Merge remote-tracking branch 'origin/master' into feat/multi-window-support
# Conflicts: # Cargo.toml # core/src/window/icon.rs # core/src/window/id.rs # core/src/window/position.rs # core/src/window/settings.rs # examples/integration/src/main.rs # examples/integration_opengl/src/main.rs # glutin/src/application.rs # native/src/subscription.rs # native/src/window.rs # runtime/src/window/action.rs # src/lib.rs # src/window.rs # winit/Cargo.toml # winit/src/application.rs # winit/src/icon.rs # winit/src/settings.rs # winit/src/window.rs
This commit is contained in:
commit
633f405f3f
394 changed files with 17278 additions and 13290 deletions
175
runtime/src/window/action.rs
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175
runtime/src/window/action.rs
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use crate::core::window::{Icon, Level, Mode, UserAttention, Settings};
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use crate::core::Size;
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use crate::futures::MaybeSend;
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use crate::window::Screenshot;
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use std::fmt;
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/// An operation to be performed on some window.
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pub enum Action<T> {
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/// Close the current window and exits the application.
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Close,
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/// Move the window with the left mouse button until the button is
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/// released.
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///
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/// There’s no guarantee that this will work unless the left mouse
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/// button was pressed immediately before this function is called.
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Drag,
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/// Spawns a new window with the provided [`window::Settings`].
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Spawn {
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/// The settings of the [`Window`].
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settings: Settings,
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},
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/// Resize the window.
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Resize(Size<u32>),
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/// Fetch the current size of the window.
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FetchSize(Box<dyn FnOnce(Size<u32>) -> T + 'static>),
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/// Set the window to maximized or back
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Maximize(bool),
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/// Set the window to minimized or back
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Minimize(bool),
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/// Move the window.
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///
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/// Unsupported on Wayland.
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Move {
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/// The new logical x location of the window
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x: i32,
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/// The new logical y location of the window
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y: i32,
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},
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/// Change the [`Mode`] of the window.
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ChangeMode(Mode),
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/// Fetch the current [`Mode`] of the window.
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FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
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/// Toggle the window to maximized or back
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ToggleMaximize,
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/// Toggle whether window has decorations.
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///
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/// ## Platform-specific
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/// - **X11:** Not implemented.
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/// - **Web:** Unsupported.
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ToggleDecorations,
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/// Request user attention to the window, this has no effect if the application
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/// is already focused. How requesting for user attention manifests is platform dependent,
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/// see [`UserAttention`] for details.
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///
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/// Providing `None` will unset the request for user attention. Unsetting the request for
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/// user attention might not be done automatically by the WM when the window receives input.
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///
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/// ## Platform-specific
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///
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/// - **iOS / Android / Web:** Unsupported.
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/// - **macOS:** `None` has no effect.
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/// - **X11:** Requests for user attention must be manually cleared.
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/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
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RequestUserAttention(Option<UserAttention>),
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/// Bring the window to the front and sets input focus. Has no effect if the window is
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/// already in focus, minimized, or not visible.
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///
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/// This method steals input focus from other applications. Do not use this method unless
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/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
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/// user experience.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland:** Unsupported.
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GainFocus,
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/// Change the window [`Level`].
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ChangeLevel(Level),
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/// Fetch an identifier unique to the window.
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FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
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/// Change the window [`Icon`].
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///
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/// On Windows and X11, this is typically the small icon in the top-left
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/// corner of the titlebar.
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///
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/// ## Platform-specific
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///
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/// - **Web / Wayland / macOS:** Unsupported.
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///
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/// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
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/// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
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///
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/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
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/// said, it's usually in the same ballpark as on Windows.
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ChangeIcon(Icon),
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/// Screenshot the viewport of the window.
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Screenshot(Box<dyn FnOnce(Screenshot) -> T + 'static>),
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}
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impl<T> Action<T> {
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/// Maps the output of a window [`Action`] using the provided closure.
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pub fn map<A>(
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self,
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f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
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) -> Action<A>
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where
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T: 'static,
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{
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match self {
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Self::Close => Action::Close,
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Self::Drag => Action::Drag,
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Self::Spawn { settings } => Action::Spawn { settings },
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Self::Resize(size) => Action::Resize(size),
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Self::FetchSize(o) => Action::FetchSize(Box::new(move |s| f(o(s)))),
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Self::Maximize(maximized) => Action::Maximize(maximized),
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Self::Minimize(minimized) => Action::Minimize(minimized),
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Self::Move { x, y } => Action::Move { x, y },
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Self::ChangeMode(mode) => Action::ChangeMode(mode),
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Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
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Self::ToggleMaximize => Action::ToggleMaximize,
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Self::ToggleDecorations => Action::ToggleDecorations,
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Self::RequestUserAttention(attention_type) => {
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Action::RequestUserAttention(attention_type)
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}
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Self::GainFocus => Action::GainFocus,
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Self::ChangeLevel(level) => Action::ChangeLevel(level),
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Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
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Self::ChangeIcon(icon) => Action::ChangeIcon(icon),
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Self::Screenshot(tag) => {
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Action::Screenshot(Box::new(move |screenshot| {
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f(tag(screenshot))
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}))
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}
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}
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}
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}
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impl<T> fmt::Debug for Action<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::Close => write!(f, "Action::Close"),
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Self::Drag => write!(f, "Action::Drag"),
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Self::Spawn { settings } => {
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write!(f, "Action::Spawn {{ settings: {:?} }}", settings)
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}
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Self::Resize(size) => write!(f, "Action::Resize({size:?})"),
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Self::FetchSize(_) => write!(f, "Action::FetchSize"),
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Self::Maximize(maximized) => {
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write!(f, "Action::Maximize({maximized})")
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}
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Self::Minimize(minimized) => {
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write!(f, "Action::Minimize({minimized}")
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}
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Self::Move { x, y } => {
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write!(f, "Action::Move {{ x: {x}, y: {y} }}")
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}
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Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
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Self::FetchMode(_) => write!(f, "Action::FetchMode"),
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Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
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Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
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Self::RequestUserAttention(_) => {
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write!(f, "Action::RequestUserAttention")
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}
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Self::GainFocus => write!(f, "Action::GainFocus"),
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Self::ChangeLevel(level) => {
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write!(f, "Action::ChangeLevel({level:?})")
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}
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Self::FetchId(_) => write!(f, "Action::FetchId"),
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Self::ChangeIcon(_icon) => {
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write!(f, "Action::ChangeIcon(icon)")
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}
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Self::Screenshot(_) => write!(f, "Action::Screenshot"),
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}
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}
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}
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