Added support for gradients as background variants + other optimizations.

This commit is contained in:
Bingus 2023-05-11 09:12:06 -07:00
parent 669f7cc74b
commit 6551a0b2ab
No known key found for this signature in database
GPG key ID: 5F84D2AA40A9F170
41 changed files with 1658 additions and 1489 deletions

View file

@ -1,5 +1,5 @@
//! A collection of triangle primitives.
use crate::core::{Gradient, Point, Rectangle};
use crate::core::{Point, Rectangle};
use crate::graphics::primitive;
/// A mesh of triangles.
@ -22,13 +22,10 @@ pub enum Mesh<'a> {
origin: Point,
/// The vertex and index buffers of the [`Mesh`].
buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>,
/// The clipping bounds of the [`Mesh`].
clip_bounds: Rectangle<f32>,
/// The gradient to apply to the [`Mesh`].
gradient: &'a Gradient,
},
}
@ -65,9 +62,15 @@ pub struct AttributeCount {
/// The total amount of solid vertices.
pub solid_vertices: usize,
/// The total amount of solid meshes.
pub solids: usize,
/// The total amount of gradient vertices.
pub gradient_vertices: usize,
/// The total amount of gradient meshes.
pub gradients: usize,
/// The total amount of indices.
pub indices: usize,
}
@ -79,10 +82,12 @@ pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
.fold(AttributeCount::default(), |mut count, mesh| {
match mesh {
Mesh::Solid { buffers, .. } => {
count.solids += 1;
count.solid_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
Mesh::Gradient { buffers, .. } => {
count.gradients += 1;
count.gradient_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}