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use crate::renderer;
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use crate::text::{self, Paragraph};
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use crate::widget::tree::{self, Tree};
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use crate::{
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Color, Element, Layout, Length, Pixels, Point, Rectangle, Size, Theme,
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Widget,
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};
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use std::borrow::Cow;
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pub use text::{LineHeight, Shaping};
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/// A paragraph of text.
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#[allow(missing_debug_implementations)]
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pub struct Text<'a, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: text::Renderer,
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{
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fragment: Fragment<'a>,
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size: Option<Pixels>,
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line_height: LineHeight,
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width: Length,
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height: Length,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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font: Option<Renderer::Font>,
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shaping: Shaping,
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class: Theme::Class<'a>,
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}
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impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: text::Renderer,
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{
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/// Create a new fragment of [`Text`] with the given contents.
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pub fn new(fragment: impl IntoFragment<'a>) -> Self {
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Text {
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fragment: fragment.into_fragment(),
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size: None,
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line_height: LineHeight::default(),
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font: None,
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width: Length::Shrink,
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height: Length::Shrink,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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shaping: Shaping::Basic,
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class: Theme::default(),
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}
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}
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/// Sets the size of the [`Text`].
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pub fn size(mut self, size: impl Into<Pixels>) -> Self {
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self.size = Some(size.into());
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self
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}
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/// Sets the [`LineHeight`] of the [`Text`].
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pub fn line_height(mut self, line_height: impl Into<LineHeight>) -> Self {
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self.line_height = line_height.into();
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self
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}
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/// Sets the [`Font`] of the [`Text`].
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///
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/// [`Font`]: crate::text::Renderer::Font
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pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
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self.font = Some(font.into());
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self
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}
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/// Sets the width of the [`Text`] boundaries.
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Text`] boundaries.
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the [`alignment::Horizontal`] of the [`Text`].
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pub fn horizontal_alignment(
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mut self,
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alignment: alignment::Horizontal,
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) -> Self {
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self.horizontal_alignment = alignment;
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self
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}
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/// Sets the [`alignment::Vertical`] of the [`Text`].
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pub fn vertical_alignment(
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mut self,
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alignment: alignment::Vertical,
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) -> Self {
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self.vertical_alignment = alignment;
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self
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}
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/// Sets the [`Shaping`] strategy of the [`Text`].
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pub fn shaping(mut self, shaping: Shaping) -> Self {
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self.shaping = shaping;
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self
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}
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/// Sets the style of the [`Text`].
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#[must_use]
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pub fn style(mut self, style: impl Fn(&Theme) -> Style + 'a) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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self.class = (Box::new(style) as StyleFn<'a, Theme>).into();
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self
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}
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/// Sets the [`Color`] of the [`Text`].
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pub fn color(self, color: impl Into<Color>) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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self.color_maybe(Some(color))
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}
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/// Sets the [`Color`] of the [`Text`], if `Some`.
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pub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
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where
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Theme::Class<'a>: From<StyleFn<'a, Theme>>,
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{
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let color = color.map(Into::into);
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self.style(move |_theme| Style { color })
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}
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/// Sets the style class of the [`Text`].
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#[cfg(feature = "advanced")]
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#[must_use]
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pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
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self.class = class.into();
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self
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}
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}
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/// The internal state of a [`Text`] widget.
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#[derive(Debug, Default)]
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pub struct State<P: Paragraph>(P);
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impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Text<'a, Theme, Renderer>
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where
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Theme: Catalog,
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Renderer: text::Renderer,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State<Renderer::Paragraph>>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State(Renderer::Paragraph::default()))
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: self.width,
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height: self.height,
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}
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(
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tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
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renderer,
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limits,
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self.width,
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self.height,
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&self.fragment,
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self.line_height,
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self.size,
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self.font,
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self.horizontal_alignment,
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self.vertical_alignment,
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self.shaping,
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)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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defaults: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
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let style = theme.style(&self.class);
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draw(renderer, defaults, layout, state, style, viewport);
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}
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}
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/// Produces the [`layout::Node`] of a [`Text`] widget.
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pub fn layout<Renderer>(
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state: &mut State<Renderer::Paragraph>,
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renderer: &Renderer,
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limits: &layout::Limits,
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width: Length,
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height: Length,
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content: &str,
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line_height: LineHeight,
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size: Option<Pixels>,
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font: Option<Renderer::Font>,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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shaping: Shaping,
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) -> layout::Node
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where
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Renderer: text::Renderer,
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{
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layout::sized(limits, width, height, |limits| {
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let bounds = limits.max();
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let size = size.unwrap_or_else(|| renderer.default_size());
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let font = font.unwrap_or_else(|| renderer.default_font());
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let State(ref mut paragraph) = state;
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paragraph.update(text::Text {
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content,
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bounds,
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size,
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line_height,
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font,
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horizontal_alignment,
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vertical_alignment,
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shaping,
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});
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paragraph.min_bounds()
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})
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}
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/// Draws text using the same logic as the [`Text`] widget.
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///
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/// Specifically:
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///
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/// * If no `size` is provided, the default text size of the `Renderer` will be
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/// used.
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/// * If no `color` is provided, the [`renderer::Style::text_color`] will be
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/// used.
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/// * The alignment attributes do not affect the position of the bounds of the
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/// [`Layout`].
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pub fn draw<Renderer>(
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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state: &State<Renderer::Paragraph>,
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appearance: Style,
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viewport: &Rectangle,
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) where
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Renderer: text::Renderer,
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{
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let State(ref paragraph) = state;
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let bounds = layout.bounds();
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let x = match paragraph.horizontal_alignment() {
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alignment::Horizontal::Left => bounds.x,
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alignment::Horizontal::Center => bounds.center_x(),
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alignment::Horizontal::Right => bounds.x + bounds.width,
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};
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let y = match paragraph.vertical_alignment() {
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alignment::Vertical::Top => bounds.y,
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alignment::Vertical::Center => bounds.center_y(),
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alignment::Vertical::Bottom => bounds.y + bounds.height,
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};
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renderer.fill_paragraph(
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paragraph,
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Point::new(x, y),
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appearance.color.unwrap_or(style.text_color),
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*viewport,
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);
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}
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impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Theme: Catalog + 'a,
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Renderer: text::Renderer + 'a,
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{
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fn from(
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text: Text<'a, Theme, Renderer>,
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) -> Element<'a, Message, Theme, Renderer> {
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Element::new(text)
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}
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}
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impl<'a, Theme, Renderer> From<&'a str> for Text<'a, Theme, Renderer>
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where
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Theme: Catalog + 'a,
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Renderer: text::Renderer,
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{
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fn from(content: &'a str) -> Self {
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Self::new(content)
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}
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}
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impl<'a, Message, Theme, Renderer> From<&'a str>
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for Element<'a, Message, Theme, Renderer>
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where
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Theme: Catalog + 'a,
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Renderer: text::Renderer + 'a,
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{
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fn from(content: &'a str) -> Self {
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Text::from(content).into()
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}
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}
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/// The appearance of some text.
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#[derive(Debug, Clone, Copy, Default)]
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pub struct Style {
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/// The [`Color`] of the text.
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///
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/// The default, `None`, means using the inherited color.
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pub color: Option<Color>,
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}
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/// The theme catalog of a [`Text`].
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pub trait Catalog: Sized {
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/// The item class of this [`Catalog`].
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type Class<'a>;
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/// The default class produced by this [`Catalog`].
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fn default<'a>() -> Self::Class<'a>;
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/// The [`Style`] of a class with the given status.
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fn style(&self, item: &Self::Class<'_>) -> Style;
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}
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/// A styling function for a [`Text`].
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///
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/// This is just a boxed closure: `Fn(&Theme, Status) -> Style`.
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pub type StyleFn<'a, Theme> = Box<dyn Fn(&Theme) -> Style + 'a>;
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impl Catalog for Theme {
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type Class<'a> = StyleFn<'a, Self>;
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fn default<'a>() -> Self::Class<'a> {
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Box::new(|_theme| Style::default())
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}
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fn style(&self, class: &Self::Class<'_>) -> Style {
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class(self)
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}
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}
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/// A fragment of [`Text`].
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///
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/// This is just an alias to a string that may be either
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/// borrowed or owned.
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pub type Fragment<'a> = Cow<'a, str>;
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/// A trait for converting a value to some text [`Fragment`].
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pub trait IntoFragment<'a> {
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/// Converts the value to some text [`Fragment`].
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fn into_fragment(self) -> Fragment<'a>;
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}
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impl<'a> IntoFragment<'a> for Fragment<'a> {
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fn into_fragment(self) -> Fragment<'a> {
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self
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}
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}
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impl<'a, 'b> IntoFragment<'a> for &'a Fragment<'b> {
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fn into_fragment(self) -> Fragment<'a> {
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Fragment::Borrowed(self)
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}
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}
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impl<'a> IntoFragment<'a> for &'a str {
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fn into_fragment(self) -> Fragment<'a> {
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Fragment::Borrowed(self)
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}
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}
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impl<'a> IntoFragment<'a> for &'a String {
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fn into_fragment(self) -> Fragment<'a> {
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Fragment::Borrowed(self.as_str())
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}
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}
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impl<'a> IntoFragment<'a> for String {
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fn into_fragment(self) -> Fragment<'a> {
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Fragment::Owned(self)
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}
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}
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macro_rules! into_fragment {
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($type:ty) => {
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impl<'a> IntoFragment<'a> for $type {
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fn into_fragment(self) -> Fragment<'a> {
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Fragment::Owned(self.to_string())
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}
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}
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impl<'a> IntoFragment<'a> for &$type {
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fn into_fragment(self) -> Fragment<'a> {
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Fragment::Owned(self.to_string())
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}
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}
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};
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}
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into_fragment!(char);
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into_fragment!(bool);
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into_fragment!(u8);
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into_fragment!(u16);
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into_fragment!(u32);
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into_fragment!(u64);
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into_fragment!(u128);
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into_fragment!(usize);
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into_fragment!(i8);
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into_fragment!(i16);
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into_fragment!(i32);
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into_fragment!(i64);
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into_fragment!(i128);
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into_fragment!(isize);
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into_fragment!(f32);
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into_fragment!(f64);
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