Merge pull request #2204 from iced-rs/vectorial-text-reloaded
Vectorial text reloaded
This commit is contained in:
commit
070abff5ce
7 changed files with 512 additions and 127 deletions
9
examples/vectorial_text/Cargo.toml
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9
examples/vectorial_text/Cargo.toml
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@ -0,0 +1,9 @@
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[package]
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name = "vectorial_text"
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version = "0.1.0"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../..", features = ["canvas", "debug"] }
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175
examples/vectorial_text/src/main.rs
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175
examples/vectorial_text/src/main.rs
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@ -0,0 +1,175 @@
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use iced::alignment::{self, Alignment};
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use iced::mouse;
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use iced::widget::{
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canvas, checkbox, column, horizontal_space, row, slider, text,
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};
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use iced::{
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Element, Length, Point, Rectangle, Renderer, Sandbox, Settings, Theme,
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Vector,
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};
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pub fn main() -> iced::Result {
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VectorialText::run(Settings {
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antialiasing: true,
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..Settings::default()
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})
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}
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struct VectorialText {
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state: State,
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {
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SizeChanged(f32),
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AngleChanged(f32),
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ScaleChanged(f32),
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ToggleJapanese(bool),
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}
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impl Sandbox for VectorialText {
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type Message = Message;
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fn new() -> Self {
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Self {
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state: State::new(),
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}
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}
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fn title(&self) -> String {
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String::from("Vectorial Text - Iced")
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}
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fn update(&mut self, message: Message) {
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match message {
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Message::SizeChanged(size) => {
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self.state.size = size;
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}
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Message::AngleChanged(angle) => {
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self.state.angle = angle;
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}
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Message::ScaleChanged(scale) => {
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self.state.scale = scale;
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}
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Message::ToggleJapanese(use_japanese) => {
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self.state.use_japanese = use_japanese;
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}
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}
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self.state.cache.clear();
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}
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fn view(&self) -> Element<Message> {
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let slider_with_label = |label, range, value, message: fn(f32) -> _| {
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column![
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row![
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text(label),
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horizontal_space(Length::Fill),
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text(format!("{:.2}", value))
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],
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slider(range, value, message).step(0.01)
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]
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.spacing(2)
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};
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column![
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canvas(&self.state).width(Length::Fill).height(Length::Fill),
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column![
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checkbox(
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"Use Japanese",
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self.state.use_japanese,
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Message::ToggleJapanese
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),
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row![
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slider_with_label(
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"Size",
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2.0..=80.0,
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self.state.size,
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Message::SizeChanged,
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),
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slider_with_label(
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"Angle",
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0.0..=360.0,
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self.state.angle,
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Message::AngleChanged,
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),
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slider_with_label(
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"Scale",
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1.0..=20.0,
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self.state.scale,
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Message::ScaleChanged,
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),
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]
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.spacing(20),
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]
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.align_items(Alignment::Center)
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.spacing(10)
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]
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.spacing(10)
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.padding(20)
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.into()
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}
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fn theme(&self) -> Theme {
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Theme::Dark
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}
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}
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struct State {
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size: f32,
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angle: f32,
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scale: f32,
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use_japanese: bool,
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cache: canvas::Cache,
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}
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impl State {
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pub fn new() -> Self {
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Self {
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size: 40.0,
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angle: 0.0,
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scale: 1.0,
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use_japanese: false,
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cache: canvas::Cache::new(),
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}
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}
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}
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impl<Message> canvas::Program<Message> for State {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<canvas::Geometry> {
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let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
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let palette = theme.palette();
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let center = bounds.center();
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frame.translate(Vector::new(center.x, center.y));
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frame.scale(self.scale);
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frame.rotate(self.angle * std::f32::consts::PI / 180.0);
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frame.fill_text(canvas::Text {
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position: Point::new(0.0, 0.0),
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color: palette.text,
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size: self.size.into(),
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content: String::from(if self.use_japanese {
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"ベクトルテキスト🎉"
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} else {
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"Vectorial Text! 🎉"
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}),
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horizontal_alignment: alignment::Horizontal::Center,
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vertical_alignment: alignment::Vertical::Center,
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shaping: text::Shaping::Advanced,
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..canvas::Text::default()
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});
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});
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vec![geometry]
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}
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}
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@ -1,6 +1,8 @@
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use crate::core::alignment;
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use crate::core::text::{LineHeight, Shaping};
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use crate::core::{Color, Font, Pixels, Point};
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use crate::core::{Color, Font, Pixels, Point, Size, Vector};
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use crate::geometry::Path;
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use crate::text;
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/// A bunch of text that can be drawn to a canvas
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#[derive(Debug, Clone)]
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@ -32,6 +34,137 @@ pub struct Text {
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pub shaping: Shaping,
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}
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impl Text {
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/// Computes the [`Path`]s of the [`Text`] and draws them using
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/// the given closure.
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pub fn draw_with(&self, mut f: impl FnMut(Path, Color)) {
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let mut font_system =
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text::font_system().write().expect("Write font system");
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let mut buffer = cosmic_text::BufferLine::new(
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&self.content,
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cosmic_text::AttrsList::new(text::to_attributes(self.font)),
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text::to_shaping(self.shaping),
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);
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let layout = buffer.layout(
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font_system.raw(),
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self.size.0,
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f32::MAX,
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cosmic_text::Wrap::None,
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);
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let translation_x = match self.horizontal_alignment {
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alignment::Horizontal::Left => self.position.x,
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alignment::Horizontal::Center | alignment::Horizontal::Right => {
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let mut line_width = 0.0f32;
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for line in layout.iter() {
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line_width = line_width.max(line.w);
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}
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if self.horizontal_alignment == alignment::Horizontal::Center {
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self.position.x - line_width / 2.0
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} else {
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self.position.x - line_width
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}
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}
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};
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let translation_y = {
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let line_height = self.line_height.to_absolute(self.size);
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match self.vertical_alignment {
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alignment::Vertical::Top => self.position.y,
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alignment::Vertical::Center => {
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self.position.y - line_height.0 / 2.0
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}
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alignment::Vertical::Bottom => self.position.y - line_height.0,
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}
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};
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let mut swash_cache = cosmic_text::SwashCache::new();
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for run in layout.iter() {
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for glyph in run.glyphs.iter() {
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let physical_glyph = glyph.physical((0.0, 0.0), 1.0);
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let start_x = translation_x + glyph.x + glyph.x_offset;
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let start_y = translation_y + glyph.y_offset + self.size.0;
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let offset = Vector::new(start_x, start_y);
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if let Some(commands) = swash_cache.get_outline_commands(
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font_system.raw(),
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physical_glyph.cache_key,
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) {
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let glyph = Path::new(|path| {
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use cosmic_text::Command;
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for command in commands {
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match command {
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Command::MoveTo(p) => {
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path.move_to(
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Point::new(p.x, -p.y) + offset,
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);
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}
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Command::LineTo(p) => {
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path.line_to(
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Point::new(p.x, -p.y) + offset,
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);
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}
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Command::CurveTo(control_a, control_b, to) => {
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path.bezier_curve_to(
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Point::new(control_a.x, -control_a.y)
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+ offset,
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Point::new(control_b.x, -control_b.y)
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+ offset,
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Point::new(to.x, -to.y) + offset,
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);
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}
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Command::QuadTo(control, to) => {
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path.quadratic_curve_to(
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Point::new(control.x, -control.y)
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+ offset,
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Point::new(to.x, -to.y) + offset,
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);
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}
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Command::Close => {
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path.close();
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}
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}
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}
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});
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f(glyph, self.color);
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} else {
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// TODO: Raster image support for `Canvas`
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let [r, g, b, a] = self.color.into_rgba8();
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swash_cache.with_pixels(
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font_system.raw(),
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physical_glyph.cache_key,
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cosmic_text::Color::rgba(r, g, b, a),
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|x, y, color| {
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f(
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Path::rectangle(
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Point::new(x as f32, y as f32) + offset,
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Size::new(1.0, 1.0),
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),
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Color::from_rgba8(
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color.r(),
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color.g(),
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color.b(),
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color.a() as f32 / 255.0,
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),
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);
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},
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);
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}
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}
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}
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}
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}
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impl Default for Text {
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fn default() -> Text {
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Text {
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@ -543,7 +543,6 @@ impl Backend {
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path,
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paint,
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rule,
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transform,
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}) => {
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let bounds = path.bounds();
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@ -566,9 +565,11 @@ impl Backend {
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path,
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paint,
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*rule,
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transform
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.post_translate(translation.x, translation.y)
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.post_scale(scale_factor, scale_factor),
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tiny_skia::Transform::from_translate(
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translation.x,
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translation.y,
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)
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.post_scale(scale_factor, scale_factor),
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clip_mask,
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);
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}
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@ -576,7 +577,6 @@ impl Backend {
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path,
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paint,
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stroke,
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transform,
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}) => {
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let bounds = path.bounds();
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@ -599,9 +599,11 @@ impl Backend {
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path,
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paint,
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stroke,
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transform
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.post_translate(translation.x, translation.y)
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.post_scale(scale_factor, scale_factor),
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tiny_skia::Transform::from_translate(
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translation.x,
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translation.y,
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)
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.post_scale(scale_factor, scale_factor),
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clip_mask,
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);
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}
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@ -1,4 +1,5 @@
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use crate::core::{Point, Rectangle, Size, Vector};
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use crate::core::text::LineHeight;
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use crate::core::{Pixels, Point, Rectangle, Size, Vector};
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::stroke::{self, Stroke};
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use crate::graphics::geometry::{Path, Style, Text};
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@ -39,17 +40,22 @@ impl Frame {
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}
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Some(path) = convert_path(path) else {
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let Some(path) =
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convert_path(path).and_then(|path| path.transform(self.transform))
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else {
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return;
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};
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let fill = fill.into();
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let mut paint = into_paint(fill.style);
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paint.shader.transform(self.transform);
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self.primitives
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.push(Primitive::Custom(primitive::Custom::Fill {
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path,
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paint: into_paint(fill.style),
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paint,
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rule: into_fill_rule(fill.rule),
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transform: self.transform,
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}));
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}
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@ -59,76 +65,111 @@ impl Frame {
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size: Size,
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fill: impl Into<Fill>,
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) {
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let Some(path) = convert_path(&Path::rectangle(top_left, size)) else {
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let Some(path) = convert_path(&Path::rectangle(top_left, size))
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.and_then(|path| path.transform(self.transform))
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else {
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return;
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};
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let fill = fill.into();
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let mut paint = tiny_skia::Paint {
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anti_alias: false,
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..into_paint(fill.style)
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};
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paint.shader.transform(self.transform);
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self.primitives
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.push(Primitive::Custom(primitive::Custom::Fill {
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path,
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paint: tiny_skia::Paint {
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anti_alias: false,
|
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..into_paint(fill.style)
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},
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paint,
|
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rule: into_fill_rule(fill.rule),
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transform: self.transform,
|
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}));
|
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}
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pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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let Some(path) = convert_path(path) else {
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let Some(path) =
|
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convert_path(path).and_then(|path| path.transform(self.transform))
|
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else {
|
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return;
|
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};
|
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|
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let stroke = stroke.into();
|
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let skia_stroke = into_stroke(&stroke);
|
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|
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let mut paint = into_paint(stroke.style);
|
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paint.shader.transform(self.transform);
|
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|
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self.primitives
|
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.push(Primitive::Custom(primitive::Custom::Stroke {
|
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path,
|
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paint: into_paint(stroke.style),
|
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paint,
|
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stroke: skia_stroke,
|
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transform: self.transform,
|
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}));
|
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}
|
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|
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pub fn fill_text(&mut self, text: impl Into<Text>) {
|
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let text = text.into();
|
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|
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let position = if self.transform.is_identity() {
|
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text.position
|
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let (scale_x, scale_y) = self.transform.get_scale();
|
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|
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if self.transform.is_scale_translate()
|
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&& scale_x == scale_y
|
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&& scale_x > 0.0
|
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&& scale_y > 0.0
|
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{
|
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let (position, size, line_height) = if self.transform.is_identity()
|
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{
|
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(text.position, text.size, text.line_height)
|
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} else {
|
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let mut position = [tiny_skia::Point {
|
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x: text.position.x,
|
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y: text.position.y,
|
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}];
|
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|
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self.transform.map_points(&mut position);
|
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|
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let size = text.size.0 * scale_y;
|
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|
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let line_height = match text.line_height {
|
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LineHeight::Absolute(size) => {
|
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LineHeight::Absolute(Pixels(size.0 * scale_y))
|
||||
}
|
||||
LineHeight::Relative(factor) => {
|
||||
LineHeight::Relative(factor)
|
||||
}
|
||||
};
|
||||
|
||||
(
|
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Point::new(position[0].x, position[0].y),
|
||||
size.into(),
|
||||
line_height,
|
||||
)
|
||||
};
|
||||
|
||||
let bounds = Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
};
|
||||
|
||||
// TODO: Honor layering!
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds,
|
||||
color: text.color,
|
||||
size,
|
||||
line_height,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
shaping: text.shaping,
|
||||
clip_bounds: Rectangle::with_size(Size::INFINITY),
|
||||
});
|
||||
} else {
|
||||
let mut transformed = [tiny_skia::Point {
|
||||
x: text.position.x,
|
||||
y: text.position.y,
|
||||
}];
|
||||
|
||||
self.transform.map_points(&mut transformed);
|
||||
|
||||
Point::new(transformed[0].x, transformed[0].y)
|
||||
};
|
||||
|
||||
let bounds = Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
};
|
||||
|
||||
// TODO: Use vectorial text instead of primitive
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds,
|
||||
color: text.color,
|
||||
size: text.size,
|
||||
line_height: text.line_height,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
shaping: text.shaping,
|
||||
clip_bounds: Rectangle::with_size(Size::INFINITY),
|
||||
});
|
||||
text.draw_with(|path, color| self.fill(&path, color));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn push_transform(&mut self) {
|
||||
|
|
|
|||
|
|
@ -13,8 +13,6 @@ pub enum Custom {
|
|||
paint: tiny_skia::Paint<'static>,
|
||||
/// The fill rule to follow.
|
||||
rule: tiny_skia::FillRule,
|
||||
/// The transform to apply to the path.
|
||||
transform: tiny_skia::Transform,
|
||||
},
|
||||
/// A path stroked with some paint.
|
||||
Stroke {
|
||||
|
|
@ -24,8 +22,6 @@ pub enum Custom {
|
|||
paint: tiny_skia::Paint<'static>,
|
||||
/// The stroke settings.
|
||||
stroke: tiny_skia::Stroke,
|
||||
/// The transform to apply to the path.
|
||||
transform: tiny_skia::Transform,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
//! Build and draw geometry.
|
||||
use crate::core::{Point, Rectangle, Size, Vector};
|
||||
use crate::core::text::LineHeight;
|
||||
use crate::core::{Pixels, Point, Rectangle, Size, Vector};
|
||||
use crate::graphics::color;
|
||||
use crate::graphics::geometry::fill::{self, Fill};
|
||||
use crate::graphics::geometry::{
|
||||
|
|
@ -115,19 +116,31 @@ struct Transforms {
|
|||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Transform {
|
||||
raw: lyon::math::Transform,
|
||||
is_identity: bool,
|
||||
}
|
||||
struct Transform(lyon::math::Transform);
|
||||
|
||||
impl Transform {
|
||||
/// Transforms the given [Point] by the transformation matrix.
|
||||
fn transform_point(&self, point: &mut Point) {
|
||||
fn is_identity(&self) -> bool {
|
||||
self.0 == lyon::math::Transform::identity()
|
||||
}
|
||||
|
||||
fn is_scale_translation(&self) -> bool {
|
||||
self.0.m12.abs() < 2.0 * f32::EPSILON
|
||||
&& self.0.m21.abs() < 2.0 * f32::EPSILON
|
||||
}
|
||||
|
||||
fn scale(&self) -> (f32, f32) {
|
||||
(self.0.m11, self.0.m22)
|
||||
}
|
||||
|
||||
fn transform_point(&self, point: Point) -> Point {
|
||||
let transformed = self
|
||||
.raw
|
||||
.0
|
||||
.transform_point(euclid::Point2D::new(point.x, point.y));
|
||||
point.x = transformed.x;
|
||||
point.y = transformed.y;
|
||||
|
||||
Point {
|
||||
x: transformed.x,
|
||||
y: transformed.y,
|
||||
}
|
||||
}
|
||||
|
||||
fn transform_style(&self, style: Style) -> Style {
|
||||
|
|
@ -142,8 +155,8 @@ impl Transform {
|
|||
fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
|
||||
match &mut gradient {
|
||||
Gradient::Linear(linear) => {
|
||||
self.transform_point(&mut linear.start);
|
||||
self.transform_point(&mut linear.end);
|
||||
linear.start = self.transform_point(linear.start);
|
||||
linear.end = self.transform_point(linear.end);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -163,10 +176,7 @@ impl Frame {
|
|||
primitives: Vec::new(),
|
||||
transforms: Transforms {
|
||||
previous: Vec::new(),
|
||||
current: Transform {
|
||||
raw: lyon::math::Transform::identity(),
|
||||
is_identity: true,
|
||||
},
|
||||
current: Transform(lyon::math::Transform::identity()),
|
||||
},
|
||||
fill_tessellator: tessellation::FillTessellator::new(),
|
||||
stroke_tessellator: tessellation::StrokeTessellator::new(),
|
||||
|
|
@ -209,14 +219,14 @@ impl Frame {
|
|||
let options = tessellation::FillOptions::default()
|
||||
.with_fill_rule(into_fill_rule(rule));
|
||||
|
||||
if self.transforms.current.is_identity {
|
||||
if self.transforms.current.is_identity() {
|
||||
self.fill_tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&options,
|
||||
buffer.as_mut(),
|
||||
)
|
||||
} else {
|
||||
let path = path.transform(&self.transforms.current.raw);
|
||||
let path = path.transform(&self.transforms.current.0);
|
||||
|
||||
self.fill_tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
|
|
@ -241,13 +251,14 @@ impl Frame {
|
|||
.buffers
|
||||
.get_fill(&self.transforms.current.transform_style(style));
|
||||
|
||||
let top_left =
|
||||
self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(top_left.x, top_left.y),
|
||||
);
|
||||
let top_left = self
|
||||
.transforms
|
||||
.current
|
||||
.0
|
||||
.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
|
||||
|
||||
let size =
|
||||
self.transforms.current.raw.transform_vector(
|
||||
self.transforms.current.0.transform_vector(
|
||||
lyon::math::Vector::new(size.width, size.height),
|
||||
);
|
||||
|
||||
|
|
@ -284,14 +295,14 @@ impl Frame {
|
|||
Cow::Owned(dashed(path, stroke.line_dash))
|
||||
};
|
||||
|
||||
if self.transforms.current.is_identity {
|
||||
if self.transforms.current.is_identity() {
|
||||
self.stroke_tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
&options,
|
||||
buffer.as_mut(),
|
||||
)
|
||||
} else {
|
||||
let path = path.transform(&self.transforms.current.raw);
|
||||
let path = path.transform(&self.transforms.current.0);
|
||||
|
||||
self.stroke_tessellator.tessellate_path(
|
||||
path.raw(),
|
||||
|
|
@ -318,36 +329,57 @@ impl Frame {
|
|||
pub fn fill_text(&mut self, text: impl Into<Text>) {
|
||||
let text = text.into();
|
||||
|
||||
let position = if self.transforms.current.is_identity {
|
||||
text.position
|
||||
let (scale_x, scale_y) = self.transforms.current.scale();
|
||||
|
||||
if self.transforms.current.is_scale_translation()
|
||||
&& scale_x == scale_y
|
||||
&& scale_x > 0.0
|
||||
&& scale_y > 0.0
|
||||
{
|
||||
let (position, size, line_height) =
|
||||
if self.transforms.current.is_identity() {
|
||||
(text.position, text.size, text.line_height)
|
||||
} else {
|
||||
let position =
|
||||
self.transforms.current.transform_point(text.position);
|
||||
|
||||
let size = Pixels(text.size.0 * scale_y);
|
||||
|
||||
let line_height = match text.line_height {
|
||||
LineHeight::Absolute(size) => {
|
||||
LineHeight::Absolute(Pixels(size.0 * scale_y))
|
||||
}
|
||||
LineHeight::Relative(factor) => {
|
||||
LineHeight::Relative(factor)
|
||||
}
|
||||
};
|
||||
|
||||
(position, size, line_height)
|
||||
};
|
||||
|
||||
let bounds = Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
};
|
||||
|
||||
// TODO: Honor layering!
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds,
|
||||
color: text.color,
|
||||
size,
|
||||
line_height,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
shaping: text.shaping,
|
||||
clip_bounds: Rectangle::with_size(Size::INFINITY),
|
||||
});
|
||||
} else {
|
||||
let transformed = self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(text.position.x, text.position.y),
|
||||
);
|
||||
|
||||
Point::new(transformed.x, transformed.y)
|
||||
};
|
||||
|
||||
let bounds = Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
};
|
||||
|
||||
// TODO: Use vectorial text instead of primitive
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds,
|
||||
color: text.color,
|
||||
size: text.size,
|
||||
line_height: text.line_height,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
shaping: text.shaping,
|
||||
clip_bounds: Rectangle::with_size(Size::INFINITY),
|
||||
});
|
||||
text.draw_with(|path, color| self.fill(&path, color));
|
||||
}
|
||||
}
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
|
|
@ -423,26 +455,24 @@ impl Frame {
|
|||
/// Applies a translation to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn translate(&mut self, translation: Vector) {
|
||||
self.transforms.current.raw = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.pre_translate(lyon::math::Vector::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
));
|
||||
self.transforms.current.is_identity = false;
|
||||
self.transforms.current.0 =
|
||||
self.transforms
|
||||
.current
|
||||
.0
|
||||
.pre_translate(lyon::math::Vector::new(
|
||||
translation.x,
|
||||
translation.y,
|
||||
));
|
||||
}
|
||||
|
||||
/// Applies a rotation in radians to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn rotate(&mut self, angle: f32) {
|
||||
self.transforms.current.raw = self
|
||||
self.transforms.current.0 = self
|
||||
.transforms
|
||||
.current
|
||||
.raw
|
||||
.0
|
||||
.pre_rotate(lyon::math::Angle::radians(angle));
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a uniform scaling to the current transform of the [`Frame`].
|
||||
|
|
@ -458,9 +488,8 @@ impl Frame {
|
|||
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
|
||||
let scale = scale.into();
|
||||
|
||||
self.transforms.current.raw =
|
||||
self.transforms.current.raw.pre_scale(scale.x, scale.y);
|
||||
self.transforms.current.is_identity = false;
|
||||
self.transforms.current.0 =
|
||||
self.transforms.current.0.pre_scale(scale.x, scale.y);
|
||||
}
|
||||
|
||||
/// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue