419 lines
11 KiB
Rust
419 lines
11 KiB
Rust
//! Show a circular progress indicator.
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use iced::advanced::layout;
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use iced::advanced::renderer;
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use iced::advanced::widget::tree::{self, Tree};
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use iced::advanced::{self, Clipboard, Layout, Shell, Widget};
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use iced::event;
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use iced::mouse;
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use iced::time::Instant;
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use iced::widget::canvas;
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use iced::window::{self, RedrawRequest};
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use iced::{
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Background, Color, Element, Event, Length, Radians, Rectangle, Renderer,
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Size, Vector,
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};
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use super::easing::{self, Easing};
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use std::f32::consts::PI;
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use std::time::Duration;
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const MIN_ANGLE: Radians = Radians(PI / 8.0);
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const WRAP_ANGLE: Radians = Radians(2.0 * PI - PI / 4.0);
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const BASE_ROTATION_SPEED: u32 = u32::MAX / 80;
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#[allow(missing_debug_implementations)]
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pub struct Circular<'a, Theme>
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where
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Theme: StyleSheet,
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{
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size: f32,
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bar_height: f32,
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style: <Theme as StyleSheet>::Style,
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easing: &'a Easing,
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cycle_duration: Duration,
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rotation_duration: Duration,
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}
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impl<'a, Theme> Circular<'a, Theme>
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where
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Theme: StyleSheet,
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{
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/// Creates a new [`Circular`] with the given content.
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pub fn new() -> Self {
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Circular {
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size: 40.0,
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bar_height: 4.0,
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style: <Theme as StyleSheet>::Style::default(),
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easing: &easing::STANDARD,
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cycle_duration: Duration::from_millis(600),
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rotation_duration: Duration::from_secs(2),
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}
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}
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/// Sets the size of the [`Circular`].
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pub fn size(mut self, size: f32) -> Self {
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self.size = size;
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self
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}
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/// Sets the bar height of the [`Circular`].
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pub fn bar_height(mut self, bar_height: f32) -> Self {
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self.bar_height = bar_height;
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self
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}
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/// Sets the style variant of this [`Circular`].
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pub fn style(mut self, style: <Theme as StyleSheet>::Style) -> Self {
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self.style = style;
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self
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}
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/// Sets the easing of this [`Circular`].
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pub fn easing(mut self, easing: &'a Easing) -> Self {
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self.easing = easing;
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self
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}
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/// Sets the cycle duration of this [`Circular`].
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pub fn cycle_duration(mut self, duration: Duration) -> Self {
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self.cycle_duration = duration / 2;
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self
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}
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/// Sets the base rotation duration of this [`Circular`]. This is the duration that a full
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/// rotation would take if the cycle rotation were set to 0.0 (no expanding or contracting)
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pub fn rotation_duration(mut self, duration: Duration) -> Self {
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self.rotation_duration = duration;
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self
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}
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}
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impl<'a, Theme> Default for Circular<'a, Theme>
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where
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Theme: StyleSheet,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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#[derive(Clone, Copy)]
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enum Animation {
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Expanding {
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start: Instant,
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progress: f32,
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rotation: u32,
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last: Instant,
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},
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Contracting {
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start: Instant,
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progress: f32,
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rotation: u32,
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last: Instant,
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},
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}
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impl Default for Animation {
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fn default() -> Self {
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Self::Expanding {
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start: Instant::now(),
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progress: 0.0,
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rotation: 0,
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last: Instant::now(),
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}
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}
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}
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impl Animation {
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fn next(&self, additional_rotation: u32, now: Instant) -> Self {
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match self {
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Self::Expanding { rotation, .. } => Self::Contracting {
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start: now,
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progress: 0.0,
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rotation: rotation.wrapping_add(additional_rotation),
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last: now,
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},
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Self::Contracting { rotation, .. } => Self::Expanding {
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start: now,
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progress: 0.0,
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rotation: rotation.wrapping_add(
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BASE_ROTATION_SPEED.wrapping_add(
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(f64::from(WRAP_ANGLE / (2.0 * Radians::PI)) * f64::MAX)
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as u32,
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),
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),
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last: now,
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},
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}
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}
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fn start(&self) -> Instant {
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match self {
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Self::Expanding { start, .. } | Self::Contracting { start, .. } => {
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*start
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}
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}
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}
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fn last(&self) -> Instant {
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match self {
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Self::Expanding { last, .. } | Self::Contracting { last, .. } => {
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*last
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}
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}
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}
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fn timed_transition(
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&self,
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cycle_duration: Duration,
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rotation_duration: Duration,
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now: Instant,
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) -> Self {
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let elapsed = now.duration_since(self.start());
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let additional_rotation = ((now - self.last()).as_secs_f32()
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/ rotation_duration.as_secs_f32()
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* (u32::MAX) as f32) as u32;
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match elapsed {
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elapsed if elapsed > cycle_duration => {
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self.next(additional_rotation, now)
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}
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_ => self.with_elapsed(
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cycle_duration,
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additional_rotation,
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elapsed,
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now,
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),
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}
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}
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fn with_elapsed(
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&self,
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cycle_duration: Duration,
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additional_rotation: u32,
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elapsed: Duration,
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now: Instant,
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) -> Self {
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let progress = elapsed.as_secs_f32() / cycle_duration.as_secs_f32();
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match self {
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Self::Expanding {
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start, rotation, ..
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} => Self::Expanding {
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start: *start,
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progress,
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rotation: rotation.wrapping_add(additional_rotation),
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last: now,
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},
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Self::Contracting {
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start, rotation, ..
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} => Self::Contracting {
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start: *start,
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progress,
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rotation: rotation.wrapping_add(additional_rotation),
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last: now,
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},
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}
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}
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fn rotation(&self) -> f32 {
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match self {
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Self::Expanding { rotation, .. }
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| Self::Contracting { rotation, .. } => {
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*rotation as f32 / u32::MAX as f32
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}
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}
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}
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}
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#[derive(Default)]
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struct State {
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animation: Animation,
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cache: canvas::Cache,
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}
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impl<'a, Message, Theme> Widget<Message, Theme, Renderer>
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for Circular<'a, Theme>
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where
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Message: 'a + Clone,
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Theme: StyleSheet,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::default())
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}
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fn size(&self) -> Size<Length> {
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Size {
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width: Length::Fixed(self.size),
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height: Length::Fixed(self.size),
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}
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}
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fn layout(
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&self,
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_tree: &mut Tree,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout::atomic(limits, self.size, self.size)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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_layout: Layout<'_>,
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_cursor: mouse::Cursor,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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_viewport: &Rectangle,
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) -> event::Status {
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let state = tree.state.downcast_mut::<State>();
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if let Event::Window(window::Event::RedrawRequested(now)) = event {
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state.animation = state.animation.timed_transition(
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self.cycle_duration,
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self.rotation_duration,
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now,
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);
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state.cache.clear();
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shell.request_redraw(RedrawRequest::NextFrame);
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}
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event::Status::Ignored
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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_cursor: mouse::Cursor,
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_viewport: &Rectangle,
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) {
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use advanced::Renderer as _;
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let state = tree.state.downcast_ref::<State>();
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let bounds = layout.bounds();
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let custom_style =
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<Theme as StyleSheet>::appearance(theme, &self.style);
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let geometry = state.cache.draw(renderer, bounds.size(), |frame| {
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let track_radius = frame.width() / 2.0 - self.bar_height;
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let track_path = canvas::Path::circle(frame.center(), track_radius);
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frame.stroke(
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&track_path,
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canvas::Stroke::default()
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.with_color(custom_style.track_color)
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.with_width(self.bar_height),
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);
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let mut builder = canvas::path::Builder::new();
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let start = Radians(state.animation.rotation() * 2.0 * PI);
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match state.animation {
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Animation::Expanding { progress, .. } => {
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builder.arc(canvas::path::Arc {
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center: frame.center(),
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radius: track_radius,
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start_angle: start,
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end_angle: start
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+ MIN_ANGLE
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+ WRAP_ANGLE * (self.easing.y_at_x(progress)),
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});
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}
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Animation::Contracting { progress, .. } => {
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builder.arc(canvas::path::Arc {
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center: frame.center(),
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radius: track_radius,
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start_angle: start
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+ WRAP_ANGLE * (self.easing.y_at_x(progress)),
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end_angle: start + MIN_ANGLE + WRAP_ANGLE,
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});
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}
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}
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let bar_path = builder.build();
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frame.stroke(
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&bar_path,
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canvas::Stroke::default()
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.with_color(custom_style.bar_color)
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.with_width(self.bar_height),
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);
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});
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renderer.with_translation(
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Vector::new(bounds.x, bounds.y),
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|renderer| {
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use iced::advanced::graphics::geometry::Renderer as _;
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renderer.draw_geometry(geometry);
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},
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);
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}
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}
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impl<'a, Message, Theme> From<Circular<'a, Theme>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: Clone + 'a,
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Theme: StyleSheet + 'a,
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{
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fn from(circular: Circular<'a, Theme>) -> Self {
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Self::new(circular)
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Appearance {
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/// The [`Background`] of the progress indicator.
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pub background: Option<Background>,
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/// The track [`Color`] of the progress indicator.
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pub track_color: Color,
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/// The bar [`Color`] of the progress indicator.
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pub bar_color: Color,
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}
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impl std::default::Default for Appearance {
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fn default() -> Self {
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Self {
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background: None,
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track_color: Color::TRANSPARENT,
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bar_color: Color::BLACK,
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}
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}
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}
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/// A set of rules that dictate the style of an indicator.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default;
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/// Produces the active [`Appearance`] of a indicator.
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fn appearance(&self, style: &Self::Style) -> Appearance;
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}
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impl StyleSheet for iced::Theme {
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type Style = ();
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fn appearance(&self, _style: &Self::Style) -> Appearance {
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let palette = self.extended_palette();
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Appearance {
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background: None,
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track_color: palette.background.weak.color,
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bar_color: palette.primary.base.color,
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}
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}
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}
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