Use color configuration options
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f6405cad69
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2 changed files with 27 additions and 24 deletions
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@ -3,6 +3,8 @@
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* Copyright (c) 2024, Richard Acayan. All rights reserved.
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*/
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use crate::core::Configuration;
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use crate::core::KeyboardColors;
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use crate::core::Layout;
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use crate::core::button::ModState;
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use crate::core::layout::Key;
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@ -13,6 +15,7 @@ use imgref::ImgRefMut;
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use imgref::ImgVec;
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use rgb::alt::BGR;
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use rgb::alt::BGRA;
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use rgb::ComponentMap;
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use std::collections::HashMap;
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use std::fs::File;
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use std::io::Read;
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@ -89,6 +92,8 @@ pub struct Graphics<D: Display> {
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x_scale: f64,
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y_scale: f64,
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colors: KeyboardColors,
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}
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struct Label<'a> {
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@ -162,7 +167,7 @@ const ANCHORS: [(Anchor, Anchor); 8] = [
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];
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impl<D: Display> Graphics<D> {
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pub fn new(disp: D) -> Graphics<D>
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pub fn new(disp: D, cfg: &Configuration) -> Graphics<D>
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{
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let ft = unsafe {
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let mut ft = std::ptr::null_mut();
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@ -211,6 +216,8 @@ impl<D: Display> Graphics<D> {
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x_scale: 0.0,
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y_scale: 0.0,
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colors: cfg.colors().clone(),
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}
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}
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@ -488,49 +495,45 @@ impl<D: Display> Graphics<D> {
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}
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fn keypart_to_color(part: &Part, sublabel: bool,
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mod_state: &[ModState]) -> BGR<f32>
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mod_state: &[ModState], colors: &KeyboardColors) -> BGR<u8>
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{
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let color_locked = BGR { r: 0.0, g: 1.0, b: 0.1, };
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let color_pressed = BGR { r: 0.0, g: 0.6, b: 1.0, };
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let color_label = BGR { r: 1.0, g: 1.0, b: 1.0, };
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let color_sublabel = BGR { r: 0.7, g: 0.7, b: 0.7, };
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let modifier = part.modifier_id();
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if modifier != 0 {
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let modifier = modifier - 1;
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if mod_state[modifier] == ModState::Locked
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|| mod_state[modifier] == ModState::HeldLocked
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|| mod_state[modifier] == ModState::HeldLockedPressed {
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return color_locked;
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return colors.label_locked;
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} else if mod_state[modifier] != ModState::Released {
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return color_pressed;
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return colors.label_pressed;
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}
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}
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if part.presses() != 0 {
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return color_pressed;
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return colors.label_locked;
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}
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if sublabel {
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return color_sublabel;
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return colors.sublabel;
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}
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let label = part.display_label();
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let res = LABELS.binary_search_by_key(&label, |&Label { label, .. }| label);
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if let Ok(idx) = res {
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if LABELS[idx].secondary {
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return color_sublabel;
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return colors.sublabel;
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}
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}
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color_label
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colors.label
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}
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fn draw_key(labels: &HashMap<String, TextRaster>,
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sublabels: &HashMap<String, TextRaster>,
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x_scale: f64, y_scale: f64,
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img: &mut ImgRefMut<BGRA<u8>>,
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key: &Key, mod_state: &[ModState])
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key: &Key, mod_state: &[ModState],
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colors: &KeyboardColors)
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{
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let x1 = (key.x1 * x_scale) as usize;
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let y1 = (key.y1 * y_scale) as usize;
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@ -554,21 +557,21 @@ impl<D: Display> Graphics<D> {
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}
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if pressed {
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fill_image(&mut keyimg, BGRA { r: 51, g: 51, b: 51, a: 0, });
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fill_image(&mut keyimg, colors.keycap_pressed);
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} else {
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fill_image(&mut keyimg, BGRA { r: 0, g: 0, b: 0, a: 0, });
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fill_image(&mut keyimg, colors.keycap);
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}
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let color = Self::keypart_to_color(&key.parts[0], false, mod_state);
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let color = Self::keypart_to_color(&key.parts[0], false, mod_state, colors);
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let label = key.parts[0].display_label();
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Self::draw_label_part(labels, Anchor::Center, Anchor::Center,
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&mut keyimg, label, color);
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&mut keyimg, label, color.map(|c| c as f32 / 255.));
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for i in 0..8 {
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let color = Self::keypart_to_color(&key.parts[i + 1], true, mod_state);
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let color = Self::keypart_to_color(&key.parts[i + 1], true, mod_state, colors);
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let label = key.parts[i + 1].display_label();
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Self::draw_label_part(sublabels, ANCHORS[i].0, ANCHORS[i].1,
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&mut keyimg, label, color);
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&mut keyimg, label, color.map(|c| c as f32 / 255.));
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}
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}
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@ -583,7 +586,7 @@ impl<D: Display> Graphics<D> {
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Self::draw_key(&self.labels, &self.sublabels,
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self.x_scale, self.y_scale,
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&mut img, key, mod_state);
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&mut img, key, mod_state, &self.colors);
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self.disp.end(x1, y1, x2 - x1, y2 - y1);
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}
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@ -608,13 +611,13 @@ impl<D: Display> Graphics<D> {
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{
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let mut img = self.disp.begin();
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fill_image(&mut img, BGRA { r: 0, g: 0, b: 0, a: 0, });
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fill_image(&mut img, self.colors.background);
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for row in layout.rows() {
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for key in row {
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Self::draw_key(&self.labels, &self.sublabels,
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self.x_scale, self.y_scale,
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&mut img, key, mod_state);
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&mut img, key, mod_state, &self.colors);
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}
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}
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@ -102,7 +102,7 @@ impl Dispatcher {
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let disp = Surface::new(cfg, queue.clone(),
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&shm, compositor, layer_shell,
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frac_scale_man, vper)?;
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let gfx = Graphics::new(disp);
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let gfx = Graphics::new(disp, cfg);
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let gfx = Mutex::new(gfx);
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let gfx = Arc::new(gfx);
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