107 lines
3.3 KiB
Rust
107 lines
3.3 KiB
Rust
use crate::{Primitive, Renderer};
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use iced_native::{
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checkbox, text, text::HorizontalAlignment, text::VerticalAlignment, Align,
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Background, Checkbox, Color, Column, Layout, Length, MouseCursor, Node,
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Point, Rectangle, Row, Text, Widget,
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};
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const SIZE: f32 = 28.0;
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impl checkbox::Renderer for Renderer {
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fn node<Message>(&self, checkbox: &Checkbox<Message>) -> Node {
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Row::<(), Self>::new()
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.width(Length::Fill)
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SIZE as u16))
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.height(Length::Units(SIZE as u16)),
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)
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.push(Text::new(&checkbox.label))
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.node(self)
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}
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fn draw<Message>(
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&mut self,
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checkbox: &Checkbox<Message>,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let bounds = layout.bounds();
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let mut children = layout.children();
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let checkbox_layout = children.next().unwrap();
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let label_layout = children.next().unwrap();
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let checkbox_bounds = checkbox_layout.bounds();
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let (label, _) = text::Renderer::draw(
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self,
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&Text::new(&checkbox.label),
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label_layout,
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);
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let is_mouse_over = bounds.contains(cursor_position);
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let (checkbox_border, checkbox_box) = (
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Primitive::Quad {
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bounds: checkbox_bounds,
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background: Background::Color(Color {
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r: 0.6,
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g: 0.6,
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b: 0.6,
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a: 1.0,
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}),
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border_radius: 6,
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},
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Primitive::Quad {
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bounds: Rectangle {
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x: checkbox_bounds.x + 1.0,
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y: checkbox_bounds.y + 1.0,
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width: checkbox_bounds.width - 2.0,
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height: checkbox_bounds.height - 2.0,
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},
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background: Background::Color(if is_mouse_over {
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Color {
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r: 0.90,
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g: 0.90,
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b: 0.90,
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a: 1.0,
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}
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} else {
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Color {
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r: 0.95,
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g: 0.95,
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b: 0.95,
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a: 1.0,
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}
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}),
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border_radius: 5,
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},
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);
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(
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Primitive::Group {
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primitives: if checkbox.is_checked {
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// TODO: Draw an actual icon
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let (check, _) = text::Renderer::draw(
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self,
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&Text::new("X")
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.horizontal_alignment(HorizontalAlignment::Center)
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.vertical_alignment(VerticalAlignment::Center),
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checkbox_layout,
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);
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vec![checkbox_border, checkbox_box, check, label]
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} else {
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vec![checkbox_border, checkbox_box, label]
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},
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},
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if is_mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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},
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)
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}
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}
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