Added support for gradients as background variants + other optimizations.
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669f7cc74b
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6551a0b2ab
41 changed files with 1658 additions and 1489 deletions
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@ -1,5 +1,5 @@
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//! A collection of triangle primitives.
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use crate::core::{Gradient, Point, Rectangle};
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use crate::core::{Point, Rectangle};
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use crate::graphics::primitive;
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/// A mesh of triangles.
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@ -22,13 +22,10 @@ pub enum Mesh<'a> {
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origin: Point,
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/// The vertex and index buffers of the [`Mesh`].
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buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
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buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>,
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/// The clipping bounds of the [`Mesh`].
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clip_bounds: Rectangle<f32>,
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/// The gradient to apply to the [`Mesh`].
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gradient: &'a Gradient,
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},
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}
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@ -65,9 +62,15 @@ pub struct AttributeCount {
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/// The total amount of solid vertices.
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pub solid_vertices: usize,
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/// The total amount of solid meshes.
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pub solids: usize,
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/// The total amount of gradient vertices.
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pub gradient_vertices: usize,
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/// The total amount of gradient meshes.
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pub gradients: usize,
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/// The total amount of indices.
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pub indices: usize,
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}
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@ -79,10 +82,12 @@ pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
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.fold(AttributeCount::default(), |mut count, mesh| {
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match mesh {
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Mesh::Solid { buffers, .. } => {
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count.solids += 1;
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count.solid_vertices += buffers.vertices.len();
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count.indices += buffers.indices.len();
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}
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Mesh::Gradient { buffers, .. } => {
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count.gradients += 1;
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count.gradient_vertices += buffers.vertices.len();
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count.indices += buffers.indices.len();
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}
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