Use array of atlases instead of one growing indefinitely.
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8562a4c986
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5 changed files with 259 additions and 280 deletions
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@ -1,17 +1,19 @@
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use crate::image::AtlasArray;
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use iced_native::image;
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use std::{
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collections::{HashMap, HashSet},
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};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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use guillotiere::{Allocation, Size};
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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pub enum Memory {
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Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
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Device(
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Device {
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layer: u32,
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#[debug_stub="ReplacementValue"]
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Allocation
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),
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allocation: Allocation,
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},
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NotFound,
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Invalid,
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}
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@ -20,7 +22,7 @@ impl Memory {
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pub fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host(image) => image.dimensions(),
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Memory::Device(allocation) => {
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Memory::Device { allocation, .. } => {
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let size = &allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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},
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@ -75,8 +77,7 @@ impl Cache {
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handle: &image::Handle,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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allocator: &mut AtlasAllocator,
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atlas: &mut wgpu::Texture,
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atlas_array: &mut AtlasArray,
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) -> &Memory {
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let _ = self.load(handle);
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@ -86,119 +87,29 @@ impl Cache {
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let (width, height) = image.dimensions();
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let size = Size::new(width as i32, height as i32);
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let old_atlas_size = allocator.size();
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let allocation;
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let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
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atlas_array.grow(1, device, encoder);
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atlas_array.allocate(size).unwrap()
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});
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loop {
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if let Some(a) = allocator.allocate(size) {
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allocation = a;
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break;
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}
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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allocator.grow(allocator.size() * 2);
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}
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atlas_array.upload(slice, layer, &allocation, device, encoder);
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let new_atlas_size = allocator.size();
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if new_atlas_size != old_atlas_size {
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let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: new_atlas_size.width as u32,
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height: new_atlas_size.height as u32,
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depth: 1,
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},
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width: old_atlas_size.width as u32,
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height: old_atlas_size.height as u32,
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depth: 1,
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}
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);
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*atlas = new_atlas;
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}
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let temp_buf = {
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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device
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.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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};
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width,
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image_height: height,
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},
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wgpu::TextureCopyView {
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texture: atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: allocation.rectangle.min.x as f32,
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y: allocation.rectangle.min.y as f32,
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z: 0.0,
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},
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},
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extent,
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);
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*memory = Memory::Device(allocation);
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*memory = Memory::Device { layer, allocation };
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}
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memory
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}
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pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
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pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
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let hits = &self.hits;
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for (id, mem) in &mut self.map {
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if let Memory::Device(allocation) = mem {
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for (id, mem) in &self.map {
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if let Memory::Device { layer, allocation } = mem {
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if !hits.contains(&id) {
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allocator.deallocate(allocation.id);
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atlas_array.deallocate(*layer, allocation);
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}
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}
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}
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@ -1,8 +1,9 @@
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use crate::image::AtlasArray;
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use iced_native::svg;
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use std::{
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collections::{HashMap, HashSet},
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};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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use guillotiere::{Allocation, Size};
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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@ -31,7 +32,7 @@ impl Svg {
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pub struct Cache {
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svgs: HashMap<u64, Svg>,
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#[debug_stub="ReplacementValue"]
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rasterized: HashMap<(u64, u32, u32), Allocation>,
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rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>,
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svg_hits: HashSet<u64>,
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rasterized_hits: HashSet<(u64, u32, u32)>,
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}
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@ -69,9 +70,8 @@ impl Cache {
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scale: f32,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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allocator: &mut AtlasAllocator,
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atlas: &mut wgpu::Texture,
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) -> Option<&Allocation> {
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atlas_array: &mut AtlasArray,
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) -> Option<&(u32, Allocation)> {
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let id = handle.id();
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let (width, height) = (
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@ -99,127 +99,40 @@ impl Cache {
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}
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let size = Size::new(width as i32, height as i32);
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let old_atlas_size = allocator.size();
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let allocation;
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loop {
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if let Some(a) = allocator.allocate(size) {
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allocation = a;
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break;
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}
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allocator.grow(allocator.size() * 2);
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}
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let new_atlas_size = allocator.size();
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if new_atlas_size != old_atlas_size {
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let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: new_atlas_size.width as u32,
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height: new_atlas_size.height as u32,
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depth: 1,
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},
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width: old_atlas_size.width as u32,
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height: old_atlas_size.height as u32,
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depth: 1,
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}
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);
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*atlas = new_atlas;
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}
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let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
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atlas_array.grow(1, device, encoder);
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atlas_array.allocate(size).unwrap()
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});
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// TODO: Optimize!
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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let temp_buf = {
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let screen_size =
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resvg::ScreenSize::new(width, height).unwrap();
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let screen_size =
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resvg::ScreenSize::new(width, height).unwrap();
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let mut canvas = resvg::raqote::DrawTarget::new(
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width as i32,
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height as i32,
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);
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resvg::backend_raqote::render_to_canvas(
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tree,
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&resvg::Options::default(),
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screen_size,
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&mut canvas,
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);
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let slice = canvas.get_data();
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device
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.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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};
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width as u32,
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image_height: height as u32,
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},
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wgpu::TextureCopyView {
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texture: atlas,
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array_layer: 0,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: allocation.rectangle.min.x as f32,
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y: allocation.rectangle.min.y as f32,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width,
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height,
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depth: 1,
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},
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let mut canvas = resvg::raqote::DrawTarget::new(
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width as i32,
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height as i32,
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);
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resvg::backend_raqote::render_to_canvas(
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tree,
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&resvg::Options::default(),
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screen_size,
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&mut canvas,
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);
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let slice = canvas.get_data();
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atlas_array.upload(slice, layer, &allocation, device, encoder);
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let _ = self.svg_hits.insert(id);
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let _ = self.rasterized_hits.insert((id, width, height));
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let _ = self
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.rasterized
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.insert((id, width, height), allocation);
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.insert((id, width, height), (layer, allocation));
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self.rasterized.get(&(id, width, height))
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}
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@ -227,13 +140,13 @@ impl Cache {
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}
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}
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pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
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pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
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let svg_hits = &self.svg_hits;
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let rasterized_hits = &self.rasterized_hits;
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for (k, alloc) in &mut self.rasterized {
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if !rasterized_hits.contains(&k) {
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allocator.deallocate(alloc.id);
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for (k, (layer, allocation)) in &self.rasterized {
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if !rasterized_hits.contains(k) {
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atlas_array.deallocate(*layer, allocation);
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}
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}
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