Draft new iced_graphics crate 🎉
This commit is contained in:
parent
d4743183d4
commit
05af8d00d4
100 changed files with 861 additions and 1755 deletions
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@ -34,6 +34,7 @@ maintenance = { status = "actively-developed" }
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members = [
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"core",
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"futures",
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"graphics",
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"glow",
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"native",
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"style",
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@ -5,7 +5,7 @@ use controls::Controls;
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use scene::Scene;
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use iced_wgpu::{
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wgpu, window::SwapChain, Primitive, Renderer, Settings, Target,
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wgpu, window::SwapChain, Backend, Primitive, Renderer, Settings, Target,
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};
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use iced_winit::{
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futures, mouse, winit, Cache, Clipboard, Size, UserInterface,
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@ -62,7 +62,8 @@ pub fn main() {
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// Initialize iced
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let mut events = Vec::new();
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let mut cache = Some(Cache::default());
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let mut renderer = Renderer::new(&mut device, Settings::default());
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let mut renderer =
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Renderer::new(Backend::new(&mut device, Settings::default()));
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let mut output = (Primitive::None, mouse::Interaction::default());
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let clipboard = Clipboard::new(&window);
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@ -189,7 +190,7 @@ pub fn main() {
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scene.draw(&mut encoder, &frame.view);
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// And then iced on top
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let mouse_interaction = renderer.draw(
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let mouse_interaction = renderer.backend_mut().draw(
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&mut device,
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&mut encoder,
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Target {
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@ -21,9 +21,9 @@ glyph_brush = "0.6"
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version = "0.2"
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path = "../native"
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[dependencies.iced_style]
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[dependencies.iced_graphics]
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version = "0.1"
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path = "../style"
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path = "../graphics"
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[dependencies.surfman]
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path = "../../surfman/surfman"
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@ -1,19 +1,17 @@
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use crate::{
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quad, text, triangle, Defaults, Primitive, Quad, Settings, Transformation,
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Viewport,
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};
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use iced_native::{
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layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
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};
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mod widget;
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use crate::quad;
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use crate::text;
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use crate::triangle;
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use crate::{Quad, Settings, Transformation, Viewport};
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use iced_graphics::backend;
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use iced_graphics::Primitive;
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use iced_native::mouse;
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use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
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/// A [`glow`] renderer.
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///
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/// [`glow`]: https://github.com/grovesNL/glow
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#[derive(Debug)]
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pub struct Renderer {
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pub struct Backend {
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quad_pipeline: quad::Pipeline,
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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@ -43,7 +41,7 @@ impl<'a> Layer<'a> {
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}
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}
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impl Renderer {
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impl Backend {
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/// Creates a new [`Renderer`].
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///
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/// [`Renderer`]: struct.Renderer.html
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@ -399,57 +397,27 @@ impl Renderer {
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}
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}
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impl iced_native::Renderer for Renderer {
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type Output = (Primitive, mouse::Interaction);
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type Defaults = Defaults;
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fn layout<'a, Message>(
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&mut self,
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element: &iced_native::Element<'a, Message, Self>,
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limits: &iced_native::layout::Limits,
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) -> iced_native::layout::Node {
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let node = element.layout(self, limits);
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self.text_pipeline.clear_measurement_cache();
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node
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impl iced_graphics::Backend for Backend {
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fn trim_measurements(&mut self) {
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self.text_pipeline.trim_measurement_cache()
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}
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}
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impl layout::Debugger for Renderer {
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fn explain<Message>(
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&mut self,
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defaults: &Defaults,
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widget: &dyn Widget<Message, Self>,
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layout: Layout<'_>,
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cursor_position: Point,
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color: Color,
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) -> Self::Output {
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let mut primitives = Vec::new();
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let (primitive, cursor) =
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widget.draw(self, defaults, layout, cursor_position);
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impl backend::Text for Backend {
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const ICON_FONT: Font = text::BUILTIN_ICONS;
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const CHECKMARK_ICON: char = text::CHECKMARK_ICON;
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explain_layout(layout, color, &mut primitives);
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primitives.push(primitive);
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fn measure(
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&self,
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contents: &str,
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size: f32,
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font: Font,
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bounds: Size,
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) -> (f32, f32) {
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self.text_pipeline.measure(contents, size, font, bounds)
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}
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(Primitive::Group { primitives }, cursor)
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}
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}
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fn explain_layout(
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layout: Layout<'_>,
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color: Color,
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primitives: &mut Vec<Primitive>,
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) {
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primitives.push(Primitive::Quad {
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bounds: layout.bounds(),
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background: Background::Color(Color::TRANSPARENT),
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border_radius: 0,
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border_width: 1,
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border_color: [0.6, 0.6, 0.6, 0.5].into(),
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});
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for child in layout.children() {
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explain_layout(child, color, primitives);
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fn space_width(&self, size: f32) -> f32 {
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self.text_pipeline.space_width(size)
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}
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}
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@ -4,10 +4,8 @@
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//#![forbid(unsafe_code)]
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#![forbid(rust_2018_idioms)]
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mod defaults;
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mod primitive;
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mod backend;
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mod quad;
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mod renderer;
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mod text;
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mod transformation;
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mod triangle;
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@ -17,15 +15,15 @@ pub mod settings;
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pub mod widget;
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pub mod window;
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pub use defaults::Defaults;
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pub use primitive::Primitive;
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pub use renderer::Renderer;
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pub use settings::Settings;
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pub use viewport::Viewport;
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pub(crate) use backend::Backend;
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pub(crate) use quad::Quad;
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pub(crate) use transformation::Transformation;
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pub type Renderer = iced_graphics::Renderer<Backend>;
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#[doc(no_inline)]
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pub use widget::*;
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@ -1,19 +0,0 @@
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mod button;
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mod checkbox;
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mod column;
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mod container;
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mod pane_grid;
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mod progress_bar;
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mod radio;
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mod row;
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mod scrollable;
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mod slider;
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mod space;
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mod text;
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mod text_input;
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#[cfg(feature = "svg")]
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mod svg;
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#[cfg(feature = "image")]
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mod image;
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@ -1,93 +0,0 @@
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use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
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use iced_native::{
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mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
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};
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impl iced_native::button::Renderer for Renderer {
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const DEFAULT_PADDING: u16 = 5;
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type Style = Box<dyn StyleSheet>;
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fn draw<Message>(
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&mut self,
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_defaults: &Defaults,
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bounds: Rectangle,
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cursor_position: Point,
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is_disabled: bool,
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is_pressed: bool,
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style: &Box<dyn StyleSheet>,
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content: &Element<'_, Message, Self>,
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content_layout: Layout<'_>,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let styling = if is_disabled {
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style.disabled()
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} else if is_mouse_over {
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if is_pressed {
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style.pressed()
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} else {
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style.hovered()
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}
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} else {
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style.active()
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};
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let (content, _) = content.draw(
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self,
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&Defaults {
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text: defaults::Text {
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color: styling.text_color,
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},
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},
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content_layout,
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cursor_position,
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);
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(
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if styling.background.is_some() || styling.border_width > 0 {
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let background = Primitive::Quad {
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bounds,
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background: styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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};
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if styling.shadow_offset == Vector::default() {
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Primitive::Group {
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primitives: vec![background, content],
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}
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} else {
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// TODO: Implement proper shadow support
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let shadow = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + styling.shadow_offset.x,
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y: bounds.y + styling.shadow_offset.y,
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..bounds
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},
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background: Background::Color(
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[0.0, 0.0, 0.0, 0.5].into(),
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),
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border_radius: styling.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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};
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Primitive::Group {
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primitives: vec![shadow, background, content],
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}
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}
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} else {
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content
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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@ -1,63 +0,0 @@
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use crate::{checkbox::StyleSheet, Primitive, Renderer};
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use iced_native::{
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checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
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};
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impl checkbox::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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const DEFAULT_SIZE: u16 = 20;
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const DEFAULT_SPACING: u16 = 15;
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fn draw(
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&mut self,
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bounds: Rectangle,
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is_checked: bool,
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is_mouse_over: bool,
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(label, _): Self::Output,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let style = if is_mouse_over {
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style_sheet.hovered(is_checked)
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} else {
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style_sheet.active(is_checked)
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};
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let checkbox = Primitive::Quad {
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bounds,
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background: style.background,
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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};
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(
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Primitive::Group {
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primitives: if is_checked {
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let check = Primitive::Text {
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content: crate::text::CHECKMARK_ICON.to_string(),
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font: crate::text::BUILTIN_ICONS,
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size: bounds.height * 0.7,
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bounds: Rectangle {
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x: bounds.center_x(),
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y: bounds.center_y(),
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..bounds
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},
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color: style.checkmark_color,
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horizontal_alignment: HorizontalAlignment::Center,
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vertical_alignment: VerticalAlignment::Center,
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};
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vec![checkbox, check, label]
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} else {
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vec![checkbox, label]
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},
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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@ -1,22 +0,0 @@
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use crate::{Primitive, Renderer};
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use iced_native::{image, mouse, Layout};
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impl image::Renderer for Renderer {
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fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
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self.image_pipeline.dimensions(handle)
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}
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fn draw(
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&mut self,
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handle: image::Handle,
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layout: Layout<'_>,
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) -> Self::Output {
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(
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Primitive::Image {
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handle,
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bounds: layout.bounds(),
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},
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mouse::Interaction::default(),
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)
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}
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}
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@ -1,34 +0,0 @@
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use crate::{Primitive, Renderer};
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use iced_native::{mouse, row, Element, Layout, Point};
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impl row::Renderer for Renderer {
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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children: &[Element<'_, Message, Self>],
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output {
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let mut mouse_interaction = mouse::Interaction::default();
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(
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Primitive::Group {
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primitives: children
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.iter()
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.zip(layout.children())
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.map(|(child, layout)| {
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let (primitive, new_mouse_interaction) =
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child.draw(self, defaults, layout, cursor_position);
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if new_mouse_interaction > mouse_interaction {
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mouse_interaction = new_mouse_interaction;
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}
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primitive
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})
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.collect(),
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},
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mouse_interaction,
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)
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}
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}
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@ -1,106 +0,0 @@
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use crate::{
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slider::{HandleShape, StyleSheet},
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Primitive, Renderer,
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};
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use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
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const HANDLE_HEIGHT: f32 = 22.0;
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impl slider::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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fn height(&self) -> u32 {
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30
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}
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fn draw(
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&mut self,
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bounds: Rectangle,
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cursor_position: Point,
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range: std::ops::RangeInclusive<f32>,
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value: f32,
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is_dragging: bool,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let style = if is_dragging {
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style_sheet.dragging()
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} else if is_mouse_over {
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style_sheet.hovered()
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} else {
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style_sheet.active()
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};
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let rail_y = bounds.y + (bounds.height / 2.0).round();
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let (rail_top, rail_bottom) = (
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: rail_y,
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width: bounds.width,
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height: 2.0,
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},
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background: Background::Color(style.rail_colors.0),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x,
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y: rail_y + 2.0,
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width: bounds.width,
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height: 2.0,
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},
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background: Background::Color(style.rail_colors.1),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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);
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let (range_start, range_end) = range.into_inner();
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let (handle_width, handle_height, handle_border_radius) =
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match style.handle.shape {
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HandleShape::Circle { radius } => {
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(f32::from(radius * 2), f32::from(radius * 2), radius)
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}
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HandleShape::Rectangle {
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width,
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border_radius,
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} => (f32::from(width), HANDLE_HEIGHT, border_radius),
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};
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let handle_offset = (bounds.width - handle_width)
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* ((value - range_start) / (range_end - range_start).max(1.0));
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let handle = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + handle_offset.round(),
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y: rail_y - handle_height / 2.0,
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width: handle_width,
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height: handle_height,
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},
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background: Background::Color(style.handle.color),
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border_radius: handle_border_radius,
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border_width: style.handle.border_width,
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border_color: style.handle.border_color,
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};
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(
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Primitive::Group {
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primitives: vec![rail_top, rail_bottom, handle],
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},
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if is_dragging {
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mouse::Interaction::Grabbing
|
||||
} else if is_mouse_over {
|
||||
mouse::Interaction::Grab
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, space, Rectangle};
|
||||
|
||||
impl space::Renderer for Renderer {
|
||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||
(Primitive::None, mouse::Interaction::default())
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, svg, Layout};
|
||||
|
||||
impl svg::Renderer for Renderer {
|
||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
handle: svg::Handle,
|
||||
layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
(
|
||||
Primitive::Svg {
|
||||
handle,
|
||||
bounds: layout.bounds(),
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,261 +0,0 @@
|
|||
use crate::{text_input::StyleSheet, Primitive, Renderer};
|
||||
|
||||
use iced_native::{
|
||||
mouse,
|
||||
text_input::{self, cursor},
|
||||
Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
use std::f32;
|
||||
|
||||
impl text_input::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn default_size(&self) -> u16 {
|
||||
// TODO: Make this configurable
|
||||
20
|
||||
}
|
||||
|
||||
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
|
||||
let (mut width, _) = self.text_pipeline.measure(
|
||||
value,
|
||||
f32::from(size),
|
||||
font,
|
||||
Size::INFINITY,
|
||||
);
|
||||
|
||||
let spaces_around = value.len() - value.trim().len();
|
||||
|
||||
if spaces_around > 0 {
|
||||
let space_width = self.text_pipeline.space_width(size as f32);
|
||||
width += spaces_around as f32 * space_width;
|
||||
}
|
||||
|
||||
width
|
||||
}
|
||||
|
||||
fn offset(
|
||||
&self,
|
||||
text_bounds: Rectangle,
|
||||
font: Font,
|
||||
size: u16,
|
||||
value: &text_input::Value,
|
||||
state: &text_input::State,
|
||||
) -> f32 {
|
||||
if state.is_focused() {
|
||||
let cursor = state.cursor();
|
||||
|
||||
let focus_position = match cursor.state(value) {
|
||||
cursor::State::Index(i) => i,
|
||||
cursor::State::Selection { end, .. } => end,
|
||||
};
|
||||
|
||||
let (_, offset) = measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
focus_position,
|
||||
font,
|
||||
);
|
||||
|
||||
offset
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
text_bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
font: Font,
|
||||
size: u16,
|
||||
placeholder: &str,
|
||||
value: &text_input::Value,
|
||||
state: &text_input::State,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let style = if state.is_focused() {
|
||||
style_sheet.focused()
|
||||
} else if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let input = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
let text = value.to_string();
|
||||
|
||||
let text_value = Primitive::Text {
|
||||
content: if text.is_empty() {
|
||||
placeholder.to_string()
|
||||
} else {
|
||||
text.clone()
|
||||
},
|
||||
color: if text.is_empty() {
|
||||
style_sheet.placeholder_color()
|
||||
} else {
|
||||
style_sheet.value_color()
|
||||
},
|
||||
font,
|
||||
bounds: Rectangle {
|
||||
y: text_bounds.center_y(),
|
||||
width: f32::INFINITY,
|
||||
..text_bounds
|
||||
},
|
||||
size: f32::from(size),
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Center,
|
||||
};
|
||||
|
||||
let (contents_primitive, offset) = if state.is_focused() {
|
||||
let cursor = state.cursor();
|
||||
|
||||
let (cursor_primitive, offset) = match cursor.state(value) {
|
||||
cursor::State::Index(position) => {
|
||||
let (text_value_width, offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
position,
|
||||
font,
|
||||
);
|
||||
|
||||
(
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: text_bounds.x + text_value_width,
|
||||
y: text_bounds.y,
|
||||
width: 1.0,
|
||||
height: text_bounds.height,
|
||||
},
|
||||
background: Background::Color(
|
||||
style_sheet.value_color(),
|
||||
),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
offset,
|
||||
)
|
||||
}
|
||||
cursor::State::Selection { start, end } => {
|
||||
let left = start.min(end);
|
||||
let right = end.max(start);
|
||||
|
||||
let (left_position, left_offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
left,
|
||||
font,
|
||||
);
|
||||
|
||||
let (right_position, right_offset) =
|
||||
measure_cursor_and_scroll_offset(
|
||||
self,
|
||||
text_bounds,
|
||||
value,
|
||||
size,
|
||||
right,
|
||||
font,
|
||||
);
|
||||
|
||||
let width = right_position - left_position;
|
||||
|
||||
(
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: text_bounds.x + left_position,
|
||||
y: text_bounds.y,
|
||||
width,
|
||||
height: text_bounds.height,
|
||||
},
|
||||
background: Background::Color(
|
||||
style_sheet.selection_color(),
|
||||
),
|
||||
border_radius: 0,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
},
|
||||
if end == right {
|
||||
right_offset
|
||||
} else {
|
||||
left_offset
|
||||
},
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![cursor_primitive, text_value],
|
||||
},
|
||||
Vector::new(offset as u32, 0),
|
||||
)
|
||||
} else {
|
||||
(text_value, Vector::new(0, 0))
|
||||
};
|
||||
|
||||
let text_width = self.measure_value(
|
||||
if text.is_empty() { placeholder } else { &text },
|
||||
size,
|
||||
font,
|
||||
);
|
||||
|
||||
let contents = if text_width > text_bounds.width {
|
||||
Primitive::Clip {
|
||||
bounds: text_bounds,
|
||||
offset,
|
||||
content: Box::new(contents_primitive),
|
||||
}
|
||||
} else {
|
||||
contents_primitive
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![input, contents],
|
||||
},
|
||||
if is_mouse_over {
|
||||
mouse::Interaction::Text
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fn measure_cursor_and_scroll_offset(
|
||||
renderer: &Renderer,
|
||||
text_bounds: Rectangle,
|
||||
value: &text_input::Value,
|
||||
size: u16,
|
||||
cursor_index: usize,
|
||||
font: Font,
|
||||
) -> (f32, f32) {
|
||||
use iced_native::text_input::Renderer;
|
||||
|
||||
let text_before_cursor = value.until(cursor_index).to_string();
|
||||
|
||||
let text_value_width =
|
||||
renderer.measure_value(&text_before_cursor, size, font);
|
||||
let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
|
||||
|
||||
(text_value_width, offset)
|
||||
}
|
||||
|
|
@ -130,7 +130,7 @@ impl Pipeline {
|
|||
.advance_width
|
||||
}
|
||||
|
||||
pub fn clear_measurement_cache(&mut self) {
|
||||
pub fn trim_measurement_cache(&mut self) {
|
||||
// TODO: We should probably use a `GlyphCalculator` for this. However,
|
||||
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
|
||||
// This makes stuff quite inconvenient. A manual method for trimming the
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ use crate::{settings, Transformation};
|
|||
use iced_native::{Rectangle, Vector};
|
||||
use std::mem;
|
||||
|
||||
pub use iced_graphics::triangle::Mesh2D;
|
||||
|
||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||
const VERTEX_BUFFER_SIZE: usize = 10_000;
|
||||
const INDEX_BUFFER_SIZE: usize = 10_000;
|
||||
|
|
@ -59,26 +61,3 @@ impl From<Transformation> for Uniforms {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
/// The vertex color in __linear__ RGBA.
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
/// A set of [`Vertex2D`] and indices representing a list of triangles.
|
||||
///
|
||||
/// [`Vertex2D`]: struct.Vertex2D.html
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of 3.
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::button::{Style, StyleSheet};
|
||||
pub use iced_native::button::State;
|
||||
pub use iced_style::button::{Style, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
pub use iced_graphics::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
pub use iced_graphics::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
pub use iced_graphics::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
pub use iced_graphics::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::text_input::{Style, StyleSheet};
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,6 +1,4 @@
|
|||
//! Display rendering results on windows.
|
||||
mod backend;
|
||||
mod swap_chain;
|
||||
|
||||
pub use backend::Backend;
|
||||
pub use swap_chain::SwapChain;
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ impl iced_native::window::Backend for Backend {
|
|||
.make_context_current(&self.gl_context)
|
||||
.expect("Make context current");
|
||||
|
||||
Renderer::new(self.gl.as_ref().unwrap(), settings)
|
||||
Renderer::new(crate::Backend::new(self.gl.as_ref().unwrap(), settings))
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle>(
|
||||
|
|
@ -151,8 +151,13 @@ impl iced_native::window::Backend for Backend {
|
|||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
let mouse =
|
||||
renderer.draw(gl, swap_chain, output, scale_factor, overlay);
|
||||
let mouse = renderer.backend_mut().draw(
|
||||
gl,
|
||||
swap_chain,
|
||||
output,
|
||||
scale_factor,
|
||||
overlay,
|
||||
);
|
||||
|
||||
{
|
||||
let mut surface = self
|
||||
|
|
|
|||
|
|
@ -1,5 +0,0 @@
|
|||
/// The rendering target of a window.
|
||||
///
|
||||
/// It represents a series of virtual framebuffers with a scale factor.
|
||||
#[derive(Debug)]
|
||||
pub struct SwapChain;
|
||||
23
graphics/Cargo.toml
Normal file
23
graphics/Cargo.toml
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
[package]
|
||||
name = "iced_graphics"
|
||||
version = "0.1.0"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
|
||||
[features]
|
||||
canvas = ["lyon"]
|
||||
|
||||
[dependencies]
|
||||
bytemuck = "1.2"
|
||||
|
||||
[dependencies.iced_native]
|
||||
version = "0.2"
|
||||
path = "../native"
|
||||
|
||||
[dependencies.iced_style]
|
||||
version = "0.1"
|
||||
path = "../style"
|
||||
|
||||
[dependencies.lyon]
|
||||
version = "0.15"
|
||||
optional = true
|
||||
30
graphics/src/backend.rs
Normal file
30
graphics/src/backend.rs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
use iced_native::image;
|
||||
use iced_native::svg;
|
||||
use iced_native::{Font, Size};
|
||||
|
||||
pub trait Backend {
|
||||
fn trim_measurements(&mut self) {}
|
||||
}
|
||||
|
||||
pub trait Text {
|
||||
const ICON_FONT: Font;
|
||||
const CHECKMARK_ICON: char;
|
||||
|
||||
fn measure(
|
||||
&self,
|
||||
contents: &str,
|
||||
size: f32,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32);
|
||||
|
||||
fn space_width(&self, size: f32) -> f32;
|
||||
}
|
||||
|
||||
pub trait Image {
|
||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
|
||||
}
|
||||
|
||||
pub trait Svg {
|
||||
fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
|
||||
}
|
||||
15
graphics/src/lib.rs
Normal file
15
graphics/src/lib.rs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
mod defaults;
|
||||
mod primitive;
|
||||
mod renderer;
|
||||
mod widget;
|
||||
|
||||
pub mod backend;
|
||||
pub mod triangle;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
pub use backend::Backend;
|
||||
pub use defaults::Defaults;
|
||||
pub use primitive::Primitive;
|
||||
pub use renderer::Renderer;
|
||||
86
graphics/src/renderer.rs
Normal file
86
graphics/src/renderer.rs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
mod widget;
|
||||
|
||||
use crate::{Backend, Defaults, Primitive};
|
||||
use iced_native::layout::{self, Layout};
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Background, Color, Element, Point, Widget};
|
||||
|
||||
pub struct Renderer<B> {
|
||||
backend: B,
|
||||
}
|
||||
|
||||
impl<B> Renderer<B> {
|
||||
pub fn new(backend: B) -> Self {
|
||||
Self { backend }
|
||||
}
|
||||
|
||||
pub fn backend(&self) -> &B {
|
||||
&self.backend
|
||||
}
|
||||
|
||||
pub fn backend_mut(&mut self) -> &mut B {
|
||||
&mut self.backend
|
||||
}
|
||||
}
|
||||
|
||||
impl<B> iced_native::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Output = (Primitive, mouse::Interaction);
|
||||
type Defaults = Defaults;
|
||||
|
||||
fn layout<'a, Message>(
|
||||
&mut self,
|
||||
element: &Element<'a, Message, Self>,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let layout = element.layout(self, limits);
|
||||
|
||||
self.backend.trim_measurements();
|
||||
|
||||
layout
|
||||
}
|
||||
}
|
||||
|
||||
impl<B> layout::Debugger for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn explain<Message>(
|
||||
&mut self,
|
||||
defaults: &Defaults,
|
||||
widget: &dyn Widget<Message, Self>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
color: Color,
|
||||
) -> Self::Output {
|
||||
let (primitive, cursor) =
|
||||
widget.draw(self, defaults, layout, cursor_position);
|
||||
|
||||
let mut primitives = Vec::new();
|
||||
|
||||
explain_layout(layout, color, &mut primitives);
|
||||
primitives.push(primitive);
|
||||
|
||||
(Primitive::Group { primitives }, cursor)
|
||||
}
|
||||
}
|
||||
|
||||
fn explain_layout(
|
||||
layout: Layout<'_>,
|
||||
color: Color,
|
||||
primitives: &mut Vec<Primitive>,
|
||||
) {
|
||||
primitives.push(Primitive::Quad {
|
||||
bounds: layout.bounds(),
|
||||
background: Background::Color(Color::TRANSPARENT),
|
||||
border_radius: 0,
|
||||
border_width: 1,
|
||||
border_color: [0.6, 0.6, 0.6, 0.5].into(),
|
||||
});
|
||||
|
||||
for child in layout.children() {
|
||||
explain_layout(child, color, primitives);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@ mod button;
|
|||
mod checkbox;
|
||||
mod column;
|
||||
mod container;
|
||||
mod image;
|
||||
mod pane_grid;
|
||||
mod progress_bar;
|
||||
mod radio;
|
||||
|
|
@ -9,11 +10,6 @@ mod row;
|
|||
mod scrollable;
|
||||
mod slider;
|
||||
mod space;
|
||||
mod svg;
|
||||
mod text;
|
||||
mod text_input;
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
mod svg;
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
mod image;
|
||||
|
|
@ -1,9 +1,14 @@
|
|||
use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
|
||||
use crate::{
|
||||
button::StyleSheet, defaults, Backend, Defaults, Primitive, Renderer,
|
||||
};
|
||||
use iced_native::{
|
||||
mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
|
||||
};
|
||||
|
||||
impl iced_native::button::Renderer for Renderer {
|
||||
impl<B> iced_native::button::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
const DEFAULT_PADDING: u16 = 5;
|
||||
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
|
@ -1,9 +1,14 @@
|
|||
use crate::{checkbox::StyleSheet, Primitive, Renderer};
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::checkbox::StyleSheet;
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
checkbox, mouse, HorizontalAlignment, Rectangle, VerticalAlignment,
|
||||
};
|
||||
|
||||
impl checkbox::Renderer for Renderer {
|
||||
impl<B> checkbox::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
|
|
@ -35,8 +40,8 @@ impl checkbox::Renderer for Renderer {
|
|||
Primitive::Group {
|
||||
primitives: if is_checked {
|
||||
let check = Primitive::Text {
|
||||
content: crate::text::CHECKMARK_ICON.to_string(),
|
||||
font: crate::text::BUILTIN_ICONS,
|
||||
content: B::CHECKMARK_ICON.to_string(),
|
||||
font: B::ICON_FONT,
|
||||
size: bounds.height * 0.7,
|
||||
bounds: Rectangle {
|
||||
x: bounds.center_x(),
|
||||
|
|
@ -1,7 +1,12 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{column, mouse, Element, Layout, Point};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::column;
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Element, Layout, Point};
|
||||
|
||||
impl column::Renderer for Renderer {
|
||||
impl<B> column::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
|
|
@ -1,7 +1,12 @@
|
|||
use crate::{container, defaults, Defaults, Primitive, Renderer};
|
||||
use crate::container;
|
||||
use crate::defaults::{self, Defaults};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
|
||||
|
||||
impl iced_native::container::Renderer for Renderer {
|
||||
impl<B> iced_native::container::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn container::StyleSheet>;
|
||||
|
||||
fn draw<Message>(
|
||||
|
|
@ -1,9 +1,15 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{image, mouse, Layout};
|
||||
use iced_native::image;
|
||||
use iced_native::mouse;
|
||||
use iced_native::Layout;
|
||||
|
||||
impl image::Renderer for Renderer {
|
||||
impl<B> image::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Image,
|
||||
{
|
||||
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.dimensions(handle)
|
||||
self.backend().dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
|
|
@ -1,11 +1,12 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse,
|
||||
pane_grid::{self, Axis, Pane},
|
||||
Element, Layout, Point, Rectangle, Vector,
|
||||
};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::pane_grid::{self, Axis, Pane};
|
||||
use iced_native::{Element, Layout, Point, Rectangle, Vector};
|
||||
|
||||
impl pane_grid::Renderer for Renderer {
|
||||
impl<B> pane_grid::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
|
|
@ -1,7 +1,11 @@
|
|||
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
|
||||
use crate::progress_bar::StyleSheet;
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::{mouse, progress_bar, Color, Rectangle};
|
||||
|
||||
impl progress_bar::Renderer for Renderer {
|
||||
impl<B> progress_bar::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_HEIGHT: u16 = 30;
|
||||
|
|
@ -1,10 +1,13 @@
|
|||
use crate::{radio::StyleSheet, Primitive, Renderer};
|
||||
use crate::{radio::StyleSheet, Backend, Primitive, Renderer};
|
||||
use iced_native::{mouse, radio, Background, Color, Rectangle};
|
||||
|
||||
const SIZE: f32 = 28.0;
|
||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||
|
||||
impl radio::Renderer for Renderer {
|
||||
impl<B> radio::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = SIZE as u16;
|
||||
|
|
@ -1,7 +1,12 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, row, Element, Layout, Point};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::row;
|
||||
use iced_native::{Element, Layout, Point};
|
||||
|
||||
impl row::Renderer for Renderer {
|
||||
impl<B> row::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
|
|
@ -1,10 +1,15 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::scrollable;
|
||||
use iced_native::{Background, Color, Rectangle, Vector};
|
||||
|
||||
const SCROLLBAR_WIDTH: u16 = 10;
|
||||
const SCROLLBAR_MARGIN: u16 = 2;
|
||||
|
||||
impl scrollable::Renderer for Renderer {
|
||||
impl<B> scrollable::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
|
||||
|
||||
fn scrollbar(
|
||||
|
|
@ -1,12 +1,15 @@
|
|||
use crate::{
|
||||
slider::{HandleShape, StyleSheet},
|
||||
Primitive, Renderer,
|
||||
};
|
||||
use iced_native::{mouse, slider, Background, Color, Point, Rectangle};
|
||||
use crate::slider::{HandleShape, StyleSheet};
|
||||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::slider;
|
||||
use iced_native::{Background, Color, Point, Rectangle};
|
||||
|
||||
const HANDLE_HEIGHT: f32 = 22.0;
|
||||
|
||||
impl slider::Renderer for Renderer {
|
||||
impl<B> slider::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn height(&self) -> u32 {
|
||||
13
graphics/src/renderer/widget/space.rs
Normal file
13
graphics/src/renderer/widget/space.rs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
use crate::{Backend, Primitive, Renderer};
|
||||
use iced_native::mouse;
|
||||
use iced_native::space;
|
||||
use iced_native::Rectangle;
|
||||
|
||||
impl<B> space::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend,
|
||||
{
|
||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||
(Primitive::None, mouse::Interaction::default())
|
||||
}
|
||||
}
|
||||
|
|
@ -1,9 +1,13 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, svg, Layout};
|
||||
|
||||
impl svg::Renderer for Renderer {
|
||||
impl<B> svg::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Svg,
|
||||
{
|
||||
fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
self.backend().viewport_dimensions(handle)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
use crate::backend::{self, Backend};
|
||||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||
|
|
@ -6,7 +7,10 @@ use iced_native::{
|
|||
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer {
|
||||
impl<B> text::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Font = Font;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
|
|
@ -18,7 +22,7 @@ impl text::Renderer for Renderer {
|
|||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.text_pipeline
|
||||
self.backend()
|
||||
.measure(content, f32::from(size), font, bounds)
|
||||
}
|
||||
|
||||
|
|
@ -1,4 +1,6 @@
|
|||
use crate::{text_input::StyleSheet, Primitive, Renderer};
|
||||
use crate::backend::{self, Backend};
|
||||
use crate::text_input::StyleSheet;
|
||||
use crate::{Primitive, Renderer};
|
||||
|
||||
use iced_native::{
|
||||
mouse,
|
||||
|
|
@ -8,7 +10,10 @@ use iced_native::{
|
|||
};
|
||||
use std::f32;
|
||||
|
||||
impl text_input::Renderer for Renderer {
|
||||
impl<B> text_input::Renderer for Renderer<B>
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
fn default_size(&self) -> u16 {
|
||||
|
|
@ -17,17 +22,15 @@ impl text_input::Renderer for Renderer {
|
|||
}
|
||||
|
||||
fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
|
||||
let (mut width, _) = self.text_pipeline.measure(
|
||||
value,
|
||||
f32::from(size),
|
||||
font,
|
||||
Size::INFINITY,
|
||||
);
|
||||
let backend = self.backend();
|
||||
|
||||
let (mut width, _) =
|
||||
backend.measure(value, f32::from(size), font, Size::INFINITY);
|
||||
|
||||
let spaces_around = value.len() - value.trim().len();
|
||||
|
||||
if spaces_around > 0 {
|
||||
let space_width = self.text_pipeline.space_width(size as f32);
|
||||
let space_width = backend.space_width(size as f32);
|
||||
width += spaces_around as f32 * space_width;
|
||||
}
|
||||
|
||||
|
|
@ -241,14 +244,17 @@ impl text_input::Renderer for Renderer {
|
|||
}
|
||||
}
|
||||
|
||||
fn measure_cursor_and_scroll_offset(
|
||||
renderer: &Renderer,
|
||||
fn measure_cursor_and_scroll_offset<B>(
|
||||
renderer: &Renderer<B>,
|
||||
text_bounds: Rectangle,
|
||||
value: &text_input::Value,
|
||||
size: u16,
|
||||
cursor_index: usize,
|
||||
font: Font,
|
||||
) -> (f32, f32) {
|
||||
) -> (f32, f32)
|
||||
where
|
||||
B: Backend + backend::Text,
|
||||
{
|
||||
use iced_native::text_input::Renderer;
|
||||
|
||||
let text_before_cursor = value.until(cursor_index).to_string();
|
||||
26
graphics/src/triangle.rs
Normal file
26
graphics/src/triangle.rs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
/// A set of [`Vertex2D`] and indices representing a list of triangles.
|
||||
///
|
||||
/// [`Vertex2D`]: struct.Vertex2D.html
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of
|
||||
/// 3.
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
/// The vertex color in __linear__ RGBA.
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Zeroable for Vertex2D {}
|
||||
unsafe impl bytemuck::Pod for Vertex2D {}
|
||||
49
graphics/src/widget.rs
Normal file
49
graphics/src/widget.rs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
//! Use the widgets supported out-of-the-box.
|
||||
//!
|
||||
//! # Re-exports
|
||||
//! For convenience, the contents of this module are available at the root
|
||||
//! module. Therefore, you can directly type:
|
||||
//!
|
||||
//! ```
|
||||
//! use iced_graphics::{button, Button};
|
||||
//! ```
|
||||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
pub mod pane_grid;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
|
||||
mod text;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
#[doc(no_inline)]
|
||||
pub use checkbox::Checkbox;
|
||||
#[doc(no_inline)]
|
||||
pub use container::Container;
|
||||
#[doc(no_inline)]
|
||||
pub use pane_grid::PaneGrid;
|
||||
#[doc(no_inline)]
|
||||
pub use progress_bar::ProgressBar;
|
||||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
#[doc(no_inline)]
|
||||
pub use scrollable::Scrollable;
|
||||
#[doc(no_inline)]
|
||||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text_input::TextInput;
|
||||
|
||||
pub use text::Text;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
pub mod canvas;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[doc(no_inline)]
|
||||
pub use canvas::Canvas;
|
||||
16
graphics/src/widget/button.rs
Normal file
16
graphics/src/widget/button.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
//! Allow your users to perform actions by pressing a button.
|
||||
//!
|
||||
//! A [`Button`] has some local [`State`].
|
||||
//!
|
||||
//! [`Button`]: type.Button.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::button::State;
|
||||
pub use iced_style::button::{Style, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
|
||||
pub type Button<'a, Message, Backend> =
|
||||
iced_native::Button<'a, Message, Renderer<Backend>>;
|
||||
236
graphics/src/widget/canvas.rs
Normal file
236
graphics/src/widget/canvas.rs
Normal file
|
|
@ -0,0 +1,236 @@
|
|||
//! Draw 2D graphics for your users.
|
||||
//!
|
||||
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
|
||||
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
|
||||
//! and more!
|
||||
//!
|
||||
//! [`Canvas`]: struct.Canvas.html
|
||||
//! [`Frame`]: struct.Frame.html
|
||||
use crate::{Backend, Defaults, Primitive, Renderer};
|
||||
use iced_native::{
|
||||
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
|
||||
Vector, Widget,
|
||||
};
|
||||
use std::hash::Hash;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub mod path;
|
||||
|
||||
mod cache;
|
||||
mod cursor;
|
||||
mod event;
|
||||
mod fill;
|
||||
mod frame;
|
||||
mod geometry;
|
||||
mod program;
|
||||
mod stroke;
|
||||
mod text;
|
||||
|
||||
pub use cache::Cache;
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use fill::Fill;
|
||||
pub use frame::Frame;
|
||||
pub use geometry::Geometry;
|
||||
pub use path::Path;
|
||||
pub use program::Program;
|
||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||
pub use text::Text;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
///
|
||||
/// # Examples
|
||||
/// The repository has a couple of [examples] showcasing how to use a
|
||||
/// [`Canvas`]:
|
||||
///
|
||||
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
||||
/// and its hands to display the current time.
|
||||
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
|
||||
/// John Conway.
|
||||
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
||||
/// and showcasing how to compose different transforms.
|
||||
///
|
||||
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
|
||||
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
|
||||
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
|
||||
///
|
||||
/// ## Drawing a simple circle
|
||||
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
||||
///
|
||||
/// ```no_run
|
||||
/// # mod iced {
|
||||
/// # pub use iced_graphics::canvas;
|
||||
/// # pub use iced_native::{Color, Rectangle};
|
||||
/// # }
|
||||
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
|
||||
/// use iced::{Color, Rectangle};
|
||||
///
|
||||
/// // First, we define the data we need for drawing
|
||||
/// #[derive(Debug)]
|
||||
/// struct Circle {
|
||||
/// radius: f32,
|
||||
/// }
|
||||
///
|
||||
/// // Then, we implement the `Program` trait
|
||||
/// impl Program<()> for Circle {
|
||||
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
|
||||
/// // We prepare a new `Frame`
|
||||
/// let mut frame = Frame::new(bounds.size());
|
||||
///
|
||||
/// // We create a `Path` representing a simple circle
|
||||
/// let circle = Path::circle(frame.center(), self.radius);
|
||||
///
|
||||
/// // And fill it with some color
|
||||
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
||||
///
|
||||
/// // Finally, we produce the geometry
|
||||
/// vec![frame.into_geometry()]
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Finally, we simply use our `Circle` to create the `Canvas`!
|
||||
/// let canvas = Canvas::new(Circle { radius: 50.0 });
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct Canvas<Message, P: Program<Message>> {
|
||||
width: Length,
|
||||
height: Length,
|
||||
program: P,
|
||||
phantom: PhantomData<Message>,
|
||||
}
|
||||
|
||||
impl<Message, P: Program<Message>> Canvas<Message, P> {
|
||||
const DEFAULT_SIZE: u16 = 100;
|
||||
|
||||
/// Creates a new [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn new(program: P) -> Self {
|
||||
Canvas {
|
||||
width: Length::Units(Self::DEFAULT_SIZE),
|
||||
height: Length::Units(Self::DEFAULT_SIZE),
|
||||
program,
|
||||
phantom: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, P, B> Widget<Message, Renderer<B>> for Canvas<Message, P>
|
||||
where
|
||||
P: Program<Message>,
|
||||
B: Backend,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer<B>,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: iced_native::Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
_renderer: &Renderer<B>,
|
||||
_clipboard: Option<&dyn Clipboard>,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let canvas_event = match event {
|
||||
iced_native::Event::Mouse(mouse_event) => {
|
||||
Some(Event::Mouse(mouse_event))
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
if let Some(canvas_event) = canvas_event {
|
||||
if let Some(message) =
|
||||
self.program.update(canvas_event, bounds, cursor)
|
||||
{
|
||||
messages.push(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer<B>,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> (Primitive, mouse::Interaction) {
|
||||
let bounds = layout.bounds();
|
||||
let translation = Vector::new(bounds.x, bounds.y);
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
(
|
||||
Primitive::Translate {
|
||||
translation,
|
||||
content: Box::new(Primitive::Group {
|
||||
primitives: self
|
||||
.program
|
||||
.draw(bounds, cursor)
|
||||
.into_iter()
|
||||
.map(Geometry::into_primitive)
|
||||
.collect(),
|
||||
}),
|
||||
},
|
||||
self.program.mouse_interaction(bounds, cursor),
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
struct Marker;
|
||||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, P, B> From<Canvas<Message, P>>
|
||||
for Element<'a, Message, Renderer<B>>
|
||||
where
|
||||
Message: 'static,
|
||||
P: Program<Message> + 'a,
|
||||
B: Backend,
|
||||
{
|
||||
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer<B>> {
|
||||
Element::new(canvas)
|
||||
}
|
||||
}
|
||||
10
graphics/src/widget/checkbox.rs
Normal file
10
graphics/src/widget/checkbox.rs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
/// This is an alias of an `iced_native` checkbox with an `iced_wgpu::Renderer`.
|
||||
pub type Checkbox<Message, Backend> =
|
||||
iced_native::Checkbox<Message, Renderer<Backend>>;
|
||||
11
graphics/src/widget/container.rs
Normal file
11
graphics/src/widget/container.rs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
/// This is an alias of an `iced_native` container with a default
|
||||
/// `Renderer`.
|
||||
pub type Container<'a, Message, Backend> =
|
||||
iced_native::Container<'a, Message, Renderer<Backend>>;
|
||||
25
graphics/src/widget/pane_grid.rs
Normal file
25
graphics/src/widget/pane_grid.rs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
//! Let your users split regions of your application and organize layout dynamically.
|
||||
//!
|
||||
//! [](https://gfycat.com/mixedflatjellyfish)
|
||||
//!
|
||||
//! # Example
|
||||
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
|
||||
//! drag and drop, and hotkey support.
|
||||
//!
|
||||
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
|
||||
//! [`PaneGrid`]: type.PaneGrid.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::pane_grid::{
|
||||
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
|
||||
State,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
/// to completely fill the space available.
|
||||
///
|
||||
/// [](https://gfycat.com/mixedflatjellyfish)
|
||||
///
|
||||
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
|
||||
pub type PaneGrid<'a, Message, Backend> =
|
||||
iced_native::PaneGrid<'a, Message, Renderer<Backend>>;
|
||||
15
graphics/src/widget/progress_bar.rs
Normal file
15
graphics/src/widget/progress_bar.rs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
//! Allow your users to visually track the progress of a computation.
|
||||
//!
|
||||
//! A [`ProgressBar`] has a range of possible values and a current value,
|
||||
//! as well as a length, height and style.
|
||||
//!
|
||||
//! [`ProgressBar`]: type.ProgressBar.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
/// This is an alias of an `iced_native` progress bar with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type ProgressBar<Backend> = iced_native::ProgressBar<Renderer<Backend>>;
|
||||
11
graphics/src/widget/radio.rs
Normal file
11
graphics/src/widget/radio.rs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
/// This is an alias of an `iced_native` radio button with an
|
||||
/// `iced_wgpu::Renderer`.
|
||||
pub type Radio<Message, Backend> =
|
||||
iced_native::Radio<Message, Renderer<Backend>>;
|
||||
13
graphics/src/widget/scrollable.rs
Normal file
13
graphics/src/widget/scrollable.rs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
///
|
||||
/// This is an alias of an `iced_native` scrollable with a default
|
||||
/// `Renderer`.
|
||||
pub type Scrollable<'a, Message, Backend> =
|
||||
iced_native::Scrollable<'a, Message, Renderer<Backend>>;
|
||||
17
graphics/src/widget/slider.rs
Normal file
17
graphics/src/widget/slider.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
//! Display an interactive selector of a single value from a range of values.
|
||||
//!
|
||||
//! A [`Slider`] has some local [`State`].
|
||||
//!
|
||||
//! [`Slider`]: struct.Slider.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
///
|
||||
/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
|
||||
pub type Slider<'a, Message, Backend> =
|
||||
iced_native::Slider<'a, Message, Renderer<Backend>>;
|
||||
7
graphics/src/widget/text.rs
Normal file
7
graphics/src/widget/text.rs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
//! Write some text for your users to read.
|
||||
use crate::Renderer;
|
||||
|
||||
/// A paragraph of text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text with an `iced_wgpu::Renderer`.
|
||||
pub type Text<Backend> = iced_native::Text<Renderer<Backend>>;
|
||||
16
graphics/src/widget/text_input.rs
Normal file
16
graphics/src/widget/text_input.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
//! Display fields that can be filled with text.
|
||||
//!
|
||||
//! A [`TextInput`] has some local [`State`].
|
||||
//!
|
||||
//! [`TextInput`]: struct.TextInput.html
|
||||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
|
||||
pub type TextInput<'a, Message, Backend> =
|
||||
iced_native::TextInput<'a, Message, Renderer<Backend>>;
|
||||
|
|
@ -102,7 +102,9 @@ where
|
|||
hasher.finish()
|
||||
};
|
||||
|
||||
let layout = if hash == cache.hash && bounds == cache.bounds {
|
||||
let layout_is_cached = hash == cache.hash && bounds == cache.bounds;
|
||||
|
||||
let layout = if layout_is_cached {
|
||||
cache.layout
|
||||
} else {
|
||||
renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds))
|
||||
|
|
|
|||
|
|
@ -9,12 +9,13 @@ repository = "https://github.com/hecrj/iced"
|
|||
|
||||
[features]
|
||||
svg = ["resvg"]
|
||||
canvas = ["lyon"]
|
||||
canvas = ["iced_graphics/canvas"]
|
||||
|
||||
[dependencies]
|
||||
wgpu = "0.5"
|
||||
wgpu_glyph = "0.8"
|
||||
zerocopy = "0.3"
|
||||
bytemuck = "1.2"
|
||||
glyph_brush = "0.6"
|
||||
raw-window-handle = "0.3"
|
||||
glam = "0.8"
|
||||
|
|
@ -29,9 +30,9 @@ gfx-memory = "=0.1.1"
|
|||
version = "0.2"
|
||||
path = "../native"
|
||||
|
||||
[dependencies.iced_style]
|
||||
[dependencies.iced_graphics]
|
||||
version = "0.1"
|
||||
path = "../style"
|
||||
path = "../graphics"
|
||||
|
||||
[dependencies.image]
|
||||
version = "0.23"
|
||||
|
|
@ -42,10 +43,6 @@ version = "0.9"
|
|||
features = ["raqote-backend"]
|
||||
optional = true
|
||||
|
||||
[dependencies.lyon]
|
||||
version = "0.15"
|
||||
optional = true
|
||||
|
||||
[package.metadata.docs.rs]
|
||||
rustdoc-args = ["--cfg", "docsrs"]
|
||||
all-features = true
|
||||
|
|
|
|||
|
|
@ -1,22 +1,20 @@
|
|||
use crate::{
|
||||
quad, text, triangle, Defaults, Primitive, Quad, Settings, Target,
|
||||
Transformation,
|
||||
};
|
||||
use crate::quad;
|
||||
use crate::text;
|
||||
use crate::triangle;
|
||||
use crate::{Quad, Settings, Target, Transformation};
|
||||
use iced_graphics::backend;
|
||||
use iced_graphics::Primitive;
|
||||
use iced_native::mouse;
|
||||
use iced_native::{Background, Font, Point, Rectangle, Size, Vector};
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
use crate::image::{self, Image};
|
||||
|
||||
use iced_native::{
|
||||
layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
|
||||
};
|
||||
|
||||
mod widget;
|
||||
|
||||
/// A [`wgpu`] renderer.
|
||||
///
|
||||
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
|
||||
#[derive(Debug)]
|
||||
pub struct Renderer {
|
||||
pub struct Backend {
|
||||
quad_pipeline: quad::Pipeline,
|
||||
text_pipeline: text::Pipeline,
|
||||
triangle_pipeline: triangle::Pipeline,
|
||||
|
|
@ -55,7 +53,7 @@ impl<'a> Layer<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
impl Backend {
|
||||
/// Creates a new [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
|
|
@ -451,57 +449,44 @@ impl Renderer {
|
|||
}
|
||||
}
|
||||
|
||||
impl iced_native::Renderer for Renderer {
|
||||
type Output = (Primitive, mouse::Interaction);
|
||||
type Defaults = Defaults;
|
||||
|
||||
fn layout<'a, Message>(
|
||||
&mut self,
|
||||
element: &iced_native::Element<'a, Message, Self>,
|
||||
limits: &iced_native::layout::Limits,
|
||||
) -> iced_native::layout::Node {
|
||||
let node = element.layout(self, limits);
|
||||
|
||||
self.text_pipeline.clear_measurement_cache();
|
||||
|
||||
node
|
||||
impl iced_graphics::Backend for Backend {
|
||||
fn trim_measurements(&mut self) {
|
||||
self.text_pipeline.trim_measurement_cache()
|
||||
}
|
||||
}
|
||||
|
||||
impl layout::Debugger for Renderer {
|
||||
fn explain<Message>(
|
||||
&mut self,
|
||||
defaults: &Defaults,
|
||||
widget: &dyn Widget<Message, Self>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
color: Color,
|
||||
) -> Self::Output {
|
||||
let mut primitives = Vec::new();
|
||||
let (primitive, cursor) =
|
||||
widget.draw(self, defaults, layout, cursor_position);
|
||||
impl backend::Text for Backend {
|
||||
const ICON_FONT: Font = text::BUILTIN_ICONS;
|
||||
const CHECKMARK_ICON: char = text::CHECKMARK_ICON;
|
||||
|
||||
explain_layout(layout, color, &mut primitives);
|
||||
primitives.push(primitive);
|
||||
fn measure(
|
||||
&self,
|
||||
contents: &str,
|
||||
size: f32,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.text_pipeline.measure(contents, size, font, bounds)
|
||||
}
|
||||
|
||||
(Primitive::Group { primitives }, cursor)
|
||||
fn space_width(&self, size: f32) -> f32 {
|
||||
self.text_pipeline.space_width(size)
|
||||
}
|
||||
}
|
||||
|
||||
fn explain_layout(
|
||||
layout: Layout<'_>,
|
||||
color: Color,
|
||||
primitives: &mut Vec<Primitive>,
|
||||
) {
|
||||
primitives.push(Primitive::Quad {
|
||||
bounds: layout.bounds(),
|
||||
background: Background::Color(Color::TRANSPARENT),
|
||||
border_radius: 0,
|
||||
border_width: 1,
|
||||
border_color: [0.6, 0.6, 0.6, 0.5].into(),
|
||||
});
|
||||
|
||||
for child in layout.children() {
|
||||
explain_layout(child, color, primitives);
|
||||
#[cfg(feature = "image")]
|
||||
impl backend::Image for Backend {
|
||||
fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
|
||||
self.image_pipeline.dimensions(handle)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
impl backend::Svg for Backend {
|
||||
fn viewport_dimensions(
|
||||
&self,
|
||||
handle: &iced_native::svg::Handle,
|
||||
) -> (u32, u32) {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
//! Use default styling attributes to inherit styles.
|
||||
use iced_native::Color;
|
||||
|
||||
/// Some default styling attributes.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Defaults {
|
||||
/// Text styling
|
||||
pub text: Text,
|
||||
}
|
||||
|
||||
impl Default for Defaults {
|
||||
fn default() -> Defaults {
|
||||
Defaults {
|
||||
text: Text::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Some default text styling attributes.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Text {
|
||||
/// The default color of text
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
impl Default for Text {
|
||||
fn default() -> Text {
|
||||
Text {
|
||||
color: Color::BLACK,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -20,32 +20,29 @@
|
|||
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
|
||||
//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
|
||||
//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
|
||||
#![deny(missing_docs)]
|
||||
//#![deny(missing_docs)]
|
||||
#![deny(missing_debug_implementations)]
|
||||
#![deny(unused_results)]
|
||||
#![forbid(unsafe_code)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
|
||||
pub mod defaults;
|
||||
pub mod settings;
|
||||
pub mod triangle;
|
||||
pub mod widget;
|
||||
pub mod window;
|
||||
|
||||
mod primitive;
|
||||
mod backend;
|
||||
mod quad;
|
||||
mod renderer;
|
||||
mod target;
|
||||
mod text;
|
||||
mod transformation;
|
||||
mod viewport;
|
||||
|
||||
pub use iced_graphics::{Defaults, Primitive};
|
||||
pub use wgpu;
|
||||
|
||||
pub use defaults::Defaults;
|
||||
pub use primitive::Primitive;
|
||||
pub use renderer::Renderer;
|
||||
pub use backend::Backend;
|
||||
pub use settings::Settings;
|
||||
pub use target::Target;
|
||||
pub use viewport::Viewport;
|
||||
|
|
@ -56,5 +53,7 @@ pub use widget::*;
|
|||
pub(crate) use quad::Quad;
|
||||
pub(crate) use transformation::Transformation;
|
||||
|
||||
pub type Renderer = iced_graphics::Renderer<Backend>;
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
mod image;
|
||||
|
|
|
|||
|
|
@ -1,107 +0,0 @@
|
|||
use iced_native::{
|
||||
image, svg, Background, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||
Vector, VerticalAlignment,
|
||||
};
|
||||
|
||||
use crate::triangle;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A rendering primitive.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Primitive {
|
||||
/// An empty primitive
|
||||
None,
|
||||
/// A group of primitives
|
||||
Group {
|
||||
/// The primitives of the group
|
||||
primitives: Vec<Primitive>,
|
||||
},
|
||||
/// A text primitive
|
||||
Text {
|
||||
/// The contents of the text
|
||||
content: String,
|
||||
/// The bounds of the text
|
||||
bounds: Rectangle,
|
||||
/// The color of the text
|
||||
color: Color,
|
||||
/// The size of the text
|
||||
size: f32,
|
||||
/// The font of the text
|
||||
font: Font,
|
||||
/// The horizontal alignment of the text
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
/// The vertical alignment of the text
|
||||
vertical_alignment: VerticalAlignment,
|
||||
},
|
||||
/// A quad primitive
|
||||
Quad {
|
||||
/// The bounds of the quad
|
||||
bounds: Rectangle,
|
||||
/// The background of the quad
|
||||
background: Background,
|
||||
/// The border radius of the quad
|
||||
border_radius: u16,
|
||||
/// The border width of the quad
|
||||
border_width: u16,
|
||||
/// The border color of the quad
|
||||
border_color: Color,
|
||||
},
|
||||
/// An image primitive
|
||||
Image {
|
||||
/// The handle of the image
|
||||
handle: image::Handle,
|
||||
/// The bounds of the image
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// An SVG primitive
|
||||
Svg {
|
||||
/// The path of the SVG file
|
||||
handle: svg::Handle,
|
||||
|
||||
/// The bounds of the viewport
|
||||
bounds: Rectangle,
|
||||
},
|
||||
/// A clip primitive
|
||||
Clip {
|
||||
/// The bounds of the clip
|
||||
bounds: Rectangle,
|
||||
/// The offset transformation of the clip
|
||||
offset: Vector<u32>,
|
||||
/// The content of the clip
|
||||
content: Box<Primitive>,
|
||||
},
|
||||
/// A primitive that applies a translation
|
||||
Translate {
|
||||
/// The translation vector
|
||||
translation: Vector,
|
||||
|
||||
/// The primitive to translate
|
||||
content: Box<Primitive>,
|
||||
},
|
||||
/// A low-level primitive to render a mesh of triangles.
|
||||
///
|
||||
/// It can be used to render many kinds of geometry freely.
|
||||
Mesh2D {
|
||||
/// The size of the drawable region of the mesh.
|
||||
///
|
||||
/// Any geometry that falls out of this region will be clipped.
|
||||
size: Size,
|
||||
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: triangle::Mesh2D,
|
||||
},
|
||||
/// A cached primitive.
|
||||
///
|
||||
/// This can be useful if you are implementing a widget where primitive
|
||||
/// generation is expensive.
|
||||
Cached {
|
||||
/// The cached primitive
|
||||
cache: Arc<Primitive>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for Primitive {
|
||||
fn default() -> Primitive {
|
||||
Primitive::None
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{column, mouse, Element, Layout, Point};
|
||||
|
||||
impl column::Renderer for Renderer {
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
content: &[Element<'_, Message, Self>],
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: content
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.map(|(child, layout)| {
|
||||
let (primitive, new_mouse_interaction) =
|
||||
child.draw(self, defaults, layout, cursor_position);
|
||||
|
||||
if new_mouse_interaction > mouse_interaction {
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect(),
|
||||
},
|
||||
mouse_interaction,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
use crate::{container, defaults, Defaults, Primitive, Renderer};
|
||||
use iced_native::{Background, Color, Element, Layout, Point, Rectangle};
|
||||
|
||||
impl iced_native::container::Renderer for Renderer {
|
||||
type Style = Box<dyn container::StyleSheet>;
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Defaults,
|
||||
bounds: Rectangle,
|
||||
cursor_position: Point,
|
||||
style_sheet: &Self::Style,
|
||||
content: &Element<'_, Message, Self>,
|
||||
content_layout: Layout<'_>,
|
||||
) -> Self::Output {
|
||||
let style = style_sheet.style();
|
||||
|
||||
let defaults = Defaults {
|
||||
text: defaults::Text {
|
||||
color: style.text_color.unwrap_or(defaults.text.color),
|
||||
},
|
||||
};
|
||||
|
||||
let (content, mouse_interaction) =
|
||||
content.draw(self, &defaults, content_layout, cursor_position);
|
||||
|
||||
if style.background.is_some() || style.border_width > 0 {
|
||||
let quad = Primitive::Quad {
|
||||
bounds,
|
||||
background: style
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: vec![quad, content],
|
||||
},
|
||||
mouse_interaction,
|
||||
)
|
||||
} else {
|
||||
(content, mouse_interaction)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse,
|
||||
pane_grid::{self, Axis, Pane},
|
||||
Element, Layout, Point, Rectangle, Vector,
|
||||
};
|
||||
|
||||
impl pane_grid::Renderer for Renderer {
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
content: &[(Pane, Element<'_, Message, Self>)],
|
||||
dragging: Option<Pane>,
|
||||
resizing: Option<Axis>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let pane_cursor_position = if dragging.is_some() {
|
||||
// TODO: Remove once cursor availability is encoded in the type
|
||||
// system
|
||||
Point::new(-1.0, -1.0)
|
||||
} else {
|
||||
cursor_position
|
||||
};
|
||||
|
||||
let mut mouse_interaction = mouse::Interaction::default();
|
||||
let mut dragged_pane = None;
|
||||
|
||||
let mut panes: Vec<_> = content
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.enumerate()
|
||||
.map(|(i, ((id, pane), layout))| {
|
||||
let (primitive, new_mouse_interaction) =
|
||||
pane.draw(self, defaults, layout, pane_cursor_position);
|
||||
|
||||
if new_mouse_interaction > mouse_interaction {
|
||||
mouse_interaction = new_mouse_interaction;
|
||||
}
|
||||
|
||||
if Some(*id) == dragging {
|
||||
dragged_pane = Some((i, layout));
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect();
|
||||
|
||||
let primitives = if let Some((index, layout)) = dragged_pane {
|
||||
let pane = panes.remove(index);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
// TODO: Fix once proper layering is implemented.
|
||||
// This is a pretty hacky way to achieve layering.
|
||||
let clip = Primitive::Clip {
|
||||
bounds: Rectangle {
|
||||
x: cursor_position.x - bounds.width / 2.0,
|
||||
y: cursor_position.y - bounds.height / 2.0,
|
||||
width: bounds.width + 0.5,
|
||||
height: bounds.height + 0.5,
|
||||
},
|
||||
offset: Vector::new(0, 0),
|
||||
content: Box::new(Primitive::Translate {
|
||||
translation: Vector::new(
|
||||
cursor_position.x - bounds.x - bounds.width / 2.0,
|
||||
cursor_position.y - bounds.y - bounds.height / 2.0,
|
||||
),
|
||||
content: Box::new(pane),
|
||||
}),
|
||||
};
|
||||
|
||||
panes.push(clip);
|
||||
|
||||
panes
|
||||
} else {
|
||||
panes
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group { primitives },
|
||||
if dragging.is_some() {
|
||||
mouse::Interaction::Grabbing
|
||||
} else if let Some(axis) = resizing {
|
||||
match axis {
|
||||
Axis::Horizontal => mouse::Interaction::ResizingVertically,
|
||||
Axis::Vertical => mouse::Interaction::ResizingHorizontally,
|
||||
}
|
||||
} else {
|
||||
mouse_interaction
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
use crate::{progress_bar::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{mouse, progress_bar, Color, Rectangle};
|
||||
|
||||
impl progress_bar::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_HEIGHT: u16 = 30;
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
range: std::ops::RangeInclusive<f32>,
|
||||
value: f32,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let style = style_sheet.style();
|
||||
|
||||
let (range_start, range_end) = range.into_inner();
|
||||
let active_progress_width = bounds.width
|
||||
* ((value - range_start) / (range_end - range_start).max(1.0));
|
||||
|
||||
let background = Primitive::Group {
|
||||
primitives: vec![Primitive::Quad {
|
||||
bounds: Rectangle { ..bounds },
|
||||
background: style.background,
|
||||
border_radius: style.border_radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
}],
|
||||
};
|
||||
|
||||
(
|
||||
if active_progress_width > 0.0 {
|
||||
let bar = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
width: active_progress_width,
|
||||
..bounds
|
||||
},
|
||||
background: style.bar,
|
||||
border_radius: style.border_radius,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
||||
Primitive::Group {
|
||||
primitives: vec![background, bar],
|
||||
}
|
||||
} else {
|
||||
background
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
use crate::{radio::StyleSheet, Primitive, Renderer};
|
||||
use iced_native::{mouse, radio, Background, Color, Rectangle};
|
||||
|
||||
const SIZE: f32 = 28.0;
|
||||
const DOT_SIZE: f32 = SIZE / 2.0;
|
||||
|
||||
impl radio::Renderer for Renderer {
|
||||
type Style = Box<dyn StyleSheet>;
|
||||
|
||||
const DEFAULT_SIZE: u16 = SIZE as u16;
|
||||
const DEFAULT_SPACING: u16 = 15;
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
is_selected: bool,
|
||||
is_mouse_over: bool,
|
||||
(label, _): Self::Output,
|
||||
style_sheet: &Self::Style,
|
||||
) -> Self::Output {
|
||||
let style = if is_mouse_over {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let radio = Primitive::Quad {
|
||||
bounds,
|
||||
background: style.background,
|
||||
border_radius: (SIZE / 2.0) as u16,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group {
|
||||
primitives: if is_selected {
|
||||
let radio_circle = Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + DOT_SIZE / 2.0,
|
||||
y: bounds.y + DOT_SIZE / 2.0,
|
||||
width: bounds.width - DOT_SIZE,
|
||||
height: bounds.height - DOT_SIZE,
|
||||
},
|
||||
background: Background::Color(style.dot_color),
|
||||
border_radius: (DOT_SIZE / 2.0) as u16,
|
||||
border_width: 0,
|
||||
border_color: Color::TRANSPARENT,
|
||||
};
|
||||
|
||||
vec![radio, radio_circle, label]
|
||||
} else {
|
||||
vec![radio, label]
|
||||
},
|
||||
},
|
||||
if is_mouse_over {
|
||||
mouse::Interaction::Pointer
|
||||
} else {
|
||||
mouse::Interaction::default()
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,125 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, scrollable, Background, Color, Rectangle, Vector};
|
||||
|
||||
const SCROLLBAR_WIDTH: u16 = 10;
|
||||
const SCROLLBAR_MARGIN: u16 = 2;
|
||||
|
||||
impl scrollable::Renderer for Renderer {
|
||||
type Style = Box<dyn iced_style::scrollable::StyleSheet>;
|
||||
|
||||
fn scrollbar(
|
||||
&self,
|
||||
bounds: Rectangle,
|
||||
content_bounds: Rectangle,
|
||||
offset: u32,
|
||||
) -> Option<scrollable::Scrollbar> {
|
||||
if content_bounds.height > bounds.height {
|
||||
let scrollbar_bounds = Rectangle {
|
||||
x: bounds.x + bounds.width
|
||||
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
|
||||
y: bounds.y,
|
||||
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
|
||||
height: bounds.height,
|
||||
};
|
||||
|
||||
let ratio = bounds.height / content_bounds.height;
|
||||
let scrollbar_height = bounds.height * ratio;
|
||||
let y_offset = offset as f32 * ratio;
|
||||
|
||||
let scroller_bounds = Rectangle {
|
||||
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
|
||||
y: scrollbar_bounds.y + y_offset,
|
||||
width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
|
||||
height: scrollbar_height,
|
||||
};
|
||||
|
||||
Some(scrollable::Scrollbar {
|
||||
bounds: scrollbar_bounds,
|
||||
scroller: scrollable::Scroller {
|
||||
bounds: scroller_bounds,
|
||||
},
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
state: &scrollable::State,
|
||||
bounds: Rectangle,
|
||||
_content_bounds: Rectangle,
|
||||
is_mouse_over: bool,
|
||||
is_mouse_over_scrollbar: bool,
|
||||
scrollbar: Option<scrollable::Scrollbar>,
|
||||
offset: u32,
|
||||
style_sheet: &Self::Style,
|
||||
(content, mouse_interaction): Self::Output,
|
||||
) -> Self::Output {
|
||||
(
|
||||
if let Some(scrollbar) = scrollbar {
|
||||
let clip = Primitive::Clip {
|
||||
bounds,
|
||||
offset: Vector::new(0, offset),
|
||||
content: Box::new(content),
|
||||
};
|
||||
|
||||
let style = if state.is_scroller_grabbed() {
|
||||
style_sheet.dragging()
|
||||
} else if is_mouse_over_scrollbar {
|
||||
style_sheet.hovered()
|
||||
} else {
|
||||
style_sheet.active()
|
||||
};
|
||||
|
||||
let is_scrollbar_visible =
|
||||
style.background.is_some() || style.border_width > 0;
|
||||
|
||||
let scroller = if is_mouse_over
|
||||
|| state.is_scroller_grabbed()
|
||||
|| is_scrollbar_visible
|
||||
{
|
||||
Primitive::Quad {
|
||||
bounds: scrollbar.scroller.bounds,
|
||||
background: Background::Color(style.scroller.color),
|
||||
border_radius: style.scroller.border_radius,
|
||||
border_width: style.scroller.border_width,
|
||||
border_color: style.scroller.border_color,
|
||||
}
|
||||
} else {
|
||||
Primitive::None
|
||||
};
|
||||
|
||||
let scrollbar = if is_scrollbar_visible {
|
||||
Primitive::Quad {
|
||||
bounds: Rectangle {
|
||||
x: scrollbar.bounds.x + f32::from(SCROLLBAR_MARGIN),
|
||||
width: scrollbar.bounds.width
|
||||
- f32::from(2 * SCROLLBAR_MARGIN),
|
||||
..scrollbar.bounds
|
||||
},
|
||||
background: style
|
||||
.background
|
||||
.unwrap_or(Background::Color(Color::TRANSPARENT)),
|
||||
border_radius: style.border_radius,
|
||||
border_width: style.border_width,
|
||||
border_color: style.border_color,
|
||||
}
|
||||
} else {
|
||||
Primitive::None
|
||||
};
|
||||
|
||||
Primitive::Group {
|
||||
primitives: vec![clip, scrollbar, scroller],
|
||||
}
|
||||
} else {
|
||||
content
|
||||
},
|
||||
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
|
||||
mouse::Interaction::Idle
|
||||
} else {
|
||||
mouse_interaction
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{mouse, space, Rectangle};
|
||||
|
||||
impl space::Renderer for Renderer {
|
||||
fn draw(&mut self, _bounds: Rectangle) -> Self::Output {
|
||||
(Primitive::None, mouse::Interaction::default())
|
||||
}
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
|
||||
VerticalAlignment,
|
||||
};
|
||||
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer {
|
||||
type Font = Font;
|
||||
|
||||
const DEFAULT_SIZE: u16 = 20;
|
||||
|
||||
fn measure(
|
||||
&self,
|
||||
content: &str,
|
||||
size: u16,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
) -> (f32, f32) {
|
||||
self.text_pipeline
|
||||
.measure(content, f32::from(size), font, bounds)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
bounds: Rectangle,
|
||||
content: &str,
|
||||
size: u16,
|
||||
font: Font,
|
||||
color: Option<Color>,
|
||||
horizontal_alignment: HorizontalAlignment,
|
||||
vertical_alignment: VerticalAlignment,
|
||||
) -> Self::Output {
|
||||
let x = match horizontal_alignment {
|
||||
iced_native::HorizontalAlignment::Left => bounds.x,
|
||||
iced_native::HorizontalAlignment::Center => bounds.center_x(),
|
||||
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
|
||||
};
|
||||
|
||||
let y = match vertical_alignment {
|
||||
iced_native::VerticalAlignment::Top => bounds.y,
|
||||
iced_native::VerticalAlignment::Center => bounds.center_y(),
|
||||
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Text {
|
||||
content: content.to_string(),
|
||||
size: f32::from(size),
|
||||
bounds: Rectangle { x, y, ..bounds },
|
||||
color: color.unwrap_or(defaults.text.color),
|
||||
font,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
},
|
||||
mouse::Interaction::default(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -138,7 +138,7 @@ impl Pipeline {
|
|||
.advance_width
|
||||
}
|
||||
|
||||
pub fn clear_measurement_cache(&mut self) {
|
||||
pub fn trim_measurement_cache(&mut self) {
|
||||
// TODO: We should probably use a `GlyphCalculator` for this. However,
|
||||
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
|
||||
// This makes stuff quite inconvenient. A manual method for trimming the
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@ use iced_native::{Rectangle, Vector};
|
|||
use std::mem;
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
|
||||
|
||||
mod msaa;
|
||||
|
||||
const UNIFORM_BUFFER_SIZE: usize = 100;
|
||||
|
|
@ -236,7 +238,7 @@ impl Pipeline {
|
|||
.into();
|
||||
|
||||
let vertex_buffer = device.create_buffer_with_data(
|
||||
mesh.vertices.as_bytes(),
|
||||
bytemuck::cast_slice(&mesh.vertices),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
);
|
||||
|
||||
|
|
@ -387,26 +389,3 @@ impl From<Transformation> for Uniforms {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with some color in __linear__ RGBA.
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, AsBytes)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position
|
||||
pub position: [f32; 2],
|
||||
/// The vertex color in __linear__ RGBA.
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
/// A set of [`Vertex2D`] and indices representing a list of triangles.
|
||||
///
|
||||
/// [`Vertex2D`]: struct.Vertex2D.html
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Mesh2D {
|
||||
/// The vertices of the mesh
|
||||
pub vertices: Vec<Vertex2D>,
|
||||
/// The list of vertex indices that defines the triangles of the mesh.
|
||||
///
|
||||
/// Therefore, this list should always have a length that is a multiple of 3.
|
||||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::button::{Style, StyleSheet};
|
||||
pub use iced_native::button::State;
|
||||
pub use iced_style::button::{Style, StyleSheet};
|
||||
|
||||
/// A widget that produces a message when clicked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -6,228 +6,4 @@
|
|||
//!
|
||||
//! [`Canvas`]: struct.Canvas.html
|
||||
//! [`Frame`]: struct.Frame.html
|
||||
use crate::{Defaults, Primitive, Renderer};
|
||||
|
||||
use iced_native::{
|
||||
layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
|
||||
Vector, Widget,
|
||||
};
|
||||
use std::hash::Hash;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub mod path;
|
||||
|
||||
mod cache;
|
||||
mod cursor;
|
||||
mod event;
|
||||
mod fill;
|
||||
mod frame;
|
||||
mod geometry;
|
||||
mod program;
|
||||
mod stroke;
|
||||
mod text;
|
||||
|
||||
pub use cache::Cache;
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use fill::Fill;
|
||||
pub use frame::Frame;
|
||||
pub use geometry::Geometry;
|
||||
pub use path::Path;
|
||||
pub use program::Program;
|
||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||
pub use text::Text;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
///
|
||||
/// # Examples
|
||||
/// The repository has a couple of [examples] showcasing how to use a
|
||||
/// [`Canvas`]:
|
||||
///
|
||||
/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
|
||||
/// and its hands to display the current time.
|
||||
/// - [`game_of_life`], an interactive version of the Game of Life, invented by
|
||||
/// John Conway.
|
||||
/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
|
||||
/// and showcasing how to compose different transforms.
|
||||
///
|
||||
/// [examples]: https://github.com/hecrj/iced/tree/master/examples
|
||||
/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
|
||||
/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
|
||||
/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
|
||||
///
|
||||
/// ## Drawing a simple circle
|
||||
/// If you want to get a quick overview, here's how we can draw a simple circle:
|
||||
///
|
||||
/// ```no_run
|
||||
/// # mod iced {
|
||||
/// # pub use iced_wgpu::canvas;
|
||||
/// # pub use iced_native::{Color, Rectangle};
|
||||
/// # }
|
||||
/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
|
||||
/// use iced::{Color, Rectangle};
|
||||
///
|
||||
/// // First, we define the data we need for drawing
|
||||
/// #[derive(Debug)]
|
||||
/// struct Circle {
|
||||
/// radius: f32,
|
||||
/// }
|
||||
///
|
||||
/// // Then, we implement the `Program` trait
|
||||
/// impl Program<()> for Circle {
|
||||
/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
|
||||
/// // We prepare a new `Frame`
|
||||
/// let mut frame = Frame::new(bounds.size());
|
||||
///
|
||||
/// // We create a `Path` representing a simple circle
|
||||
/// let circle = Path::circle(frame.center(), self.radius);
|
||||
///
|
||||
/// // And fill it with some color
|
||||
/// frame.fill(&circle, Fill::Color(Color::BLACK));
|
||||
///
|
||||
/// // Finally, we produce the geometry
|
||||
/// vec![frame.into_geometry()]
|
||||
/// }
|
||||
/// }
|
||||
///
|
||||
/// // Finally, we simply use our `Circle` to create the `Canvas`!
|
||||
/// let canvas = Canvas::new(Circle { radius: 50.0 });
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct Canvas<Message, P: Program<Message>> {
|
||||
width: Length,
|
||||
height: Length,
|
||||
program: P,
|
||||
phantom: PhantomData<Message>,
|
||||
}
|
||||
|
||||
impl<Message, P: Program<Message>> Canvas<Message, P> {
|
||||
const DEFAULT_SIZE: u16 = 100;
|
||||
|
||||
/// Creates a new [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn new(program: P) -> Self {
|
||||
Canvas {
|
||||
width: Length::Units(Self::DEFAULT_SIZE),
|
||||
height: Length::Units(Self::DEFAULT_SIZE),
|
||||
program,
|
||||
phantom: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: struct.Canvas.html
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, P: Program<Message>> Widget<Message, Renderer>
|
||||
for Canvas<Message, P>
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: iced_native::Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
_renderer: &Renderer,
|
||||
_clipboard: Option<&dyn Clipboard>,
|
||||
) {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let canvas_event = match event {
|
||||
iced_native::Event::Mouse(mouse_event) => {
|
||||
Some(Event::Mouse(mouse_event))
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
if let Some(canvas_event) = canvas_event {
|
||||
if let Some(message) =
|
||||
self.program.update(canvas_event, bounds, cursor)
|
||||
{
|
||||
messages.push(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &mut Renderer,
|
||||
_defaults: &Defaults,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> (Primitive, mouse::Interaction) {
|
||||
let bounds = layout.bounds();
|
||||
let translation = Vector::new(bounds.x, bounds.y);
|
||||
let cursor = Cursor::from_window_position(cursor_position);
|
||||
|
||||
(
|
||||
Primitive::Translate {
|
||||
translation,
|
||||
content: Box::new(Primitive::Group {
|
||||
primitives: self
|
||||
.program
|
||||
.draw(bounds, cursor)
|
||||
.into_iter()
|
||||
.map(Geometry::into_primitive)
|
||||
.collect(),
|
||||
}),
|
||||
},
|
||||
self.program.mouse_interaction(bounds, cursor),
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
struct Marker;
|
||||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
|
||||
Element::new(canvas)
|
||||
}
|
||||
}
|
||||
pub use iced_graphics::canvas::*;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Show toggle controls using checkboxes.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::checkbox::{Style, StyleSheet};
|
||||
pub use iced_graphics::checkbox::{Style, StyleSheet};
|
||||
|
||||
/// A box that can be checked.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Decorate content and apply alignment.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::container::{Style, StyleSheet};
|
||||
pub use iced_graphics::container::{Style, StyleSheet};
|
||||
|
||||
/// An element decorating some content.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
//! [`ProgressBar`]: type.ProgressBar.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::progress_bar::{Style, StyleSheet};
|
||||
pub use iced_graphics::progress_bar::{Style, StyleSheet};
|
||||
|
||||
/// A bar that displays progress.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Create choices using radio buttons.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_style::radio::{Style, StyleSheet};
|
||||
pub use iced_graphics::radio::{Style, StyleSheet};
|
||||
|
||||
/// A circular button representing a choice.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
//! Navigate an endless amount of content with a scrollbar.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
pub use iced_native::scrollable::State;
|
||||
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
|
||||
|
||||
/// A widget that can vertically display an infinite amount of content
|
||||
/// with a scrollbar.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
pub use iced_native::slider::State;
|
||||
pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
|
||||
|
||||
/// An horizontal bar and a handle that selects a single value from a range of
|
||||
/// values.
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
//! [`State`]: struct.State.html
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::text_input::{Style, StyleSheet};
|
||||
pub use iced_native::text_input::State;
|
||||
pub use iced_style::text_input::{Style, StyleSheet};
|
||||
|
||||
/// A field that can be filled with text.
|
||||
///
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ impl iced_native::window::Backend for Backend {
|
|||
}
|
||||
|
||||
fn create_renderer(&mut self, settings: Settings) -> Renderer {
|
||||
Renderer::new(&mut self.device, settings)
|
||||
Renderer::new(crate::Backend::new(&mut self.device, settings))
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle>(
|
||||
|
|
@ -100,7 +100,7 @@ impl iced_native::window::Backend for Backend {
|
|||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
let mouse_interaction = renderer.draw(
|
||||
let mouse_interaction = renderer.backend_mut().draw(
|
||||
&mut self.device,
|
||||
&mut encoder,
|
||||
Target {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue