Added support for gradients as background variants + other optimizations.
This commit is contained in:
parent
669f7cc74b
commit
6551a0b2ab
41 changed files with 1658 additions and 1489 deletions
485
wgpu/src/quad.rs
485
wgpu/src/quad.rs
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@ -1,18 +1,19 @@
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use crate::core::Rectangle;
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use crate::graphics::Transformation;
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use crate::layer;
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use crate::Buffer;
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use bytemuck::{Pod, Zeroable};
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use std::mem;
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use wgpu::util::DeviceExt;
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#[cfg(feature = "tracing")]
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use tracing::info_span;
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const INITIAL_INSTANCES: usize = 10_000;
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#[derive(Debug)]
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pub struct Pipeline {
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pipeline: wgpu::RenderPipeline,
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solid: solid::Pipeline,
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gradient: gradient::Pipeline,
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constant_layout: wgpu::BindGroupLayout,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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@ -39,107 +40,28 @@ impl Pipeline {
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu::quad pipeline layout"),
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push_constant_ranges: &[],
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bind_group_layouts: &[&constant_layout],
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});
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let shader =
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu quad shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("shader/quad.wgsl"),
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)),
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});
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::quad pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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}],
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},
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<layer::Quad>() as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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1 => Float32x2,
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2 => Float32x2,
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3 => Float32x4,
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4 => Float32x4,
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5 => Float32x4,
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6 => Float32,
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),
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},
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],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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});
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let vertices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::quad vertex buffer"),
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contents: bytemuck::cast_slice(&QUAD_VERTS),
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contents: bytemuck::cast_slice(&VERTICES),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let indices =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("iced_wgpu::quad index buffer"),
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contents: bytemuck::cast_slice(&QUAD_INDICES),
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contents: bytemuck::cast_slice(&INDICES),
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usage: wgpu::BufferUsages::INDEX,
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});
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Pipeline {
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pipeline,
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constant_layout,
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Self {
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vertices,
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indices,
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solid: solid::Pipeline::new(device, format, &constant_layout),
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gradient: gradient::Pipeline::new(device, format, &constant_layout),
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layers: Vec::new(),
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prepare_layer: 0,
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constant_layout,
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}
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}
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@ -147,7 +69,7 @@ impl Pipeline {
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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instances: &[layer::Quad],
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instances: &layer::Quads,
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transformation: Transformation,
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scale: f32,
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) {
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@ -168,22 +90,27 @@ impl Pipeline {
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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if let Some(layer) = self.layers.get(layer) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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layer.draw(render_pass);
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if layer.solid.instance_count > 0 {
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render_pass.set_pipeline(&self.solid.pipeline);
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layer.solid.draw(&layer.constants, render_pass);
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}
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if layer.gradient.instance_count > 0 {
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render_pass.set_pipeline(&self.gradient.pipeline);
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layer.gradient.draw(&layer.constants, render_pass);
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}
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}
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}
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@ -196,8 +123,8 @@ impl Pipeline {
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struct Layer {
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constants: wgpu::BindGroup,
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constants_buffer: wgpu::Buffer,
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instances: Buffer<layer::Quad>,
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instance_count: usize,
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solid: solid::Layer,
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gradient: gradient::Layer,
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}
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impl Layer {
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@ -221,18 +148,11 @@ impl Layer {
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}],
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});
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let instances = Buffer::new(
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device,
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"iced_wgpu::quad instance buffer",
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INITIAL_INSTANCES,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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constants,
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constants_buffer,
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instances,
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instance_count: 0,
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solid: solid::Layer::new(device),
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gradient: gradient::Layer::new(device),
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}
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}
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@ -240,7 +160,7 @@ impl Layer {
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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instances: &[layer::Quad],
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instances: &layer::Quads,
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transformation: Transformation,
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scale: f32,
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) {
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@ -255,35 +175,350 @@ impl Layer {
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bytemuck::bytes_of(&uniforms),
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);
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let _ = self.instances.resize(device, instances.len());
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self.instances.write(queue, 0, instances);
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self.instance_count = instances.len();
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}
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pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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#[cfg(feature = "tracing")]
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let _ = info_span!("Wgpu::Quad", "DRAW").entered();
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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let _ = self.solid.instances.resize(device, instances.solids.len());
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let _ = self
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.gradient
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.instances
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.resize(device, instances.gradients.len());
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let _ =
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self.solid
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.instances
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.write(queue, 0, instances.solids.as_slice());
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self.solid.instance_count = instances.solids.len();
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let _ = self.gradient.instances.write(
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queue,
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0,
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0..self.instance_count as u32,
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instances.gradients.as_slice(),
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);
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self.gradient.instance_count = instances.gradients.len();
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}
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}
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mod solid {
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use crate::buffer::Buffer;
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use crate::layer::quad;
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use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
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#[derive(Debug)]
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pub struct Pipeline {
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pub pipeline: wgpu::RenderPipeline,
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}
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#[derive(Debug)]
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pub struct Layer {
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pub instances: Buffer<quad::Solid>,
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pub instance_count: usize,
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}
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impl Layer {
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pub fn new(device: &wgpu::Device) -> Self {
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let instances = Buffer::new(
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device,
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"iced_wgpu.quad.solid.buffer",
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INITIAL_INSTANCES,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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instances,
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instance_count: 0,
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}
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}
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pub fn draw<'a>(
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&'a self,
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constants: &'a wgpu::BindGroup,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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#[cfg(feature = "tracing")]
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let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
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render_pass.set_bind_group(0, constants, &[]);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.draw_indexed(
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0..INDICES.len() as u32,
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0,
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0..self.instance_count as u32,
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);
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}
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}
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impl Pipeline {
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pub fn new(
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device: &wgpu::Device,
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format: wgpu::TextureFormat,
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constants_layout: &wgpu::BindGroupLayout,
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) -> Self {
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let layout = device.create_pipeline_layout(
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&wgpu::PipelineLayoutDescriptor {
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label: Some("iced_wgpu.quad.solid.pipeline"),
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push_constant_ranges: &[],
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bind_group_layouts: &[constants_layout],
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},
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);
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let shader =
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu.quad.solid.shader"),
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source: wgpu::ShaderSource::Wgsl(
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std::borrow::Cow::Borrowed(include_str!(
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"shader/quad.wgsl"
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)),
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),
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});
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let pipeline = device.create_render_pipeline(
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&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu.quad.solid.pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "solid_vs_main",
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buffers: &[
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Vertex::buffer_layout(),
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wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<quad::Solid>()
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as u64,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &wgpu::vertex_attr_array!(
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// Color
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1 => Float32x4,
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// Position
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2 => Float32x2,
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// Size
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3 => Float32x2,
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// Border color
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4 => Float32x4,
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// Border radius
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5 => Float32x4,
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// Border width
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6 => Float32,
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),
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},
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],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "solid_fs_main",
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targets: &color_target_state(format),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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},
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);
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Self { pipeline }
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}
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}
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}
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mod gradient {
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use crate::buffer::Buffer;
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use crate::layer::quad;
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use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
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#[derive(Debug)]
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pub struct Pipeline {
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pub pipeline: wgpu::RenderPipeline,
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}
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#[derive(Debug)]
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pub struct Layer {
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pub instances: Buffer<quad::Gradient>,
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pub instance_count: usize,
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}
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impl Layer {
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pub fn new(device: &wgpu::Device) -> Self {
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let instances = Buffer::new(
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device,
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"iced_wgpu.quad.gradient.buffer",
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INITIAL_INSTANCES,
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wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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);
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Self {
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instances,
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instance_count: 0,
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}
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}
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pub fn draw<'a>(
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&'a self,
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constants: &'a wgpu::BindGroup,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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#[cfg(feature = "tracing")]
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let _ =
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tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
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render_pass.set_bind_group(0, constants, &[]);
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
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render_pass.draw_indexed(
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0..INDICES.len() as u32,
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0,
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0..self.instance_count as u32,
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);
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}
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}
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|
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impl Pipeline {
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pub fn new(
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device: &wgpu::Device,
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format: wgpu::TextureFormat,
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constants_layout: &wgpu::BindGroupLayout,
|
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) -> Self {
|
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let layout = device.create_pipeline_layout(
|
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&wgpu::PipelineLayoutDescriptor {
|
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label: Some("iced_wgpu.quad.gradient.pipeline"),
|
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push_constant_ranges: &[],
|
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bind_group_layouts: &[constants_layout],
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},
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);
|
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|
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let shader =
|
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device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
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label: Some("iced_wgpu.quad.gradient.shader"),
|
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source: wgpu::ShaderSource::Wgsl(
|
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std::borrow::Cow::Borrowed(include_str!(
|
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"shader/quad.wgsl"
|
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)),
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),
|
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});
|
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|
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let pipeline =
|
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device.create_render_pipeline(
|
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&wgpu::RenderPipelineDescriptor {
|
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label: Some("iced_wgpu.quad.gradient.pipeline"),
|
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layout: Some(&layout),
|
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vertex: wgpu::VertexState {
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module: &shader,
|
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entry_point: "gradient_vs_main",
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buffers: &[
|
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Vertex::buffer_layout(),
|
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wgpu::VertexBufferLayout {
|
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array_stride: std::mem::size_of::<
|
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quad::Gradient,
|
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>(
|
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)
|
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as u64,
|
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step_mode: wgpu::VertexStepMode::Instance,
|
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attributes: &wgpu::vertex_attr_array!(
|
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// Color 1
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1 => Float32x4,
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// Color 2
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2 => Float32x4,
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// Color 3
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3 => Float32x4,
|
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// Color 4
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4 => Float32x4,
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// Color 5
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5 => Float32x4,
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// Color 6
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6 => Float32x4,
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// Color 7
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7 => Float32x4,
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// Color 8
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8 => Float32x4,
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// Offsets 1-4
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9 => Float32x4,
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// Offsets 5-8
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10 => Float32x4,
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// Direction
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11 => Float32x4,
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// Position & Scale
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12 => Float32x4,
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// Border color
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13 => Float32x4,
|
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// Border radius
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14 => Float32x4,
|
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// Border width
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15 => Float32
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),
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},
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],
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},
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fragment: Some(wgpu::FragmentState {
|
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module: &shader,
|
||||
entry_point: "gradient_fs_main",
|
||||
targets: &color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
},
|
||||
);
|
||||
|
||||
Self { pipeline }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn color_target_state(
|
||||
format: wgpu::TextureFormat,
|
||||
) -> [Option<wgpu::ColorTargetState>; 1] {
|
||||
[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Zeroable, Pod)]
|
||||
#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
|
||||
pub struct Vertex {
|
||||
_position: [f32; 2],
|
||||
}
|
||||
|
||||
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
impl Vertex {
|
||||
fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> {
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Self>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
}],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const QUAD_VERTS: [Vertex; 4] = [
|
||||
pub(crate) const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
pub(crate) const VERTICES: [Vertex; 4] = [
|
||||
Vertex {
|
||||
_position: [0.0, 0.0],
|
||||
},
|
||||
|
|
@ -298,10 +533,8 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||
},
|
||||
];
|
||||
|
||||
const INITIAL_INSTANCES: usize = 10_000;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
|
||||
#[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
scale: f32,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue