14 lines
352 B
Rust
14 lines
352 B
Rust
use crate::Viewport;
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/// A rendering target.
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#[derive(Debug)]
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pub struct Target<'a> {
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/// The texture where graphics will be rendered.
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pub texture: &'a wgpu::TextureView,
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/// The viewport of the target.
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///
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/// Most of the time, you will want this to match the dimensions of the
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/// texture.
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pub viewport: &'a Viewport,
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}
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