Draft new iced_graphics crate 🎉

This commit is contained in:
Héctor Ramón Jiménez 2020-05-19 17:15:44 +02:00
parent d4743183d4
commit 05af8d00d4
100 changed files with 861 additions and 1755 deletions

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@ -34,6 +34,7 @@ maintenance = { status = "actively-developed" }
members = [
"core",
"futures",
"graphics",
"glow",
"native",
"style",

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@ -5,7 +5,7 @@ use controls::Controls;
use scene::Scene;
use iced_wgpu::{
wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
wgpu, window::SwapChain, Backend, Primitive, Renderer, Settings, Target,
};
use iced_winit::{
futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
@ -62,7 +62,8 @@ pub fn main() {
// Initialize iced
let mut events = Vec::new();
let mut cache = Some(Cache::default());
let mut renderer = Renderer::new(&mut device, Settings::default());
let mut renderer =
Renderer::new(Backend::new(&mut device, Settings::default()));
let mut output = (Primitive::None, mouse::Interaction::default());
let clipboard = Clipboard::new(&window);
@ -189,7 +190,7 @@ pub fn main() {
scene.draw(&mut encoder, &frame.view);
// And then iced on top
let mouse_interaction = renderer.draw(
let mouse_interaction = renderer.backend_mut().draw(
&mut device,
&mut encoder,
Target {

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@ -21,9 +21,9 @@ glyph_brush = "0.6"
version = "0.2"
path = "../native"
[dependencies.iced_style]
[dependencies.iced_graphics]
version = "0.1"
path = "../style"
path = "../graphics"
[dependencies.surfman]
path = "../../surfman/surfman"

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@ -1,19 +1,17 @@
use crate::{
quad, text, triangle, Defaults, Primitive, Quad, Settings, Transformation,
Viewport,
};
use iced_native::{
layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
};
mod widget;
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Quad, Settings, Transformation, Viewport};
use iced_graphics::backend;
use iced_graphics::Primitive;
use iced_native::mouse;
use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
/// A [`glow`] renderer.
///
/// [`glow`]: https://github.com/grovesNL/glow
#[derive(Debug)]
pub struct Renderer {
pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
@ -43,7 +41,7 @@ impl<'a> Layer<'a> {
}
}
impl Renderer {
impl Backend {
/// Creates a new [`Renderer`].
///
/// [`Renderer`]: struct.Renderer.html
@ -399,57 +397,27 @@ impl Renderer {
}
}
impl iced_native::Renderer for Renderer {
type Output = (Primitive, mouse::Interaction);
type Defaults = Defaults;
fn layout<'a, Message>(
&mut self,
element: &iced_native::Element<'a, Message, Self>,
limits: &iced_native::layout::Limits,
) -> iced_native::layout::Node {
let node = element.layout(self, limits);
self.text_pipeline.clear_measurement_cache();
node
impl iced_graphics::Backend for Backend {
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache()
}
}
impl layout::Debugger for Renderer {
fn explain<Message>(
&mut self,
defaults: &Defaults,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Output {
let mut primitives = Vec::new();
let (primitive, cursor) =
widget.draw(self, defaults, layout, cursor_position);
impl backend::Text for Backend {
const ICON_FONT: Font = text::BUILTIN_ICONS;
const CHECKMARK_ICON: char = text::CHECKMARK_ICON;
explain_layout(layout, color, &mut primitives);
primitives.push(primitive);
fn measure(
&self,
contents: &str,
size: f32,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline.measure(contents, size, font, bounds)
}
(Primitive::Group { primitives }, cursor)
}
}
fn explain_layout(
layout: Layout<'_>,
color: Color,
primitives: &mut Vec<Primitive>,
) {
primitives.push(Primitive::Quad {
bounds: layout.bounds(),
background: Background::Color(Color::TRANSPARENT),
border_radius: 0,
border_width: 1,
border_color: [0.6, 0.6, 0.6, 0.5].into(),
});
for child in layout.children() {
explain_layout(child, color, primitives);
fn space_width(&self, size: f32) -> f32 {
self.text_pipeline.space_width(size)
}
}

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@ -4,10 +4,8 @@
//#![forbid(unsafe_code)]
#![forbid(rust_2018_idioms)]
mod defaults;
mod primitive;
mod backend;
mod quad;
mod renderer;
mod text;
mod transformation;
mod triangle;
@ -17,15 +15,15 @@ pub mod settings;
pub mod widget;
pub mod window;
pub use defaults::Defaults;
pub use primitive::Primitive;
pub use renderer::Renderer;
pub use settings::Settings;
pub use viewport::Viewport;
pub(crate) use backend::Backend;
pub(crate) use quad::Quad;
pub(crate) use transformation::Transformation;
pub type Renderer = iced_graphics::Renderer<Backend>;
#[doc(no_inline)]
pub use widget::*;

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@ -1,19 +0,0 @@
mod button;
mod checkbox;
mod column;
mod container;
mod pane_grid;
mod progress_bar;
mod radio;
mod row;
mod scrollable;
mod slider;
mod space;
mod text;
mod text_input;
#[cfg(feature = "svg")]
mod svg;
#[cfg(feature = "image")]
mod image;

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@ -1,93 +0,0 @@
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
use iced_native::{
mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
};
impl iced_native::button::Renderer for Renderer {
const DEFAULT_PADDING: u16 = 5;
type Style = Box<dyn StyleSheet>;
fn draw<Message>(
&mut self,
_defaults: &Defaults,
bounds: Rectangle,
cursor_position: Point,
is_disabled: bool,
is_pressed: bool,
style: &Box<dyn StyleSheet>,
content: &Element<'_, Message, Self>,
content_layout: Layout<'_>,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let styling = if is_disabled {
style.disabled()
} else if is_mouse_over {
if is_pressed {
style.pressed()
} else {
style.hovered()
}
} else {
style.active()
};
let (content, _) = content.draw(
self,
&Defaults {
text: defaults::Text {
color: styling.text_color,
},
},
content_layout,
cursor_position,
);
(
if styling.background.is_some() || styling.border_width > 0 {
let background = Primitive::Quad {
bounds,
background: styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
};
if styling.shadow_offset == Vector::default() {
Primitive::Group {
primitives: vec![background, content],
}
} else {
// TODO: Implement proper shadow support
let shadow = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + styling.shadow_offset.x,
y: bounds.y + styling.shadow_offset.y,
..bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.5].into(),
),
border_radius: styling.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
};
Primitive::Group {
primitives: vec![shadow, background, content],
}
}
} else {
content
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}

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@ -1,63 +0,0 @@
use crate::{checkbox::StyleSheet, Primitive, Renderer};
use iced_native::{
checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
};
impl checkbox::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = 20;
const DEFAULT_SPACING: u16 = 15;
fn draw(
&mut self,
bounds: Rectangle,
is_checked: bool,
is_mouse_over: bool,
(label, _): Self::Output,
style_sheet: &Self::Style,
) -> Self::Output {
let style = if is_mouse_over {
style_sheet.hovered(is_checked)
} else {
style_sheet.active(is_checked)
};
let checkbox = Primitive::Quad {
bounds,
background: style.background,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: if is_checked {
let check = Primitive::Text {
content: crate::text::CHECKMARK_ICON.to_string(),
font: crate::text::BUILTIN_ICONS,
size: bounds.height * 0.7,
bounds: Rectangle {
x: bounds.center_x(),
y: bounds.center_y(),
..bounds
},
color: style.checkmark_color,
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,
};
vec![checkbox, check, label]
} else {
vec![checkbox, label]
},
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}

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@ -1,22 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{image, mouse, Layout};
impl image::Renderer for Renderer {
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
self.image_pipeline.dimensions(handle)
}
fn draw(
&mut self,
handle: image::Handle,
layout: Layout<'_>,
) -> Self::Output {
(
Primitive::Image {
handle,
bounds: layout.bounds(),
},
mouse::Interaction::default(),
)
}
}

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@ -1,34 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, row, Element, Layout, Point};
impl row::Renderer for Renderer {
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
children: &[Element<'_, Message, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_interaction,
)
}
}

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@ -1,106 +0,0 @@
use crate::{
slider::{HandleShape, StyleSheet},
Primitive, Renderer,
};
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
const HANDLE_HEIGHT: f32 = 22.0;
impl slider::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
fn height(&self) -> u32 {
30
}
fn draw(
&mut self,
bounds: Rectangle,
cursor_position: Point,
range: std::ops::RangeInclusive<f32>,
value: f32,
is_dragging: bool,
style_sheet: &Self::Style,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let style = if is_dragging {
style_sheet.dragging()
} else if is_mouse_over {
style_sheet.hovered()
} else {
style_sheet.active()
};
let rail_y = bounds.y + (bounds.height / 2.0).round();
let (rail_top, rail_bottom) = (
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y,
width: bounds.width,
height: 2.0,
},
background: Background::Color(style.rail_colors.0),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y + 2.0,
width: bounds.width,
height: 2.0,
},
background: Background::Color(style.rail_colors.1),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
);
let (range_start, range_end) = range.into_inner();
let (handle_width, handle_height, handle_border_radius) =
match style.handle.shape {
HandleShape::Circle { radius } => {
(f32::from(radius * 2), f32::from(radius * 2), radius)
}
HandleShape::Rectangle {
width,
border_radius,
} => (f32::from(width), HANDLE_HEIGHT, border_radius),
};
let handle_offset = (bounds.width - handle_width)
* ((value - range_start) / (range_end - range_start).max(1.0));
let handle = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + handle_offset.round(),
y: rail_y - handle_height / 2.0,
width: handle_width,
height: handle_height,
},
background: Background::Color(style.handle.color),
border_radius: handle_border_radius,
border_width: style.handle.border_width,
border_color: style.handle.border_color,
};
(
Primitive::Group {
primitives: vec![rail_top, rail_bottom, handle],
},
if is_dragging {
mouse::Interaction::Grabbing
} else if is_mouse_over {
mouse::Interaction::Grab
} else {
mouse::Interaction::default()
},
)
}
}

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@ -1,8 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, space, Rectangle};
impl space::Renderer for Renderer {
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
(Primitive::None, mouse::Interaction::default())
}
}

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@ -1,22 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, svg, Layout};
impl svg::Renderer for Renderer {
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
self.image_pipeline.viewport_dimensions(handle)
}
fn draw(
&mut self,
handle: svg::Handle,
layout: Layout<'_>,
) -> Self::Output {
(
Primitive::Svg {
handle,
bounds: layout.bounds(),
},
mouse::Interaction::default(),
)
}
}

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@ -1,261 +0,0 @@
use crate::{text_input::StyleSheet, Primitive, Renderer};
use iced_native::{
mouse,
text_input::{self, cursor},
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
Vector, VerticalAlignment,
};
use std::f32;
impl text_input::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
fn default_size(&self) -> u16 {
// TODO: Make this configurable
20
}
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
let (mut width, _) = self.text_pipeline.measure(
value,
f32::from(size),
font,
Size::INFINITY,
);
let spaces_around = value.len() - value.trim().len();
if spaces_around > 0 {
let space_width = self.text_pipeline.space_width(size as f32);
width += spaces_around as f32 * space_width;
}
width
}
fn offset(
&self,
text_bounds: Rectangle,
font: Font,
size: u16,
value: &text_input::Value,
state: &text_input::State,
) -> f32 {
if state.is_focused() {
let cursor = state.cursor();
let focus_position = match cursor.state(value) {
cursor::State::Index(i) => i,
cursor::State::Selection { end, .. } => end,
};
let (_, offset) = measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
focus_position,
font,
);
offset
} else {
0.0
}
}
fn draw(
&mut self,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
font: Font,
size: u16,
placeholder: &str,
value: &text_input::Value,
state: &text_input::State,
style_sheet: &Self::Style,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let style = if state.is_focused() {
style_sheet.focused()
} else if is_mouse_over {
style_sheet.hovered()
} else {
style_sheet.active()
};
let input = Primitive::Quad {
bounds,
background: style.background,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
let text = value.to_string();
let text_value = Primitive::Text {
content: if text.is_empty() {
placeholder.to_string()
} else {
text.clone()
},
color: if text.is_empty() {
style_sheet.placeholder_color()
} else {
style_sheet.value_color()
},
font,
bounds: Rectangle {
y: text_bounds.center_y(),
width: f32::INFINITY,
..text_bounds
},
size: f32::from(size),
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Center,
};
let (contents_primitive, offset) = if state.is_focused() {
let cursor = state.cursor();
let (cursor_primitive, offset) = match cursor.state(value) {
cursor::State::Index(position) => {
let (text_value_width, offset) =
measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
position,
font,
);
(
Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + text_value_width,
y: text_bounds.y,
width: 1.0,
height: text_bounds.height,
},
background: Background::Color(
style_sheet.value_color(),
),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
offset,
)
}
cursor::State::Selection { start, end } => {
let left = start.min(end);
let right = end.max(start);
let (left_position, left_offset) =
measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
left,
font,
);
let (right_position, right_offset) =
measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
right,
font,
);
let width = right_position - left_position;
(
Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + left_position,
y: text_bounds.y,
width,
height: text_bounds.height,
},
background: Background::Color(
style_sheet.selection_color(),
),
border_radius: 0,
border_width: 0,
border_color: Color::TRANSPARENT,
},
if end == right {
right_offset
} else {
left_offset
},
)
}
};
(
Primitive::Group {
primitives: vec![cursor_primitive, text_value],
},
Vector::new(offset as u32, 0),
)
} else {
(text_value, Vector::new(0, 0))
};
let text_width = self.measure_value(
if text.is_empty() { placeholder } else { &text },
size,
font,
);
let contents = if text_width > text_bounds.width {
Primitive::Clip {
bounds: text_bounds,
offset,
content: Box::new(contents_primitive),
}
} else {
contents_primitive
};
(
Primitive::Group {
primitives: vec![input, contents],
},
if is_mouse_over {
mouse::Interaction::Text
} else {
mouse::Interaction::default()
},
)
}
}
fn measure_cursor_and_scroll_offset(
renderer: &Renderer,
text_bounds: Rectangle,
value: &text_input::Value,
size: u16,
cursor_index: usize,
font: Font,
) -> (f32, f32) {
use iced_native::text_input::Renderer;
let text_before_cursor = value.until(cursor_index).to_string();
let text_value_width =
renderer.measure_value(&text_before_cursor, size, font);
let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
(text_value_width, offset)
}

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@ -130,7 +130,7 @@ impl Pipeline {
.advance_width
}
pub fn clear_measurement_cache(&mut self) {
pub fn trim_measurement_cache(&mut self) {
// TODO: We should probably use a `GlyphCalculator` for this. However,
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
// This makes stuff quite inconvenient. A manual method for trimming the

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@ -3,6 +3,8 @@ use crate::{settings, Transformation};
use iced_native::{Rectangle, Vector};
use std::mem;
pub use iced_graphics::triangle::Mesh2D;
const UNIFORM_BUFFER_SIZE: usize = 100;
const VERTEX_BUFFER_SIZE: usize = 10_000;
const INDEX_BUFFER_SIZE: usize = 10_000;
@ -59,26 +61,3 @@ impl From<Transformation> for Uniforms {
}
}
}
/// A two-dimensional vertex with some color in __linear__ RGBA.
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct Vertex2D {
/// The vertex position
pub position: [f32; 2],
/// The vertex color in __linear__ RGBA.
pub color: [f32; 4],
}
/// A set of [`Vertex2D`] and indices representing a list of triangles.
///
/// [`Vertex2D`]: struct.Vertex2D.html
#[derive(Clone, Debug)]
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::button::{Style, StyleSheet};
pub use iced_native::button::State;
pub use iced_style::button::{Style, StyleSheet};
/// A widget that produces a message when clicked.
///

View file

@ -1,7 +1,7 @@
//! Show toggle controls using checkboxes.
use crate::Renderer;
pub use iced_style::checkbox::{Style, StyleSheet};
pub use iced_graphics::checkbox::{Style, StyleSheet};
/// A box that can be checked.
///

View file

@ -1,7 +1,7 @@
//! Decorate content and apply alignment.
use crate::Renderer;
pub use iced_style::container::{Style, StyleSheet};
pub use iced_graphics::container::{Style, StyleSheet};
/// An element decorating some content.
///

View file

@ -6,7 +6,7 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_style::progress_bar::{Style, StyleSheet};
pub use iced_graphics::progress_bar::{Style, StyleSheet};
/// A bar that displays progress.
///

View file

@ -1,7 +1,7 @@
//! Create choices using radio buttons.
use crate::Renderer;
pub use iced_style::radio::{Style, StyleSheet};
pub use iced_graphics::radio::{Style, StyleSheet};
/// A circular button representing a choice.
///

View file

@ -1,8 +1,8 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::Renderer;
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
pub use iced_native::scrollable::State;
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
/// A widget that can vertically display an infinite amount of content
/// with a scrollbar.

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@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
pub use iced_native::slider::State;
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
/// An horizontal bar and a handle that selects a single value from a range of
/// values.

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@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::text_input::{Style, StyleSheet};
pub use iced_native::text_input::State;
pub use iced_style::text_input::{Style, StyleSheet};
/// A field that can be filled with text.
///

View file

@ -1,6 +1,4 @@
//! Display rendering results on windows.
mod backend;
mod swap_chain;
pub use backend::Backend;
pub use swap_chain::SwapChain;

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@ -53,7 +53,7 @@ impl iced_native::window::Backend for Backend {
.make_context_current(&self.gl_context)
.expect("Make context current");
Renderer::new(self.gl.as_ref().unwrap(), settings)
Renderer::new(crate::Backend::new(self.gl.as_ref().unwrap(), settings))
}
fn create_surface<W: HasRawWindowHandle>(
@ -151,8 +151,13 @@ impl iced_native::window::Backend for Backend {
gl.clear(glow::COLOR_BUFFER_BIT);
}
let mouse =
renderer.draw(gl, swap_chain, output, scale_factor, overlay);
let mouse = renderer.backend_mut().draw(
gl,
swap_chain,
output,
scale_factor,
overlay,
);
{
let mut surface = self

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@ -1,5 +0,0 @@
/// The rendering target of a window.
///
/// It represents a series of virtual framebuffers with a scale factor.
#[derive(Debug)]
pub struct SwapChain;

23
graphics/Cargo.toml Normal file
View file

@ -0,0 +1,23 @@
[package]
name = "iced_graphics"
version = "0.1.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
[features]
canvas = ["lyon"]
[dependencies]
bytemuck = "1.2"
[dependencies.iced_native]
version = "0.2"
path = "../native"
[dependencies.iced_style]
version = "0.1"
path = "../style"
[dependencies.lyon]
version = "0.15"
optional = true

30
graphics/src/backend.rs Normal file
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@ -0,0 +1,30 @@
use iced_native::image;
use iced_native::svg;
use iced_native::{Font, Size};
pub trait Backend {
fn trim_measurements(&mut self) {}
}
pub trait Text {
const ICON_FONT: Font;
const CHECKMARK_ICON: char;
fn measure(
&self,
contents: &str,
size: f32,
font: Font,
bounds: Size,
) -> (f32, f32);
fn space_width(&self, size: f32) -> f32;
}
pub trait Image {
fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
}
pub trait Svg {
fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
}

15
graphics/src/lib.rs Normal file
View file

@ -0,0 +1,15 @@
mod defaults;
mod primitive;
mod renderer;
mod widget;
pub mod backend;
pub mod triangle;
#[doc(no_inline)]
pub use widget::*;
pub use backend::Backend;
pub use defaults::Defaults;
pub use primitive::Primitive;
pub use renderer::Renderer;

86
graphics/src/renderer.rs Normal file
View file

@ -0,0 +1,86 @@
mod widget;
use crate::{Backend, Defaults, Primitive};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::{Background, Color, Element, Point, Widget};
pub struct Renderer<B> {
backend: B,
}
impl<B> Renderer<B> {
pub fn new(backend: B) -> Self {
Self { backend }
}
pub fn backend(&self) -> &B {
&self.backend
}
pub fn backend_mut(&mut self) -> &mut B {
&mut self.backend
}
}
impl<B> iced_native::Renderer for Renderer<B>
where
B: Backend,
{
type Output = (Primitive, mouse::Interaction);
type Defaults = Defaults;
fn layout<'a, Message>(
&mut self,
element: &Element<'a, Message, Self>,
limits: &layout::Limits,
) -> layout::Node {
let layout = element.layout(self, limits);
self.backend.trim_measurements();
layout
}
}
impl<B> layout::Debugger for Renderer<B>
where
B: Backend,
{
fn explain<Message>(
&mut self,
defaults: &Defaults,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Output {
let (primitive, cursor) =
widget.draw(self, defaults, layout, cursor_position);
let mut primitives = Vec::new();
explain_layout(layout, color, &mut primitives);
primitives.push(primitive);
(Primitive::Group { primitives }, cursor)
}
}
fn explain_layout(
layout: Layout<'_>,
color: Color,
primitives: &mut Vec<Primitive>,
) {
primitives.push(Primitive::Quad {
bounds: layout.bounds(),
background: Background::Color(Color::TRANSPARENT),
border_radius: 0,
border_width: 1,
border_color: [0.6, 0.6, 0.6, 0.5].into(),
});
for child in layout.children() {
explain_layout(child, color, primitives);
}
}

View file

@ -2,6 +2,7 @@ mod button;
mod checkbox;
mod column;
mod container;
mod image;
mod pane_grid;
mod progress_bar;
mod radio;
@ -9,11 +10,6 @@ mod row;
mod scrollable;
mod slider;
mod space;
mod svg;
mod text;
mod text_input;
#[cfg(feature = "svg")]
mod svg;
#[cfg(feature = "image")]
mod image;

View file

@ -1,9 +1,14 @@
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
use crate::{
button::StyleSheet, defaults, Backend, Defaults, Primitive, Renderer,
};
use iced_native::{
mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
};
impl iced_native::button::Renderer for Renderer {
impl<B> iced_native::button::Renderer for Renderer<B>
where
B: Backend,
{
const DEFAULT_PADDING: u16 = 5;
type Style = Box<dyn StyleSheet>;

View file

@ -1,9 +1,14 @@
use crate::{checkbox::StyleSheet, Primitive, Renderer};
use crate::backend::{self, Backend};
use crate::checkbox::StyleSheet;
use crate::{Primitive, Renderer};
use iced_native::{
checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
};
impl checkbox::Renderer for Renderer {
impl<B> checkbox::Renderer for Renderer<B>
where
B: Backend + backend::Text,
{
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = 20;
@ -35,8 +40,8 @@ impl checkbox::Renderer for Renderer {
Primitive::Group {
primitives: if is_checked {
let check = Primitive::Text {
content: crate::text::CHECKMARK_ICON.to_string(),
font: crate::text::BUILTIN_ICONS,
content: B::CHECKMARK_ICON.to_string(),
font: B::ICON_FONT,
size: bounds.height * 0.7,
bounds: Rectangle {
x: bounds.center_x(),

View file

@ -1,7 +1,12 @@
use crate::{Primitive, Renderer};
use iced_native::{column, mouse, Element, Layout, Point};
use crate::{Backend, Primitive, Renderer};
use iced_native::column;
use iced_native::mouse;
use iced_native::{Element, Layout, Point};
impl column::Renderer for Renderer {
impl<B> column::Renderer for Renderer<B>
where
B: Backend,
{
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,

View file

@ -1,7 +1,12 @@
use crate::{container, defaults, Defaults, Primitive, Renderer};
use crate::container;
use crate::defaults::{self, Defaults};
use crate::{Backend, Primitive, Renderer};
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
impl iced_native::container::Renderer for Renderer {
impl<B> iced_native::container::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn container::StyleSheet>;
fn draw<Message>(

View file

@ -1,9 +1,15 @@
use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
use iced_native::{image, mouse, Layout};
use iced_native::image;
use iced_native::mouse;
use iced_native::Layout;
impl image::Renderer for Renderer {
impl<B> image::Renderer for Renderer<B>
where
B: Backend + backend::Image,
{
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
self.image_pipeline.dimensions(handle)
self.backend().dimensions(handle)
}
fn draw(

View file

@ -1,11 +1,12 @@
use crate::{Primitive, Renderer};
use iced_native::{
mouse,
pane_grid::{self, Axis, Pane},
Element, Layout, Point, Rectangle, Vector,
};
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use iced_native::pane_grid::{self, Axis, Pane};
use iced_native::{Element, Layout, Point, Rectangle, Vector};
impl pane_grid::Renderer for Renderer {
impl<B> pane_grid::Renderer for Renderer<B>
where
B: Backend,
{
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,

View file

@ -1,7 +1,11 @@
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
use crate::progress_bar::StyleSheet;
use crate::{Backend, Primitive, Renderer};
use iced_native::{mouse, progress_bar, Color, Rectangle};
impl progress_bar::Renderer for Renderer {
impl<B> progress_bar::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn StyleSheet>;
const DEFAULT_HEIGHT: u16 = 30;

View file

@ -1,10 +1,13 @@
use crate::{radio::StyleSheet, Primitive, Renderer};
use crate::{radio::StyleSheet, Backend, Primitive, Renderer};
use iced_native::{mouse, radio, Background, Color, Rectangle};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
impl<B> radio::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = SIZE as u16;

View file

@ -1,7 +1,12 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, row, Element, Layout, Point};
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use iced_native::row;
use iced_native::{Element, Layout, Point};
impl row::Renderer for Renderer {
impl<B> row::Renderer for Renderer<B>
where
B: Backend,
{
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,

View file

@ -1,10 +1,15 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use iced_native::scrollable;
use iced_native::{Background, Color, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
impl scrollable::Renderer for Renderer {
impl<B> scrollable::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
fn scrollbar(

View file

@ -1,12 +1,15 @@
use crate::{
slider::{HandleShape, StyleSheet},
Primitive, Renderer,
};
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
use crate::slider::{HandleShape, StyleSheet};
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use iced_native::slider;
use iced_native::{Background, Color, Point, Rectangle};
const HANDLE_HEIGHT: f32 = 22.0;
impl slider::Renderer for Renderer {
impl<B> slider::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn StyleSheet>;
fn height(&self) -> u32 {

View file

@ -0,0 +1,13 @@
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use iced_native::space;
use iced_native::Rectangle;
impl<B> space::Renderer for Renderer<B>
where
B: Backend,
{
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
(Primitive::None, mouse::Interaction::default())
}
}

View file

@ -1,9 +1,13 @@
use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
use iced_native::{mouse, svg, Layout};
impl svg::Renderer for Renderer {
impl<B> svg::Renderer for Renderer<B>
where
B: Backend + backend::Svg,
{
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
self.image_pipeline.viewport_dimensions(handle)
self.backend().viewport_dimensions(handle)
}
fn draw(

View file

@ -1,3 +1,4 @@
use crate::backend::{self, Backend};
use crate::{Primitive, Renderer};
use iced_native::{
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
@ -6,7 +7,10 @@ use iced_native::{
use std::f32;
impl text::Renderer for Renderer {
impl<B> text::Renderer for Renderer<B>
where
B: Backend + backend::Text,
{
type Font = Font;
const DEFAULT_SIZE: u16 = 20;
@ -18,7 +22,7 @@ impl text::Renderer for Renderer {
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline
self.backend()
.measure(content, f32::from(size), font, bounds)
}

View file

@ -1,4 +1,6 @@
use crate::{text_input::StyleSheet, Primitive, Renderer};
use crate::backend::{self, Backend};
use crate::text_input::StyleSheet;
use crate::{Primitive, Renderer};
use iced_native::{
mouse,
@ -8,7 +10,10 @@ use iced_native::{
};
use std::f32;
impl text_input::Renderer for Renderer {
impl<B> text_input::Renderer for Renderer<B>
where
B: Backend + backend::Text,
{
type Style = Box<dyn StyleSheet>;
fn default_size(&self) -> u16 {
@ -17,17 +22,15 @@ impl text_input::Renderer for Renderer {
}
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
let (mut width, _) = self.text_pipeline.measure(
value,
f32::from(size),
font,
Size::INFINITY,
);
let backend = self.backend();
let (mut width, _) =
backend.measure(value, f32::from(size), font, Size::INFINITY);
let spaces_around = value.len() - value.trim().len();
if spaces_around > 0 {
let space_width = self.text_pipeline.space_width(size as f32);
let space_width = backend.space_width(size as f32);
width += spaces_around as f32 * space_width;
}
@ -241,14 +244,17 @@ impl text_input::Renderer for Renderer {
}
}
fn measure_cursor_and_scroll_offset(
renderer: &Renderer,
fn measure_cursor_and_scroll_offset<B>(
renderer: &Renderer<B>,
text_bounds: Rectangle,
value: &text_input::Value,
size: u16,
cursor_index: usize,
font: Font,
) -> (f32, f32) {
) -> (f32, f32)
where
B: Backend + backend::Text,
{
use iced_native::text_input::Renderer;
let text_before_cursor = value.until(cursor_index).to_string();

26
graphics/src/triangle.rs Normal file
View file

@ -0,0 +1,26 @@
/// A set of [`Vertex2D`] and indices representing a list of triangles.
///
/// [`Vertex2D`]: struct.Vertex2D.html
#[derive(Clone, Debug)]
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of
/// 3.
pub indices: Vec<u32>,
}
/// A two-dimensional vertex with some color in __linear__ RGBA.
#[derive(Copy, Clone, Debug)]
#[repr(C)]
pub struct Vertex2D {
/// The vertex position
pub position: [f32; 2],
/// The vertex color in __linear__ RGBA.
pub color: [f32; 4],
}
unsafe impl bytemuck::Zeroable for Vertex2D {}
unsafe impl bytemuck::Pod for Vertex2D {}

49
graphics/src/widget.rs Normal file
View file

@ -0,0 +1,49 @@
//! Use the widgets supported out-of-the-box.
//!
//! # Re-exports
//! For convenience, the contents of this module are available at the root
//! module. Therefore, you can directly type:
//!
//! ```
//! use iced_graphics::{button, Button};
//! ```
pub mod button;
pub mod checkbox;
pub mod container;
pub mod pane_grid;
pub mod progress_bar;
pub mod radio;
pub mod scrollable;
pub mod slider;
pub mod text_input;
mod text;
#[doc(no_inline)]
pub use button::Button;
#[doc(no_inline)]
pub use checkbox::Checkbox;
#[doc(no_inline)]
pub use container::Container;
#[doc(no_inline)]
pub use pane_grid::PaneGrid;
#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;
#[doc(no_inline)]
pub use scrollable::Scrollable;
#[doc(no_inline)]
pub use slider::Slider;
#[doc(no_inline)]
pub use text_input::TextInput;
pub use text::Text;
#[cfg(feature = "canvas")]
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub mod canvas;
#[cfg(feature = "canvas")]
#[doc(no_inline)]
pub use canvas::Canvas;

View file

@ -0,0 +1,16 @@
//! Allow your users to perform actions by pressing a button.
//!
//! A [`Button`] has some local [`State`].
//!
//! [`Button`]: type.Button.html
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_native::button::State;
pub use iced_style::button::{Style, StyleSheet};
/// A widget that produces a message when clicked.
///
/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
pub type Button<'a, Message, Backend> =
iced_native::Button<'a, Message, Renderer<Backend>>;

View file

@ -0,0 +1,236 @@
//! Draw 2D graphics for your users.
//!
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
//! and more!
//!
//! [`Canvas`]: struct.Canvas.html
//! [`Frame`]: struct.Frame.html
use crate::{Backend, Defaults, Primitive, Renderer};
use iced_native::{
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
Vector, Widget,
};
use std::hash::Hash;
use std::marker::PhantomData;
pub mod path;
mod cache;
mod cursor;
mod event;
mod fill;
mod frame;
mod geometry;
mod program;
mod stroke;
mod text;
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
/// [`Canvas`]: struct.Canvas.html
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
/// [`Canvas`]:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub use iced_graphics::canvas;
/// # pub use iced_native::{Color, Rectangle};
/// # }
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
/// radius: f32,
/// }
///
/// // Then, we implement the `Program` trait
/// impl Program<()> for Circle {
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK));
///
/// // Finally, we produce the geometry
/// vec![frame.into_geometry()]
/// }
/// }
///
/// // Finally, we simply use our `Circle` to create the `Canvas`!
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
program: P,
phantom: PhantomData<Message>,
}
impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
program,
phantom: PhantomData,
}
}
/// Sets the width of the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<Message, P, B> Widget<Message, Renderer<B>> for Canvas<Message, P>
where
P: Program<Message>,
B: Backend,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer<B>,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer<B>,
_clipboard: Option<&dyn Clipboard>,
) {
let bounds = layout.bounds();
let canvas_event = match event {
iced_native::Event::Mouse(mouse_event) => {
Some(Event::Mouse(mouse_event))
}
_ => None,
};
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
if let Some(message) =
self.program.update(canvas_event, bounds, cursor)
{
messages.push(message);
}
}
}
fn draw(
&self,
_renderer: &mut Renderer<B>,
_defaults: &Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> (Primitive, mouse::Interaction) {
let bounds = layout.bounds();
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
(
Primitive::Translate {
translation,
content: Box::new(Primitive::Group {
primitives: self
.program
.draw(bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
}),
},
self.program.mouse_interaction(bounds, cursor),
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
impl<'a, Message, P, B> From<Canvas<Message, P>>
for Element<'a, Message, Renderer<B>>
where
Message: 'static,
P: Program<Message> + 'a,
B: Backend,
{
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer<B>> {
Element::new(canvas)
}
}

View file

@ -0,0 +1,10 @@
//! Show toggle controls using checkboxes.
use crate::Renderer;
pub use iced_style::checkbox::{Style, StyleSheet};
/// A box that can be checked.
///
/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
pub type Checkbox<Message, Backend> =
iced_native::Checkbox<Message, Renderer<Backend>>;

View file

@ -0,0 +1,11 @@
//! Decorate content and apply alignment.
use crate::Renderer;
pub use iced_style::container::{Style, StyleSheet};
/// An element decorating some content.
///
/// This is an alias of an `iced_native` container with a default
/// `Renderer`.
pub type Container<'a, Message, Backend> =
iced_native::Container<'a, Message, Renderer<Backend>>;

View file

@ -0,0 +1,25 @@
//! Let your users split regions of your application and organize layout dynamically.
//!
//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
//!
//! # Example
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
//! [`PaneGrid`]: type.PaneGrid.html
use crate::Renderer;
pub use iced_native::pane_grid::{
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
State,
};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
/// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
///
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
pub type PaneGrid<'a, Message, Backend> =
iced_native::PaneGrid<'a, Message, Renderer<Backend>>;

View file

@ -0,0 +1,15 @@
//! Allow your users to visually track the progress of a computation.
//!
//! A [`ProgressBar`] has a range of possible values and a current value,
//! as well as a length, height and style.
//!
//! [`ProgressBar`]: type.ProgressBar.html
use crate::Renderer;
pub use iced_style::progress_bar::{Style, StyleSheet};
/// A bar that displays progress.
///
/// This is an alias of an `iced_native` progress bar with an
/// `iced_wgpu::Renderer`.
pub type ProgressBar<Backend> = iced_native::ProgressBar<Renderer<Backend>>;

View file

@ -0,0 +1,11 @@
//! Create choices using radio buttons.
use crate::Renderer;
pub use iced_style::radio::{Style, StyleSheet};
/// A circular button representing a choice.
///
/// This is an alias of an `iced_native` radio button with an
/// `iced_wgpu::Renderer`.
pub type Radio<Message, Backend> =
iced_native::Radio<Message, Renderer<Backend>>;

View file

@ -0,0 +1,13 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::Renderer;
pub use iced_native::scrollable::State;
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
/// A widget that can vertically display an infinite amount of content
/// with a scrollbar.
///
/// This is an alias of an `iced_native` scrollable with a default
/// `Renderer`.
pub type Scrollable<'a, Message, Backend> =
iced_native::Scrollable<'a, Message, Renderer<Backend>>;

View file

@ -0,0 +1,17 @@
//! Display an interactive selector of a single value from a range of values.
//!
//! A [`Slider`] has some local [`State`].
//!
//! [`Slider`]: struct.Slider.html
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_native::slider::State;
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
/// An horizontal bar and a handle that selects a single value from a range of
/// values.
///
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
pub type Slider<'a, Message, Backend> =
iced_native::Slider<'a, Message, Renderer<Backend>>;

View file

@ -0,0 +1,7 @@
//! Write some text for your users to read.
use crate::Renderer;
/// A paragraph of text.
///
/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
pub type Text<Backend> = iced_native::Text<Renderer<Backend>>;

View file

@ -0,0 +1,16 @@
//! Display fields that can be filled with text.
//!
//! A [`TextInput`] has some local [`State`].
//!
//! [`TextInput`]: struct.TextInput.html
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_native::text_input::State;
pub use iced_style::text_input::{Style, StyleSheet};
/// A field that can be filled with text.
///
/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
pub type TextInput<'a, Message, Backend> =
iced_native::TextInput<'a, Message, Renderer<Backend>>;

View file

@ -102,7 +102,9 @@ where
hasher.finish()
};
let layout = if hash == cache.hash && bounds == cache.bounds {
let layout_is_cached = hash == cache.hash && bounds == cache.bounds;
let layout = if layout_is_cached {
cache.layout
} else {
renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds))

View file

@ -9,12 +9,13 @@ repository = "https://github.com/hecrj/iced"
[features]
svg = ["resvg"]
canvas = ["lyon"]
canvas = ["iced_graphics/canvas"]
[dependencies]
wgpu = "0.5"
wgpu_glyph = "0.8"
zerocopy = "0.3"
bytemuck = "1.2"
glyph_brush = "0.6"
raw-window-handle = "0.3"
glam = "0.8"
@ -29,9 +30,9 @@ gfx-memory = "=0.1.1"
version = "0.2"
path = "../native"
[dependencies.iced_style]
[dependencies.iced_graphics]
version = "0.1"
path = "../style"
path = "../graphics"
[dependencies.image]
version = "0.23"
@ -42,10 +43,6 @@ version = "0.9"
features = ["raqote-backend"]
optional = true
[dependencies.lyon]
version = "0.15"
optional = true
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true

View file

@ -1,22 +1,20 @@
use crate::{
quad, text, triangle, Defaults, Primitive, Quad, Settings, Target,
Transformation,
};
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Quad, Settings, Target, Transformation};
use iced_graphics::backend;
use iced_graphics::Primitive;
use iced_native::mouse;
use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
#[cfg(any(feature = "image", feature = "svg"))]
use crate::image::{self, Image};
use iced_native::{
layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
};
mod widget;
/// A [`wgpu`] renderer.
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
#[derive(Debug)]
pub struct Renderer {
pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
@ -55,7 +53,7 @@ impl<'a> Layer<'a> {
}
}
impl Renderer {
impl Backend {
/// Creates a new [`Renderer`].
///
/// [`Renderer`]: struct.Renderer.html
@ -451,57 +449,44 @@ impl Renderer {
}
}
impl iced_native::Renderer for Renderer {
type Output = (Primitive, mouse::Interaction);
type Defaults = Defaults;
fn layout<'a, Message>(
&mut self,
element: &iced_native::Element<'a, Message, Self>,
limits: &iced_native::layout::Limits,
) -> iced_native::layout::Node {
let node = element.layout(self, limits);
self.text_pipeline.clear_measurement_cache();
node
impl iced_graphics::Backend for Backend {
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache()
}
}
impl layout::Debugger for Renderer {
fn explain<Message>(
&mut self,
defaults: &Defaults,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Output {
let mut primitives = Vec::new();
let (primitive, cursor) =
widget.draw(self, defaults, layout, cursor_position);
impl backend::Text for Backend {
const ICON_FONT: Font = text::BUILTIN_ICONS;
const CHECKMARK_ICON: char = text::CHECKMARK_ICON;
explain_layout(layout, color, &mut primitives);
primitives.push(primitive);
fn measure(
&self,
contents: &str,
size: f32,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline.measure(contents, size, font, bounds)
}
(Primitive::Group { primitives }, cursor)
fn space_width(&self, size: f32) -> f32 {
self.text_pipeline.space_width(size)
}
}
fn explain_layout(
layout: Layout<'_>,
color: Color,
primitives: &mut Vec<Primitive>,
) {
primitives.push(Primitive::Quad {
bounds: layout.bounds(),
background: Background::Color(Color::TRANSPARENT),
border_radius: 0,
border_width: 1,
border_color: [0.6, 0.6, 0.6, 0.5].into(),
});
for child in layout.children() {
explain_layout(child, color, primitives);
#[cfg(feature = "image")]
impl backend::Image for Backend {
fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
self.image_pipeline.dimensions(handle)
}
}
#[cfg(feature = "svg")]
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
) -> (u32, u32) {
self.image_pipeline.viewport_dimensions(handle)
}
}

View file

@ -1,32 +0,0 @@
//! Use default styling attributes to inherit styles.
use iced_native::Color;
/// Some default styling attributes.
#[derive(Debug, Clone, Copy)]
pub struct Defaults {
/// Text styling
pub text: Text,
}
impl Default for Defaults {
fn default() -> Defaults {
Defaults {
text: Text::default(),
}
}
}
/// Some default text styling attributes.
#[derive(Debug, Clone, Copy)]
pub struct Text {
/// The default color of text
pub color: Color,
}
impl Default for Text {
fn default() -> Text {
Text {
color: Color::BLACK,
}
}
}

View file

@ -20,32 +20,29 @@
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
#![deny(missing_docs)]
//#![deny(missing_docs)]
#![deny(missing_debug_implementations)]
#![deny(unused_results)]
#![forbid(unsafe_code)]
#![forbid(rust_2018_idioms)]
#![cfg_attr(docsrs, feature(doc_cfg))]
pub mod defaults;
pub mod settings;
pub mod triangle;
pub mod widget;
pub mod window;
mod primitive;
mod backend;
mod quad;
mod renderer;
mod target;
mod text;
mod transformation;
mod viewport;
pub use iced_graphics::{Defaults, Primitive};
pub use wgpu;
pub use defaults::Defaults;
pub use primitive::Primitive;
pub use renderer::Renderer;
pub use backend::Backend;
pub use settings::Settings;
pub use target::Target;
pub use viewport::Viewport;
@ -56,5 +53,7 @@ pub use widget::*;
pub(crate) use quad::Quad;
pub(crate) use transformation::Transformation;
pub type Renderer = iced_graphics::Renderer<Backend>;
#[cfg(any(feature = "image", feature = "svg"))]
mod image;

View file

@ -1,107 +0,0 @@
use iced_native::{
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
Vector, VerticalAlignment,
};
use crate::triangle;
use std::sync::Arc;
/// A rendering primitive.
#[derive(Debug, Clone)]
pub enum Primitive {
/// An empty primitive
None,
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive>,
},
/// A text primitive
Text {
/// The contents of the text
content: String,
/// The bounds of the text
bounds: Rectangle,
/// The color of the text
color: Color,
/// The size of the text
size: f32,
/// The font of the text
font: Font,
/// The horizontal alignment of the text
horizontal_alignment: HorizontalAlignment,
/// The vertical alignment of the text
vertical_alignment: VerticalAlignment,
},
/// A quad primitive
Quad {
/// The bounds of the quad
bounds: Rectangle,
/// The background of the quad
background: Background,
/// The border radius of the quad
border_radius: u16,
/// The border width of the quad
border_width: u16,
/// The border color of the quad
border_color: Color,
},
/// An image primitive
Image {
/// The handle of the image
handle: image::Handle,
/// The bounds of the image
bounds: Rectangle,
},
/// An SVG primitive
Svg {
/// The path of the SVG file
handle: svg::Handle,
/// The bounds of the viewport
bounds: Rectangle,
},
/// A clip primitive
Clip {
/// The bounds of the clip
bounds: Rectangle,
/// The offset transformation of the clip
offset: Vector<u32>,
/// The content of the clip
content: Box<Primitive>,
},
/// A primitive that applies a translation
Translate {
/// The translation vector
translation: Vector,
/// The primitive to translate
content: Box<Primitive>,
},
/// A low-level primitive to render a mesh of triangles.
///
/// It can be used to render many kinds of geometry freely.
Mesh2D {
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
/// The vertex and index buffers of the mesh
buffers: triangle::Mesh2D,
},
/// A cached primitive.
///
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cached {
/// The cached primitive
cache: Arc<Primitive>,
},
}
impl Default for Primitive {
fn default() -> Primitive {
Primitive::None
}
}

View file

@ -1,34 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{column, mouse, Element, Layout, Point};
impl column::Renderer for Renderer {
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[Element<'_, Message, Self>],
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_interaction,
)
}
}

View file

@ -1,48 +0,0 @@
use crate::{container, defaults, Defaults, Primitive, Renderer};
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
impl iced_native::container::Renderer for Renderer {
type Style = Box<dyn container::StyleSheet>;
fn draw<Message>(
&mut self,
defaults: &Defaults,
bounds: Rectangle,
cursor_position: Point,
style_sheet: &Self::Style,
content: &Element<'_, Message, Self>,
content_layout: Layout<'_>,
) -> Self::Output {
let style = style_sheet.style();
let defaults = Defaults {
text: defaults::Text {
color: style.text_color.unwrap_or(defaults.text.color),
},
};
let (content, mouse_interaction) =
content.draw(self, &defaults, content_layout, cursor_position);
if style.background.is_some() || style.border_width > 0 {
let quad = Primitive::Quad {
bounds,
background: style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: vec![quad, content],
},
mouse_interaction,
)
} else {
(content, mouse_interaction)
}
}
}

View file

@ -1,93 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{
mouse,
pane_grid::{self, Axis, Pane},
Element, Layout, Point, Rectangle, Vector,
};
impl pane_grid::Renderer for Renderer {
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
content: &[(Pane, Element<'_, Message, Self>)],
dragging: Option<Pane>,
resizing: Option<Axis>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let pane_cursor_position = if dragging.is_some() {
// TODO: Remove once cursor availability is encoded in the type
// system
Point::new(-1.0, -1.0)
} else {
cursor_position
};
let mut mouse_interaction = mouse::Interaction::default();
let mut dragged_pane = None;
let mut panes: Vec<_> = content
.iter()
.zip(layout.children())
.enumerate()
.map(|(i, ((id, pane), layout))| {
let (primitive, new_mouse_interaction) =
pane.draw(self, defaults, layout, pane_cursor_position);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
if Some(*id) == dragging {
dragged_pane = Some((i, layout));
}
primitive
})
.collect();
let primitives = if let Some((index, layout)) = dragged_pane {
let pane = panes.remove(index);
let bounds = layout.bounds();
// TODO: Fix once proper layering is implemented.
// This is a pretty hacky way to achieve layering.
let clip = Primitive::Clip {
bounds: Rectangle {
x: cursor_position.x - bounds.width / 2.0,
y: cursor_position.y - bounds.height / 2.0,
width: bounds.width + 0.5,
height: bounds.height + 0.5,
},
offset: Vector::new(0, 0),
content: Box::new(Primitive::Translate {
translation: Vector::new(
cursor_position.x - bounds.x - bounds.width / 2.0,
cursor_position.y - bounds.y - bounds.height / 2.0,
),
content: Box::new(pane),
}),
};
panes.push(clip);
panes
} else {
panes
};
(
Primitive::Group { primitives },
if dragging.is_some() {
mouse::Interaction::Grabbing
} else if let Some(axis) = resizing {
match axis {
Axis::Horizontal => mouse::Interaction::ResizingVertically,
Axis::Vertical => mouse::Interaction::ResizingHorizontally,
}
} else {
mouse_interaction
},
)
}
}

View file

@ -1,54 +0,0 @@
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
use iced_native::{mouse, progress_bar, Color, Rectangle};
impl progress_bar::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_HEIGHT: u16 = 30;
fn draw(
&self,
bounds: Rectangle,
range: std::ops::RangeInclusive<f32>,
value: f32,
style_sheet: &Self::Style,
) -> Self::Output {
let style = style_sheet.style();
let (range_start, range_end) = range.into_inner();
let active_progress_width = bounds.width
* ((value - range_start) / (range_end - range_start).max(1.0));
let background = Primitive::Group {
primitives: vec![Primitive::Quad {
bounds: Rectangle { ..bounds },
background: style.background,
border_radius: style.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
}],
};
(
if active_progress_width > 0.0 {
let bar = Primitive::Quad {
bounds: Rectangle {
width: active_progress_width,
..bounds
},
background: style.bar,
border_radius: style.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
};
Primitive::Group {
primitives: vec![background, bar],
}
} else {
background
},
mouse::Interaction::default(),
)
}
}

View file

@ -1,63 +0,0 @@
use crate::{radio::StyleSheet, Primitive, Renderer};
use iced_native::{mouse, radio, Background, Color, Rectangle};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_SIZE: u16 = SIZE as u16;
const DEFAULT_SPACING: u16 = 15;
fn draw(
&mut self,
bounds: Rectangle,
is_selected: bool,
is_mouse_over: bool,
(label, _): Self::Output,
style_sheet: &Self::Style,
) -> Self::Output {
let style = if is_mouse_over {
style_sheet.hovered()
} else {
style_sheet.active()
};
let radio = Primitive::Quad {
bounds,
background: style.background,
border_radius: (SIZE / 2.0) as u16,
border_width: style.border_width,
border_color: style.border_color,
};
(
Primitive::Group {
primitives: if is_selected {
let radio_circle = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + DOT_SIZE / 2.0,
y: bounds.y + DOT_SIZE / 2.0,
width: bounds.width - DOT_SIZE,
height: bounds.height - DOT_SIZE,
},
background: Background::Color(style.dot_color),
border_radius: (DOT_SIZE / 2.0) as u16,
border_width: 0,
border_color: Color::TRANSPARENT,
};
vec![radio, radio_circle, label]
} else {
vec![radio, label]
},
},
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
},
)
}
}

View file

@ -1,125 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
impl scrollable::Renderer for Renderer {
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
) -> Option<scrollable::Scrollbar> {
if content_bounds.height > bounds.height {
let scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
};
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scroller_bounds = Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
};
Some(scrollable::Scrollbar {
bounds: scrollbar_bounds,
scroller: scrollable::Scroller {
bounds: scroller_bounds,
},
})
} else {
None
}
}
fn draw(
&mut self,
state: &scrollable::State,
bounds: Rectangle,
_content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar: Option<scrollable::Scrollbar>,
offset: u32,
style_sheet: &Self::Style,
(content, mouse_interaction): Self::Output,
) -> Self::Output {
(
if let Some(scrollbar) = scrollbar {
let clip = Primitive::Clip {
bounds,
offset: Vector::new(0, offset),
content: Box::new(content),
};
let style = if state.is_scroller_grabbed() {
style_sheet.dragging()
} else if is_mouse_over_scrollbar {
style_sheet.hovered()
} else {
style_sheet.active()
};
let is_scrollbar_visible =
style.background.is_some() || style.border_width > 0;
let scroller = if is_mouse_over
|| state.is_scroller_grabbed()
|| is_scrollbar_visible
{
Primitive::Quad {
bounds: scrollbar.scroller.bounds,
background: Background::Color(style.scroller.color),
border_radius: style.scroller.border_radius,
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
}
} else {
Primitive::None
};
let scrollbar = if is_scrollbar_visible {
Primitive::Quad {
bounds: Rectangle {
x: scrollbar.bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar.bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..scrollbar.bounds
},
background: style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
}
} else {
Primitive::None
};
Primitive::Group {
primitives: vec![clip, scrollbar, scroller],
}
} else {
content
},
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
mouse::Interaction::Idle
} else {
mouse_interaction
},
)
}
}

View file

@ -1,8 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{mouse, space, Rectangle};
impl space::Renderer for Renderer {
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
(Primitive::None, mouse::Interaction::default())
}
}

View file

@ -1,61 +0,0 @@
use crate::{Primitive, Renderer};
use iced_native::{
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
VerticalAlignment,
};
use std::f32;
impl text::Renderer for Renderer {
type Font = Font;
const DEFAULT_SIZE: u16 = 20;
fn measure(
&self,
content: &str,
size: u16,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline
.measure(content, f32::from(size), font, bounds)
}
fn draw(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
content: &str,
size: u16,
font: Font,
color: Option<Color>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
) -> Self::Output {
let x = match horizontal_alignment {
iced_native::HorizontalAlignment::Left => bounds.x,
iced_native::HorizontalAlignment::Center => bounds.center_x(),
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
};
let y = match vertical_alignment {
iced_native::VerticalAlignment::Top => bounds.y,
iced_native::VerticalAlignment::Center => bounds.center_y(),
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
};
(
Primitive::Text {
content: content.to_string(),
size: f32::from(size),
bounds: Rectangle { x, y, ..bounds },
color: color.unwrap_or(defaults.text.color),
font,
horizontal_alignment,
vertical_alignment,
},
mouse::Interaction::default(),
)
}
}

View file

@ -138,7 +138,7 @@ impl Pipeline {
.advance_width
}
pub fn clear_measurement_cache(&mut self) {
pub fn trim_measurement_cache(&mut self) {
// TODO: We should probably use a `GlyphCalculator` for this. However,
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
// This makes stuff quite inconvenient. A manual method for trimming the

View file

@ -4,6 +4,8 @@ use iced_native::{Rectangle, Vector};
use std::mem;
use zerocopy::AsBytes;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
mod msaa;
const UNIFORM_BUFFER_SIZE: usize = 100;
@ -236,7 +238,7 @@ impl Pipeline {
.into();
let vertex_buffer = device.create_buffer_with_data(
mesh.vertices.as_bytes(),
bytemuck::cast_slice(&mesh.vertices),
wgpu::BufferUsage::COPY_SRC,
);
@ -387,26 +389,3 @@ impl From<Transformation> for Uniforms {
}
}
}
/// A two-dimensional vertex with some color in __linear__ RGBA.
#[repr(C)]
#[derive(Copy, Clone, Debug, AsBytes)]
pub struct Vertex2D {
/// The vertex position
pub position: [f32; 2],
/// The vertex color in __linear__ RGBA.
pub color: [f32; 4],
}
/// A set of [`Vertex2D`] and indices representing a list of triangles.
///
/// [`Vertex2D`]: struct.Vertex2D.html
#[derive(Clone, Debug)]
pub struct Mesh2D {
/// The vertices of the mesh
pub vertices: Vec<Vertex2D>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::button::{Style, StyleSheet};
pub use iced_native::button::State;
pub use iced_style::button::{Style, StyleSheet};
/// A widget that produces a message when clicked.
///

View file

@ -6,228 +6,4 @@
//!
//! [`Canvas`]: struct.Canvas.html
//! [`Frame`]: struct.Frame.html
use crate::{Defaults, Primitive, Renderer};
use iced_native::{
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
Vector, Widget,
};
use std::hash::Hash;
use std::marker::PhantomData;
pub mod path;
mod cache;
mod cursor;
mod event;
mod fill;
mod frame;
mod geometry;
mod program;
mod stroke;
mod text;
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
pub use fill::Fill;
pub use frame::Frame;
pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
/// [`Canvas`]: struct.Canvas.html
///
/// # Examples
/// The repository has a couple of [examples] showcasing how to use a
/// [`Canvas`]:
///
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
/// and its hands to display the current time.
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
/// John Conway.
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
/// and showcasing how to compose different transforms.
///
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub use iced_wgpu::canvas;
/// # pub use iced_native::{Color, Rectangle};
/// # }
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
/// radius: f32,
/// }
///
/// // Then, we implement the `Program` trait
/// impl Program<()> for Circle {
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Fill::Color(Color::BLACK));
///
/// // Finally, we produce the geometry
/// vec![frame.into_geometry()]
/// }
/// }
///
/// // Finally, we simply use our `Circle` to create the `Canvas`!
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
program: P,
phantom: PhantomData<Message>,
}
impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
program,
phantom: PhantomData,
}
}
/// Sets the width of the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Canvas`].
///
/// [`Canvas`]: struct.Canvas.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<Message, P: Program<Message>> Widget<Message, Renderer>
for Canvas<Message, P>
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
let bounds = layout.bounds();
let canvas_event = match event {
iced_native::Event::Mouse(mouse_event) => {
Some(Event::Mouse(mouse_event))
}
_ => None,
};
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
if let Some(message) =
self.program.update(canvas_event, bounds, cursor)
{
messages.push(message);
}
}
}
fn draw(
&self,
_renderer: &mut Renderer,
_defaults: &Defaults,
layout: Layout<'_>,
cursor_position: Point,
) -> (Primitive, mouse::Interaction) {
let bounds = layout.bounds();
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
(
Primitive::Translate {
translation,
content: Box::new(Primitive::Group {
primitives: self
.program
.draw(bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
}),
},
self.program.mouse_interaction(bounds, cursor),
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
for Element<'a, Message, Renderer>
where
Message: 'static,
{
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
Element::new(canvas)
}
}
pub use iced_graphics::canvas::*;

View file

@ -1,7 +1,7 @@
//! Show toggle controls using checkboxes.
use crate::Renderer;
pub use iced_style::checkbox::{Style, StyleSheet};
pub use iced_graphics::checkbox::{Style, StyleSheet};
/// A box that can be checked.
///

View file

@ -1,7 +1,7 @@
//! Decorate content and apply alignment.
use crate::Renderer;
pub use iced_style::container::{Style, StyleSheet};
pub use iced_graphics::container::{Style, StyleSheet};
/// An element decorating some content.
///

View file

@ -6,7 +6,7 @@
//! [`ProgressBar`]: type.ProgressBar.html
use crate::Renderer;
pub use iced_style::progress_bar::{Style, StyleSheet};
pub use iced_graphics::progress_bar::{Style, StyleSheet};
/// A bar that displays progress.
///

View file

@ -1,7 +1,7 @@
//! Create choices using radio buttons.
use crate::Renderer;
pub use iced_style::radio::{Style, StyleSheet};
pub use iced_graphics::radio::{Style, StyleSheet};
/// A circular button representing a choice.
///

View file

@ -1,8 +1,8 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::Renderer;
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
pub use iced_native::scrollable::State;
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
/// A widget that can vertically display an infinite amount of content
/// with a scrollbar.

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
pub use iced_native::slider::State;
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
/// An horizontal bar and a handle that selects a single value from a range of
/// values.

View file

@ -6,8 +6,8 @@
//! [`State`]: struct.State.html
use crate::Renderer;
pub use iced_graphics::text_input::{Style, StyleSheet};
pub use iced_native::text_input::State;
pub use iced_style::text_input::{Style, StyleSheet};
/// A field that can be filled with text.
///

View file

@ -51,7 +51,7 @@ impl iced_native::window::Backend for Backend {
}
fn create_renderer(&mut self, settings: Settings) -> Renderer {
Renderer::new(&mut self.device, settings)
Renderer::new(crate::Backend::new(&mut self.device, settings))
}
fn create_surface<W: HasRawWindowHandle>(
@ -100,7 +100,7 @@ impl iced_native::window::Backend for Backend {
depth_stencil_attachment: None,
});
let mouse_interaction = renderer.draw(
let mouse_interaction = renderer.backend_mut().draw(
&mut self.device,
&mut encoder,
Target {