Draft virtual Button, Column, and Text

... as well as a very naive diffing strategy!
This commit is contained in:
Héctor Ramón Jiménez 2022-02-10 21:54:13 +07:00
parent 8f0839e786
commit 5225e0e304
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GPG key ID: 140CC052C94F138E
15 changed files with 1175 additions and 99 deletions

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@ -1,52 +1,73 @@
mod button;
mod column;
mod element;
mod text;
mod tree;
pub use button::Button;
pub use column::Column;
pub use element::Element;
pub use text::Text;
pub use tree::Tree;
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::{Hasher, Length, Point, Rectangle};
use iced_native::{Clipboard, Hasher, Length, Point, Rectangle, Shell};
pub trait Widget<Message, Renderer> {}
use std::any::{self, Any};
pub(crate) enum Tree<Message, Renderer> {
Node {
widget: Box<dyn Widget<Message, Renderer>>,
children: Vec<Tree<Message, Renderer>>,
},
Leaf {
widget: Box<dyn Widget<Message, Renderer>>,
},
}
pub trait Widget<Message, Renderer> {
fn tag(&self) -> any::TypeId;
impl<Message, Renderer> Tree<Message, Renderer> {
pub fn width(&self) -> Length {
unimplemented! {}
}
fn state(&self) -> Box<dyn Any>;
pub fn height(&self) -> Length {
unimplemented! {}
}
fn children(&self) -> &[Element<Message, Renderer>];
pub fn hash_layout(&self, state: &mut Hasher) {
unimplemented! {}
}
fn width(&self) -> Length;
pub fn layout(
fn height(&self) -> Length;
fn hash_layout(&self, state: &mut Hasher);
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
unimplemented! {}
}
) -> layout::Node;
pub fn draw(
fn draw(
&self,
state: &Tree<Message, Renderer>,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
unimplemented! {}
);
fn mouse_interaction(
&self,
_state: &Tree<Message, Renderer>,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse::Interaction::Idle
}
fn on_event(
&mut self,
_state: &mut Tree<Message, Renderer>,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> event::Status {
event::Status::Ignored
}
}