368 lines
11 KiB
Rust
368 lines
11 KiB
Rust
//! Connect a window with a renderer.
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use crate::core::Color;
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use crate::graphics::color;
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use crate::graphics::compositor;
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use crate::graphics::error;
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use crate::graphics::{self, Viewport};
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use crate::settings::{self, Settings};
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use crate::{Engine, Renderer};
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/// A window graphics backend for iced powered by `wgpu`.
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#[allow(missing_debug_implementations)]
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pub struct Compositor {
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instance: wgpu::Instance,
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adapter: wgpu::Adapter,
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format: wgpu::TextureFormat,
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alpha_mode: wgpu::CompositeAlphaMode,
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engine: Engine,
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settings: Settings,
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}
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/// A compositor error.
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#[derive(Debug, Clone, thiserror::Error)]
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pub enum Error {
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/// The surface creation failed.
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#[error("the surface creation failed: {0}")]
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SurfaceCreationFailed(#[from] wgpu::CreateSurfaceError),
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/// The surface is not compatible.
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#[error("the surface is not compatible")]
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IncompatibleSurface,
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/// No adapter was found for the options requested.
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#[error("no adapter was found for the options requested: {0:?}")]
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NoAdapterFound(String),
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/// No device request succeeded.
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#[error("no device request succeeded: {0:?}")]
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RequestDeviceFailed(Vec<(wgpu::Limits, wgpu::RequestDeviceError)>),
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}
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impl From<Error> for graphics::Error {
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fn from(error: Error) -> Self {
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Self::GraphicsAdapterNotFound {
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backend: "wgpu",
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reason: error::Reason::RequestFailed(error.to_string()),
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}
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}
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}
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impl Compositor {
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/// Requests a new [`Compositor`] with the given [`Settings`].
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///
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/// Returns `None` if no compatible graphics adapter could be found.
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pub async fn request<W: compositor::Window>(
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settings: Settings,
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compatible_window: Option<W>,
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) -> Result<Self, Error> {
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let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
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backends: settings.backends,
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flags: if cfg!(feature = "strict-assertions") {
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wgpu::InstanceFlags::debugging()
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} else {
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wgpu::InstanceFlags::empty()
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},
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..Default::default()
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});
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log::info!("{settings:#?}");
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#[cfg(not(target_arch = "wasm32"))]
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if log::max_level() >= log::LevelFilter::Info {
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let available_adapters: Vec<_> = instance
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.enumerate_adapters(settings.backends)
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.iter()
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.map(wgpu::Adapter::get_info)
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.collect();
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log::info!("Available adapters: {available_adapters:#?}");
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}
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#[allow(unsafe_code)]
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let compatible_surface = compatible_window
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.and_then(|window| instance.create_surface(window).ok());
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let adapter_options = wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::from_env().unwrap_or(
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if settings.antialiasing.is_none() {
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wgpu::PowerPreference::LowPower
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} else {
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wgpu::PowerPreference::HighPerformance
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},
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),
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compatible_surface: compatible_surface.as_ref(),
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force_fallback_adapter: false,
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};
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let adapter = instance
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.request_adapter(&adapter_options)
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.await
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.ok_or(Error::NoAdapterFound(format!("{:?}", adapter_options)))?;
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log::info!("Selected: {:#?}", adapter.get_info());
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let (format, alpha_mode) = compatible_surface
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.as_ref()
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.and_then(|surface| {
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let capabilities = surface.get_capabilities(&adapter);
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let mut formats = capabilities.formats.iter().copied();
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log::info!("Available formats: {formats:#?}");
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let format = if color::GAMMA_CORRECTION {
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formats.find(wgpu::TextureFormat::is_srgb)
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} else {
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formats.find(|format| !wgpu::TextureFormat::is_srgb(format))
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};
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let format = format.or_else(|| {
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log::warn!("No format found!");
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capabilities.formats.first().copied()
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});
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let alpha_modes = capabilities.alpha_modes;
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log::info!("Available alpha modes: {alpha_modes:#?}");
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let preferred_alpha = if alpha_modes
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.contains(&wgpu::CompositeAlphaMode::PostMultiplied)
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{
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wgpu::CompositeAlphaMode::PostMultiplied
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} else if alpha_modes
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.contains(&wgpu::CompositeAlphaMode::PreMultiplied)
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{
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wgpu::CompositeAlphaMode::PreMultiplied
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} else {
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wgpu::CompositeAlphaMode::Auto
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};
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format.zip(Some(preferred_alpha))
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})
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.ok_or(Error::IncompatibleSurface)?;
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log::info!(
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"Selected format: {format:?} with alpha mode: {alpha_mode:?}"
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);
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#[cfg(target_arch = "wasm32")]
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let limits = [wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits())];
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#[cfg(not(target_arch = "wasm32"))]
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let limits =
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[wgpu::Limits::default(), wgpu::Limits::downlevel_defaults()];
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let limits = limits.into_iter().map(|limits| wgpu::Limits {
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max_bind_groups: 2,
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..limits
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});
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let mut errors = Vec::new();
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for required_limits in limits {
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let result = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: Some(
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"iced_wgpu::window::compositor device descriptor",
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),
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required_features: wgpu::Features::empty(),
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required_limits: required_limits.clone(),
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memory_hints: wgpu::MemoryHints::MemoryUsage,
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},
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None,
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)
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.await;
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match result {
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Ok((device, queue)) => {
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let engine = Engine::new(
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&adapter,
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device,
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queue,
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format,
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settings.antialiasing,
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);
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return Ok(Compositor {
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instance,
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adapter,
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format,
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alpha_mode,
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engine,
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settings,
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});
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}
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Err(error) => {
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errors.push((required_limits, error));
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}
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}
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}
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Err(Error::RequestDeviceFailed(errors))
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}
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}
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/// Creates a [`Compositor`] with the given [`Settings`] and window.
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pub async fn new<W: compositor::Window>(
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settings: Settings,
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compatible_window: W,
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) -> Result<Compositor, Error> {
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Compositor::request(settings, Some(compatible_window)).await
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}
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/// Presents the given primitives with the given [`Compositor`].
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pub fn present(
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renderer: &mut Renderer,
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surface: &mut wgpu::Surface<'static>,
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viewport: &Viewport,
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background_color: Color,
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on_pre_present: impl FnOnce(),
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) -> Result<(), compositor::SurfaceError> {
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match surface.get_current_texture() {
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Ok(frame) => {
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let view = &frame
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let _submission = renderer.present(
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Some(background_color),
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frame.texture.format(),
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view,
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viewport,
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);
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// Present the frame
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on_pre_present();
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frame.present();
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Ok(())
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}
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Err(error) => match error {
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wgpu::SurfaceError::Timeout => {
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Err(compositor::SurfaceError::Timeout)
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}
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wgpu::SurfaceError::Outdated => {
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Err(compositor::SurfaceError::Outdated)
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}
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wgpu::SurfaceError::Lost => Err(compositor::SurfaceError::Lost),
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wgpu::SurfaceError::OutOfMemory => {
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Err(compositor::SurfaceError::OutOfMemory)
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}
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wgpu::SurfaceError::Other => Err(compositor::SurfaceError::Other),
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},
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}
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}
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impl graphics::Compositor for Compositor {
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type Renderer = Renderer;
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type Surface = wgpu::Surface<'static>;
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async fn with_backend<W: compositor::Window>(
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settings: graphics::Settings,
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compatible_window: W,
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backend: Option<&str>,
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) -> Result<Self, graphics::Error> {
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match backend {
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None | Some("wgpu") => {
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let mut settings = Settings::from(settings);
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if let Some(backends) = wgpu::Backends::from_env() {
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settings.backends = backends;
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}
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if let Some(present_mode) = settings::present_mode_from_env() {
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settings.present_mode = present_mode;
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}
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Ok(new(settings, compatible_window).await?)
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}
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Some(backend) => Err(graphics::Error::GraphicsAdapterNotFound {
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backend: "wgpu",
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reason: error::Reason::DidNotMatch {
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preferred_backend: backend.to_owned(),
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},
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}),
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}
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}
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fn create_renderer(&self) -> Self::Renderer {
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Renderer::new(
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self.engine.clone(),
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self.settings.default_font,
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self.settings.default_text_size,
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)
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}
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fn create_surface<W: compositor::Window>(
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&mut self,
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window: W,
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width: u32,
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height: u32,
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) -> Self::Surface {
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let mut surface = self
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.instance
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.create_surface(window)
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.expect("Create surface");
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if width > 0 && height > 0 {
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self.configure_surface(&mut surface, width, height);
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}
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surface
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}
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fn configure_surface(
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&mut self,
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surface: &mut Self::Surface,
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width: u32,
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height: u32,
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) {
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surface.configure(
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&self.engine.device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: self.format,
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present_mode: self.settings.present_mode,
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width,
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height,
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alpha_mode: self.alpha_mode,
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view_formats: vec![],
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desired_maximum_frame_latency: 1,
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},
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);
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}
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fn fetch_information(&self) -> compositor::Information {
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let information = self.adapter.get_info();
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compositor::Information {
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adapter: information.name,
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backend: format!("{:?}", information.backend),
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}
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}
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fn present(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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on_pre_present: impl FnOnce(),
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) -> Result<(), compositor::SurfaceError> {
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present(
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renderer,
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surface,
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viewport,
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background_color,
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on_pre_present,
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)
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}
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fn screenshot(
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&mut self,
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renderer: &mut Self::Renderer,
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viewport: &Viewport,
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background_color: Color,
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) -> Vec<u8> {
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renderer.screenshot(viewport, background_color)
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}
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}
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