Count redraws and add a couple of TODOs
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ebb8dbb065
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5204cc8c8b
1 changed files with 16 additions and 5 deletions
21
src/lib.rs
21
src/lib.rs
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@ -39,15 +39,19 @@ pub trait UserInterface {
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let mut cache = Some(iced_winit::Cache::default());
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let mut cache = Some(iced_winit::Cache::default());
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let mut events = Vec::new();
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let mut events = Vec::new();
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let mut redraws = 0;
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window.request_redraw();
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window.request_redraw();
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event_loop.run(move |event, _, control_flow| match event {
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event_loop.run(move |event, _, control_flow| match event {
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Event::EventsCleared => {
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Event::EventsCleared => {
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// TODO: Once we remove lifetimes from widgets, we will be able
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// TODO: We should find out a way to keep a user interface
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// to keep user interfaces alive between events.
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// alive between events while still being able to drop it and
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// rebuild it only when a message is handled.
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//
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//
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// This will allow us to only rebuild when a message is handled.
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// The borrow checker does not seem to like it when I try this,
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// even though I am not technically double borrowing at any
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// point.
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let mut user_interface = iced_winit::UserInterface::build(
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let mut user_interface = iced_winit::UserInterface::build(
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self.view(),
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self.view(),
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cache.take().unwrap(),
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cache.take().unwrap(),
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@ -61,6 +65,8 @@ pub trait UserInterface {
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cache = Some(user_interface.into_cache());
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cache = Some(user_interface.into_cache());
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} else {
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} else {
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// When there are messages, we are forced to rebuild twice
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// for now :^)
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let temp_cache = user_interface.into_cache();
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let temp_cache = user_interface.into_cache();
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for message in messages {
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for message in messages {
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@ -76,7 +82,7 @@ pub trait UserInterface {
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let _ = user_interface.draw(&mut renderer);
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let _ = user_interface.draw(&mut renderer);
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cache = Some(user_interface.into_cache());
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cache = Some(user_interface.into_cache());
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};
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}
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window.request_redraw();
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window.request_redraw();
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}
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}
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@ -84,8 +90,13 @@ pub trait UserInterface {
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event: WindowEvent::RedrawRequested,
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event: WindowEvent::RedrawRequested,
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..
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..
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} => {
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} => {
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println!("Redrawing");
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println!("Redrawing {}", redraws);
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renderer.draw();
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renderer.draw();
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redraws += 1;
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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}
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Event::WindowEvent {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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event: WindowEvent::CloseRequested,
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