235 lines
6.7 KiB
Rust
235 lines
6.7 KiB
Rust
#![allow(missing_docs)]
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use criterion::{Bencher, Criterion, criterion_group, criterion_main};
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use iced::alignment;
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use iced::mouse;
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use iced::widget::{canvas, scrollable, stack, text};
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use iced::{
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Color, Element, Font, Length, Pixels, Point, Rectangle, Size, Theme,
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};
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use iced_wgpu::Renderer;
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use iced_wgpu::wgpu;
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criterion_main!(benches);
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criterion_group!(benches, wgpu_benchmark);
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#[allow(unused_results)]
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pub fn wgpu_benchmark(c: &mut Criterion) {
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use iced_futures::futures::executor;
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use iced_wgpu::wgpu;
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let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
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backends: wgpu::Backends::all(),
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..Default::default()
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});
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let adapter = executor::block_on(instance.request_adapter(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: None,
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force_fallback_adapter: false,
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},
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))
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.expect("request adapter");
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let (device, queue) = executor::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: wgpu::MemoryHints::MemoryUsage,
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},
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None,
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))
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.expect("request device");
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c.bench_function("wgpu — canvas (light)", |b| {
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benchmark(b, &adapter, &device, &queue, |_| scene(10));
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});
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c.bench_function("wgpu — canvas (heavy)", |b| {
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benchmark(b, &adapter, &device, &queue, |_| scene(1_000));
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});
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c.bench_function("wgpu - layered text (light)", |b| {
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benchmark(b, &adapter, &device, &queue, |_| layered_text(10));
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});
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c.bench_function("wgpu - layered text (heavy)", |b| {
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benchmark(b, &adapter, &device, &queue, |_| layered_text(1_000));
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});
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c.bench_function("wgpu - dynamic text (light)", |b| {
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benchmark(b, &adapter, &device, &queue, |i| dynamic_text(1_000, i));
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});
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c.bench_function("wgpu - dynamic text (heavy)", |b| {
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benchmark(b, &adapter, &device, &queue, |i| dynamic_text(100_000, i));
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});
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}
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fn benchmark<'a>(
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bencher: &mut Bencher<'_>,
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adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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view: impl Fn(usize) -> Element<'a, (), Theme, Renderer>,
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) {
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use iced_wgpu::graphics;
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use iced_wgpu::graphics::Antialiasing;
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use iced_wgpu::wgpu;
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use iced_winit::core;
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use iced_winit::runtime;
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let format = wgpu::TextureFormat::Bgra8UnormSrgb;
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let mut engine = iced_wgpu::Engine::new(
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adapter,
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device,
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queue,
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format,
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Some(Antialiasing::MSAAx4),
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);
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let mut renderer =
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Renderer::new(device, &engine, Font::DEFAULT, Pixels::from(16));
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let viewport =
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graphics::Viewport::with_physical_size(Size::new(3840, 2160), 2.0);
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 3840,
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height: 2160,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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view_formats: &[],
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});
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let texture_view =
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texture.create_view(&wgpu::TextureViewDescriptor::default());
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let mut i = 0;
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let mut cache = Some(runtime::user_interface::Cache::default());
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bencher.iter(|| {
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let mut user_interface = runtime::UserInterface::build(
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view(i),
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viewport.logical_size(),
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cache.take().unwrap(),
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&mut renderer,
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);
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let _ = user_interface.draw(
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&mut renderer,
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&Theme::Dark,
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&core::renderer::Style {
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text_color: Color::WHITE,
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},
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mouse::Cursor::Unavailable,
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);
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cache = Some(user_interface.into_cache());
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let mut encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: None,
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});
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renderer.present::<&str>(
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&mut engine,
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device,
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queue,
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&mut encoder,
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Some(Color::BLACK),
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format,
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&texture_view,
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&viewport,
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&[],
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);
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let submission = engine.submit(queue, encoder);
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let _ = device.poll(wgpu::Maintain::WaitForSubmissionIndex(submission));
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i += 1;
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});
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}
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fn scene<'a, Message: 'a>(n: usize) -> Element<'a, Message, Theme, Renderer> {
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struct Scene {
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n: usize,
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}
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impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
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type State = canvas::Cache<Renderer>;
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fn draw(
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&self,
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cache: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<canvas::Geometry<Renderer>> {
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vec![cache.draw(renderer, bounds.size(), |frame| {
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for i in 0..self.n {
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frame.fill_rectangle(
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Point::new(0.0, i as f32),
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Size::new(10.0, 10.0),
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Color::WHITE,
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);
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}
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for i in 0..self.n {
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frame.fill_text(canvas::Text {
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content: i.to_string(),
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position: Point::new(0.0, i as f32),
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color: Color::BLACK,
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size: Pixels::from(16),
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line_height: text::LineHeight::default(),
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font: Font::DEFAULT,
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align_x: alignment::Horizontal::Left,
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align_y: alignment::Vertical::Top,
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shaping: text::Shaping::Basic,
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});
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}
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})]
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}
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}
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canvas(Scene { n })
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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fn layered_text<'a, Message: 'a>(
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n: usize,
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) -> Element<'a, Message, Theme, Renderer> {
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stack((0..n).map(|i| text(format!("I am paragraph {i}!")).into()))
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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fn dynamic_text<'a, Message: 'a>(
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n: usize,
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i: usize,
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) -> Element<'a, Message, Theme, Renderer> {
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const LOREM_IPSUM: &str = include_str!("ipsum.txt");
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scrollable(
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text(format!(
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"{}... Iteration {i}",
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std::iter::repeat(LOREM_IPSUM.chars())
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.flatten()
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.take(n)
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.collect::<String>(),
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))
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.size(10),
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)
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.into()
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}
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