Use array of atlases instead of one growing indefinitely.
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8562a4c986
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5 changed files with 259 additions and 280 deletions
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@ -9,15 +9,15 @@ use crate::image::raster::Memory;
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use std::mem;
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use std::{collections::{HashMap, HashSet}, mem};
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::{cell::RefCell, collections::HashMap};
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use std::cell::RefCell;
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use guillotiere::{AtlasAllocator, Size};
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use guillotiere::{Allocation, AtlasAllocator, Size};
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell<raster::Cache>,
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@ -31,9 +31,7 @@ pub struct Pipeline {
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture_layout: wgpu::BindGroupLayout,
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#[debug_stub="ReplacementValue"]
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allocator: AtlasAllocator,
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atlas: wgpu::Texture,
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atlas_array: AtlasArray,
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}
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impl Pipeline {
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@ -193,6 +191,11 @@ impl Pipeline {
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Float,
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offset: 4 * 8,
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},
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],
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},
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],
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@ -214,25 +217,7 @@ impl Pipeline {
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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let (width, height) = (512, 512);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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let atlas_array = AtlasArray::new(1, device);
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Pipeline {
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#[cfg(feature = "image")]
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@ -248,8 +233,7 @@ impl Pipeline {
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instances,
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constants: constant_bind_group,
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texture_layout,
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allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
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atlas,
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atlas_array,
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}
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}
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@ -303,14 +287,13 @@ impl Pipeline {
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{
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let mut raster_cache = self.raster_cache.borrow_mut();
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if let Memory::Device(allocation) = raster_cache.upload(
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handle,
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if let Memory::Device { layer, allocation } = raster_cache.upload(
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_handle,
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device,
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encoder,
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&mut self.allocator,
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&mut self.atlas
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&mut self.atlas_array,
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) {
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let rec = allocation.rectangle;
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let rec = (*layer, allocation.rectangle);
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let _ = recs.insert(index, rec);
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}
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@ -322,16 +305,15 @@ impl Pipeline {
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let mut vector_cache = self.vector_cache.borrow_mut();
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// Upload rasterized svg to texture atlas
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if let Some(allocation) = vector_cache.upload(
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if let Some((layer, allocation)) = vector_cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&mut self.allocator,
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&mut self.atlas,
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&mut self.atlas_array,
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) {
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let rec = allocation.rectangle;
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let rec = (*layer, allocation.rectangle);
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let _ = recs.insert(index, rec);
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}
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@ -340,26 +322,23 @@ impl Pipeline {
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}
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}
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let atlas_width = self.allocator.size().width as f32;
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let atlas_height = self.allocator.size().height as f32;
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.atlas.create_default_view(),
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&self.atlas_array.texture().create_default_view(),
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),
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}],
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});
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#[cfg(any(feature = "image", feature = "svg"))]
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for (index, image) in instances.iter().enumerate() {
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if let Some(rec) = recs.get(&index) {
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let x = (rec.min.x as f32 + 0.5) / atlas_width;
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let y = (rec.min.y as f32 + 0.5) / atlas_height;
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let w = (rec.size().width as f32 - 0.5) / atlas_width;
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let h = (rec.size().height as f32 - 0.5) / atlas_height;
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if let Some((layer, rec)) = recs.get(&index) {
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let x = (rec.min.x as f32 + 0.5) / (ATLAS_SIZE as f32);
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let y = (rec.min.y as f32 + 0.5) / (ATLAS_SIZE as f32);
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let w = (rec.size().width as f32 - 0.5) / (ATLAS_SIZE as f32);
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let h = (rec.size().height as f32 - 0.5) / (ATLAS_SIZE as f32);
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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@ -367,7 +346,8 @@ impl Pipeline {
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_position: image.position,
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_scale: image.scale,
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h]
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_scale_in_atlas: [w, h],
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_layer: *layer as f32,
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}]);
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encoder.copy_buffer_to_buffer(
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@ -424,10 +404,10 @@ impl Pipeline {
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim(&mut self.allocator);
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self.raster_cache.borrow_mut().trim(&mut self.atlas_array);
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim(&mut self.allocator);
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self.vector_cache.borrow_mut().trim(&mut self.atlas_array);
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}
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}
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@ -442,6 +422,177 @@ pub enum Handle {
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Vector(svg::Handle),
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}
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#[derive(DebugStub)]
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pub struct AtlasArray {
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texture: wgpu::Texture,
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#[debug_stub="ReplacementValue"]
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allocators: HashMap<u32, AtlasAllocator>,
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layers_without_allocators: HashSet<u32>,
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size: u32,
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}
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impl AtlasArray {
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pub fn new(array_size: u32, device: &wgpu::Device) -> Self {
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let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: array_size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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AtlasArray {
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texture,
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allocators: HashMap::new(),
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layers_without_allocators: HashSet::new(),
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size: array_size,
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}
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}
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pub fn texture(&self) -> &wgpu::Texture {
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&self.texture
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}
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pub fn allocate(&mut self, size: Size) -> Option<(u32, Allocation)> {
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for layer in 0..self.size {
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if self.layers_without_allocators.contains(&layer) {
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continue;
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}
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let allocator = self.allocators.entry(layer)
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.or_insert_with(|| AtlasAllocator::new(
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Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32)
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));
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if let Some(a) = allocator.allocate(size.clone()) {
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return Some((layer, a));
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}
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}
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None
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}
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pub fn deallocate(&mut self, layer: u32, allocation: &Allocation) {
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if let Some(allocator) = self.allocators.get_mut(&layer) {
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allocator.deallocate(allocation.id);
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}
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}
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pub fn upload<T: Copy + 'static>(
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&mut self,
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data: &[T],
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layer: u32,
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allocation: &guillotiere::Allocation,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let size = allocation.rectangle.size();
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let (width, height) = (size.width as u32, size.height as u32);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let temp_buf = device
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.create_buffer_mapped(
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data.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(data);
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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buffer: &temp_buf,
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offset: 0,
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row_pitch: 4 * width,
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image_height: height,
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},
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wgpu::TextureCopyView {
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texture: &self.texture,
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array_layer: layer as u32,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: allocation.rectangle.min.x as f32,
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y: allocation.rectangle.min.y as f32,
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z: 0.0,
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},
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},
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extent,
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);
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}
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pub fn grow(
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&mut self,
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grow_by: u32,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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) {
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let old_atlas_array_size = self.size;
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let new_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: ATLAS_SIZE,
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height: ATLAS_SIZE,
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depth: 1,
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},
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array_layer_count: old_atlas_array_size + grow_by,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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for i in 0..old_atlas_array_size {
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encoder.copy_texture_to_texture(
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wgpu::TextureCopyView {
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texture: &self.texture,
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array_layer: i,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::TextureCopyView {
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texture: &new_texture,
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array_layer: i,
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mip_level: 0,
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origin: wgpu::Origin3d {
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x: 0.0,
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y: 0.0,
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z: 0.0,
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},
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},
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wgpu::Extent3d {
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width: ATLAS_SIZE,
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height: ATLAS_SIZE,
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depth: 1,
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}
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);
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}
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self.texture = new_texture;
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}
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}
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#[repr(C)]
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#[derive(Clone, Copy)]
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pub struct Vertex {
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@ -465,6 +616,8 @@ const QUAD_VERTS: [Vertex; 4] = [
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},
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];
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const ATLAS_SIZE: u32 = 8192;
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#[repr(C)]
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#[derive(Clone, Copy)]
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struct Instance {
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@ -472,6 +625,7 @@ struct Instance {
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_scale: [f32; 2],
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_position_in_atlas: [f32; 2],
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_scale_in_atlas: [f32; 2],
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_layer: f32,
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}
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#[repr(C)]
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