Merge remote-tracking branch 'origin/master' into feat/multi-window-support

# Conflicts:
#	Cargo.toml
#	core/src/window/icon.rs
#	core/src/window/id.rs
#	core/src/window/position.rs
#	core/src/window/settings.rs
#	examples/integration/src/main.rs
#	examples/integration_opengl/src/main.rs
#	glutin/src/application.rs
#	native/src/subscription.rs
#	native/src/window.rs
#	runtime/src/window/action.rs
#	src/lib.rs
#	src/window.rs
#	winit/Cargo.toml
#	winit/src/application.rs
#	winit/src/icon.rs
#	winit/src/settings.rs
#	winit/src/window.rs
This commit is contained in:
Bingus 2023-07-12 12:23:18 -07:00
commit 633f405f3f
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394 changed files with 17278 additions and 13290 deletions

43
core/src/widget/id.rs Normal file
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use std::borrow;
use std::sync::atomic::{self, AtomicUsize};
static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
/// The identifier of a generic widget.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(Internal);
impl Id {
/// Creates a custom [`Id`].
pub fn new(id: impl Into<borrow::Cow<'static, str>>) -> Self {
Self(Internal::Custom(id.into()))
}
/// Creates a unique [`Id`].
///
/// This function produces a different [`Id`] every time it is called.
pub fn unique() -> Self {
let id = NEXT_ID.fetch_add(1, atomic::Ordering::Relaxed);
Self(Internal::Unique(id))
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
enum Internal {
Unique(usize),
Custom(borrow::Cow<'static, str>),
}
#[cfg(test)]
mod tests {
use super::Id;
#[test]
fn unique_generates_different_ids() {
let a = Id::unique();
let b = Id::unique();
assert_ne!(a, b);
}
}

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//! Query or update internal widget state.
pub mod focusable;
pub mod scrollable;
pub mod text_input;
pub use focusable::Focusable;
pub use scrollable::Scrollable;
pub use text_input::TextInput;
use crate::widget::Id;
use std::any::Any;
use std::fmt;
use std::rc::Rc;
/// A piece of logic that can traverse the widget tree of an application in
/// order to query or update some widget state.
pub trait Operation<T> {
/// Operates on a widget that contains other widgets.
///
/// The `operate_on_children` function can be called to return control to
/// the widget tree and keep traversing it.
fn container(
&mut self,
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
);
/// Operates on a widget that can be focused.
fn focusable(&mut self, _state: &mut dyn Focusable, _id: Option<&Id>) {}
/// Operates on a widget that can be scrolled.
fn scrollable(&mut self, _state: &mut dyn Scrollable, _id: Option<&Id>) {}
/// Operates on a widget that has text input.
fn text_input(&mut self, _state: &mut dyn TextInput, _id: Option<&Id>) {}
/// Operates on a custom widget with some state.
fn custom(&mut self, _state: &mut dyn Any, _id: Option<&Id>) {}
/// Finishes the [`Operation`] and returns its [`Outcome`].
fn finish(&self) -> Outcome<T> {
Outcome::None
}
}
/// The result of an [`Operation`].
pub enum Outcome<T> {
/// The [`Operation`] produced no result.
None,
/// The [`Operation`] produced some result.
Some(T),
/// The [`Operation`] needs to be followed by another [`Operation`].
Chain(Box<dyn Operation<T>>),
}
impl<T> fmt::Debug for Outcome<T>
where
T: fmt::Debug,
{
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::None => write!(f, "Outcome::None"),
Self::Some(output) => write!(f, "Outcome::Some({output:?})"),
Self::Chain(_) => write!(f, "Outcome::Chain(...)"),
}
}
}
/// Maps the output of an [`Operation`] using the given function.
pub fn map<A, B>(
operation: Box<dyn Operation<A>>,
f: impl Fn(A) -> B + 'static,
) -> impl Operation<B>
where
A: 'static,
B: 'static,
{
#[allow(missing_debug_implementations)]
struct Map<A, B> {
operation: Box<dyn Operation<A>>,
f: Rc<dyn Fn(A) -> B>,
}
impl<A, B> Operation<B> for Map<A, B>
where
A: 'static,
B: 'static,
{
fn container(
&mut self,
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
) {
struct MapRef<'a, A> {
operation: &'a mut dyn Operation<A>,
}
impl<'a, A, B> Operation<B> for MapRef<'a, A> {
fn container(
&mut self,
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
) {
let Self { operation, .. } = self;
operation.container(id, &mut |operation| {
operate_on_children(&mut MapRef { operation });
});
}
fn scrollable(
&mut self,
state: &mut dyn Scrollable,
id: Option<&Id>,
) {
self.operation.scrollable(state, id);
}
fn focusable(
&mut self,
state: &mut dyn Focusable,
id: Option<&Id>,
) {
self.operation.focusable(state, id);
}
fn text_input(
&mut self,
state: &mut dyn TextInput,
id: Option<&Id>,
) {
self.operation.text_input(state, id);
}
fn custom(&mut self, state: &mut dyn Any, id: Option<&Id>) {
self.operation.custom(state, id);
}
}
let Self { operation, .. } = self;
MapRef {
operation: operation.as_mut(),
}
.container(id, operate_on_children);
}
fn focusable(&mut self, state: &mut dyn Focusable, id: Option<&Id>) {
self.operation.focusable(state, id);
}
fn scrollable(&mut self, state: &mut dyn Scrollable, id: Option<&Id>) {
self.operation.scrollable(state, id);
}
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
self.operation.text_input(state, id);
}
fn custom(&mut self, state: &mut dyn Any, id: Option<&Id>) {
self.operation.custom(state, id);
}
fn finish(&self) -> Outcome<B> {
match self.operation.finish() {
Outcome::None => Outcome::None,
Outcome::Some(output) => Outcome::Some((self.f)(output)),
Outcome::Chain(next) => Outcome::Chain(Box::new(Map {
operation: next,
f: self.f.clone(),
})),
}
}
}
Map {
operation,
f: Rc::new(f),
}
}
/// Produces an [`Operation`] that applies the given [`Operation`] to the
/// children of a container with the given [`Id`].
pub fn scope<T: 'static>(
target: Id,
operation: impl Operation<T> + 'static,
) -> impl Operation<T> {
struct ScopedOperation<Message> {
target: Id,
operation: Box<dyn Operation<Message>>,
}
impl<Message: 'static> Operation<Message> for ScopedOperation<Message> {
fn container(
&mut self,
id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<Message>),
) {
if id == Some(&self.target) {
operate_on_children(self.operation.as_mut());
} else {
operate_on_children(self);
}
}
fn finish(&self) -> Outcome<Message> {
match self.operation.finish() {
Outcome::Chain(next) => {
Outcome::Chain(Box::new(ScopedOperation {
target: self.target.clone(),
operation: next,
}))
}
outcome => outcome,
}
}
}
ScopedOperation {
target,
operation: Box::new(operation),
}
}

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//! Operate on widgets that can be focused.
use crate::widget::operation::{Operation, Outcome};
use crate::widget::Id;
/// The internal state of a widget that can be focused.
pub trait Focusable {
/// Returns whether the widget is focused or not.
fn is_focused(&self) -> bool;
/// Focuses the widget.
fn focus(&mut self);
/// Unfocuses the widget.
fn unfocus(&mut self);
}
/// A summary of the focusable widgets present on a widget tree.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Count {
/// The index of the current focused widget, if any.
pub focused: Option<usize>,
/// The total amount of focusable widgets.
pub total: usize,
}
/// Produces an [`Operation`] that focuses the widget with the given [`Id`].
pub fn focus<T>(target: Id) -> impl Operation<T> {
struct Focus {
target: Id,
}
impl<T> Operation<T> for Focus {
fn focusable(&mut self, state: &mut dyn Focusable, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.focus();
}
_ => {
state.unfocus();
}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
Focus { target }
}
/// Produces an [`Operation`] that generates a [`Count`] and chains it with the
/// provided function to build a new [`Operation`].
pub fn count<T, O>(f: fn(Count) -> O) -> impl Operation<T>
where
O: Operation<T> + 'static,
{
struct CountFocusable<O> {
count: Count,
next: fn(Count) -> O,
}
impl<T, O> Operation<T> for CountFocusable<O>
where
O: Operation<T> + 'static,
{
fn focusable(&mut self, state: &mut dyn Focusable, _id: Option<&Id>) {
if state.is_focused() {
self.count.focused = Some(self.count.total);
}
self.count.total += 1;
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
fn finish(&self) -> Outcome<T> {
Outcome::Chain(Box::new((self.next)(self.count)))
}
}
CountFocusable {
count: Count::default(),
next: f,
}
}
/// Produces an [`Operation`] that searches for the current focused widget, and
/// - if found, focuses the previous focusable widget.
/// - if not found, focuses the last focusable widget.
pub fn focus_previous<T>() -> impl Operation<T> {
struct FocusPrevious {
count: Count,
current: usize,
}
impl<T> Operation<T> for FocusPrevious {
fn focusable(&mut self, state: &mut dyn Focusable, _id: Option<&Id>) {
if self.count.total == 0 {
return;
}
match self.count.focused {
None if self.current == self.count.total - 1 => state.focus(),
Some(0) if self.current == 0 => state.unfocus(),
Some(0) => {}
Some(focused) if focused == self.current => state.unfocus(),
Some(focused) if focused - 1 == self.current => state.focus(),
_ => {}
}
self.current += 1;
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
count(|count| FocusPrevious { count, current: 0 })
}
/// Produces an [`Operation`] that searches for the current focused widget, and
/// - if found, focuses the next focusable widget.
/// - if not found, focuses the first focusable widget.
pub fn focus_next<T>() -> impl Operation<T> {
struct FocusNext {
count: Count,
current: usize,
}
impl<T> Operation<T> for FocusNext {
fn focusable(&mut self, state: &mut dyn Focusable, _id: Option<&Id>) {
match self.count.focused {
None if self.current == 0 => state.focus(),
Some(focused) if focused == self.current => state.unfocus(),
Some(focused) if focused + 1 == self.current => state.focus(),
_ => {}
}
self.current += 1;
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
count(|count| FocusNext { count, current: 0 })
}
/// Produces an [`Operation`] that searches for the current focused widget
/// and stores its ID. This ignores widgets that do not have an ID.
pub fn find_focused() -> impl Operation<Id> {
struct FindFocused {
focused: Option<Id>,
}
impl Operation<Id> for FindFocused {
fn focusable(&mut self, state: &mut dyn Focusable, id: Option<&Id>) {
if state.is_focused() && id.is_some() {
self.focused = id.cloned();
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<Id>),
) {
operate_on_children(self)
}
fn finish(&self) -> Outcome<Id> {
if let Some(id) = &self.focused {
Outcome::Some(id.clone())
} else {
Outcome::None
}
}
}
FindFocused { focused: None }
}

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//! Operate on widgets that can be scrolled.
use crate::widget::{Id, Operation};
/// The internal state of a widget that can be scrolled.
pub trait Scrollable {
/// Snaps the scroll of the widget to the given `percentage` along the horizontal & vertical axis.
fn snap_to(&mut self, offset: RelativeOffset);
/// Scroll the widget to the given [`AbsoluteOffset`] along the horizontal & vertical axis.
fn scroll_to(&mut self, offset: AbsoluteOffset);
}
/// Produces an [`Operation`] that snaps the widget with the given [`Id`] to
/// the provided `percentage`.
pub fn snap_to<T>(target: Id, offset: RelativeOffset) -> impl Operation<T> {
struct SnapTo {
target: Id,
offset: RelativeOffset,
}
impl<T> Operation<T> for SnapTo {
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
fn scrollable(&mut self, state: &mut dyn Scrollable, id: Option<&Id>) {
if Some(&self.target) == id {
state.snap_to(self.offset);
}
}
}
SnapTo { target, offset }
}
/// Produces an [`Operation`] that scrolls the widget with the given [`Id`] to
/// the provided [`AbsoluteOffset`].
pub fn scroll_to<T>(target: Id, offset: AbsoluteOffset) -> impl Operation<T> {
struct ScrollTo {
target: Id,
offset: AbsoluteOffset,
}
impl<T> Operation<T> for ScrollTo {
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
fn scrollable(&mut self, state: &mut dyn Scrollable, id: Option<&Id>) {
if Some(&self.target) == id {
state.scroll_to(self.offset);
}
}
}
ScrollTo { target, offset }
}
/// The amount of absolute offset in each direction of a [`Scrollable`].
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct AbsoluteOffset {
/// The amount of horizontal offset
pub x: f32,
/// The amount of vertical offset
pub y: f32,
}
/// The amount of relative offset in each direction of a [`Scrollable`].
///
/// A value of `0.0` means start, while `1.0` means end.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct RelativeOffset {
/// The amount of horizontal offset
pub x: f32,
/// The amount of vertical offset
pub y: f32,
}
impl RelativeOffset {
/// A relative offset that points to the top-left of a [`Scrollable`].
pub const START: Self = Self { x: 0.0, y: 0.0 };
/// A relative offset that points to the bottom-right of a [`Scrollable`].
pub const END: Self = Self { x: 1.0, y: 1.0 };
}

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//! Operate on widgets that have text input.
use crate::widget::operation::Operation;
use crate::widget::Id;
/// The internal state of a widget that has text input.
pub trait TextInput {
/// Moves the cursor of the text input to the front of the input text.
fn move_cursor_to_front(&mut self);
/// Moves the cursor of the text input to the end of the input text.
fn move_cursor_to_end(&mut self);
/// Moves the cursor of the text input to an arbitrary location.
fn move_cursor_to(&mut self, position: usize);
/// Selects all the content of the text input.
fn select_all(&mut self);
}
/// Produces an [`Operation`] that moves the cursor of the widget with the given [`Id`] to the
/// front.
pub fn move_cursor_to_front<T>(target: Id) -> impl Operation<T> {
struct MoveCursor {
target: Id,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.move_cursor_to_front();
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target }
}
/// Produces an [`Operation`] that moves the cursor of the widget with the given [`Id`] to the
/// end.
pub fn move_cursor_to_end<T>(target: Id) -> impl Operation<T> {
struct MoveCursor {
target: Id,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.move_cursor_to_end();
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target }
}
/// Produces an [`Operation`] that moves the cursor of the widget with the given [`Id`] to the
/// provided position.
pub fn move_cursor_to<T>(target: Id, position: usize) -> impl Operation<T> {
struct MoveCursor {
target: Id,
position: usize,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.move_cursor_to(self.position);
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target, position }
}
/// Produces an [`Operation`] that selects all the content of the widget with the given [`Id`].
pub fn select_all<T>(target: Id) -> impl Operation<T> {
struct MoveCursor {
target: Id,
}
impl<T> Operation<T> for MoveCursor {
fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
match id {
Some(id) if id == &self.target => {
state.select_all();
}
_ => {}
}
}
fn container(
&mut self,
_id: Option<&Id>,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self)
}
}
MoveCursor { target }
}

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core/src/widget/text.rs Normal file
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//! Write some text for your users to read.
use crate::alignment;
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::text;
use crate::widget::Tree;
use crate::{Color, Element, Layout, Length, Pixels, Rectangle, Widget};
use std::borrow::Cow;
pub use text::{LineHeight, Shaping};
/// A paragraph of text.
#[allow(missing_debug_implementations)]
pub struct Text<'a, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
content: Cow<'a, str>,
size: Option<f32>,
line_height: LineHeight,
width: Length,
height: Length,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
font: Option<Renderer::Font>,
shaping: Shaping,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Renderer> Text<'a, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
/// Create a new fragment of [`Text`] with the given contents.
pub fn new(content: impl Into<Cow<'a, str>>) -> Self {
Text {
content: content.into(),
size: None,
line_height: LineHeight::default(),
font: None,
width: Length::Shrink,
height: Length::Shrink,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
shaping: Shaping::Basic,
style: Default::default(),
}
}
/// Sets the size of the [`Text`].
pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.size = Some(size.into().0);
self
}
/// Sets the [`LineHeight`] of the [`Text`].
pub fn line_height(mut self, line_height: impl Into<LineHeight>) -> Self {
self.line_height = line_height.into();
self
}
/// Sets the [`Font`] of the [`Text`].
///
/// [`Font`]: crate::text::Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
/// Sets the style of the [`Text`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
/// Sets the width of the [`Text`] boundaries.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Text`] boundaries.
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`alignment::Horizontal`] of the [`Text`].
pub fn horizontal_alignment(
mut self,
alignment: alignment::Horizontal,
) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the [`alignment::Vertical`] of the [`Text`].
pub fn vertical_alignment(
mut self,
alignment: alignment::Vertical,
) -> Self {
self.vertical_alignment = alignment;
self
}
/// Sets the [`Shaping`] strategy of the [`Text`].
pub fn shaping(mut self, shaping: Shaping) -> Self {
self.shaping = shaping;
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for Text<'a, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = self.size.unwrap_or_else(|| renderer.default_size());
let bounds = renderer.measure(
&self.content,
size,
self.line_height,
self.font.unwrap_or_else(|| renderer.default_font()),
limits.max(),
self.shaping,
);
let size = limits.resolve(bounds);
layout::Node::new(size)
}
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: mouse::Cursor,
_viewport: &Rectangle,
) {
draw(
renderer,
style,
layout,
&self.content,
self.size,
self.line_height,
self.font,
theme.appearance(self.style.clone()),
self.horizontal_alignment,
self.vertical_alignment,
self.shaping,
);
}
}
/// Draws text using the same logic as the [`Text`] widget.
///
/// Specifically:
///
/// * If no `size` is provided, the default text size of the `Renderer` will be
/// used.
/// * If no `color` is provided, the [`renderer::Style::text_color`] will be
/// used.
/// * The alignment attributes do not affect the position of the bounds of the
/// [`Layout`].
pub fn draw<Renderer>(
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
content: &str,
size: Option<f32>,
line_height: LineHeight,
font: Option<Renderer::Font>,
appearance: Appearance,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
shaping: Shaping,
) where
Renderer: text::Renderer,
{
let bounds = layout.bounds();
let x = match horizontal_alignment {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => bounds.center_x(),
alignment::Horizontal::Right => bounds.x + bounds.width,
};
let y = match vertical_alignment {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => bounds.center_y(),
alignment::Vertical::Bottom => bounds.y + bounds.height,
};
let size = size.unwrap_or_else(|| renderer.default_size());
renderer.fill_text(crate::Text {
content,
size,
line_height,
bounds: Rectangle { x, y, ..bounds },
color: appearance.color.unwrap_or(style.text_color),
font: font.unwrap_or_else(|| renderer.default_font()),
horizontal_alignment,
vertical_alignment,
shaping,
});
}
impl<'a, Message, Renderer> From<Text<'a, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn from(text: Text<'a, Renderer>) -> Element<'a, Message, Renderer> {
Element::new(text)
}
}
impl<'a, Renderer> Clone for Text<'a, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
fn clone(&self) -> Self {
Self {
content: self.content.clone(),
size: self.size,
line_height: self.line_height,
width: self.width,
height: self.height,
horizontal_alignment: self.horizontal_alignment,
vertical_alignment: self.vertical_alignment,
font: self.font,
style: self.style.clone(),
shaping: self.shaping,
}
}
}
impl<'a, Renderer> From<&'a str> for Text<'a, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(content: &'a str) -> Self {
Self::new(content)
}
}
impl<'a, Message, Renderer> From<&'a str> for Element<'a, Message, Renderer>
where
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn from(content: &'a str) -> Self {
Text::from(content).into()
}
}
/// The style sheet of some text.
pub trait StyleSheet {
/// The supported style of the [`StyleSheet`].
type Style: Default + Clone;
/// Produces the [`Appearance`] of some text.
fn appearance(&self, style: Self::Style) -> Appearance;
}
/// The apperance of some text.
#[derive(Debug, Clone, Copy, Default)]
pub struct Appearance {
/// The [`Color`] of the text.
///
/// The default, `None`, means using the inherited color.
pub color: Option<Color>,
}

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//! Store internal widget state in a state tree to ensure continuity.
use crate::Widget;
use std::any::{self, Any};
use std::borrow::Borrow;
use std::fmt;
/// A persistent state widget tree.
///
/// A [`Tree`] is normally associated with a specific widget in the widget tree.
#[derive(Debug)]
pub struct Tree {
/// The tag of the [`Tree`].
pub tag: Tag,
/// The [`State`] of the [`Tree`].
pub state: State,
/// The children of the root widget of the [`Tree`].
pub children: Vec<Tree>,
}
impl Tree {
/// Creates an empty, stateless [`Tree`] with no children.
pub fn empty() -> Self {
Self {
tag: Tag::stateless(),
state: State::None,
children: Vec::new(),
}
}
/// Creates a new [`Tree`] for the provided [`Widget`].
pub fn new<'a, Message, Renderer>(
widget: impl Borrow<dyn Widget<Message, Renderer> + 'a>,
) -> Self
where
Renderer: crate::Renderer,
{
let widget = widget.borrow();
Self {
tag: widget.tag(),
state: widget.state(),
children: widget.children(),
}
}
/// Reconciliates the current tree with the provided [`Widget`].
///
/// If the tag of the [`Widget`] matches the tag of the [`Tree`], then the
/// [`Widget`] proceeds with the reconciliation (i.e. [`Widget::diff`] is called).
///
/// Otherwise, the whole [`Tree`] is recreated.
///
/// [`Widget::diff`]: crate::Widget::diff
pub fn diff<'a, Message, Renderer>(
&mut self,
new: impl Borrow<dyn Widget<Message, Renderer> + 'a>,
) where
Renderer: crate::Renderer,
{
if self.tag == new.borrow().tag() {
new.borrow().diff(self)
} else {
*self = Self::new(new);
}
}
/// Reconciles the children of the tree with the provided list of widgets.
pub fn diff_children<'a, Message, Renderer>(
&mut self,
new_children: &[impl Borrow<dyn Widget<Message, Renderer> + 'a>],
) where
Renderer: crate::Renderer,
{
self.diff_children_custom(
new_children,
|tree, widget| tree.diff(widget.borrow()),
|widget| Self::new(widget.borrow()),
)
}
/// Reconciliates the children of the tree with the provided list of widgets using custom
/// logic both for diffing and creating new widget state.
pub fn diff_children_custom<T>(
&mut self,
new_children: &[T],
diff: impl Fn(&mut Tree, &T),
new_state: impl Fn(&T) -> Self,
) {
if self.children.len() > new_children.len() {
self.children.truncate(new_children.len());
}
for (child_state, new) in
self.children.iter_mut().zip(new_children.iter())
{
diff(child_state, new);
}
if self.children.len() < new_children.len() {
self.children.extend(
new_children[self.children.len()..].iter().map(new_state),
);
}
}
}
/// The identifier of some widget state.
#[derive(Debug, Clone, Copy, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct Tag(any::TypeId);
impl Tag {
/// Creates a [`Tag`] for a state of type `T`.
pub fn of<T>() -> Self
where
T: 'static,
{
Self(any::TypeId::of::<T>())
}
/// Creates a [`Tag`] for a stateless widget.
pub fn stateless() -> Self {
Self::of::<()>()
}
}
/// The internal [`State`] of a widget.
pub enum State {
/// No meaningful internal state.
None,
/// Some meaningful internal state.
Some(Box<dyn Any>),
}
impl State {
/// Creates a new [`State`].
pub fn new<T>(state: T) -> Self
where
T: 'static,
{
State::Some(Box::new(state))
}
/// Downcasts the [`State`] to `T` and returns a reference to it.
///
/// # Panics
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
pub fn downcast_ref<T>(&self) -> &T
where
T: 'static,
{
match self {
State::None => panic!("Downcast on stateless state"),
State::Some(state) => {
state.downcast_ref().expect("Downcast widget state")
}
}
}
/// Downcasts the [`State`] to `T` and returns a mutable reference to it.
///
/// # Panics
/// This method will panic if the downcast fails or the [`State`] is [`State::None`].
pub fn downcast_mut<T>(&mut self) -> &mut T
where
T: 'static,
{
match self {
State::None => panic!("Downcast on stateless state"),
State::Some(state) => {
state.downcast_mut().expect("Downcast widget state")
}
}
}
}
impl fmt::Debug for State {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::None => write!(f, "State::None"),
Self::Some(_) => write!(f, "State::Some"),
}
}
}