613 lines
19 KiB
Rust
613 lines
19 KiB
Rust
pub(crate) mod cache;
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pub(crate) use cache::Cache;
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mod atlas;
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#[cfg(feature = "image")]
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mod raster;
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#[cfg(feature = "svg")]
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mod vector;
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use crate::core::{Rectangle, Size, Transformation};
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use crate::Buffer;
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use bytemuck::{Pod, Zeroable};
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use std::mem;
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pub use crate::graphics::Image;
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pub type Batch = Vec<Image>;
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#[derive(Debug)]
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pub struct Pipeline {
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pipeline: wgpu::RenderPipeline,
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nearest_sampler: wgpu::Sampler,
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linear_sampler: wgpu::Sampler,
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_layout: wgpu::BindGroupLayout,
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constant_layout: wgpu::BindGroupLayout,
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cache: cache::Shared,
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layers: Vec<Layer>,
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prepare_layer: usize,
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}
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impl Pipeline {
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pub fn new(
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device: &wgpu::Device,
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format: wgpu::TextureFormat,
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backend: wgpu::Backend,
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) -> Self {
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let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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min_filter: wgpu::FilterMode::Nearest,
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mag_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let linear_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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min_filter: wgpu::FilterMode::Linear,
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mag_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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});
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("iced_wgpu::image constants layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(
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wgpu::SamplerBindingType::Filtering,
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),
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count: None,
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},
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],
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});
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("iced_wgpu::image texture atlas layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: true,
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},
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view_dimension: wgpu::TextureViewDimension::D2Array,
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multisampled: false,
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},
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count: None,
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu::image pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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let shader =
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu image shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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concat!(
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include_str!("../shader/vertex.wgsl"),
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"\n",
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include_str!("../shader/image.wgsl"),
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),
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)),
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});
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::image pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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// Position
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0 => Float32x2,
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// Center
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1 => Float32x2,
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// Scale
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2 => Float32x2,
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// Rotation
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3 => Float32,
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// Opacity
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4 => Float32,
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// Atlas position
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5 => Float32x2,
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// Atlas scale
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6 => Float32x2,
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// Layer
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7 => Sint32,
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),
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}],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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});
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let cache = Cache::new(device, backend);
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let texture = cache.create_bind_group(device, &texture_layout);
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Pipeline {
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pipeline,
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nearest_sampler,
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linear_sampler,
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texture,
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texture_version: cache.layer_count(),
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texture_layout,
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constant_layout,
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cache: cache::Shared::new(cache),
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layers: Vec::new(),
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prepare_layer: 0,
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}
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}
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pub fn cache(&self) -> &cache::Shared {
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&self.cache
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}
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pub fn prepare(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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images: &Batch,
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transformation: Transformation,
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scale: f32,
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) {
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let transformation = transformation * Transformation::scale(scale);
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let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
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let linear_instances: &mut Vec<Instance> = &mut Vec::new();
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let mut cache = self.cache.lock();
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for image in images {
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match &image {
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#[cfg(feature = "image")]
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Image::Raster {
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handle,
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filter_method,
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bounds,
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rotation,
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opacity,
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} => {
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if let Some(atlas_entry) =
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cache.upload_raster(device, encoder, handle)
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{
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add_instances(
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[bounds.x, bounds.y],
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[bounds.width, bounds.height],
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f32::from(*rotation),
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*opacity,
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atlas_entry,
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match filter_method {
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crate::core::image::FilterMethod::Nearest => {
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nearest_instances
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}
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crate::core::image::FilterMethod::Linear => {
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linear_instances
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}
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},
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);
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}
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}
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#[cfg(not(feature = "image"))]
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Image::Raster { .. } => {}
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#[cfg(feature = "svg")]
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Image::Vector {
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handle,
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color,
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bounds,
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rotation,
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opacity,
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} => {
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let size = [bounds.width, bounds.height];
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if let Some(atlas_entry) = cache.upload_vector(
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device, encoder, handle, *color, size, scale,
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) {
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add_instances(
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[bounds.x, bounds.y],
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size,
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f32::from(*rotation),
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*opacity,
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atlas_entry,
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nearest_instances,
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);
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}
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}
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#[cfg(not(feature = "svg"))]
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Image::Vector { .. } => {}
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}
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}
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if nearest_instances.is_empty() && linear_instances.is_empty() {
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return;
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}
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let texture_version = cache.layer_count();
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if self.texture_version != texture_version {
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log::debug!("Atlas has grown. Recreating bind group...");
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self.texture =
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cache.create_bind_group(device, &self.texture_layout);
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self.texture_version = texture_version;
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}
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if self.layers.len() <= self.prepare_layer {
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self.layers.push(Layer::new(
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device,
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&self.constant_layout,
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&self.nearest_sampler,
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&self.linear_sampler,
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));
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}
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let layer = &mut self.layers[self.prepare_layer];
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layer.prepare(
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device,
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encoder,
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belt,
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nearest_instances,
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linear_instances,
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transformation,
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);
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self.prepare_layer += 1;
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}
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pub fn render<'a>(
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&'a self,
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layer: usize,
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bounds: Rectangle<u32>,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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if let Some(layer) = self.layers.get(layer) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_bind_group(1, &self.texture, &[]);
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layer.render(render_pass);
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}
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}
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pub fn end_frame(&mut self) {
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self.cache.lock().trim();
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self.prepare_layer = 0;
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}
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}
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#[derive(Debug)]
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struct Layer {
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uniforms: wgpu::Buffer,
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nearest: Data,
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linear: Data,
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}
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impl Layer {
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fn new(
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device: &wgpu::Device,
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constant_layout: &wgpu::BindGroupLayout,
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nearest_sampler: &wgpu::Sampler,
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linear_sampler: &wgpu::Sampler,
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) -> Self {
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let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("iced_wgpu::image uniforms buffer"),
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size: mem::size_of::<Uniforms>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let nearest =
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Data::new(device, constant_layout, nearest_sampler, &uniforms);
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let linear =
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Data::new(device, constant_layout, linear_sampler, &uniforms);
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Self {
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uniforms,
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nearest,
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linear,
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}
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}
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fn prepare(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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nearest_instances: &[Instance],
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linear_instances: &[Instance],
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transformation: Transformation,
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) {
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let uniforms = Uniforms {
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transform: transformation.into(),
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};
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let bytes = bytemuck::bytes_of(&uniforms);
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belt.write_buffer(
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encoder,
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&self.uniforms,
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0,
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(bytes.len() as u64).try_into().expect("Sized uniforms"),
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device,
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)
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.copy_from_slice(bytes);
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self.nearest
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.upload(device, encoder, belt, nearest_instances);
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self.linear.upload(device, encoder, belt, linear_instances);
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}
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fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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self.nearest.render(render_pass);
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self.linear.render(render_pass);
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}
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}
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#[derive(Debug)]
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struct Data {
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constants: wgpu::BindGroup,
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instances: Buffer<Instance>,
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instance_count: usize,
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}
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impl Data {
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pub fn new(
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device: &wgpu::Device,
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constant_layout: &wgpu::BindGroupLayout,
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sampler: &wgpu::Sampler,
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uniforms: &wgpu::Buffer,
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) -> Self {
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let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("iced_wgpu::image constants bind group"),
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layout: constant_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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wgpu::BufferBinding {
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buffer: uniforms,
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offset: 0,
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size: None,
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},
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),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(sampler),
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},
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],
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});
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let instances = Buffer::new(
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device,
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"iced_wgpu::image instance buffer",
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Instance::INITIAL,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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constants,
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instances,
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instance_count: 0,
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}
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}
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fn upload(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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instances: &[Instance],
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) {
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self.instance_count = instances.len();
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if self.instance_count == 0 {
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return;
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}
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let _ = self.instances.resize(device, instances.len());
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let _ = self.instances.write(device, encoder, belt, 0, instances);
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}
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fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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if self.instance_count == 0 {
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return;
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}
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_vertex_buffer(0, self.instances.slice(..));
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render_pass.draw(0..6, 0..self.instance_count as u32);
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}
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy, Zeroable, Pod)]
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struct Instance {
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_position: [f32; 2],
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_center: [f32; 2],
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_size: [f32; 2],
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_rotation: f32,
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_opacity: f32,
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_position_in_atlas: [f32; 2],
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_size_in_atlas: [f32; 2],
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_layer: u32,
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}
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impl Instance {
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pub const INITIAL: usize = 20;
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy, Zeroable, Pod)]
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struct Uniforms {
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transform: [f32; 16],
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}
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fn add_instances(
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image_position: [f32; 2],
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image_size: [f32; 2],
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rotation: f32,
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opacity: f32,
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entry: &atlas::Entry,
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instances: &mut Vec<Instance>,
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) {
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let center = [
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image_position[0] + image_size[0] / 2.0,
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image_position[1] + image_size[1] / 2.0,
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];
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match entry {
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atlas::Entry::Contiguous(allocation) => {
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add_instance(
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image_position,
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center,
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image_size,
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rotation,
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opacity,
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allocation,
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instances,
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);
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}
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atlas::Entry::Fragmented { fragments, size } => {
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let scaling_x = image_size[0] / size.width as f32;
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let scaling_y = image_size[1] / size.height as f32;
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for fragment in fragments {
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let allocation = &fragment.allocation;
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let [x, y] = image_position;
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let (fragment_x, fragment_y) = fragment.position;
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let Size {
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width: fragment_width,
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height: fragment_height,
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} = allocation.size();
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let position = [
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x + fragment_x as f32 * scaling_x,
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y + fragment_y as f32 * scaling_y,
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];
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let size = [
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fragment_width as f32 * scaling_x,
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fragment_height as f32 * scaling_y,
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];
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add_instance(
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position, center, size, rotation, opacity, allocation,
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instances,
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);
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}
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}
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}
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}
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#[inline]
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fn add_instance(
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position: [f32; 2],
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center: [f32; 2],
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size: [f32; 2],
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rotation: f32,
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opacity: f32,
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allocation: &atlas::Allocation,
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instances: &mut Vec<Instance>,
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) {
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let (x, y) = allocation.position();
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let Size { width, height } = allocation.size();
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let layer = allocation.layer();
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let instance = Instance {
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_position: position,
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_center: center,
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_size: size,
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_rotation: rotation,
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_opacity: opacity,
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_position_in_atlas: [
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(x as f32 + 0.5) / atlas::SIZE as f32,
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(y as f32 + 0.5) / atlas::SIZE as f32,
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],
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_size_in_atlas: [
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(width as f32 - 1.0) / atlas::SIZE as f32,
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(height as f32 - 1.0) / atlas::SIZE as f32,
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],
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_layer: layer as u32,
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};
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instances.push(instance);
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}
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