Instead, we ask explicitly for it in the different `update` and `draw` methods. This way, the runtime can derive the logical position of the cursor from the source of truth. |
||
|---|---|---|
| .. | ||
| shader | ||
| controls.rs | ||
| main.rs | ||
| scene.rs | ||
Instead, we ask explicitly for it in the different `update` and `draw` methods. This way, the runtime can derive the logical position of the cursor from the source of truth. |
||
|---|---|---|
| .. | ||
| shader | ||
| controls.rs | ||
| main.rs | ||
| scene.rs | ||