Merge pull request #1423 from iced-rs/feature/element-explain
Reintroduce `Element::explain`
This commit is contained in:
commit
4158a9a0cd
2 changed files with 193 additions and 13 deletions
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@ -69,16 +69,24 @@ impl Sandbox for Tour {
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);
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}
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let content = column![
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let content: Element<_> = column![
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steps.view(self.debug).map(Message::StepMessage),
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controls,
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]
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.max_width(540)
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.spacing(20)
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.padding(20);
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.padding(20)
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.into();
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let scrollable =
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scrollable(container(content).width(Length::Fill).center_x());
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let scrollable = scrollable(
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container(if self.debug {
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content.explain(Color::BLACK)
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} else {
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content
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})
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.width(Length::Fill)
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.center_x(),
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);
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container(scrollable).height(Length::Fill).center_y().into()
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}
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@ -5,7 +5,9 @@ use crate::overlay;
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use crate::renderer;
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use crate::widget;
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use crate::widget::tree::{self, Tree};
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use crate::{Clipboard, Layout, Length, Point, Rectangle, Shell, Widget};
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use crate::{
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Clipboard, Color, Layout, Length, Point, Rectangle, Shell, Widget,
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};
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use std::borrow::Borrow;
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@ -189,6 +191,41 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
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{
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Element::new(Map::new(self.widget, f))
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}
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/// Marks the [`Element`] as _to-be-explained_.
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///
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/// The [`Renderer`] will explain the layout of the [`Element`] graphically.
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/// This can be very useful for debugging your layout!
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///
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/// [`Renderer`]: crate::Renderer
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pub fn explain<C: Into<Color>>(
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self,
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color: C,
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) -> Element<'a, Message, Renderer>
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where
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Message: 'static,
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Renderer: crate::Renderer + 'a,
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{
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Element {
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widget: Box::new(Explain::new(self, color.into())),
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}
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}
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}
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impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
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for Element<'a, Message, Renderer>
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{
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fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
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self.widget.borrow()
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}
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}
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impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
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for &Element<'a, Message, Renderer>
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{
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fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
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self.widget.borrow()
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}
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}
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struct Map<'a, A, B, Renderer> {
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@ -365,18 +402,153 @@ where
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}
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}
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impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
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for Element<'a, Message, Renderer>
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struct Explain<'a, Message, Renderer: crate::Renderer> {
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element: Element<'a, Message, Renderer>,
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color: Color,
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}
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impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
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self.widget.borrow()
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fn new(element: Element<'a, Message, Renderer>, color: Color) -> Self {
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Explain { element, color }
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}
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}
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impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
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for &Element<'a, Message, Renderer>
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Explain<'a, Message, Renderer>
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where
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Renderer: crate::Renderer,
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{
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fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
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self.widget.borrow()
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fn width(&self) -> Length {
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self.element.widget.width()
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}
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fn height(&self) -> Length {
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self.element.widget.height()
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}
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fn tag(&self) -> tree::Tag {
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self.element.widget.tag()
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}
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fn state(&self) -> tree::State {
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self.element.widget.state()
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}
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fn children(&self) -> Vec<Tree> {
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self.element.widget.children()
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}
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fn diff(&self, tree: &mut Tree) {
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self.element.widget.diff(tree);
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.element.widget.layout(renderer, limits)
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}
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fn operate(
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&self,
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state: &mut Tree,
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layout: Layout<'_>,
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operation: &mut dyn widget::Operation<Message>,
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) {
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self.element.widget.operate(state, layout, operation)
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}
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fn on_event(
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&mut self,
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state: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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self.element.widget.on_event(
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state,
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event,
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layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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}
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fn draw(
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&self,
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state: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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fn explain_layout<Renderer: crate::Renderer>(
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renderer: &mut Renderer,
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color: Color,
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layout: Layout<'_>,
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) {
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renderer.fill_quad(
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renderer::Quad {
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bounds: layout.bounds(),
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border_color: color,
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border_width: 1.0,
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border_radius: 0.0,
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},
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Color::TRANSPARENT,
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);
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for child in layout.children() {
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explain_layout(renderer, color, child);
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}
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}
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self.element.widget.draw(
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state,
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renderer,
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theme,
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style,
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layout,
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cursor_position,
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viewport,
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);
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explain_layout(renderer, self.color, layout);
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}
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fn mouse_interaction(
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&self,
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state: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.element.widget.mouse_interaction(
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state,
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layout,
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cursor_position,
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viewport,
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renderer,
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)
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}
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fn overlay<'b>(
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&'b self,
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state: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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self.element.widget.overlay(state, layout, renderer)
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}
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}
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