Open a window using winit
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e1b9d42bf1
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2 changed files with 30 additions and 2 deletions
31
src/lib.rs
31
src/lib.rs
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@ -1,7 +1,7 @@
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pub use iced_wgpu::Renderer;
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pub use iced_wgpu::Renderer;
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pub use iced_winit::{
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pub use iced_winit::{
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button, slider, text, Align, Button, Checkbox, Color, Image, Justify,
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button, slider, text, winit, Align, Button, Checkbox, Color, Image,
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Length, Radio, Slider, Text,
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Justify, Length, Radio, Slider, Text,
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};
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};
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pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
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pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
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@ -19,5 +19,32 @@ pub trait UserInterface {
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where
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where
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Self: Sized,
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Self: Sized,
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{
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{
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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let event_loop = EventLoop::new();
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// TODO: Ask for window settings and configure this properly
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let window = WindowBuilder::new()
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.build(&event_loop)
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.expect("Open window");
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event_loop.run(move |event, _, control_flow| match event {
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Event::EventsCleared => {
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window.request_redraw();
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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_ => {
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*control_flow = ControlFlow::Poll;
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}
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})
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}
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}
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}
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}
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@ -1 +1,2 @@
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pub use iced_native::*;
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pub use iced_native::*;
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pub use winit;
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