Merge remote-tracking branch 'origin/master' into feat/multi-window-support

# Conflicts:
#	Cargo.toml
#	core/src/window/icon.rs
#	core/src/window/id.rs
#	core/src/window/position.rs
#	core/src/window/settings.rs
#	examples/integration/src/main.rs
#	examples/integration_opengl/src/main.rs
#	glutin/src/application.rs
#	native/src/subscription.rs
#	native/src/window.rs
#	runtime/src/window/action.rs
#	src/lib.rs
#	src/window.rs
#	winit/Cargo.toml
#	winit/src/application.rs
#	winit/src/icon.rs
#	winit/src/settings.rs
#	winit/src/window.rs
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Bingus 2023-07-12 12:23:18 -07:00
commit 633f405f3f
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394 changed files with 17278 additions and 13290 deletions

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@ -1,38 +0,0 @@
//! Build window-based GUI applications.
mod action;
mod event;
mod icon;
mod id;
mod mode;
mod position;
mod redraw_request;
mod settings;
mod user_attention;
pub use action::Action;
pub use event::Event;
pub use icon::Icon;
pub use id::Id;
pub use mode::Mode;
pub use position::Position;
pub use redraw_request::RedrawRequest;
pub use settings::Settings;
pub use user_attention::UserAttention;
use crate::subscription::{self, Subscription};
use crate::time::Instant;
/// Subscribes to the frames of the window of the running application.
///
/// The resulting [`Subscription`] will produce items at a rate equal to the
/// refresh rate of the window. Note that this rate may be variable, as it is
/// normally managed by the graphics driver and/or the OS.
///
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
/// animations without missing any frames.
pub fn frames() -> Subscription<Instant> {
subscription::raw_events(|event, _status| match event {
crate::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
_ => None,
})
}