6 lines
242 B
WebGPU Shading Language
6 lines
242 B
WebGPU Shading Language
@vertex
|
|
fn main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
|
let x = f32(1 - i32(in_vertex_index)) * 0.5;
|
|
let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
|
|
return vec4<f32>(x, y, 0.0, 1.0);
|
|
}
|