Implement SetMode and FetchMode window actions
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277b848ad8
commit
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7 changed files with 123 additions and 5 deletions
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@ -20,7 +20,7 @@ pub enum Action<T> {
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Clipboard(clipboard::Action<T>),
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/// Run a window action.
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Window(window::Action),
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Window(window::Action<T>),
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/// Run a system action.
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System(system::Action<T>),
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@ -46,7 +46,7 @@ impl<T> Action<T> {
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match self {
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Self::Future(future) => Action::Future(Box::pin(future.map(f))),
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Self::Clipboard(action) => Action::Clipboard(action.map(f)),
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Self::Window(window) => Action::Window(window),
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Self::Window(window) => Action::Window(window.map(f)),
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Self::System(system) => Action::System(system.map(f)),
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Self::Widget(widget) => Action::Widget(widget.map(f)),
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}
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@ -1,6 +1,8 @@
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//! Build window-based GUI applications.
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mod action;
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mod event;
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mod mode;
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pub use action::Action;
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pub use event::Event;
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pub use mode::Mode;
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@ -1,6 +1,10 @@
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use crate::window::Mode;
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use iced_futures::MaybeSend;
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use std::fmt;
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/// An operation to be performed on some window.
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#[derive(Debug)]
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pub enum Action {
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pub enum Action<T> {
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/// Resize the window.
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Resize {
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/// The new logical width of the window
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@ -15,4 +19,43 @@ pub enum Action {
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/// The new logical y location of the window
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y: i32,
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},
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/// Set the [`Mode`] of the window.
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SetMode(Mode),
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/// Fetch the current [`Mode`] of the window.
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FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
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}
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impl<T> Action<T> {
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/// Maps the output of a window [`Action`] using the provided closure.
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pub fn map<A>(
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self,
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f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
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) -> Action<A>
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where
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T: 'static,
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{
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match self {
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Self::Resize { width, height } => Action::Resize { width, height },
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Self::Move { x, y } => Action::Move { x, y },
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Self::SetMode(mode) => Action::SetMode(mode),
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Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
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}
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}
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}
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impl<T> fmt::Debug for Action<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::Resize { width, height } => write!(
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f,
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"Action::Resize {{ widget: {}, height: {} }}",
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width, height
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),
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Self::Move { x, y } => {
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write!(f, "Action::Move {{ x: {}, y: {} }}", x, y)
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}
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Self::SetMode(mode) => write!(f, "Action::SetMode({:?})", mode),
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Self::FetchMode(_) => write!(f, "Action::FetchMode"),
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}
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}
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}
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12
native/src/window/mode.rs
Normal file
12
native/src/window/mode.rs
Normal file
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@ -0,0 +1,12 @@
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/// The mode of a window-based application.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Mode {
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/// The application appears in its own window.
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Windowed,
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/// The application takes the whole screen of its current monitor.
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Fullscreen,
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/// The application is hidden
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Hidden,
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}
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