Added support for gradients as background variants + other optimizations.
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41 changed files with 1658 additions and 1489 deletions
33
core/src/angle.rs
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33
core/src/angle.rs
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@ -0,0 +1,33 @@
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use crate::{Point, Rectangle, Vector};
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use std::f32::consts::PI;
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#[derive(Debug, Copy, Clone, PartialEq)]
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/// Degrees
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pub struct Degrees(pub f32);
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#[derive(Debug, Copy, Clone, PartialEq)]
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/// Radians
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pub struct Radians(pub f32);
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impl From<Degrees> for Radians {
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fn from(degrees: Degrees) -> Self {
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Radians(degrees.0 * PI / 180.0)
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}
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}
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impl Radians {
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/// Calculates the line in which the [`Angle`] intercepts the `bounds`.
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pub fn to_distance(&self, bounds: &Rectangle) -> (Point, Point) {
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let v1 = Vector::new(f32::cos(self.0), f32::sin(self.0));
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let distance_to_rect = f32::min(
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f32::abs((bounds.y - bounds.center().y) / v1.y),
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f32::abs(((bounds.x + bounds.width) - bounds.center().x) / v1.x),
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);
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let start = bounds.center() + v1 * distance_to_rect;
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let end = bounds.center() - v1 * distance_to_rect;
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(start, end)
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}
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}
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@ -1,11 +1,13 @@
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use crate::Color;
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use crate::{Color, Gradient};
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/// The background of some element.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Background {
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/// A solid color
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/// A solid color.
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Color(Color),
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// TODO: Add gradient and image variants
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/// Linearly interpolate between several colors.
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Gradient(Gradient),
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// TODO: Add image variant
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}
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impl From<Color> for Background {
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@ -19,3 +21,9 @@ impl From<Color> for Option<Background> {
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Some(Background::from(color))
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}
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}
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impl From<Gradient> for Option<Background> {
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fn from(gradient: Gradient) -> Self {
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Some(Background::Gradient(gradient))
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}
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}
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@ -1,27 +1,42 @@
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//! For creating a Gradient.
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pub mod linear;
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pub use linear::Linear;
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use crate::{Color, Point, Size};
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use crate::{Color, Radians};
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
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/// or conically (TBD).
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///
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/// For a gradient which can be used as a fill on a canvas, see [`iced_graphics::Gradient`].
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pub enum Gradient {
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/// A linear gradient interpolates colors along a direction from its `start` to its `end`
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/// point.
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/// A linear gradient interpolates colors along a direction at a specific [`Angle`].
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Linear(Linear),
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}
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impl Gradient {
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/// Creates a new linear [`linear::Builder`].
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pub fn linear(position: impl Into<Position>) -> linear::Builder {
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linear::Builder::new(position.into())
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///
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/// This must be defined by an angle (in [`Degrees`] or [`Radians`])
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/// which will use the bounds of the widget as a guide.
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pub fn linear(angle: impl Into<Radians>) -> linear::Builder {
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linear::Builder::new(angle.into())
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}
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/// Adjust the opacity of the gradient by a multiplier applied to each color stop.
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pub fn mul_alpha(mut self, alpha_multiplier: f32) -> Self {
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match &mut self {
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Gradient::Linear(linear) => {
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for stop in linear.color_stops.iter_mut().flatten() {
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stop.color.a *= alpha_multiplier;
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}
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}
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}
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self
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[derive(Debug, Default, Clone, Copy, PartialEq)]
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/// A point along the gradient vector where the specified [`color`] is unmixed.
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///
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/// [`color`]: Self::color
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@ -35,83 +50,84 @@ pub struct ColorStop {
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pub color: Color,
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}
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#[derive(Debug)]
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/// The position of the gradient within its bounds.
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pub enum Position {
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/// The gradient will be positioned with respect to two points.
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Absolute {
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/// The starting point of the gradient.
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start: Point,
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/// The ending point of the gradient.
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end: Point,
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},
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/// The gradient will be positioned relative to the provided bounds.
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Relative {
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/// The top left position of the bounds.
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top_left: Point,
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/// The width & height of the bounds.
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size: Size,
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/// The start [Location] of the gradient.
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start: Location,
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/// The end [Location] of the gradient.
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end: Location,
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},
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}
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pub mod linear {
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//! Linear gradient builder & definition.
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use crate::gradient::{ColorStop, Gradient};
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use crate::{Color, Radians};
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use std::cmp::Ordering;
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impl From<(Point, Point)> for Position {
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fn from((start, end): (Point, Point)) -> Self {
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Self::Absolute { start, end }
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/// A linear gradient that can be used as a [`Background`].
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Linear {
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/// How the [`Gradient`] is angled within its bounds.
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pub angle: Radians,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: [Option<ColorStop>; 8],
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}
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}
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#[derive(Debug, Clone, Copy)]
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/// The location of a relatively-positioned gradient.
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pub enum Location {
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/// Top left.
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TopLeft,
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/// Top.
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Top,
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/// Top right.
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TopRight,
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/// Right.
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Right,
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/// Bottom right.
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BottomRight,
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/// Bottom.
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Bottom,
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/// Bottom left.
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BottomLeft,
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/// Left.
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Left,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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angle: Radians,
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stops: [Option<ColorStop>; 8],
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}
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impl Location {
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fn to_absolute(self, top_left: Point, size: Size) -> Point {
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match self {
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Location::TopLeft => top_left,
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Location::Top => {
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Point::new(top_left.x + size.width / 2.0, top_left.y)
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(angle: Radians) -> Self {
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Self {
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angle,
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stops: [None; 8],
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}
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Location::TopRight => {
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Point::new(top_left.x + size.width, top_left.y)
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}
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Location::Right => Point::new(
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top_left.x + size.width,
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top_left.y + size.height / 2.0,
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),
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Location::BottomRight => {
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Point::new(top_left.x + size.width, top_left.y + size.height)
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}
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Location::Bottom => Point::new(
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top_left.x + size.width / 2.0,
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top_left.y + size.height,
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),
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Location::BottomLeft => {
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Point::new(top_left.x, top_left.y + size.height)
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}
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Location::Left => {
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Point::new(top_left.x, top_left.y + size.height / 2.0)
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}
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/// Adds a new [`ColorStop`], defined by an offset and a color, to the gradient.
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///
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/// Any `offset` that is not within `0.0..=1.0` will be silently ignored.
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///
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/// Any stop added after the 8th will be silently ignored.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if offset.is_finite() && (0.0..=1.0).contains(&offset) {
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let (Ok(index) | Err(index)) =
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self.stops.binary_search_by(|stop| match stop {
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None => Ordering::Greater,
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Some(stop) => stop.offset.partial_cmp(&offset).unwrap(),
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});
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if index < 8 {
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self.stops[index] = Some(ColorStop { offset, color });
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}
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} else {
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log::warn!(
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"Gradient color stop must be within 0.0..=1.0 range."
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);
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};
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self
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}
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/// Adds multiple [`ColorStop`]s to the gradient.
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///
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/// Any stop added after the 8th will be silently ignored.
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pub fn add_stops(
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mut self,
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stops: impl IntoIterator<Item = ColorStop>,
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) -> Self {
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for stop in stops.into_iter() {
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self = self.add_stop(stop.offset, stop.color)
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}
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `BuilderError` if gradient in invalid.
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pub fn build(self) -> Gradient {
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Gradient::Linear(Linear {
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angle: self.angle,
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color_stops: self.stops,
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})
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}
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}
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}
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//! Linear gradient builder & definition.
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use crate::gradient::{ColorStop, Gradient, Position};
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use crate::{Color, Point};
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/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
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///
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/// [`Fill`]: crate::widget::canvas::Fill
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/// [`Stroke`]: crate::widget::canvas::Stroke
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<ColorStop>,
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error: Option<BuilderError>,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(position: Position) -> Self {
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let (start, end) = match position {
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Position::Absolute { start, end } => (start, end),
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Position::Relative {
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top_left,
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size,
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start,
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end,
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} => (
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start.to_absolute(top_left, size),
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end.to_absolute(top_left, size),
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),
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};
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Self {
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start,
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end,
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stops: vec![],
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error: None,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0` or the gradient cannot be built.
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///
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/// Note: when using the [`glow`] backend, any color stop added after the 16th
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/// will not be displayed.
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///
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/// On the [`wgpu`] backend this limitation does not exist (technical limit is 524,288 stops).
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///
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/// [`glow`]: https://docs.rs/iced_glow
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/// [`wgpu`]: https://docs.rs/iced_wgpu
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if offset.is_finite() && (0.0..=1.0).contains(&offset) {
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match self.stops.binary_search_by(|stop| {
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stop.offset.partial_cmp(&offset).unwrap()
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}) {
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Ok(_) => {
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self.error = Some(BuilderError::DuplicateOffset(offset))
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}
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Err(index) => {
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self.stops.insert(index, ColorStop { offset, color });
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}
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}
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} else {
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self.error = Some(BuilderError::InvalidOffset(offset))
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};
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `BuilderError` if gradient in invalid.
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pub fn build(self) -> Result<Gradient, BuilderError> {
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if self.stops.is_empty() {
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Err(BuilderError::MissingColorStop)
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} else if let Some(error) = self.error {
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Err(error)
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} else {
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Ok(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: self.stops,
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}))
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}
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}
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}
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/// An error that happened when building a [`Linear`] gradient.
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#[derive(Debug, thiserror::Error)]
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pub enum BuilderError {
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#[error("Gradients must contain at least one color stop.")]
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/// Gradients must contain at least one color stop.
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MissingColorStop,
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#[error("Offset {0} must be a unique, finite number.")]
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/// Offsets in a gradient must all be unique & finite.
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DuplicateOffset(f32),
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#[error("Offset {0} must be between 0.0..=1.0.")]
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/// Offsets in a gradient must be between 0.0..=1.0.
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InvalidOffset(f32),
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}
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@ -42,6 +42,7 @@ pub mod touch;
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pub mod widget;
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pub mod window;
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mod angle;
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mod background;
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mod color;
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mod content_fit;
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@ -57,6 +58,7 @@ mod size;
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mod vector;
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pub use alignment::Alignment;
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pub use angle::{Degrees, Radians};
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pub use background::Background;
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pub use clipboard::Clipboard;
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pub use color::Color;
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@ -60,7 +60,7 @@ pub struct Quad {
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pub border_color: Color,
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}
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/// The border radi for the corners of a graphics primitive in the order:
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/// The border radii for the corners of a graphics primitive in the order:
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/// top-left, top-right, bottom-right, bottom-left.
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct BorderRadius([f32; 4]);
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