Created "Packed" data structure for gradient data.
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2 changed files with 24 additions and 16 deletions
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@ -25,7 +25,7 @@ impl From<Linear> for Gradient {
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impl Gradient {
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/// Packs the [`Gradient`] for use in shader code.
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pub fn pack(&self) -> [f32; 44] {
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pub fn pack(&self) -> Packed {
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match self {
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Gradient::Linear(linear) => linear.pack(),
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}
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@ -96,26 +96,33 @@ impl Linear {
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}
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/// Packs the [`Gradient`] for use in shader code.
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pub fn pack(&self) -> [f32; 44] {
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let mut pack: [f32; 44] = [0.0; 44];
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pub fn pack(&self) -> Packed {
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let mut data: [f32; 44] = [0.0; 44];
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for (index, stop) in self.stops.iter().enumerate() {
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let [r, g, b, a] =
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stop.map_or(Color::default(), |s| s.color).into_linear();
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pack[index * 4] = r;
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pack[(index * 4) + 1] = g;
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pack[(index * 4) + 2] = b;
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pack[(index * 4) + 3] = a;
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data[index * 4] = r;
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data[(index * 4) + 1] = g;
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data[(index * 4) + 2] = b;
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data[(index * 4) + 3] = a;
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pack[32 + index] = stop.map_or(2.0, |s| s.offset);
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data[32 + index] = stop.map_or(2.0, |s| s.offset);
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}
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pack[40] = self.start.x;
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pack[41] = self.start.y;
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pack[42] = self.end.x;
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pack[43] = self.end.y;
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data[40] = self.start.x;
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data[41] = self.start.y;
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data[42] = self.end.x;
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data[43] = self.end.y;
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pack
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Packed { data }
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}
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}
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/// Packed [`Gradient`] data for use in shader code.
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#[derive(Debug)]
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pub struct Packed {
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/// The packed [`Gradient`] data.
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pub data: [f32; 44],
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}
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