Apply HiDPI scaling to quads
The anti-aliasing strategy is pretty naive, but we will manage for now.
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db716b3bdf
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5ff05b7f02
6 changed files with 61 additions and 32 deletions
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@ -239,7 +239,7 @@ impl Renderer {
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color: match background {
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Background::Color(color) => color.into_linear(),
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},
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border_radius: *border_radius as u32,
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border_radius: *border_radius as f32,
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});
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}
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Primitive::Image { path, bounds } => {
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@ -327,13 +327,14 @@ impl Renderer {
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encoder,
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&layer.quads,
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transformation,
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dpi,
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bounds,
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target,
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);
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}
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if layer.images.len() > 0 {
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let translated = transformation
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let translated_and_scaled = transformation
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* Transformation::scale(dpi, dpi)
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* Transformation::translate(
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-(layer.offset.x as f32),
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@ -344,7 +345,7 @@ impl Renderer {
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&mut self.device,
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encoder,
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&layer.images,
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translated,
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translated_and_scaled,
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bounds,
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target,
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);
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