Draft iced_virtual subcrate
The idea here is to expose a set of "virtual widgets" that can be used with a `Virtual` widget and its `virtual::State`. A virtual widget is a widget that does not contain any state, but instead is a "virtual" representation of the "real" widget. The real widgets are stored in the `virtual::State`. Every time a new virtual widget tree is created during `view`, it is compared to the previous one and "real" widgets are added / removed to the `virtual::State`. Effectively, this removes the need to keep track of local widget state in the application state and allows `view` to take an immutable reference to `self`. To summarize, using this crate should allow users to remove `State` structs in their application state. Eventually, the strategy used here may be adopted generally and, as a result, all of the widgets in `iced_native` would be replaced!
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6 changed files with 223 additions and 0 deletions
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@ -58,6 +58,7 @@ members = [
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"lazy",
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"native",
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"style",
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"virtual",
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"wgpu",
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"winit",
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"examples/bezier_tool",
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8
virtual/Cargo.toml
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8
virtual/Cargo.toml
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@ -0,0 +1,8 @@
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[package]
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name = "iced_virtual"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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iced_native = { version = "0.4", path = "../native" }
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iced_style = { version = "0.3", path = "../style" }
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37
virtual/src/element.rs
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37
virtual/src/element.rs
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@ -0,0 +1,37 @@
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use crate::Widget;
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pub struct Element<Message, Renderer> {
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widget: Box<dyn Descriptor<Message, Renderer>>,
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}
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impl<Message, Renderer> Element<Message, Renderer> {
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pub fn new(widget: impl Descriptor<Message, Renderer> + 'static) -> Self {
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Self {
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widget: Box::new(widget),
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}
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}
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}
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pub trait Descriptor<Message, Renderer> {
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fn tag(&self) -> std::any::TypeId;
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fn build(&self) -> Box<dyn Widget<Message, Renderer>>;
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fn children(&self) -> &[Element<Message, Renderer>];
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fn clone(&self) -> Box<dyn Descriptor<Message, Renderer>>;
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}
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impl<Message, Renderer> Clone for Box<dyn Descriptor<Message, Renderer>> {
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fn clone(&self) -> Self {
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self.as_ref().clone()
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}
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}
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impl<Message, Renderer> Clone for Element<Message, Renderer> {
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fn clone(&self) -> Self {
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Element {
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widget: self.widget.clone(),
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}
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}
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}
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61
virtual/src/lib.rs
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61
virtual/src/lib.rs
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@ -0,0 +1,61 @@
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mod element;
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pub mod widget;
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pub use element::Element;
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pub use widget::Widget;
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use iced_native::layout::{self, Layout};
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use iced_native::renderer;
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use iced_native::{Hasher, Length, Point, Rectangle};
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pub struct Virtual<'a, Message, Renderer> {
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state: &'a mut State<Message, Renderer>,
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}
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pub struct State<Message, Renderer> {
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widget_tree: widget::Tree<Message, Renderer>,
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last_element: Element<Message, Renderer>,
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}
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impl<'a, Message, Renderer> iced_native::Widget<Message, Renderer>
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for Virtual<'a, Message, Renderer>
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where
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Renderer: iced_native::Renderer,
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{
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fn width(&self) -> Length {
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self.state.widget_tree.width()
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}
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fn height(&self) -> Length {
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self.state.widget_tree.height()
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.state.widget_tree.layout(renderer, limits)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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self.state.widget_tree.hash_layout(state)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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self.state.widget_tree.draw(
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renderer,
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style,
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layout,
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cursor_position,
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viewport,
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)
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}
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}
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52
virtual/src/widget.rs
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52
virtual/src/widget.rs
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mod button;
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pub use button::Button;
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use iced_native::layout::{self, Layout};
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use iced_native::renderer;
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use iced_native::{Hasher, Length, Point, Rectangle};
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pub trait Widget<Message, Renderer> {}
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pub(crate) enum Tree<Message, Renderer> {
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Node {
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widget: Box<dyn Widget<Message, Renderer>>,
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children: Vec<Tree<Message, Renderer>>,
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},
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Leaf {
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widget: Box<dyn Widget<Message, Renderer>>,
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},
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}
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impl<Message, Renderer> Tree<Message, Renderer> {
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pub fn width(&self) -> Length {
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unimplemented! {}
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}
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pub fn height(&self) -> Length {
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unimplemented! {}
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}
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pub fn hash_layout(&self, state: &mut Hasher) {
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unimplemented! {}
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}
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pub fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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unimplemented! {}
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}
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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unimplemented! {}
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}
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}
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64
virtual/src/widget/button.rs
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64
virtual/src/widget/button.rs
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@ -0,0 +1,64 @@
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use crate::element::{self, Element};
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use crate::Widget;
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pub struct Button<Message, Renderer> {
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content: Element<Message, Renderer>,
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on_press: Option<Message>,
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}
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impl<Message, Renderer> Button<Message, Renderer> {
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pub fn new(
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content: impl element::Descriptor<Message, Renderer> + 'static,
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) -> Self {
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Button {
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content: Element::new(content),
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on_press: None,
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}
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}
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pub fn on_press(mut self, on_press: Message) -> Self {
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self.on_press = Some(on_press);
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self
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}
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}
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impl<Message, Renderer> element::Descriptor<Message, Renderer>
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for Button<Message, Renderer>
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where
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Message: 'static + Clone,
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Renderer: 'static,
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{
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fn tag(&self) -> std::any::TypeId {
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std::any::TypeId::of::<Self>()
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}
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fn build(&self) -> Box<dyn Widget<Message, Renderer>> {
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Box::new(State { is_pressed: false })
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}
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fn children(&self) -> &[Element<Message, Renderer>] {
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std::slice::from_ref(&self.content)
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}
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fn clone(&self) -> Box<dyn element::Descriptor<Message, Renderer>> {
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Box::new(Clone::clone(self))
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}
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}
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impl<Message, Renderer> Clone for Button<Message, Renderer>
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where
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Message: Clone,
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{
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fn clone(&self) -> Self {
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Self {
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content: self.content.clone(),
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on_press: self.on_press.clone(),
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}
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}
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}
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pub struct State {
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is_pressed: bool,
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}
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impl<Message, Renderer> Widget<Message, Renderer> for State {}
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