Delegate layout directly to content in MouseListener
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parent
dfc1868179
commit
28b0f7abf4
1 changed files with 11 additions and 48 deletions
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@ -11,8 +11,6 @@ use crate::{
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Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Widget,
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};
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use std::u32;
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/// Emit messages on mouse events.
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#[allow(missing_debug_implementations)]
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pub struct MouseListener<'a, Message, Renderer> {
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@ -151,17 +149,7 @@ where
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(
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renderer,
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limits,
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Widget::<Message, Renderer>::width(self),
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Widget::<Message, Renderer>::height(self),
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u32::MAX,
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u32::MAX,
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|renderer, limits| {
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self.content.as_widget().layout(renderer, limits)
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},
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)
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self.content.as_widget().layout(renderer, limits)
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}
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fn operate(
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@ -171,14 +159,12 @@ where
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renderer: &Renderer,
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operation: &mut dyn Operation<Message>,
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) {
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operation.container(None, &mut |operation| {
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self.content.as_widget().operate(
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&mut tree.children[0],
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layout.children().next().unwrap(),
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renderer,
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operation,
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);
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});
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self.content.as_widget().operate(
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&mut tree.children[0],
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layout,
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renderer,
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operation,
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);
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}
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fn on_event(
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@ -194,7 +180,7 @@ where
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if let event::Status::Captured = self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event.clone(),
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layout.children().next().unwrap(),
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layout,
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cursor_position,
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renderer,
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clipboard,
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@ -223,7 +209,7 @@ where
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) -> mouse::Interaction {
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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layout.children().next().unwrap(),
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layout,
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cursor_position,
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viewport,
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renderer,
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@ -245,7 +231,7 @@ where
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renderer,
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theme,
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renderer_style,
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layout.children().next().unwrap(),
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layout,
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cursor_position,
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viewport,
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);
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@ -259,7 +245,7 @@ where
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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self.content.as_widget_mut().overlay(
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&mut tree.children[0],
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layout.children().next().unwrap(),
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layout,
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renderer,
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)
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}
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@ -378,26 +364,3 @@ fn update<Message: Clone, Renderer>(
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event::Status::Ignored
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}
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/// Computes the layout of a [`MouseListener`].
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pub fn layout<Renderer>(
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renderer: &Renderer,
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limits: &layout::Limits,
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width: Length,
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height: Length,
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max_height: u32,
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max_width: u32,
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layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
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) -> layout::Node {
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let limits = limits
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.loose()
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.max_height(max_height)
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.max_width(max_width)
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.width(width)
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.height(height);
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let content = layout_content(renderer, &limits);
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let size = limits.resolve(content.size());
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layout::Node::with_children(size, vec![content])
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}
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