60 lines
1.4 KiB
Rust
60 lines
1.4 KiB
Rust
use iced_native::Color;
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/// The style used to fill geometry.
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#[derive(Debug, Clone, Copy)]
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pub struct Fill {
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/// The color used to fill geometry.
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///
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/// By default, it is set to `BLACK`.
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pub color: Color,
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/// The fill rule defines how to determine what is inside and what is
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/// outside of a shape.
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///
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/// See the [SVG specification][1] for more details.
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///
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/// By default, it is set to `NonZero`.
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///
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/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
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pub rule: FillRule,
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}
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impl Default for Fill {
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fn default() -> Fill {
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Fill {
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color: Color::BLACK,
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rule: FillRule::NonZero,
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}
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}
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}
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impl From<Color> for Fill {
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fn from(color: Color) -> Fill {
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Fill {
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color,
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..Fill::default()
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}
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}
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}
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/// The fill rule defines how to determine what is inside and what is outside of
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/// a shape.
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///
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/// See the [SVG specification][1].
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///
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/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[allow(missing_docs)]
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pub enum FillRule {
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NonZero,
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EvenOdd,
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}
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impl From<FillRule> for lyon::tessellation::FillRule {
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fn from(rule: FillRule) -> lyon::tessellation::FillRule {
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match rule {
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FillRule::NonZero => lyon::tessellation::FillRule::NonZero,
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FillRule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
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}
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}
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}
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