Introduce multi_window in iced_winit
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529589d7fe
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5 changed files with 959 additions and 1 deletions
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@ -47,7 +47,7 @@ chrome-trace = [
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"iced_glow?/tracing",
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]
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# Enables experimental multi-window support
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multi_window = []
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multi_window = ["iced_winit/multi_window"]
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[badges]
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maintenance = { status = "actively-developed" }
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@ -16,6 +16,7 @@ chrome-trace = ["trace", "tracing-chrome"]
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debug = ["iced_native/debug"]
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system = ["sysinfo"]
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application = []
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multi_window = []
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[dependencies]
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window_clipboard = "0.2"
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@ -35,6 +35,9 @@
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pub use iced_native::*;
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pub use winit;
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#[cfg(feature = "multi_window")]
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pub mod multi_window;
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#[cfg(feature = "application")]
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pub mod application;
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pub mod clipboard;
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742
winit/src/multi_window.rs
Normal file
742
winit/src/multi_window.rs
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@ -0,0 +1,742 @@
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//! Create interactive, native cross-platform applications.
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mod state;
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pub use state::State;
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use crate::clipboard::{self, Clipboard};
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use crate::conversion;
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use crate::mouse;
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use crate::renderer;
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use crate::widget::operation;
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use crate::{
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Command, Debug, Error, Executor, Proxy, Runtime, Settings, Size,
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Subscription,
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};
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use iced_futures::futures;
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use iced_futures::futures::channel::mpsc;
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use iced_graphics::compositor;
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use iced_graphics::window;
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use iced_native::program::Program;
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use iced_native::user_interface::{self, UserInterface};
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pub use iced_native::application::{Appearance, StyleSheet};
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use std::mem::ManuallyDrop;
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/// An interactive, native cross-platform application.
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///
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/// This trait is the main entrypoint of Iced. Once implemented, you can run
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/// your GUI application by simply calling [`run`]. It will run in
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/// its own window.
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///
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/// An [`Application`] can execute asynchronous actions by returning a
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/// [`Command`] in some of its methods.
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///
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/// When using an [`Application`] with the `debug` feature enabled, a debug view
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/// can be toggled by pressing `F12`.
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pub trait Application: Program
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where
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<Self::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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/// The data needed to initialize your [`Application`].
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type Flags;
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/// Initializes the [`Application`] with the flags provided to
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/// [`run`] as part of the [`Settings`].
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///
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/// Here is where you should return the initial state of your app.
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///
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/// Additionally, you can return a [`Command`] if you need to perform some
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/// async action in the background on startup. This is useful if you want to
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/// load state from a file, perform an initial HTTP request, etc.
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fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
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/// Returns the current title of the [`Application`].
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///
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/// This title can be dynamic! The runtime will automatically update the
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/// title of your application when necessary.
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fn title(&self) -> String;
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/// Returns the current [`Theme`] of the [`Application`].
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fn theme(&self) -> <Self::Renderer as crate::Renderer>::Theme;
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/// Returns the [`Style`] variation of the [`Theme`].
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fn style(
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&self,
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) -> <<Self::Renderer as crate::Renderer>::Theme as StyleSheet>::Style {
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Default::default()
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}
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/// Returns the event `Subscription` for the current state of the
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/// application.
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///
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/// The messages produced by the `Subscription` will be handled by
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/// [`update`](#tymethod.update).
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///
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/// A `Subscription` will be kept alive as long as you keep returning it!
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///
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/// By default, it returns an empty subscription.
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fn subscription(&self) -> Subscription<Self::Message> {
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Subscription::none()
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}
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/// Returns the scale factor of the [`Application`].
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///
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/// It can be used to dynamically control the size of the UI at runtime
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/// (i.e. zooming).
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///
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/// For instance, a scale factor of `2.0` will make widgets twice as big,
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/// while a scale factor of `0.5` will shrink them to half their size.
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///
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/// By default, it returns `1.0`.
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fn scale_factor(&self) -> f64 {
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1.0
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}
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/// Returns whether the [`Application`] should be terminated.
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///
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/// By default, it returns `false`.
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fn should_exit(&self) -> bool {
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false
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}
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}
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/// Runs an [`Application`] with an executor, compositor, and the provided
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/// settings.
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pub fn run<A, E, C>(
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settings: Settings<A::Flags>,
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compositor_settings: C::Settings,
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) -> Result<(), Error>
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where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::Compositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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use futures::task;
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use futures::Future;
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use winit::event_loop::EventLoopBuilder;
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let mut debug = Debug::new();
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debug.startup_started();
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let event_loop = EventLoopBuilder::with_user_event().build();
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let proxy = event_loop.create_proxy();
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let runtime = {
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let proxy = Proxy::new(event_loop.create_proxy());
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let executor = E::new().map_err(Error::ExecutorCreationFailed)?;
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Runtime::new(executor, proxy)
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};
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let (application, init_command) = {
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let flags = settings.flags;
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runtime.enter(|| A::new(flags))
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};
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let builder = settings.window.into_builder(
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&application.title(),
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event_loop.primary_monitor(),
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settings.id,
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);
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log::info!("Window builder: {:#?}", builder);
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let window = builder
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.build(&event_loop)
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.map_err(Error::WindowCreationFailed)?;
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let canvas = window.canvas();
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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let _ = body
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.append_child(&canvas)
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.expect("Append canvas to HTML body");
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}
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let (compositor, renderer) = C::new(compositor_settings, Some(&window))?;
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let (mut sender, receiver) = mpsc::unbounded();
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let mut instance = Box::pin(run_instance::<A, E, C>(
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application,
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compositor,
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renderer,
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runtime,
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proxy,
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debug,
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receiver,
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init_command,
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window,
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settings.exit_on_close_request,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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platform::run(event_loop, move |event, _, control_flow| {
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use winit::event_loop::ControlFlow;
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if let ControlFlow::ExitWithCode(_) = control_flow {
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return;
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}
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let event = match event {
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winit::event::Event::WindowEvent {
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event:
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winit::event::WindowEvent::ScaleFactorChanged {
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new_inner_size,
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..
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},
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window_id,
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} => Some(winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::Resized(*new_inner_size),
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window_id,
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}),
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_ => event.to_static(),
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};
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if let Some(event) = event {
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sender.start_send(event).expect("Send event");
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let poll = instance.as_mut().poll(&mut context);
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*control_flow = match poll {
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task::Poll::Pending => ControlFlow::Wait,
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task::Poll::Ready(_) => ControlFlow::Exit,
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};
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}
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})
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}
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async fn run_instance<A, E, C>(
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mut application: A,
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mut compositor: C,
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mut renderer: A::Renderer,
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mut runtime: Runtime<E, Proxy<A::Message>, A::Message>,
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mut proxy: winit::event_loop::EventLoopProxy<A::Message>,
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mut debug: Debug,
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mut receiver: mpsc::UnboundedReceiver<winit::event::Event<'_, A::Message>>,
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init_command: Command<A::Message>,
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window: winit::window::Window,
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exit_on_close_request: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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C: window::Compositor<Renderer = A::Renderer> + 'static,
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<A::Renderer as crate::Renderer>::Theme: StyleSheet,
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{
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use iced_futures::futures::stream::StreamExt;
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use winit::event;
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let mut clipboard = Clipboard::connect(&window);
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let mut cache = user_interface::Cache::default();
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let mut surface = compositor.create_surface(&window);
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let mut state = State::new(&application, &window);
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let mut viewport_version = state.viewport_version();
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let physical_size = state.physical_size();
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compositor.configure_surface(
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&mut surface,
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physical_size.width,
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physical_size.height,
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);
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run_command(
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&application,
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&mut cache,
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&state,
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&mut renderer,
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init_command,
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&mut runtime,
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&mut clipboard,
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&mut proxy,
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&mut debug,
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&window,
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|| compositor.fetch_information(),
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);
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runtime.track(application.subscription());
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let mut user_interface = ManuallyDrop::new(build_user_interface(
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&application,
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user_interface::Cache::default(),
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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let mut mouse_interaction = mouse::Interaction::default();
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let mut events = Vec::new();
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let mut messages = Vec::new();
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debug.startup_finished();
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while let Some(event) = receiver.next().await {
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match event {
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event::Event::MainEventsCleared => {
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if events.is_empty() && messages.is_empty() {
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continue;
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}
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debug.event_processing_started();
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let (interface_state, statuses) = user_interface.update(
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&events,
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state.cursor_position(),
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&mut renderer,
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&mut clipboard,
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&mut messages,
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);
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debug.event_processing_finished();
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for event in events.drain(..).zip(statuses.into_iter()) {
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runtime.broadcast(event);
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}
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if !messages.is_empty()
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|| matches!(
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interface_state,
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user_interface::State::Outdated,
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)
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{
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let mut cache =
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ManuallyDrop::into_inner(user_interface).into_cache();
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// Update application
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update(
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&mut application,
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&mut cache,
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&state,
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&mut renderer,
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&mut runtime,
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&mut clipboard,
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&mut proxy,
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&mut debug,
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&mut messages,
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&window,
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|| compositor.fetch_information(),
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);
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// Update window
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state.synchronize(&application, &window);
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let should_exit = application.should_exit();
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user_interface = ManuallyDrop::new(build_user_interface(
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&application,
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cache,
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&mut renderer,
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state.logical_size(),
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&mut debug,
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));
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if should_exit {
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break;
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}
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}
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debug.draw_started();
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let new_mouse_interaction = user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor_position(),
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);
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debug.draw_finished();
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
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}
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window.request_redraw();
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}
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event::Event::PlatformSpecific(event::PlatformSpecific::MacOS(
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event::MacOS::ReceivedUrl(url),
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)) => {
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use iced_native::event;
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events.push(iced_native::Event::PlatformSpecific(
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event::PlatformSpecific::MacOS(event::MacOS::ReceivedUrl(
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url,
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)),
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));
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}
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event::Event::UserEvent(message) => {
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messages.push(message);
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}
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event::Event::RedrawRequested(_) => {
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let physical_size = state.physical_size();
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if physical_size.width == 0 || physical_size.height == 0 {
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continue;
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}
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debug.render_started();
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let current_viewport_version = state.viewport_version();
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if viewport_version != current_viewport_version {
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let logical_size = state.logical_size();
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debug.layout_started();
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user_interface = ManuallyDrop::new(
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ManuallyDrop::into_inner(user_interface)
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.relayout(logical_size, &mut renderer),
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);
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debug.layout_finished();
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debug.draw_started();
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let new_mouse_interaction = user_interface.draw(
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&mut renderer,
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state.theme(),
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&renderer::Style {
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text_color: state.text_color(),
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},
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state.cursor_position(),
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);
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if new_mouse_interaction != mouse_interaction {
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window.set_cursor_icon(conversion::mouse_interaction(
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new_mouse_interaction,
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));
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mouse_interaction = new_mouse_interaction;
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}
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debug.draw_finished();
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compositor.configure_surface(
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&mut surface,
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physical_size.width,
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physical_size.height,
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);
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viewport_version = current_viewport_version;
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}
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match compositor.present(
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&mut renderer,
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&mut surface,
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state.viewport(),
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state.background_color(),
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&debug.overlay(),
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) {
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Ok(()) => {
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debug.render_finished();
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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Err(error) => match error {
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// This is an unrecoverable error.
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compositor::SurfaceError::OutOfMemory => {
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panic!("{:?}", error);
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}
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_ => {
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debug.render_finished();
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// Try rendering again next frame.
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window.request_redraw();
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}
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},
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}
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}
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event::Event::WindowEvent {
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event: window_event,
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..
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} => {
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if requests_exit(&window_event, state.modifiers())
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&& exit_on_close_request
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{
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break;
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}
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state.update(&window, &window_event, &mut debug);
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if let Some(event) = conversion::window_event(
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&window_event,
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state.scale_factor(),
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state.modifiers(),
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) {
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events.push(event);
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}
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}
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_ => {}
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}
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}
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// Manually drop the user interface
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drop(ManuallyDrop::into_inner(user_interface));
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}
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/// Returns true if the provided event should cause an [`Application`] to
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/// exit.
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pub fn requests_exit(
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event: &winit::event::WindowEvent<'_>,
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_modifiers: winit::event::ModifiersState,
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) -> bool {
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use winit::event::WindowEvent;
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match event {
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WindowEvent::CloseRequested => true,
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#[cfg(target_os = "macos")]
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WindowEvent::KeyboardInput {
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input:
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winit::event::KeyboardInput {
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virtual_keycode: Some(winit::event::VirtualKeyCode::Q),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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} if _modifiers.logo() => true,
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_ => false,
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}
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}
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||||
|
||||
/// Builds a [`UserInterface`] for the provided [`Application`], logging
|
||||
/// [`struct@Debug`] information accordingly.
|
||||
pub fn build_user_interface<'a, A: Application>(
|
||||
application: &'a A,
|
||||
cache: user_interface::Cache,
|
||||
renderer: &mut A::Renderer,
|
||||
size: Size,
|
||||
debug: &mut Debug,
|
||||
) -> UserInterface<'a, A::Message, A::Renderer>
|
||||
where
|
||||
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
debug.view_started();
|
||||
let view = application.view();
|
||||
debug.view_finished();
|
||||
|
||||
debug.layout_started();
|
||||
let user_interface = UserInterface::build(view, size, cache, renderer);
|
||||
debug.layout_finished();
|
||||
|
||||
user_interface
|
||||
}
|
||||
|
||||
/// Updates an [`Application`] by feeding it the provided messages, spawning any
|
||||
/// resulting [`Command`], and tracking its [`Subscription`].
|
||||
pub fn update<A: Application, E: Executor>(
|
||||
application: &mut A,
|
||||
cache: &mut user_interface::Cache,
|
||||
state: &State<A>,
|
||||
renderer: &mut A::Renderer,
|
||||
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
|
||||
clipboard: &mut Clipboard,
|
||||
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
|
||||
debug: &mut Debug,
|
||||
messages: &mut Vec<A::Message>,
|
||||
window: &winit::window::Window,
|
||||
graphics_info: impl FnOnce() -> compositor::Information + Copy,
|
||||
) where
|
||||
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
for message in messages.drain(..) {
|
||||
debug.log_message(&message);
|
||||
|
||||
debug.update_started();
|
||||
let command = runtime.enter(|| application.update(message));
|
||||
debug.update_finished();
|
||||
|
||||
run_command(
|
||||
application,
|
||||
cache,
|
||||
state,
|
||||
renderer,
|
||||
command,
|
||||
runtime,
|
||||
clipboard,
|
||||
proxy,
|
||||
debug,
|
||||
window,
|
||||
graphics_info,
|
||||
);
|
||||
}
|
||||
|
||||
let subscription = application.subscription();
|
||||
runtime.track(subscription);
|
||||
}
|
||||
|
||||
/// Runs the actions of a [`Command`].
|
||||
pub fn run_command<A, E>(
|
||||
application: &A,
|
||||
cache: &mut user_interface::Cache,
|
||||
state: &State<A>,
|
||||
renderer: &mut A::Renderer,
|
||||
command: Command<A::Message>,
|
||||
runtime: &mut Runtime<E, Proxy<A::Message>, A::Message>,
|
||||
clipboard: &mut Clipboard,
|
||||
proxy: &mut winit::event_loop::EventLoopProxy<A::Message>,
|
||||
debug: &mut Debug,
|
||||
window: &winit::window::Window,
|
||||
_graphics_info: impl FnOnce() -> compositor::Information + Copy,
|
||||
) where
|
||||
A: Application,
|
||||
E: Executor,
|
||||
<A::Renderer as crate::Renderer>::Theme: StyleSheet,
|
||||
{
|
||||
use iced_native::command;
|
||||
use iced_native::system;
|
||||
use iced_native::window;
|
||||
|
||||
for action in command.actions() {
|
||||
match action {
|
||||
command::Action::Future(future) => {
|
||||
runtime.spawn(future);
|
||||
}
|
||||
command::Action::Clipboard(action) => match action {
|
||||
clipboard::Action::Read(tag) => {
|
||||
let message = tag(clipboard.read());
|
||||
|
||||
proxy
|
||||
.send_event(message)
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
clipboard::Action::Write(contents) => {
|
||||
clipboard.write(contents);
|
||||
}
|
||||
},
|
||||
command::Action::Window(action) => match action {
|
||||
window::Action::Resize { width, height } => {
|
||||
window.set_inner_size(winit::dpi::LogicalSize {
|
||||
width,
|
||||
height,
|
||||
});
|
||||
}
|
||||
window::Action::Move { x, y } => {
|
||||
window.set_outer_position(winit::dpi::LogicalPosition {
|
||||
x,
|
||||
y,
|
||||
});
|
||||
}
|
||||
window::Action::SetMode(mode) => {
|
||||
window.set_visible(conversion::visible(mode));
|
||||
window.set_fullscreen(conversion::fullscreen(
|
||||
window.primary_monitor(),
|
||||
mode,
|
||||
));
|
||||
}
|
||||
window::Action::FetchMode(tag) => {
|
||||
let mode = if window.is_visible().unwrap_or(true) {
|
||||
conversion::mode(window.fullscreen())
|
||||
} else {
|
||||
window::Mode::Hidden
|
||||
};
|
||||
|
||||
proxy
|
||||
.send_event(tag(mode))
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
},
|
||||
command::Action::System(action) => match action {
|
||||
system::Action::QueryInformation(_tag) => {
|
||||
#[cfg(feature = "system")]
|
||||
{
|
||||
let graphics_info = _graphics_info();
|
||||
let proxy = proxy.clone();
|
||||
|
||||
let _ = std::thread::spawn(move || {
|
||||
let information =
|
||||
crate::system::information(graphics_info);
|
||||
|
||||
let message = _tag(information);
|
||||
|
||||
proxy
|
||||
.send_event(message)
|
||||
.expect("Send message to event loop")
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
command::Action::Widget(action) => {
|
||||
let mut current_cache = std::mem::take(cache);
|
||||
let mut current_operation = Some(action.into_operation());
|
||||
|
||||
let mut user_interface = build_user_interface(
|
||||
application,
|
||||
current_cache,
|
||||
renderer,
|
||||
state.logical_size(),
|
||||
debug,
|
||||
);
|
||||
|
||||
while let Some(mut operation) = current_operation.take() {
|
||||
user_interface.operate(renderer, operation.as_mut());
|
||||
|
||||
match operation.finish() {
|
||||
operation::Outcome::None => {}
|
||||
operation::Outcome::Some(message) => {
|
||||
proxy
|
||||
.send_event(message)
|
||||
.expect("Send message to event loop");
|
||||
}
|
||||
operation::Outcome::Chain(next) => {
|
||||
current_operation = Some(next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_cache = user_interface.into_cache();
|
||||
*cache = current_cache;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod platform {
|
||||
pub fn run<T, F>(
|
||||
mut event_loop: winit::event_loop::EventLoop<T>,
|
||||
event_handler: F,
|
||||
) -> Result<(), super::Error>
|
||||
where
|
||||
F: 'static
|
||||
+ FnMut(
|
||||
winit::event::Event<'_, T>,
|
||||
&winit::event_loop::EventLoopWindowTarget<T>,
|
||||
&mut winit::event_loop::ControlFlow,
|
||||
),
|
||||
{
|
||||
use winit::platform::run_return::EventLoopExtRunReturn;
|
||||
|
||||
let _ = event_loop.run_return(event_handler);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
mod platform {
|
||||
pub fn run<T, F>(
|
||||
event_loop: winit::event_loop::EventLoop<T>,
|
||||
event_handler: F,
|
||||
) -> !
|
||||
where
|
||||
F: 'static
|
||||
+ FnMut(
|
||||
winit::event::Event<'_, T>,
|
||||
&winit::event_loop::EventLoopWindowTarget<T>,
|
||||
&mut winit::event_loop::ControlFlow,
|
||||
),
|
||||
{
|
||||
event_loop.run(event_handler)
|
||||
}
|
||||
}
|
||||
212
winit/src/multi_window/state.rs
Normal file
212
winit/src/multi_window/state.rs
Normal file
|
|
@ -0,0 +1,212 @@
|
|||
use crate::application::{self, StyleSheet as _};
|
||||
use crate::conversion;
|
||||
use crate::multi_window::Application;
|
||||
use crate::{Color, Debug, Point, Size, Viewport};
|
||||
|
||||
use std::marker::PhantomData;
|
||||
use winit::event::{Touch, WindowEvent};
|
||||
use winit::window::Window;
|
||||
|
||||
/// The state of a windowed [`Application`].
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct State<A: Application>
|
||||
where
|
||||
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
|
||||
{
|
||||
title: String,
|
||||
scale_factor: f64,
|
||||
viewport: Viewport,
|
||||
viewport_version: usize,
|
||||
cursor_position: winit::dpi::PhysicalPosition<f64>,
|
||||
modifiers: winit::event::ModifiersState,
|
||||
theme: <A::Renderer as crate::Renderer>::Theme,
|
||||
appearance: application::Appearance,
|
||||
application: PhantomData<A>,
|
||||
}
|
||||
|
||||
impl<A: Application> State<A>
|
||||
where
|
||||
<A::Renderer as crate::Renderer>::Theme: application::StyleSheet,
|
||||
{
|
||||
/// Creates a new [`State`] for the provided [`Application`] and window.
|
||||
pub fn new(application: &A, window: &Window) -> Self {
|
||||
let title = application.title();
|
||||
let scale_factor = application.scale_factor();
|
||||
let theme = application.theme();
|
||||
let appearance = theme.appearance(application.style());
|
||||
|
||||
let viewport = {
|
||||
let physical_size = window.inner_size();
|
||||
|
||||
Viewport::with_physical_size(
|
||||
Size::new(physical_size.width, physical_size.height),
|
||||
window.scale_factor() * scale_factor,
|
||||
)
|
||||
};
|
||||
|
||||
Self {
|
||||
title,
|
||||
scale_factor,
|
||||
viewport,
|
||||
viewport_version: 0,
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
cursor_position: winit::dpi::PhysicalPosition::new(-1.0, -1.0),
|
||||
modifiers: winit::event::ModifiersState::default(),
|
||||
theme,
|
||||
appearance,
|
||||
application: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the current [`Viewport`] of the [`State`].
|
||||
pub fn viewport(&self) -> &Viewport {
|
||||
&self.viewport
|
||||
}
|
||||
|
||||
/// Returns the version of the [`Viewport`] of the [`State`].
|
||||
///
|
||||
/// The version is incremented every time the [`Viewport`] changes.
|
||||
pub fn viewport_version(&self) -> usize {
|
||||
self.viewport_version
|
||||
}
|
||||
|
||||
/// Returns the physical [`Size`] of the [`Viewport`] of the [`State`].
|
||||
pub fn physical_size(&self) -> Size<u32> {
|
||||
self.viewport.physical_size()
|
||||
}
|
||||
|
||||
/// Returns the logical [`Size`] of the [`Viewport`] of the [`State`].
|
||||
pub fn logical_size(&self) -> Size<f32> {
|
||||
self.viewport.logical_size()
|
||||
}
|
||||
|
||||
/// Returns the current scale factor of the [`Viewport`] of the [`State`].
|
||||
pub fn scale_factor(&self) -> f64 {
|
||||
self.viewport.scale_factor()
|
||||
}
|
||||
|
||||
/// Returns the current cursor position of the [`State`].
|
||||
pub fn cursor_position(&self) -> Point {
|
||||
conversion::cursor_position(
|
||||
self.cursor_position,
|
||||
self.viewport.scale_factor(),
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns the current keyboard modifiers of the [`State`].
|
||||
pub fn modifiers(&self) -> winit::event::ModifiersState {
|
||||
self.modifiers
|
||||
}
|
||||
|
||||
/// Returns the current theme of the [`State`].
|
||||
pub fn theme(&self) -> &<A::Renderer as crate::Renderer>::Theme {
|
||||
&self.theme
|
||||
}
|
||||
|
||||
/// Returns the current background [`Color`] of the [`State`].
|
||||
pub fn background_color(&self) -> Color {
|
||||
self.appearance.background_color
|
||||
}
|
||||
|
||||
/// Returns the current text [`Color`] of the [`State`].
|
||||
pub fn text_color(&self) -> Color {
|
||||
self.appearance.text_color
|
||||
}
|
||||
|
||||
/// Processes the provided window event and updates the [`State`]
|
||||
/// accordingly.
|
||||
pub fn update(
|
||||
&mut self,
|
||||
window: &Window,
|
||||
event: &WindowEvent<'_>,
|
||||
_debug: &mut Debug,
|
||||
) {
|
||||
match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
let size = Size::new(new_size.width, new_size.height);
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
window.scale_factor() * self.scale_factor,
|
||||
);
|
||||
|
||||
self.viewport_version = self.viewport_version.wrapping_add(1);
|
||||
}
|
||||
WindowEvent::ScaleFactorChanged {
|
||||
scale_factor: new_scale_factor,
|
||||
new_inner_size,
|
||||
} => {
|
||||
let size =
|
||||
Size::new(new_inner_size.width, new_inner_size.height);
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
size,
|
||||
new_scale_factor * self.scale_factor,
|
||||
);
|
||||
|
||||
self.viewport_version = self.viewport_version.wrapping_add(1);
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. }
|
||||
| WindowEvent::Touch(Touch {
|
||||
location: position, ..
|
||||
}) => {
|
||||
self.cursor_position = *position;
|
||||
}
|
||||
WindowEvent::CursorLeft { .. } => {
|
||||
// TODO: Encode cursor availability in the type-system
|
||||
self.cursor_position =
|
||||
winit::dpi::PhysicalPosition::new(-1.0, -1.0);
|
||||
}
|
||||
WindowEvent::ModifiersChanged(new_modifiers) => {
|
||||
self.modifiers = *new_modifiers;
|
||||
}
|
||||
#[cfg(feature = "debug")]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
virtual_keycode: Some(winit::event::VirtualKeyCode::F12),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => _debug.toggle(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Synchronizes the [`State`] with its [`Application`] and its respective
|
||||
/// window.
|
||||
///
|
||||
/// Normally an [`Application`] should be synchronized with its [`State`]
|
||||
/// and window after calling [`Application::update`].
|
||||
///
|
||||
/// [`Application::update`]: crate::Program::update
|
||||
pub fn synchronize(&mut self, application: &A, window: &Window) {
|
||||
// Update window title
|
||||
let new_title = application.title();
|
||||
|
||||
if self.title != new_title {
|
||||
window.set_title(&new_title);
|
||||
|
||||
self.title = new_title;
|
||||
}
|
||||
|
||||
// Update scale factor
|
||||
let new_scale_factor = application.scale_factor();
|
||||
|
||||
if self.scale_factor != new_scale_factor {
|
||||
let size = window.inner_size();
|
||||
|
||||
self.viewport = Viewport::with_physical_size(
|
||||
Size::new(size.width, size.height),
|
||||
window.scale_factor() * new_scale_factor,
|
||||
);
|
||||
|
||||
self.scale_factor = new_scale_factor;
|
||||
}
|
||||
|
||||
// Update theme and appearance
|
||||
self.theme = application.theme();
|
||||
self.appearance = self.theme.appearance(application.style());
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue