Create iced_widget subcrate and re-organize the whole codebase

This commit is contained in:
Héctor Ramón Jiménez 2023-03-04 05:37:11 +01:00
parent c54409d171
commit 3a0d34c024
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
209 changed files with 1959 additions and 2183 deletions

270
core/src/overlay/element.rs Normal file
View file

@ -0,0 +1,270 @@
pub use crate::Overlay;
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Layout, Point, Rectangle, Shell, Size, Vector};
use std::any::Any;
/// A generic [`Overlay`].
#[allow(missing_debug_implementations)]
pub struct Element<'a, Message, Renderer> {
position: Point,
overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
}
impl<'a, Message, Renderer> Element<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Creates a new [`Element`] containing the given [`Overlay`].
pub fn new(
position: Point,
overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
) -> Self {
Self { position, overlay }
}
/// Returns the position of the [`Element`].
pub fn position(&self) -> Point {
self.position
}
/// Translates the [`Element`].
pub fn translate(mut self, translation: Vector) -> Self {
self.position = self.position + translation;
self
}
/// Applies a transformation to the produced message of the [`Element`].
pub fn map<B>(self, f: &'a dyn Fn(Message) -> B) -> Element<'a, B, Renderer>
where
Message: 'a,
Renderer: 'a,
B: 'a,
{
Element {
position: self.position,
overlay: Box::new(Map::new(self.overlay, f)),
}
}
/// Computes the layout of the [`Element`] in the given bounds.
pub fn layout(
&self,
renderer: &Renderer,
bounds: Size,
translation: Vector,
) -> layout::Node {
self.overlay
.layout(renderer, bounds, self.position + translation)
}
/// Processes a runtime [`Event`].
pub fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.overlay.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
}
/// Returns the current [`mouse::Interaction`] of the [`Element`].
pub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.overlay.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
}
/// Draws the [`Element`] and its children using the given [`Layout`].
pub fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
self.overlay
.draw(renderer, theme, style, layout, cursor_position)
}
/// Applies a [`widget::Operation`] to the [`Element`].
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
self.overlay.operate(layout, renderer, operation);
}
/// Returns true if the cursor is over the [`Element`].
pub fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
self.overlay.is_over(layout, cursor_position)
}
}
struct Map<'a, A, B, Renderer> {
content: Box<dyn Overlay<A, Renderer> + 'a>,
mapper: &'a dyn Fn(A) -> B,
}
impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
pub fn new(
content: Box<dyn Overlay<A, Renderer> + 'a>,
mapper: &'a dyn Fn(A) -> B,
) -> Map<'a, A, B, Renderer> {
Map { content, mapper }
}
}
impl<'a, A, B, Renderer> Overlay<B, Renderer> for Map<'a, A, B, Renderer>
where
Renderer: crate::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.content.layout(renderer, bounds, position)
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<B>,
) {
struct MapOperation<'a, B> {
operation: &'a mut dyn widget::Operation<B>,
}
impl<'a, T, B> widget::Operation<T> for MapOperation<'a, B> {
fn container(
&mut self,
id: Option<&widget::Id>,
operate_on_children: &mut dyn FnMut(
&mut dyn widget::Operation<T>,
),
) {
self.operation.container(id, &mut |operation| {
operate_on_children(&mut MapOperation { operation });
});
}
fn focusable(
&mut self,
state: &mut dyn widget::operation::Focusable,
id: Option<&widget::Id>,
) {
self.operation.focusable(state, id);
}
fn scrollable(
&mut self,
state: &mut dyn widget::operation::Scrollable,
id: Option<&widget::Id>,
) {
self.operation.scrollable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn widget::operation::TextInput,
id: Option<&widget::Id>,
) {
self.operation.text_input(state, id)
}
fn custom(&mut self, state: &mut dyn Any, id: Option<&widget::Id>) {
self.operation.custom(state, id);
}
}
self.content
.operate(layout, renderer, &mut MapOperation { operation });
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, B>,
) -> event::Status {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
let event_status = self.content.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
&mut local_shell,
);
shell.merge(local_shell, self.mapper);
event_status
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
self.content
.draw(renderer, theme, style, layout, cursor_position)
}
fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
self.content.is_over(layout, cursor_position)
}
}

172
core/src/overlay/group.rs Normal file
View file

@ -0,0 +1,172 @@
use crate::event;
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Event, Layout, Overlay, Point, Rectangle, Shell, Size};
/// An [`Overlay`] container that displays multiple overlay [`overlay::Element`]
/// children.
#[allow(missing_debug_implementations)]
pub struct Group<'a, Message, Renderer> {
children: Vec<overlay::Element<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Group<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
{
/// Creates an empty [`Group`].
pub fn new() -> Self {
Self::default()
}
/// Creates a [`Group`] with the given elements.
pub fn with_children(
children: Vec<overlay::Element<'a, Message, Renderer>>,
) -> Self {
Group { children }
}
/// Adds an [`overlay::Element`] to the [`Group`].
pub fn push(
mut self,
child: impl Into<overlay::Element<'a, Message, Renderer>>,
) -> Self {
self.children.push(child.into());
self
}
/// Turns the [`Group`] into an overlay [`overlay::Element`].
pub fn overlay(self) -> overlay::Element<'a, Message, Renderer> {
overlay::Element::new(Point::ORIGIN, Box::new(self))
}
}
impl<'a, Message, Renderer> Default for Group<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
{
fn default() -> Self {
Self::with_children(Vec::new())
}
}
impl<'a, Message, Renderer> Overlay<Message, Renderer>
for Group<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
let translation = position - Point::ORIGIN;
layout::Node::with_children(
bounds,
self.children
.iter()
.map(|child| child.layout(renderer, bounds, translation))
.collect(),
)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.children
.iter_mut()
.zip(layout.children())
.map(|(child, layout)| {
child.on_event(
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &<Renderer as crate::Renderer>::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child.draw(renderer, theme, style, layout, cursor_position);
}
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.mouse_interaction(
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
operation.container(None, &mut |operation| {
self.children.iter_mut().zip(layout.children()).for_each(
|(child, layout)| {
child.operate(layout, renderer, operation);
},
)
});
}
fn is_over(&self, layout: Layout<'_>, cursor_position: Point) -> bool {
self.children
.iter()
.zip(layout.children())
.any(|(child, layout)| child.is_over(layout, cursor_position))
}
}
impl<'a, Message, Renderer> From<Group<'a, Message, Renderer>>
for overlay::Element<'a, Message, Renderer>
where
Renderer: 'a + crate::Renderer,
Message: 'a,
{
fn from(group: Group<'a, Message, Renderer>) -> Self {
group.overlay()
}
}