Implement pure version of Canvas widget

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Héctor Ramón Jiménez 2022-03-09 18:59:40 +07:00
parent c52fd089f1
commit 0cddb3c1b5
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GPG key ID: 140CC052C94F138E
7 changed files with 355 additions and 1 deletions

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@ -41,7 +41,7 @@ smol = ["iced_futures/smol"]
# Enables advanced color conversion via `palette`
palette = ["iced_core/palette"]
# Enables pure, virtual widgets in the `pure` module
pure = ["iced_pure"]
pure = ["iced_pure", "iced_graphics/pure"]
[badges]
maintenance = { status = "actively-developed" }

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@ -17,6 +17,7 @@ font-source = ["font-kit"]
font-fallback = []
font-icons = []
opengl = []
pure = ["iced_pure"]
[dependencies]
glam = "0.10"
@ -35,6 +36,11 @@ path = "../native"
version = "0.3"
path = "../style"
[dependencies.iced_pure]
version = "0.1"
path = "../pure"
optional = true
[dependencies.lyon]
version = "0.17"
optional = true

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@ -14,3 +14,6 @@ pub mod qr_code;
#[cfg(feature = "qr_code")]
#[doc(no_inline)]
pub use qr_code::QRCode;
#[cfg(feature = "pure")]
pub mod pure;

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@ -0,0 +1,6 @@
//! Leverage pure, virtual widgets in your application.
#[cfg(feature = "canvas")]
pub mod canvas;
#[cfg(feature = "canvas")]
pub use canvas::Canvas;

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@ -0,0 +1,229 @@
//! Draw 2D graphics for your users.
//!
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
//! and more!
mod program;
pub use crate::widget::canvas::{Canvas as _, Program as _, *};
pub use program::Program;
use crate::{Backend, Primitive, Renderer};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::{Clipboard, Length, Point, Rectangle, Shell, Size, Vector};
use iced_pure::widget::tree::{self, Tree};
use iced_pure::widget::{Element, Widget};
/// A widget capable of drawing 2D graphics.
///
/// ## Drawing a simple circle
/// If you want to get a quick overview, here's how we can draw a simple circle:
///
/// ```no_run
/// # mod iced {
/// # pub mod pure {
/// # pub use iced_graphics::pure::canvas;
/// # }
/// # pub use iced_native::{Color, Rectangle};
/// # }
/// use iced::pure::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
/// use iced::{Color, Rectangle};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
/// radius: f32,
/// }
///
/// // Then, we implement the `Program` trait
/// impl Program for Circle {
/// type Message = ();
/// type State = ();
///
/// fn draw(&self, _state: &(), bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
/// // We prepare a new `Frame`
/// let mut frame = Frame::new(bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Color::BLACK);
///
/// // Finally, we produce the geometry
/// vec![frame.into_geometry()]
/// }
/// }
///
/// // Finally, we simply use our `Circle` to create the `Canvas`!
/// let canvas = Canvas::new(Circle { radius: 50.0 });
/// ```
#[derive(Debug)]
pub struct Canvas<P>
where
P: Program,
{
width: Length,
height: Length,
program: P,
}
impl<P> Canvas<P>
where
P: Program,
{
const DEFAULT_SIZE: u16 = 100;
/// Creates a new [`Canvas`].
pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
program,
}
}
/// Sets the width of the [`Canvas`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Canvas`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<P, B> Widget<P::Message, Renderer<B>> for Canvas<P>
where
P: Program,
B: Backend,
{
fn state(&self) -> tree::State {
tree::State::new(P::State::default())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer<B>,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer<B>,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, P::Message>,
) -> event::Status {
let bounds = layout.bounds();
let canvas_event = match event {
iced_native::Event::Mouse(mouse_event) => {
Some(Event::Mouse(mouse_event))
}
iced_native::Event::Keyboard(keyboard_event) => {
Some(Event::Keyboard(keyboard_event))
}
_ => None,
};
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
let state = tree.state.downcast_mut::<P::State>();
let (event_status, message) =
self.program.update(state, canvas_event, bounds, cursor);
if let Some(message) = message {
shell.publish(message);
}
return event_status;
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer<B>,
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
self.program.mouse_interaction(state, bounds, cursor)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer<B>,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced_native::Renderer as _;
let bounds = layout.bounds();
if bounds.width < 1.0 || bounds.height < 1.0 {
return;
}
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
let state = tree.state.downcast_ref::<P::State>();
renderer.with_translation(translation, |renderer| {
renderer.draw_primitive(Primitive::Group {
primitives: self
.program
.draw(state, bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
});
});
}
}
impl<'a, P, B> From<Canvas<P>> for Element<'a, P::Message, Renderer<B>>
where
P::Message: 'static,
P: Program + 'a,
B: Backend,
{
fn from(canvas: Canvas<P>) -> Element<'a, P::Message, Renderer<B>> {
Element::new(canvas)
}
}

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@ -0,0 +1,104 @@
use crate::widget::pure::canvas::event::{self, Event};
use crate::widget::pure::canvas::mouse;
use crate::widget::pure::canvas::{Cursor, Geometry};
use crate::Rectangle;
/// The state and logic of a [`Canvas`].
///
/// A [`Program`] can mutate internal state and produce messages for an
/// application.
///
/// [`Canvas`]: crate::widget::Canvas
pub trait Program {
/// The [`Message`] produced by the [`Program`].
type Message;
/// The internal [`State`] mutated by the [`Program`].
type State: Default + 'static;
/// Updates the state of the [`Program`].
///
/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
/// method for each [`Event`].
///
/// This method can optionally return a `Message` to notify an application
/// of any meaningful interactions.
///
/// By default, this method does and returns nothing.
///
/// [`Canvas`]: crate::widget::Canvas
fn update(
&self,
_state: &mut Self::State,
_event: Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> (event::Status, Option<Self::Message>) {
(event::Status::Ignored, None)
}
/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
///
/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
/// [`Cache`].
///
/// [`Frame`]: crate::widget::canvas::Frame
/// [`Cache`]: crate::widget::canvas::Cache
fn draw(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry>;
/// Returns the current mouse interaction of the [`Program`].
///
/// The interaction returned will be in effect even if the cursor position
/// is out of bounds of the program's [`Canvas`].
///
/// [`Canvas`]: crate::widget::Canvas
fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: Cursor,
) -> mouse::Interaction {
mouse::Interaction::default()
}
}
impl<T> Program for &T
where
T: Program,
{
type Message = T::Message;
type State = T::State;
fn update(
&self,
state: &mut Self::State,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> (event::Status, Option<Self::Message>) {
T::update(self, state, event, bounds, cursor)
}
fn draw(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry> {
T::draw(self, state, bounds, cursor)
}
fn mouse_interaction(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> mouse::Interaction {
T::mouse_interaction(self, state, bounds, cursor)
}
}

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@ -48,5 +48,11 @@ pub type Image = iced_pure::Image<crate::widget::image::Handle>;
mod application;
mod sandbox;
#[cfg(feature = "canvas")]
pub use iced_graphics::widget::pure::canvas;
#[cfg(feature = "canvas")]
pub use canvas::Canvas;
pub use application::Application;
pub use sandbox::Sandbox;