Added support for gradients as background variants + other optimizations.
This commit is contained in:
parent
669f7cc74b
commit
6551a0b2ab
41 changed files with 1658 additions and 1489 deletions
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@ -10,6 +10,7 @@ repository = "https://github.com/iced-rs/iced"
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[dependencies]
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bitflags = "1.2"
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thiserror = "1"
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log = "0.4.17"
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twox-hash = { version = "1.5", default-features = false }
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[dependencies.palette]
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33
core/src/angle.rs
Normal file
33
core/src/angle.rs
Normal file
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@ -0,0 +1,33 @@
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use crate::{Point, Rectangle, Vector};
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use std::f32::consts::PI;
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#[derive(Debug, Copy, Clone, PartialEq)]
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/// Degrees
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pub struct Degrees(pub f32);
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#[derive(Debug, Copy, Clone, PartialEq)]
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/// Radians
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pub struct Radians(pub f32);
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impl From<Degrees> for Radians {
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fn from(degrees: Degrees) -> Self {
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Radians(degrees.0 * PI / 180.0)
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}
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}
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impl Radians {
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/// Calculates the line in which the [`Angle`] intercepts the `bounds`.
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pub fn to_distance(&self, bounds: &Rectangle) -> (Point, Point) {
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let v1 = Vector::new(f32::cos(self.0), f32::sin(self.0));
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let distance_to_rect = f32::min(
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f32::abs((bounds.y - bounds.center().y) / v1.y),
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f32::abs(((bounds.x + bounds.width) - bounds.center().x) / v1.x),
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);
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let start = bounds.center() + v1 * distance_to_rect;
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let end = bounds.center() - v1 * distance_to_rect;
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(start, end)
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}
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}
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@ -1,11 +1,13 @@
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use crate::Color;
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use crate::{Color, Gradient};
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/// The background of some element.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Background {
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/// A solid color
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/// A solid color.
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Color(Color),
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// TODO: Add gradient and image variants
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/// Linearly interpolate between several colors.
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Gradient(Gradient),
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// TODO: Add image variant
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}
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impl From<Color> for Background {
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@ -19,3 +21,9 @@ impl From<Color> for Option<Background> {
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Some(Background::from(color))
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}
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}
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impl From<Gradient> for Option<Background> {
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fn from(gradient: Gradient) -> Self {
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Some(Background::Gradient(gradient))
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}
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}
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@ -1,27 +1,42 @@
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//! For creating a Gradient.
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pub mod linear;
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pub use linear::Linear;
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use crate::{Color, Point, Size};
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use crate::{Color, Radians};
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
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/// or conically (TBD).
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///
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/// For a gradient which can be used as a fill on a canvas, see [`iced_graphics::Gradient`].
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pub enum Gradient {
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/// A linear gradient interpolates colors along a direction from its `start` to its `end`
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/// point.
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/// A linear gradient interpolates colors along a direction at a specific [`Angle`].
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Linear(Linear),
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}
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impl Gradient {
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/// Creates a new linear [`linear::Builder`].
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pub fn linear(position: impl Into<Position>) -> linear::Builder {
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linear::Builder::new(position.into())
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///
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/// This must be defined by an angle (in [`Degrees`] or [`Radians`])
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/// which will use the bounds of the widget as a guide.
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pub fn linear(angle: impl Into<Radians>) -> linear::Builder {
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linear::Builder::new(angle.into())
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}
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/// Adjust the opacity of the gradient by a multiplier applied to each color stop.
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pub fn mul_alpha(mut self, alpha_multiplier: f32) -> Self {
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match &mut self {
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Gradient::Linear(linear) => {
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for stop in linear.color_stops.iter_mut().flatten() {
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stop.color.a *= alpha_multiplier;
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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self
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}
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}
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#[derive(Debug, Default, Clone, Copy, PartialEq)]
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/// A point along the gradient vector where the specified [`color`] is unmixed.
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///
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/// [`color`]: Self::color
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@ -35,83 +50,84 @@ pub struct ColorStop {
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pub color: Color,
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}
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pub mod linear {
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//! Linear gradient builder & definition.
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use crate::gradient::{ColorStop, Gradient};
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use crate::{Color, Radians};
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use std::cmp::Ordering;
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/// A linear gradient that can be used as a [`Background`].
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Linear {
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/// How the [`Gradient`] is angled within its bounds.
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pub angle: Radians,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: [Option<ColorStop>; 8],
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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/// The position of the gradient within its bounds.
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pub enum Position {
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/// The gradient will be positioned with respect to two points.
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Absolute {
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/// The starting point of the gradient.
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start: Point,
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/// The ending point of the gradient.
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end: Point,
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},
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/// The gradient will be positioned relative to the provided bounds.
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Relative {
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/// The top left position of the bounds.
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top_left: Point,
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/// The width & height of the bounds.
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size: Size,
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/// The start [Location] of the gradient.
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start: Location,
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/// The end [Location] of the gradient.
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end: Location,
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},
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pub struct Builder {
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angle: Radians,
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stops: [Option<ColorStop>; 8],
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}
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impl From<(Point, Point)> for Position {
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fn from((start, end): (Point, Point)) -> Self {
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Self::Absolute { start, end }
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(angle: Radians) -> Self {
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Self {
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angle,
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stops: [None; 8],
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}
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}
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#[derive(Debug, Clone, Copy)]
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/// The location of a relatively-positioned gradient.
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pub enum Location {
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/// Top left.
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TopLeft,
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/// Top.
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Top,
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/// Top right.
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TopRight,
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/// Right.
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Right,
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/// Bottom right.
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BottomRight,
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/// Bottom.
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Bottom,
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/// Bottom left.
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BottomLeft,
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/// Left.
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Left,
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/// Adds a new [`ColorStop`], defined by an offset and a color, to the gradient.
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///
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/// Any `offset` that is not within `0.0..=1.0` will be silently ignored.
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///
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/// Any stop added after the 8th will be silently ignored.
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if offset.is_finite() && (0.0..=1.0).contains(&offset) {
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let (Ok(index) | Err(index)) =
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self.stops.binary_search_by(|stop| match stop {
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None => Ordering::Greater,
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Some(stop) => stop.offset.partial_cmp(&offset).unwrap(),
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});
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if index < 8 {
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self.stops[index] = Some(ColorStop { offset, color });
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}
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} else {
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log::warn!(
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"Gradient color stop must be within 0.0..=1.0 range."
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);
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};
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self
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}
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impl Location {
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fn to_absolute(self, top_left: Point, size: Size) -> Point {
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match self {
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Location::TopLeft => top_left,
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Location::Top => {
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Point::new(top_left.x + size.width / 2.0, top_left.y)
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/// Adds multiple [`ColorStop`]s to the gradient.
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///
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/// Any stop added after the 8th will be silently ignored.
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pub fn add_stops(
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mut self,
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stops: impl IntoIterator<Item = ColorStop>,
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) -> Self {
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for stop in stops.into_iter() {
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self = self.add_stop(stop.offset, stop.color)
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}
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Location::TopRight => {
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Point::new(top_left.x + size.width, top_left.y)
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}
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Location::Right => Point::new(
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top_left.x + size.width,
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top_left.y + size.height / 2.0,
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),
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Location::BottomRight => {
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Point::new(top_left.x + size.width, top_left.y + size.height)
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}
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Location::Bottom => Point::new(
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top_left.x + size.width / 2.0,
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top_left.y + size.height,
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),
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Location::BottomLeft => {
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Point::new(top_left.x, top_left.y + size.height)
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}
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Location::Left => {
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Point::new(top_left.x, top_left.y + size.height / 2.0)
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `BuilderError` if gradient in invalid.
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pub fn build(self) -> Gradient {
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Gradient::Linear(Linear {
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angle: self.angle,
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color_stops: self.stops,
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})
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}
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}
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}
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@ -1,112 +0,0 @@
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//! Linear gradient builder & definition.
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use crate::gradient::{ColorStop, Gradient, Position};
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use crate::{Color, Point};
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/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
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///
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/// [`Fill`]: crate::widget::canvas::Fill
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/// [`Stroke`]: crate::widget::canvas::Stroke
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#[derive(Debug, Clone, PartialEq)]
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pub struct Linear {
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/// The point where the linear gradient begins.
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pub start: Point,
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/// The point where the linear gradient ends.
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pub end: Point,
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/// [`ColorStop`]s along the linear gradient path.
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pub color_stops: Vec<ColorStop>,
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}
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/// A [`Linear`] builder.
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#[derive(Debug)]
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pub struct Builder {
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start: Point,
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end: Point,
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stops: Vec<ColorStop>,
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error: Option<BuilderError>,
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}
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impl Builder {
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/// Creates a new [`Builder`].
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pub fn new(position: Position) -> Self {
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let (start, end) = match position {
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Position::Absolute { start, end } => (start, end),
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Position::Relative {
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top_left,
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size,
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start,
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end,
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} => (
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start.to_absolute(top_left, size),
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end.to_absolute(top_left, size),
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),
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};
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Self {
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start,
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end,
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stops: vec![],
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error: None,
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}
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}
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/// Adds a new stop, defined by an offset and a color, to the gradient.
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///
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/// `offset` must be between `0.0` and `1.0` or the gradient cannot be built.
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///
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/// Note: when using the [`glow`] backend, any color stop added after the 16th
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/// will not be displayed.
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///
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/// On the [`wgpu`] backend this limitation does not exist (technical limit is 524,288 stops).
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///
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/// [`glow`]: https://docs.rs/iced_glow
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/// [`wgpu`]: https://docs.rs/iced_wgpu
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pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
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if offset.is_finite() && (0.0..=1.0).contains(&offset) {
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match self.stops.binary_search_by(|stop| {
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stop.offset.partial_cmp(&offset).unwrap()
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}) {
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Ok(_) => {
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self.error = Some(BuilderError::DuplicateOffset(offset))
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}
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Err(index) => {
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self.stops.insert(index, ColorStop { offset, color });
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}
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}
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} else {
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self.error = Some(BuilderError::InvalidOffset(offset))
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};
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self
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}
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/// Builds the linear [`Gradient`] of this [`Builder`].
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///
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/// Returns `BuilderError` if gradient in invalid.
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pub fn build(self) -> Result<Gradient, BuilderError> {
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if self.stops.is_empty() {
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Err(BuilderError::MissingColorStop)
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} else if let Some(error) = self.error {
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Err(error)
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} else {
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Ok(Gradient::Linear(Linear {
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start: self.start,
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end: self.end,
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color_stops: self.stops,
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}))
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}
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}
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}
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/// An error that happened when building a [`Linear`] gradient.
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#[derive(Debug, thiserror::Error)]
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pub enum BuilderError {
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#[error("Gradients must contain at least one color stop.")]
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/// Gradients must contain at least one color stop.
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MissingColorStop,
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#[error("Offset {0} must be a unique, finite number.")]
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/// Offsets in a gradient must all be unique & finite.
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DuplicateOffset(f32),
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#[error("Offset {0} must be between 0.0..=1.0.")]
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/// Offsets in a gradient must be between 0.0..=1.0.
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InvalidOffset(f32),
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}
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@ -42,6 +42,7 @@ pub mod touch;
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pub mod widget;
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pub mod window;
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mod angle;
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mod background;
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mod color;
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mod content_fit;
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@ -57,6 +58,7 @@ mod size;
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mod vector;
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pub use alignment::Alignment;
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pub use angle::{Degrees, Radians};
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pub use background::Background;
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pub use clipboard::Clipboard;
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pub use color::Color;
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@ -60,7 +60,7 @@ pub struct Quad {
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pub border_color: Color,
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}
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/// The border radi for the corners of a graphics primitive in the order:
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/// The border radii for the corners of a graphics primitive in the order:
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/// top-left, top-right, bottom-right, bottom-left.
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#[derive(Debug, Clone, Copy, PartialEq, Default)]
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pub struct BorderRadius([f32; 4]);
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@ -1,11 +0,0 @@
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[package]
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name = "modern_art"
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version = "0.1.0"
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authors = ["Bingus <shankern@protonmail.com>"]
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edition = "2021"
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publish = false
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[dependencies]
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iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
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rand = "0.8.5"
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env_logger = "0.9"
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@ -1,143 +0,0 @@
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use iced::widget::canvas::{
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self, gradient::Location, gradient::Position, Cache, Canvas, Cursor, Frame,
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Geometry, Gradient,
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};
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use iced::{
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executor, Application, Color, Command, Element, Length, Point, Rectangle,
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Renderer, Settings, Size, Theme,
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};
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use rand::{thread_rng, Rng};
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fn main() -> iced::Result {
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env_logger::builder().format_timestamp(None).init();
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ModernArt::run(Settings {
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antialiasing: true,
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..Settings::default()
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})
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}
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#[derive(Debug, Clone, Copy)]
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enum Message {}
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struct ModernArt {
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cache: Cache,
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}
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impl Application for ModernArt {
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type Executor = executor::Default;
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type Message = Message;
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type Theme = Theme;
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type Flags = ();
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fn new(_flags: Self::Flags) -> (Self, Command<Self::Message>) {
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(
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ModernArt {
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cache: Default::default(),
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},
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Command::none(),
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)
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}
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fn title(&self) -> String {
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String::from("Modern Art")
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}
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fn update(&mut self, _message: Message) -> Command<Message> {
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Command::none()
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}
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fn view(&self) -> Element<'_, Self::Message, Renderer<Self::Theme>> {
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Canvas::new(self)
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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}
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impl<Message> canvas::Program<Message, Renderer> for ModernArt {
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type State = ();
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fn draw(
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&self,
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_state: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: Cursor,
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) -> Vec<Geometry> {
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let geometry = self.cache.draw(renderer, bounds.size(), |frame| {
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let num_squares = thread_rng().gen_range(0..1200);
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let mut i = 0;
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while i <= num_squares {
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generate_box(frame, bounds.size());
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i += 1;
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}
|
||||
});
|
||||
|
||||
vec![geometry]
|
||||
}
|
||||
}
|
||||
|
||||
fn random_direction() -> Location {
|
||||
match thread_rng().gen_range(0..8) {
|
||||
0 => Location::TopLeft,
|
||||
1 => Location::Top,
|
||||
2 => Location::TopRight,
|
||||
3 => Location::Right,
|
||||
4 => Location::BottomRight,
|
||||
5 => Location::Bottom,
|
||||
6 => Location::BottomLeft,
|
||||
7 => Location::Left,
|
||||
_ => Location::TopLeft,
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
|
||||
let solid = rand::random::<bool>();
|
||||
|
||||
let random_color = || -> Color {
|
||||
Color::from_rgb(
|
||||
thread_rng().gen_range(0.0..1.0),
|
||||
thread_rng().gen_range(0.0..1.0),
|
||||
thread_rng().gen_range(0.0..1.0),
|
||||
)
|
||||
};
|
||||
|
||||
let gradient = |top_left: Point, size: Size| -> Gradient {
|
||||
let mut builder = Gradient::linear(Position::Relative {
|
||||
top_left,
|
||||
size,
|
||||
start: random_direction(),
|
||||
end: random_direction(),
|
||||
});
|
||||
let stops = thread_rng().gen_range(1..15u32);
|
||||
|
||||
let mut i = 0;
|
||||
while i <= stops {
|
||||
builder = builder.add_stop(i as f32 / stops as f32, random_color());
|
||||
i += 1;
|
||||
}
|
||||
|
||||
builder.build().unwrap()
|
||||
};
|
||||
|
||||
let top_left = Point::new(
|
||||
thread_rng().gen_range(0.0..bounds.width),
|
||||
thread_rng().gen_range(0.0..bounds.height),
|
||||
);
|
||||
|
||||
let size = Size::new(
|
||||
thread_rng().gen_range(50.0..200.0),
|
||||
thread_rng().gen_range(50.0..200.0),
|
||||
);
|
||||
|
||||
if solid {
|
||||
frame.fill_rectangle(top_left, size, random_color());
|
||||
} else {
|
||||
frame.fill_rectangle(top_left, size, gradient(top_left, size));
|
||||
};
|
||||
|
||||
solid
|
||||
}
|
||||
|
|
@ -7,4 +7,5 @@ publish = false
|
|||
|
||||
[dependencies]
|
||||
iced = { path = "../..", features = ["canvas", "tokio", "debug"] }
|
||||
env_logger = "0.10.0"
|
||||
rand = "0.8.3"
|
||||
|
|
|
|||
|
|
@ -10,9 +10,8 @@ use iced::application;
|
|||
use iced::executor;
|
||||
use iced::theme::{self, Theme};
|
||||
use iced::widget::canvas;
|
||||
use iced::widget::canvas::gradient::{self, Gradient};
|
||||
use iced::widget::canvas::stroke::{self, Stroke};
|
||||
use iced::widget::canvas::{Cursor, Path};
|
||||
use iced::widget::canvas::{Cursor, Gradient, Path};
|
||||
use iced::window;
|
||||
use iced::{
|
||||
Application, Color, Command, Element, Length, Point, Rectangle, Renderer,
|
||||
|
|
@ -22,6 +21,8 @@ use iced::{
|
|||
use std::time::Instant;
|
||||
|
||||
pub fn main() -> iced::Result {
|
||||
env_logger::builder().format_timestamp(None).init();
|
||||
|
||||
SolarSystem::run(Settings {
|
||||
antialiasing: true,
|
||||
..Settings::default()
|
||||
|
|
@ -208,15 +209,13 @@ impl<Message> canvas::Program<Message> for State {
|
|||
|
||||
let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
|
||||
|
||||
let earth_fill =
|
||||
Gradient::linear(gradient::Position::Absolute {
|
||||
start: Point::new(-Self::EARTH_RADIUS, 0.0),
|
||||
end: Point::new(Self::EARTH_RADIUS, 0.0),
|
||||
})
|
||||
let earth_fill = Gradient::linear(
|
||||
Point::new(-Self::EARTH_RADIUS, 0.0),
|
||||
Point::new(Self::EARTH_RADIUS, 0.0),
|
||||
)
|
||||
.add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
|
||||
.add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
|
||||
.build()
|
||||
.expect("Build Earth fill gradient");
|
||||
.build();
|
||||
|
||||
frame.fill(&earth, earth_fill);
|
||||
|
||||
|
|
|
|||
|
|
@ -7,4 +7,4 @@ publish = false
|
|||
|
||||
[dependencies]
|
||||
iced = { path = "../..", features = ["image", "debug"] }
|
||||
env_logger = "0.8"
|
||||
env_logger = "0.10.0"
|
||||
|
|
|
|||
|
|
@ -1,11 +1,15 @@
|
|||
use iced::alignment;
|
||||
use iced::theme;
|
||||
use iced::theme::Palette;
|
||||
use iced::widget::{
|
||||
checkbox, column, container, horizontal_space, image, radio, row,
|
||||
scrollable, slider, text, text_input, toggler, vertical_space,
|
||||
};
|
||||
use iced::widget::{Button, Column, Container, Slider};
|
||||
use iced::{Color, Element, Font, Length, Renderer, Sandbox, Settings};
|
||||
use iced::{alignment, widget, Theme};
|
||||
use iced::{
|
||||
Color, Degrees, Element, Font, Gradient, Length, Radians, Renderer,
|
||||
Sandbox, Settings,
|
||||
};
|
||||
|
||||
pub fn main() -> iced::Result {
|
||||
env_logger::init();
|
||||
|
|
@ -53,9 +57,11 @@ impl Sandbox for Tour {
|
|||
|
||||
if steps.has_previous() {
|
||||
controls = controls.push(
|
||||
button("Back")
|
||||
.on_press(Message::BackPressed)
|
||||
.style(theme::Button::Secondary),
|
||||
button("Back").on_press(Message::BackPressed).style(
|
||||
theme::Button::Custom(Box::new(
|
||||
CustomButtonStyle::Secondary,
|
||||
)),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -63,9 +69,9 @@ impl Sandbox for Tour {
|
|||
|
||||
if steps.can_continue() {
|
||||
controls = controls.push(
|
||||
button("Next")
|
||||
.on_press(Message::NextPressed)
|
||||
.style(theme::Button::Primary),
|
||||
button("Next").on_press(Message::NextPressed).style(
|
||||
theme::Button::Custom(Box::new(CustomButtonStyle::Primary)),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -716,3 +722,39 @@ pub enum Layout {
|
|||
Row,
|
||||
Column,
|
||||
}
|
||||
|
||||
enum CustomButtonStyle {
|
||||
Primary,
|
||||
Secondary,
|
||||
}
|
||||
|
||||
impl widget::button::StyleSheet for CustomButtonStyle {
|
||||
type Style = Theme;
|
||||
|
||||
fn active(&self, _style: &Self::Style) -> widget::button::Appearance {
|
||||
match self {
|
||||
CustomButtonStyle::Primary => widget::button::Appearance {
|
||||
background: Gradient::linear(Degrees(270.0))
|
||||
.add_stop(0.0, Palette::LIGHT.primary)
|
||||
.add_stop(1.0, Color::from_rgb8(54, 80, 168))
|
||||
.build()
|
||||
.into(),
|
||||
text_color: Color::WHITE,
|
||||
border_radius: 5.0,
|
||||
..Default::default()
|
||||
},
|
||||
CustomButtonStyle::Secondary => widget::button::Appearance {
|
||||
background: Gradient::linear(Radians(
|
||||
3.0 * std::f32::consts::PI / 2.0,
|
||||
))
|
||||
.add_stop(0.0, Color::from_rgb8(194, 194, 194))
|
||||
.add_stop(1.0, Color::from_rgb8(126, 126, 126))
|
||||
.build()
|
||||
.into(),
|
||||
text_color: Color::WHITE,
|
||||
border_radius: 5.0,
|
||||
..Default::default()
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
//! Fill [crate::widget::canvas::Geometry] with a certain style.
|
||||
use iced_core::{Color, Gradient};
|
||||
use iced_core::Color;
|
||||
|
||||
pub use crate::geometry::Style;
|
||||
use crate::Gradient;
|
||||
|
||||
/// The style used to fill geometry.
|
||||
#[derive(Debug, Clone)]
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use iced_core::{Color, Gradient};
|
||||
use crate::Gradient;
|
||||
use iced_core::Color;
|
||||
|
||||
/// The coloring style of some drawing.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
|
|
|
|||
119
graphics/src/gradient.rs
Normal file
119
graphics/src/gradient.rs
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
//! A gradient that can be used as a [`Fill`] for a mesh.
|
||||
//!
|
||||
//! For a gradient that you can use as a background variant for a widget, see [`Gradient`].
|
||||
//!
|
||||
//! [`Gradient`]: crate::core::Gradient;
|
||||
use crate::core::Point;
|
||||
pub use linear::Linear;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
/// A fill which linearly interpolates colors along a direction.
|
||||
///
|
||||
/// For a gradient which can be used as a fill for a background of a widget, see [`crate::core::Gradient`].
|
||||
pub enum Gradient {
|
||||
/// A linear gradient interpolates colors along a direction from its `start` to its `end`
|
||||
/// point.
|
||||
Linear(Linear),
|
||||
}
|
||||
|
||||
impl Gradient {
|
||||
/// Creates a new linear [`linear::Builder`].
|
||||
///
|
||||
/// The `start` and `end` [`Point`]s define the absolute position of the [`Gradient`].
|
||||
pub fn linear(start: Point, end: Point) -> linear::Builder {
|
||||
linear::Builder::new(start, end)
|
||||
}
|
||||
}
|
||||
|
||||
pub mod linear {
|
||||
//! Linear gradient builder & definition.
|
||||
use crate::Gradient;
|
||||
use iced_core::gradient::ColorStop;
|
||||
use iced_core::{Color, Point};
|
||||
use std::cmp::Ordering;
|
||||
|
||||
/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
|
||||
///
|
||||
/// [`Fill`]: crate::geometry::Fill;
|
||||
/// [`Stroke`]: crate::geometry::Stroke;
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
pub struct Linear {
|
||||
/// The absolute starting position of the gradient.
|
||||
pub start: Point,
|
||||
|
||||
/// The absolute ending position of the gradient.
|
||||
pub end: Point,
|
||||
|
||||
/// [`ColorStop`]s along the linear gradient direction.
|
||||
pub color_stops: [Option<ColorStop>; 8],
|
||||
}
|
||||
|
||||
/// A [`Linear`] builder.
|
||||
#[derive(Debug)]
|
||||
pub struct Builder {
|
||||
start: Point,
|
||||
end: Point,
|
||||
stops: [Option<ColorStop>; 8],
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
/// Creates a new [`Builder`].
|
||||
pub fn new(start: Point, end: Point) -> Self {
|
||||
Self {
|
||||
start,
|
||||
end,
|
||||
stops: [None; 8],
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a new [`ColorStop`], defined by an offset and a color, to the gradient.
|
||||
///
|
||||
/// Any `offset` that is not within `0.0..=1.0` will be silently ignored.
|
||||
///
|
||||
/// Any stop added after the 8th will be silently ignored.
|
||||
pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
|
||||
if offset.is_finite() && (0.0..=1.0).contains(&offset) {
|
||||
let (Ok(index) | Err(index)) =
|
||||
self.stops.binary_search_by(|stop| match stop {
|
||||
None => Ordering::Greater,
|
||||
Some(stop) => stop.offset.partial_cmp(&offset).unwrap(),
|
||||
});
|
||||
|
||||
if index < 8 {
|
||||
self.stops[index] = Some(ColorStop { offset, color });
|
||||
}
|
||||
} else {
|
||||
log::warn!(
|
||||
"Gradient: ColorStop must be within 0.0..=1.0 range."
|
||||
);
|
||||
};
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Adds multiple [`ColorStop`]s to the gradient.
|
||||
///
|
||||
/// Any stop added after the 8th will be silently ignored.
|
||||
pub fn add_stops(
|
||||
mut self,
|
||||
stops: impl IntoIterator<Item = ColorStop>,
|
||||
) -> Self {
|
||||
for stop in stops.into_iter() {
|
||||
self = self.add_stop(stop.offset, stop.color)
|
||||
}
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Builds the linear [`Gradient`] of this [`Builder`].
|
||||
///
|
||||
/// Returns `BuilderError` if gradient in invalid.
|
||||
pub fn build(self) -> Gradient {
|
||||
Gradient::Linear(Linear {
|
||||
start: self.start,
|
||||
end: self.end,
|
||||
color_stops: self.stops,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -23,6 +23,7 @@
|
|||
#![cfg_attr(docsrs, feature(doc_cfg))]
|
||||
mod antialiasing;
|
||||
mod error;
|
||||
mod gradient;
|
||||
mod transformation;
|
||||
mod viewport;
|
||||
|
||||
|
|
@ -42,6 +43,7 @@ pub use antialiasing::Antialiasing;
|
|||
pub use backend::Backend;
|
||||
pub use compositor::Compositor;
|
||||
pub use error::Error;
|
||||
pub use gradient::Gradient;
|
||||
pub use primitive::Primitive;
|
||||
pub use renderer::Renderer;
|
||||
pub use transformation::Transformation;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ use crate::core::alignment;
|
|||
use crate::core::image;
|
||||
use crate::core::svg;
|
||||
use crate::core::text;
|
||||
use crate::core::{Background, Color, Font, Gradient, Rectangle, Size, Vector};
|
||||
use crate::core::{Background, Color, Font, Rectangle, Size, Vector};
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::sync::Arc;
|
||||
|
|
@ -39,7 +39,7 @@ pub enum Primitive {
|
|||
bounds: Rectangle,
|
||||
/// The background of the quad
|
||||
background: Background,
|
||||
/// The border radius of the quad
|
||||
/// The border radii of the quad
|
||||
border_radius: [f32; 4],
|
||||
/// The border width of the quad
|
||||
border_width: f32,
|
||||
|
|
@ -81,15 +81,12 @@ pub enum Primitive {
|
|||
/// It can be used to render many kinds of geometry freely.
|
||||
GradientMesh {
|
||||
/// The vertices and indices of the mesh.
|
||||
buffers: Mesh2D<Vertex2D>,
|
||||
buffers: Mesh2D<GradientVertex2D>,
|
||||
|
||||
/// The size of the drawable region of the mesh.
|
||||
///
|
||||
/// Any geometry that falls out of this region will be clipped.
|
||||
size: Size,
|
||||
|
||||
/// The [`Gradient`] to apply to the mesh.
|
||||
gradient: Gradient,
|
||||
},
|
||||
/// A [`tiny_skia`] path filled with some paint.
|
||||
#[cfg(feature = "tiny-skia")]
|
||||
|
|
@ -242,14 +239,6 @@ pub struct Mesh2D<T> {
|
|||
pub indices: Vec<u32>,
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex2D {
|
||||
/// The vertex position in 2D space.
|
||||
pub position: [f32; 2],
|
||||
}
|
||||
|
||||
/// A two-dimensional vertex with a color.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
|
||||
#[repr(C)]
|
||||
|
|
@ -261,6 +250,23 @@ pub struct ColoredVertex2D {
|
|||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
/// A vertex which contains 2D position & packed gradient data.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
#[repr(C)]
|
||||
pub struct GradientVertex2D {
|
||||
/// The vertex position in 2D space.
|
||||
pub position: [f32; 2],
|
||||
|
||||
/// The packed vertex data of the gradient.
|
||||
pub gradient: [f32; 44],
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl Zeroable for GradientVertex2D {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl Pod for GradientVertex2D {}
|
||||
|
||||
impl From<()> for Primitive {
|
||||
fn from(_: ()) -> Self {
|
||||
Self::Group { primitives: vec![] }
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
//! Draw geometry using meshes of triangles.
|
||||
|
|
@ -189,8 +189,8 @@ pub use style::theme;
|
|||
pub use crate::core::alignment;
|
||||
pub use crate::core::event;
|
||||
pub use crate::core::{
|
||||
color, Alignment, Background, Color, ContentFit, Length, Padding, Pixels,
|
||||
Point, Rectangle, Size, Vector,
|
||||
color, Alignment, Background, Color, ContentFit, Degrees, Gradient, Length,
|
||||
Padding, Pixels, Point, Radians, Rectangle, Size, Vector,
|
||||
};
|
||||
pub use crate::runtime::Command;
|
||||
|
||||
|
|
|
|||
|
|
@ -68,6 +68,9 @@ pub trait StyleSheet {
|
|||
a: color.a * 0.5,
|
||||
..color
|
||||
}),
|
||||
Background::Gradient(gradient) => {
|
||||
Background::Gradient(gradient.mul_alpha(0.5))
|
||||
}
|
||||
}),
|
||||
text_color: Color {
|
||||
a: active.text_color.a * 0.5,
|
||||
|
|
|
|||
|
|
@ -217,6 +217,9 @@ impl button::StyleSheet for Theme {
|
|||
a: color.a * 0.5,
|
||||
..color
|
||||
}),
|
||||
Background::Gradient(gradient) => {
|
||||
Background::Gradient(gradient.mul_alpha(0.5))
|
||||
}
|
||||
}),
|
||||
text_color: Color {
|
||||
a: active.text_color.a * 0.5,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use crate::core::text;
|
||||
use crate::core::Gradient;
|
||||
use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
|
||||
use crate::graphics::backend;
|
||||
use crate::graphics::{Primitive, Viewport};
|
||||
|
|
@ -183,6 +184,9 @@ impl Backend {
|
|||
*color,
|
||||
))
|
||||
}
|
||||
Background::Gradient(gradient) => {
|
||||
into_gradient(*gradient, *bounds)
|
||||
}
|
||||
},
|
||||
anti_alias: true,
|
||||
..tiny_skia::Paint::default()
|
||||
|
|
@ -452,6 +456,47 @@ fn into_color(color: Color) -> tiny_skia::Color {
|
|||
.expect("Convert color from iced to tiny_skia")
|
||||
}
|
||||
|
||||
fn into_gradient<'a>(
|
||||
gradient: Gradient,
|
||||
bounds: Rectangle,
|
||||
) -> tiny_skia::Shader<'a> {
|
||||
let Gradient::Linear(linear) = gradient;
|
||||
let (start, end) = linear.angle.to_distance(&bounds);
|
||||
let stops: Vec<tiny_skia::GradientStop> = linear
|
||||
.color_stops
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.map(|stop| {
|
||||
tiny_skia::GradientStop::new(
|
||||
stop.offset,
|
||||
tiny_skia::Color::from_rgba(
|
||||
stop.color.b,
|
||||
stop.color.g,
|
||||
stop.color.r,
|
||||
stop.color.a,
|
||||
)
|
||||
.expect("Create color"),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
tiny_skia::LinearGradient::new(
|
||||
tiny_skia::Point {
|
||||
x: start.x,
|
||||
y: start.y,
|
||||
},
|
||||
tiny_skia::Point { x: end.x, y: end.y },
|
||||
if stops.is_empty() {
|
||||
vec![tiny_skia::GradientStop::new(0.0, tiny_skia::Color::BLACK)]
|
||||
} else {
|
||||
stops
|
||||
},
|
||||
tiny_skia::SpreadMode::Pad,
|
||||
tiny_skia::Transform::identity(),
|
||||
)
|
||||
.expect("Create linear gradient")
|
||||
}
|
||||
|
||||
fn rounded_rectangle(
|
||||
bounds: Rectangle,
|
||||
border_radius: [f32; 4],
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use crate::core::Gradient;
|
||||
use crate::core::{Point, Rectangle, Size, Vector};
|
||||
use crate::graphics::geometry::fill::{self, Fill};
|
||||
use crate::graphics::geometry::stroke::{self, Stroke};
|
||||
use crate::graphics::geometry::{Path, Style, Text};
|
||||
use crate::graphics::Gradient;
|
||||
use crate::graphics::Primitive;
|
||||
|
||||
pub struct Frame {
|
||||
|
|
@ -231,18 +231,11 @@ pub fn into_paint(style: Style) -> tiny_skia::Paint<'static> {
|
|||
.expect("Create color"),
|
||||
),
|
||||
Style::Gradient(gradient) => match gradient {
|
||||
Gradient::Linear(linear) => tiny_skia::LinearGradient::new(
|
||||
tiny_skia::Point {
|
||||
x: linear.start.x,
|
||||
y: linear.start.y,
|
||||
},
|
||||
tiny_skia::Point {
|
||||
x: linear.end.x,
|
||||
y: linear.end.y,
|
||||
},
|
||||
linear
|
||||
Gradient::Linear(linear) => {
|
||||
let stops: Vec<tiny_skia::GradientStop> = linear
|
||||
.color_stops
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.map(|stop| {
|
||||
tiny_skia::GradientStop::new(
|
||||
stop.offset,
|
||||
|
|
@ -255,11 +248,30 @@ pub fn into_paint(style: Style) -> tiny_skia::Paint<'static> {
|
|||
.expect("Create color"),
|
||||
)
|
||||
})
|
||||
.collect(),
|
||||
.collect();
|
||||
|
||||
tiny_skia::LinearGradient::new(
|
||||
tiny_skia::Point {
|
||||
x: linear.start.x,
|
||||
y: linear.start.y,
|
||||
},
|
||||
tiny_skia::Point {
|
||||
x: linear.end.x,
|
||||
y: linear.end.y,
|
||||
},
|
||||
if stops.is_empty() {
|
||||
vec![tiny_skia::GradientStop::new(
|
||||
0.0,
|
||||
tiny_skia::Color::BLACK,
|
||||
)]
|
||||
} else {
|
||||
stops
|
||||
},
|
||||
tiny_skia::SpreadMode::Pad,
|
||||
tiny_skia::Transform::identity(),
|
||||
)
|
||||
.expect("Create linear gradient"),
|
||||
.expect("Create linear gradient")
|
||||
}
|
||||
},
|
||||
},
|
||||
anti_alias: true,
|
||||
|
|
|
|||
|
|
@ -46,10 +46,6 @@ version = "0.2"
|
|||
git = "https://github.com/hecrj/glyphon.git"
|
||||
rev = "f145067d292082abdd1f2b2481812d4a52c394ec"
|
||||
|
||||
[dependencies.encase]
|
||||
version = "0.3.0"
|
||||
features = ["glam"]
|
||||
|
||||
[dependencies.glam]
|
||||
version = "0.21.3"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,3 @@
|
|||
//! Utilities for buffer operations.
|
||||
pub mod dynamic;
|
||||
pub mod r#static;
|
||||
|
||||
use std::marker::PhantomData;
|
||||
use std::ops::RangeBounds;
|
||||
|
||||
|
|
@ -10,7 +6,8 @@ pub struct Buffer<T> {
|
|||
label: &'static str,
|
||||
size: u64,
|
||||
usage: wgpu::BufferUsages,
|
||||
raw: wgpu::Buffer,
|
||||
pub(crate) raw: wgpu::Buffer,
|
||||
offsets: Vec<wgpu::BufferAddress>,
|
||||
type_: PhantomData<T>,
|
||||
}
|
||||
|
||||
|
|
@ -35,6 +32,7 @@ impl<T: bytemuck::Pod> Buffer<T> {
|
|||
size,
|
||||
usage,
|
||||
raw,
|
||||
offsets: Vec::new(),
|
||||
type_: PhantomData,
|
||||
}
|
||||
}
|
||||
|
|
@ -43,6 +41,8 @@ impl<T: bytemuck::Pod> Buffer<T> {
|
|||
let new_size = (std::mem::size_of::<T>() * new_count) as u64;
|
||||
|
||||
if self.size < new_size {
|
||||
self.offsets.clear();
|
||||
|
||||
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(self.label),
|
||||
size: new_size,
|
||||
|
|
@ -58,17 +58,19 @@ impl<T: bytemuck::Pod> Buffer<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns the size of the written bytes.
|
||||
pub fn write(
|
||||
&self,
|
||||
&mut self,
|
||||
queue: &wgpu::Queue,
|
||||
offset_count: usize,
|
||||
offset: usize,
|
||||
contents: &[T],
|
||||
) {
|
||||
queue.write_buffer(
|
||||
&self.raw,
|
||||
(std::mem::size_of::<T>() * offset_count) as u64,
|
||||
bytemuck::cast_slice(contents),
|
||||
);
|
||||
) -> usize {
|
||||
let bytes: &[u8] = bytemuck::cast_slice(contents);
|
||||
queue.write_buffer(&self.raw, offset as u64, bytes);
|
||||
|
||||
self.offsets.push(offset as u64);
|
||||
|
||||
bytes.len()
|
||||
}
|
||||
|
||||
pub fn slice(
|
||||
|
|
@ -77,6 +79,21 @@ impl<T: bytemuck::Pod> Buffer<T> {
|
|||
) -> wgpu::BufferSlice<'_> {
|
||||
self.raw.slice(bounds)
|
||||
}
|
||||
|
||||
/// Returns the slice calculated from the offset stored at the given index.
|
||||
pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> {
|
||||
self.raw.slice(self.offset_at(index)..)
|
||||
}
|
||||
|
||||
/// Clears any temporary data (i.e. offsets) from the buffer.
|
||||
pub fn clear(&mut self) {
|
||||
self.offsets.clear()
|
||||
}
|
||||
|
||||
/// Returns the offset at `index`, if it exists.
|
||||
fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
|
||||
self.offsets.get(index).expect("No offset at index.")
|
||||
}
|
||||
}
|
||||
|
||||
fn next_copy_size<T>(amount: usize) -> u64 {
|
||||
|
|
|
|||
|
|
@ -1,202 +0,0 @@
|
|||
//! Utilities for uniform buffer operations.
|
||||
use encase::private::WriteInto;
|
||||
use encase::ShaderType;
|
||||
|
||||
use std::fmt;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
/// A dynamic buffer is any type of buffer which does not have a static offset.
|
||||
#[derive(Debug)]
|
||||
pub struct Buffer<T: ShaderType> {
|
||||
offsets: Vec<wgpu::DynamicOffset>,
|
||||
cpu: Internal,
|
||||
gpu: wgpu::Buffer,
|
||||
label: &'static str,
|
||||
size: u64,
|
||||
_data: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: ShaderType + WriteInto> Buffer<T> {
|
||||
/// Creates a new dynamic uniform buffer.
|
||||
pub fn uniform(device: &wgpu::Device, label: &'static str) -> Self {
|
||||
Buffer::new(
|
||||
device,
|
||||
Internal::Uniform(encase::DynamicUniformBuffer::new(Vec::new())),
|
||||
label,
|
||||
wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
/// Creates a new dynamic storage buffer.
|
||||
pub fn storage(device: &wgpu::Device, label: &'static str) -> Self {
|
||||
Buffer::new(
|
||||
device,
|
||||
Internal::Storage(encase::DynamicStorageBuffer::new(Vec::new())),
|
||||
label,
|
||||
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
|
||||
)
|
||||
}
|
||||
|
||||
fn new(
|
||||
device: &wgpu::Device,
|
||||
dynamic_buffer_type: Internal,
|
||||
label: &'static str,
|
||||
usage: wgpu::BufferUsages,
|
||||
) -> Self {
|
||||
let initial_size = u64::from(T::min_size());
|
||||
|
||||
Self {
|
||||
offsets: Vec::new(),
|
||||
cpu: dynamic_buffer_type,
|
||||
gpu: Buffer::<T>::create_gpu_buffer(
|
||||
device,
|
||||
label,
|
||||
usage,
|
||||
initial_size,
|
||||
),
|
||||
label,
|
||||
size: initial_size,
|
||||
_data: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn create_gpu_buffer(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
usage: wgpu::BufferUsages,
|
||||
size: u64,
|
||||
) -> wgpu::Buffer {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(label),
|
||||
size,
|
||||
usage,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
}
|
||||
|
||||
/// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value
|
||||
/// in the buffer for future use.
|
||||
pub fn push(&mut self, value: &T) {
|
||||
//this write operation on the cpu buffer will adjust for uniform alignment requirements
|
||||
let offset = self.cpu.write(value);
|
||||
self.offsets.push(offset);
|
||||
}
|
||||
|
||||
/// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
|
||||
/// less than the newly computed size from the CPU buffer.
|
||||
///
|
||||
/// If the gpu buffer is resized, its bind group will need to be recreated!
|
||||
pub fn resize(&mut self, device: &wgpu::Device) -> bool {
|
||||
let new_size = self.cpu.get_ref().len() as u64;
|
||||
|
||||
if self.size < new_size {
|
||||
let usages = match self.cpu {
|
||||
Internal::Uniform(_) => {
|
||||
wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Internal::Storage(_) => {
|
||||
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST
|
||||
}
|
||||
};
|
||||
|
||||
self.gpu = Buffer::<T>::create_gpu_buffer(
|
||||
device, self.label, usages, new_size,
|
||||
);
|
||||
self.size = new_size;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Write the contents of this dynamic buffer to the GPU via staging belt command.
|
||||
pub fn write(&mut self, queue: &wgpu::Queue) {
|
||||
queue.write_buffer(&self.gpu, 0, self.cpu.get_ref());
|
||||
}
|
||||
|
||||
// Gets the aligned offset at the given index from the CPU buffer.
|
||||
pub fn offset_at_index(&self, index: usize) -> wgpu::DynamicOffset {
|
||||
let offset = self
|
||||
.offsets
|
||||
.get(index)
|
||||
.copied()
|
||||
.expect("Index not found in offsets.");
|
||||
|
||||
offset
|
||||
}
|
||||
|
||||
/// Returns a reference to the GPU buffer.
|
||||
pub fn raw(&self) -> &wgpu::Buffer {
|
||||
&self.gpu
|
||||
}
|
||||
|
||||
/// Reset the buffer.
|
||||
pub fn clear(&mut self) {
|
||||
self.offsets.clear();
|
||||
self.cpu.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Currently supported dynamic buffers.
|
||||
enum Internal {
|
||||
Uniform(encase::DynamicUniformBuffer<Vec<u8>>),
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
//storage buffers are not supported on wgpu wasm target (yet)
|
||||
Storage(encase::DynamicStorageBuffer<Vec<u8>>),
|
||||
}
|
||||
|
||||
impl Internal {
|
||||
/// Writes the current value to its CPU buffer with proper alignment.
|
||||
pub(super) fn write<T: ShaderType + WriteInto>(
|
||||
&mut self,
|
||||
value: &T,
|
||||
) -> wgpu::DynamicOffset {
|
||||
match self {
|
||||
Internal::Uniform(buf) => buf
|
||||
.write(value)
|
||||
.expect("Error when writing to dynamic uniform buffer.")
|
||||
as u32,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Internal::Storage(buf) => buf
|
||||
.write(value)
|
||||
.expect("Error when writing to dynamic storage buffer.")
|
||||
as u32,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns bytearray of aligned CPU buffer.
|
||||
pub(super) fn get_ref(&self) -> &[u8] {
|
||||
match self {
|
||||
Internal::Uniform(buf) => buf.as_ref(),
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Internal::Storage(buf) => buf.as_ref(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the CPU buffer.
|
||||
pub(super) fn clear(&mut self) {
|
||||
match self {
|
||||
Internal::Uniform(buf) => {
|
||||
buf.as_mut().clear();
|
||||
buf.set_offset(0);
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Internal::Storage(buf) => {
|
||||
buf.as_mut().clear();
|
||||
buf.set_offset(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Debug for Internal {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Uniform(_) => write!(f, "Internal::Uniform(_)"),
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Self::Storage(_) => write!(f, "Internal::Storage(_)"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,107 +0,0 @@
|
|||
use bytemuck::{Pod, Zeroable};
|
||||
use std::marker::PhantomData;
|
||||
use std::mem;
|
||||
|
||||
const DEFAULT_COUNT: wgpu::BufferAddress = 128;
|
||||
|
||||
/// A generic buffer struct useful for items which have no alignment requirements
|
||||
/// (e.g. Vertex, Index buffers) & no dynamic offsets.
|
||||
#[derive(Debug)]
|
||||
pub struct Buffer<T> {
|
||||
//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
|
||||
offsets: Vec<wgpu::BufferAddress>,
|
||||
label: &'static str,
|
||||
usages: wgpu::BufferUsages,
|
||||
gpu: wgpu::Buffer,
|
||||
size: wgpu::BufferAddress,
|
||||
_data: PhantomData<T>,
|
||||
}
|
||||
|
||||
impl<T: Pod + Zeroable> Buffer<T> {
|
||||
/// Initialize a new static buffer.
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
usages: wgpu::BufferUsages,
|
||||
) -> Self {
|
||||
let size = (mem::size_of::<T>() as u64) * DEFAULT_COUNT;
|
||||
|
||||
Self {
|
||||
offsets: Vec::new(),
|
||||
label,
|
||||
usages,
|
||||
gpu: Self::gpu_buffer(device, label, size, usages),
|
||||
size,
|
||||
_data: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
fn gpu_buffer(
|
||||
device: &wgpu::Device,
|
||||
label: &'static str,
|
||||
size: wgpu::BufferAddress,
|
||||
usage: wgpu::BufferUsages,
|
||||
) -> wgpu::Buffer {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(label),
|
||||
size,
|
||||
usage,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data
|
||||
/// changes & a redraw is requested.
|
||||
pub fn resize(&mut self, device: &wgpu::Device, new_count: usize) -> bool {
|
||||
let size = (mem::size_of::<T>() * new_count) as u64;
|
||||
|
||||
if self.size < size {
|
||||
self.size =
|
||||
(mem::size_of::<T>() * (new_count + new_count / 2)) as u64;
|
||||
|
||||
self.gpu =
|
||||
Self::gpu_buffer(device, self.label, self.size, self.usages);
|
||||
|
||||
self.offsets.clear();
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Writes the current vertex data to the gpu buffer with a memcpy & stores its offset.
|
||||
///
|
||||
/// Returns the size of the written bytes.
|
||||
pub fn write(
|
||||
&mut self,
|
||||
queue: &wgpu::Queue,
|
||||
offset: u64,
|
||||
content: &[T],
|
||||
) -> u64 {
|
||||
let bytes = bytemuck::cast_slice(content);
|
||||
let bytes_size = bytes.len() as u64;
|
||||
|
||||
queue.write_buffer(&self.gpu, offset, bytes);
|
||||
self.offsets.push(offset);
|
||||
|
||||
bytes_size
|
||||
}
|
||||
|
||||
fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
|
||||
self.offsets
|
||||
.get(index)
|
||||
.expect("Offset at index does not exist.")
|
||||
}
|
||||
|
||||
/// Returns the slice calculated from the offset stored at the given index.
|
||||
/// e.g. to calculate the slice for the 2nd mesh in the layer, this would be the offset at index
|
||||
/// 1 that we stored earlier when writing.
|
||||
pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> {
|
||||
self.gpu.slice(self.offset_at(index)..)
|
||||
}
|
||||
|
||||
/// Clears any temporary data from the buffer.
|
||||
pub fn clear(&mut self) {
|
||||
self.offsets.clear()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
//! Build and draw geometry.
|
||||
use crate::core::{Gradient, Point, Rectangle, Size, Vector};
|
||||
use crate::core::{Point, Rectangle, Size, Vector};
|
||||
use crate::graphics::geometry::fill::{self, Fill};
|
||||
use crate::graphics::geometry::{
|
||||
LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
|
||||
};
|
||||
use crate::graphics::primitive::{self, Primitive};
|
||||
use crate::graphics::Gradient;
|
||||
|
||||
use lyon::geom::euclid;
|
||||
use lyon::tessellation;
|
||||
|
|
@ -23,10 +24,7 @@ pub struct Frame {
|
|||
|
||||
enum Buffer {
|
||||
Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
|
||||
Gradient(
|
||||
tessellation::VertexBuffers<primitive::Vertex2D, u32>,
|
||||
Gradient,
|
||||
),
|
||||
Gradient(tessellation::VertexBuffers<primitive::GradientVertex2D, u32>),
|
||||
}
|
||||
|
||||
struct BufferStack {
|
||||
|
|
@ -48,12 +46,11 @@ impl BufferStack {
|
|||
));
|
||||
}
|
||||
},
|
||||
Style::Gradient(gradient) => match self.stack.last() {
|
||||
Some(Buffer::Gradient(_, last)) if gradient == last => {}
|
||||
Style::Gradient(_) => match self.stack.last() {
|
||||
Some(Buffer::Gradient(_)) => {}
|
||||
_ => {
|
||||
self.stack.push(Buffer::Gradient(
|
||||
tessellation::VertexBuffers::new(),
|
||||
gradient.clone(),
|
||||
));
|
||||
}
|
||||
},
|
||||
|
|
@ -73,9 +70,14 @@ impl BufferStack {
|
|||
TriangleVertex2DBuilder(color.into_linear()),
|
||||
))
|
||||
}
|
||||
(Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
|
||||
tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
|
||||
),
|
||||
(Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
|
||||
Box::new(tessellation::BuffersBuilder::new(
|
||||
buffer,
|
||||
GradientVertex2DBuilder {
|
||||
gradient: gradient.clone(),
|
||||
},
|
||||
))
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
|
@ -91,9 +93,14 @@ impl BufferStack {
|
|||
TriangleVertex2DBuilder(color.into_linear()),
|
||||
))
|
||||
}
|
||||
(Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
|
||||
tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
|
||||
),
|
||||
(Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
|
||||
Box::new(tessellation::BuffersBuilder::new(
|
||||
buffer,
|
||||
GradientVertex2DBuilder {
|
||||
gradient: gradient.clone(),
|
||||
},
|
||||
))
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
|
@ -131,11 +138,13 @@ impl Transform {
|
|||
}
|
||||
|
||||
fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
|
||||
let (start, end) = match &mut gradient {
|
||||
Gradient::Linear(linear) => (&mut linear.start, &mut linear.end),
|
||||
};
|
||||
self.transform_point(start);
|
||||
self.transform_point(end);
|
||||
match &mut gradient {
|
||||
Gradient::Linear(linear) => {
|
||||
self.transform_point(&mut linear.start);
|
||||
self.transform_point(&mut linear.end);
|
||||
}
|
||||
}
|
||||
|
||||
gradient
|
||||
}
|
||||
}
|
||||
|
|
@ -462,7 +471,7 @@ impl Frame {
|
|||
})
|
||||
}
|
||||
}
|
||||
Buffer::Gradient(buffer, gradient) => {
|
||||
Buffer::Gradient(buffer) => {
|
||||
if !buffer.indices.is_empty() {
|
||||
self.primitives.push(Primitive::GradientMesh {
|
||||
buffers: primitive::Mesh2D {
|
||||
|
|
@ -470,7 +479,6 @@ impl Frame {
|
|||
indices: buffer.indices,
|
||||
},
|
||||
size: self.size,
|
||||
gradient,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
@ -481,34 +489,38 @@ impl Frame {
|
|||
}
|
||||
}
|
||||
|
||||
struct Vertex2DBuilder;
|
||||
struct GradientVertex2DBuilder {
|
||||
gradient: Gradient,
|
||||
}
|
||||
|
||||
impl tessellation::FillVertexConstructor<primitive::Vertex2D>
|
||||
for Vertex2DBuilder
|
||||
impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
|
||||
for GradientVertex2DBuilder
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
vertex: tessellation::FillVertex<'_>,
|
||||
) -> primitive::Vertex2D {
|
||||
) -> primitive::GradientVertex2D {
|
||||
let position = vertex.position();
|
||||
|
||||
primitive::Vertex2D {
|
||||
primitive::GradientVertex2D {
|
||||
position: [position.x, position.y],
|
||||
gradient: pack_gradient(&self.gradient),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl tessellation::StrokeVertexConstructor<primitive::Vertex2D>
|
||||
for Vertex2DBuilder
|
||||
impl tessellation::StrokeVertexConstructor<primitive::GradientVertex2D>
|
||||
for GradientVertex2DBuilder
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
vertex: tessellation::StrokeVertex<'_, '_>,
|
||||
) -> primitive::Vertex2D {
|
||||
) -> primitive::GradientVertex2D {
|
||||
let position = vertex.position();
|
||||
|
||||
primitive::Vertex2D {
|
||||
primitive::GradientVertex2D {
|
||||
position: [position.x, position.y],
|
||||
gradient: pack_gradient(&self.gradient),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -611,3 +623,42 @@ pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
|
|||
);
|
||||
})
|
||||
}
|
||||
|
||||
/// Packs the [`Gradient`] for use in shader code.
|
||||
fn pack_gradient(gradient: &Gradient) -> [f32; 44] {
|
||||
match gradient {
|
||||
Gradient::Linear(linear) => {
|
||||
let mut pack: [f32; 44] = [0.0; 44];
|
||||
let mut offsets: [f32; 8] = [2.0; 8];
|
||||
|
||||
for (index, stop) in linear.color_stops.iter().enumerate() {
|
||||
let [r, g, b, a] = stop
|
||||
.map_or(crate::core::Color::default(), |s| s.color)
|
||||
.into_linear();
|
||||
|
||||
pack[index * 4] = r;
|
||||
pack[(index * 4) + 1] = g;
|
||||
pack[(index * 4) + 2] = b;
|
||||
pack[(index * 4) + 3] = a;
|
||||
|
||||
offsets[index] = stop.map_or(2.0, |s| s.offset);
|
||||
}
|
||||
|
||||
pack[32] = offsets[0];
|
||||
pack[33] = offsets[1];
|
||||
pack[34] = offsets[2];
|
||||
pack[35] = offsets[3];
|
||||
pack[36] = offsets[4];
|
||||
pack[37] = offsets[5];
|
||||
pack[38] = offsets[6];
|
||||
pack[39] = offsets[7];
|
||||
|
||||
pack[40] = linear.start.x;
|
||||
pack[41] = linear.start.y;
|
||||
pack[42] = linear.end.x;
|
||||
pack[43] = linear.end.y;
|
||||
|
||||
pack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,10 +8,10 @@ mod vector;
|
|||
|
||||
use atlas::Atlas;
|
||||
|
||||
use crate::buffer::Buffer;
|
||||
use crate::core::{Rectangle, Size};
|
||||
use crate::graphics::Transformation;
|
||||
use crate::layer;
|
||||
use crate::Buffer;
|
||||
use crate::{layer, quad};
|
||||
|
||||
use std::cell::RefCell;
|
||||
use std::mem;
|
||||
|
|
@ -121,7 +121,7 @@ impl Layer {
|
|||
);
|
||||
|
||||
let _ = self.instances.resize(device, instances.len());
|
||||
self.instances.write(queue, 0, instances);
|
||||
let _ = self.instances.write(queue, 0, instances);
|
||||
|
||||
self.instance_count = instances.len();
|
||||
}
|
||||
|
|
@ -131,7 +131,7 @@ impl Layer {
|
|||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..QUAD_INDICES.len() as u32,
|
||||
0..quad::INDICES.len() as u32,
|
||||
0,
|
||||
0..self.instance_count as u32,
|
||||
);
|
||||
|
|
@ -244,22 +244,7 @@ impl Pipeline {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
targets: &quad::color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
|
|
@ -278,14 +263,14 @@ impl Pipeline {
|
|||
let vertices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image vertex buffer"),
|
||||
contents: bytemuck::cast_slice(&QUAD_VERTS),
|
||||
contents: bytemuck::cast_slice(&quad::VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let indices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::image index buffer"),
|
||||
contents: bytemuck::cast_slice(&QUAD_INDICES),
|
||||
contents: bytemuck::cast_slice(&quad::INDICES),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
|
||||
|
|
@ -498,23 +483,6 @@ pub struct Vertex {
|
|||
_position: [f32; 2],
|
||||
}
|
||||
|
||||
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
const QUAD_VERTS: [Vertex; 4] = [
|
||||
Vertex {
|
||||
_position: [0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [0.0, 1.0],
|
||||
},
|
||||
];
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
|
||||
struct Instance {
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
//! Organize rendering primitives into a flattened list of layers.
|
||||
mod image;
|
||||
mod quad;
|
||||
mod text;
|
||||
|
||||
pub mod mesh;
|
||||
pub mod quad;
|
||||
|
||||
pub use image::Image;
|
||||
pub use mesh::Mesh;
|
||||
pub use quad::Quad;
|
||||
use quad::Quad;
|
||||
pub use text::Text;
|
||||
|
||||
use crate::core;
|
||||
|
|
@ -22,7 +22,7 @@ pub struct Layer<'a> {
|
|||
pub bounds: Rectangle,
|
||||
|
||||
/// The quads of the [`Layer`].
|
||||
pub quads: Vec<Quad>,
|
||||
pub quads: Quads,
|
||||
|
||||
/// The triangle meshes of the [`Layer`].
|
||||
pub meshes: Vec<Mesh<'a>>,
|
||||
|
|
@ -34,12 +34,29 @@ pub struct Layer<'a> {
|
|||
pub images: Vec<Image>,
|
||||
}
|
||||
|
||||
/// The quads of the [`Layer`].
|
||||
#[derive(Default, Debug)]
|
||||
pub struct Quads {
|
||||
/// The solid quads of the [`Layer`].
|
||||
pub solids: Vec<quad::Solid>,
|
||||
|
||||
/// The gradient quads of the [`Layer`].
|
||||
pub gradients: Vec<quad::Gradient>,
|
||||
}
|
||||
|
||||
impl Quads {
|
||||
/// Returns true if there are no quads of any type in [`Quads`].
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.solids.is_empty() && self.gradients.is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Layer<'a> {
|
||||
/// Creates a new [`Layer`] with the given clipping bounds.
|
||||
pub fn new(bounds: Rectangle) -> Self {
|
||||
Self {
|
||||
bounds,
|
||||
quads: Vec::new(),
|
||||
quads: Quads::default(),
|
||||
meshes: Vec::new(),
|
||||
text: Vec::new(),
|
||||
images: Vec::new(),
|
||||
|
|
@ -145,21 +162,40 @@ impl<'a> Layer<'a> {
|
|||
} => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
// TODO: Move some of these computations to the GPU (?)
|
||||
layer.quads.push(Quad {
|
||||
let quad = Quad {
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
size: [bounds.width, bounds.height],
|
||||
color: match background {
|
||||
Background::Color(color) => color.into_linear(),
|
||||
},
|
||||
border_color: border_color.into_linear(),
|
||||
border_radius: *border_radius,
|
||||
border_width: *border_width,
|
||||
border_color: border_color.into_linear(),
|
||||
};
|
||||
|
||||
match background {
|
||||
Background::Color(color) => {
|
||||
layer.quads.solids.push(quad::Solid {
|
||||
color: color.into_linear(),
|
||||
quad,
|
||||
});
|
||||
}
|
||||
Background::Gradient(gradient) => {
|
||||
let quad = quad::Gradient {
|
||||
gradient: pack_gradient(
|
||||
gradient,
|
||||
Rectangle::new(
|
||||
quad.position.into(),
|
||||
quad.size.into(),
|
||||
),
|
||||
),
|
||||
quad,
|
||||
};
|
||||
|
||||
layer.quads.gradients.push(quad);
|
||||
}
|
||||
};
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
|
|
@ -198,11 +234,7 @@ impl<'a> Layer<'a> {
|
|||
});
|
||||
}
|
||||
}
|
||||
Primitive::GradientMesh {
|
||||
buffers,
|
||||
size,
|
||||
gradient,
|
||||
} => {
|
||||
Primitive::GradientMesh { buffers, size } => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
let bounds = Rectangle::new(
|
||||
|
|
@ -216,7 +248,6 @@ impl<'a> Layer<'a> {
|
|||
origin: Point::new(translation.x, translation.y),
|
||||
buffers,
|
||||
clip_bounds,
|
||||
gradient,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -279,3 +310,32 @@ impl<'a> Layer<'a> {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Packs the [`Gradient`] for use in shader code.
|
||||
fn pack_gradient(gradient: &core::Gradient, bounds: Rectangle) -> [f32; 44] {
|
||||
match gradient {
|
||||
core::Gradient::Linear(linear) => {
|
||||
let mut pack: [f32; 44] = [0.0; 44];
|
||||
|
||||
for (index, stop) in linear.color_stops.iter().enumerate() {
|
||||
let [r, g, b, a] =
|
||||
stop.map_or(Color::default(), |s| s.color).into_linear();
|
||||
|
||||
pack[index * 4] = r;
|
||||
pack[(index * 4) + 1] = g;
|
||||
pack[(index * 4) + 2] = b;
|
||||
pack[(index * 4) + 3] = a;
|
||||
pack[32 + index] = stop.map_or(2.0, |s| s.offset);
|
||||
}
|
||||
|
||||
let (start, end) = linear.angle.to_distance(&bounds);
|
||||
|
||||
pack[40] = start.x;
|
||||
pack[41] = start.y;
|
||||
pack[42] = end.x;
|
||||
pack[43] = end.y;
|
||||
|
||||
pack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
//! A collection of triangle primitives.
|
||||
use crate::core::{Gradient, Point, Rectangle};
|
||||
use crate::core::{Point, Rectangle};
|
||||
use crate::graphics::primitive;
|
||||
|
||||
/// A mesh of triangles.
|
||||
|
|
@ -22,13 +22,10 @@ pub enum Mesh<'a> {
|
|||
origin: Point,
|
||||
|
||||
/// The vertex and index buffers of the [`Mesh`].
|
||||
buffers: &'a primitive::Mesh2D<primitive::Vertex2D>,
|
||||
buffers: &'a primitive::Mesh2D<primitive::GradientVertex2D>,
|
||||
|
||||
/// The clipping bounds of the [`Mesh`].
|
||||
clip_bounds: Rectangle<f32>,
|
||||
|
||||
/// The gradient to apply to the [`Mesh`].
|
||||
gradient: &'a Gradient,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -65,9 +62,15 @@ pub struct AttributeCount {
|
|||
/// The total amount of solid vertices.
|
||||
pub solid_vertices: usize,
|
||||
|
||||
/// The total amount of solid meshes.
|
||||
pub solids: usize,
|
||||
|
||||
/// The total amount of gradient vertices.
|
||||
pub gradient_vertices: usize,
|
||||
|
||||
/// The total amount of gradient meshes.
|
||||
pub gradients: usize,
|
||||
|
||||
/// The total amount of indices.
|
||||
pub indices: usize,
|
||||
}
|
||||
|
|
@ -79,10 +82,12 @@ pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
|
|||
.fold(AttributeCount::default(), |mut count, mesh| {
|
||||
match mesh {
|
||||
Mesh::Solid { buffers, .. } => {
|
||||
count.solids += 1;
|
||||
count.solid_vertices += buffers.vertices.len();
|
||||
count.indices += buffers.indices.len();
|
||||
}
|
||||
Mesh::Gradient { buffers, .. } => {
|
||||
count.gradients += 1;
|
||||
count.gradient_vertices += buffers.vertices.len();
|
||||
count.indices += buffers.indices.len();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
/// A colored rectangle with a border.
|
||||
///
|
||||
/// This type can be directly uploaded to GPU memory.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
//! A rectangle with certain styled properties.
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
|
||||
/// The properties of a quad.
|
||||
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Quad {
|
||||
/// The position of the [`Quad`].
|
||||
|
|
@ -10,21 +12,40 @@ pub struct Quad {
|
|||
/// The size of the [`Quad`].
|
||||
pub size: [f32; 2],
|
||||
|
||||
/// The color of the [`Quad`], in __linear RGB__.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The border color of the [`Quad`], in __linear RGB__.
|
||||
pub border_color: [f32; 4],
|
||||
|
||||
/// The border radius of the [`Quad`].
|
||||
/// The border radii of the [`Quad`].
|
||||
pub border_radius: [f32; 4],
|
||||
|
||||
/// The border width of the [`Quad`].
|
||||
pub border_width: f32,
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Zeroable for Quad {}
|
||||
/// A quad filled with a solid color.
|
||||
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Solid {
|
||||
/// The background color data of the quad.
|
||||
pub color: [f32; 4],
|
||||
|
||||
/// The [`Quad`] data of the [`Solid`].
|
||||
pub quad: Quad,
|
||||
}
|
||||
|
||||
/// A quad filled with interpolated colors.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct Gradient {
|
||||
/// The background gradient data of the quad.
|
||||
pub gradient: [f32; 44],
|
||||
|
||||
/// The [`Quad`] data of the [`Gradient`].
|
||||
pub quad: Quad,
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl bytemuck::Pod for Quad {}
|
||||
unsafe impl Pod for Gradient {}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
unsafe impl Zeroable for Gradient {}
|
||||
|
|
|
|||
|
|
@ -59,8 +59,6 @@ pub use backend::Backend;
|
|||
pub use layer::Layer;
|
||||
pub use settings::Settings;
|
||||
|
||||
use buffer::Buffer;
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
mod image;
|
||||
|
||||
|
|
|
|||
471
wgpu/src/quad.rs
471
wgpu/src/quad.rs
|
|
@ -1,18 +1,19 @@
|
|||
use crate::core::Rectangle;
|
||||
use crate::graphics::Transformation;
|
||||
use crate::layer;
|
||||
use crate::Buffer;
|
||||
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::mem;
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
#[cfg(feature = "tracing")]
|
||||
use tracing::info_span;
|
||||
|
||||
const INITIAL_INSTANCES: usize = 10_000;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
solid: solid::Pipeline,
|
||||
gradient: gradient::Pipeline,
|
||||
constant_layout: wgpu::BindGroupLayout,
|
||||
vertices: wgpu::Buffer,
|
||||
indices: wgpu::Buffer,
|
||||
|
|
@ -39,107 +40,28 @@ impl Pipeline {
|
|||
}],
|
||||
});
|
||||
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::quad pipeline layout"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[&constant_layout],
|
||||
});
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu quad shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/quad.wgsl"),
|
||||
)),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::quad pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
}],
|
||||
},
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<layer::Quad>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
1 => Float32x2,
|
||||
2 => Float32x2,
|
||||
3 => Float32x4,
|
||||
4 => Float32x4,
|
||||
5 => Float32x4,
|
||||
6 => Float32,
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
let vertices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::quad vertex buffer"),
|
||||
contents: bytemuck::cast_slice(&QUAD_VERTS),
|
||||
contents: bytemuck::cast_slice(&VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let indices =
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("iced_wgpu::quad index buffer"),
|
||||
contents: bytemuck::cast_slice(&QUAD_INDICES),
|
||||
contents: bytemuck::cast_slice(&INDICES),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
pipeline,
|
||||
constant_layout,
|
||||
Self {
|
||||
vertices,
|
||||
indices,
|
||||
solid: solid::Pipeline::new(device, format, &constant_layout),
|
||||
gradient: gradient::Pipeline::new(device, format, &constant_layout),
|
||||
layers: Vec::new(),
|
||||
prepare_layer: 0,
|
||||
constant_layout,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -147,7 +69,7 @@ impl Pipeline {
|
|||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
instances: &[layer::Quad],
|
||||
instances: &layer::Quads,
|
||||
transformation: Transformation,
|
||||
scale: f32,
|
||||
) {
|
||||
|
|
@ -168,22 +90,27 @@ impl Pipeline {
|
|||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
) {
|
||||
if let Some(layer) = self.layers.get(layer) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
);
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
self.indices.slice(..),
|
||||
wgpu::IndexFormat::Uint16,
|
||||
);
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
|
||||
layer.draw(render_pass);
|
||||
if layer.solid.instance_count > 0 {
|
||||
render_pass.set_pipeline(&self.solid.pipeline);
|
||||
layer.solid.draw(&layer.constants, render_pass);
|
||||
}
|
||||
|
||||
if layer.gradient.instance_count > 0 {
|
||||
render_pass.set_pipeline(&self.gradient.pipeline);
|
||||
layer.gradient.draw(&layer.constants, render_pass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -196,8 +123,8 @@ impl Pipeline {
|
|||
struct Layer {
|
||||
constants: wgpu::BindGroup,
|
||||
constants_buffer: wgpu::Buffer,
|
||||
instances: Buffer<layer::Quad>,
|
||||
instance_count: usize,
|
||||
solid: solid::Layer,
|
||||
gradient: gradient::Layer,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
|
|
@ -221,18 +148,11 @@ impl Layer {
|
|||
}],
|
||||
});
|
||||
|
||||
let instances = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu::quad instance buffer",
|
||||
INITIAL_INSTANCES,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
Self {
|
||||
constants,
|
||||
constants_buffer,
|
||||
instances,
|
||||
instance_count: 0,
|
||||
solid: solid::Layer::new(device),
|
||||
gradient: gradient::Layer::new(device),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -240,7 +160,7 @@ impl Layer {
|
|||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
instances: &[layer::Quad],
|
||||
instances: &layer::Quads,
|
||||
transformation: Transformation,
|
||||
scale: f32,
|
||||
) {
|
||||
|
|
@ -255,35 +175,350 @@ impl Layer {
|
|||
bytemuck::bytes_of(&uniforms),
|
||||
);
|
||||
|
||||
let _ = self.instances.resize(device, instances.len());
|
||||
self.instances.write(queue, 0, instances);
|
||||
self.instance_count = instances.len();
|
||||
let _ = self.solid.instances.resize(device, instances.solids.len());
|
||||
let _ = self
|
||||
.gradient
|
||||
.instances
|
||||
.resize(device, instances.gradients.len());
|
||||
let _ =
|
||||
self.solid
|
||||
.instances
|
||||
.write(queue, 0, instances.solids.as_slice());
|
||||
self.solid.instance_count = instances.solids.len();
|
||||
let _ = self.gradient.instances.write(
|
||||
queue,
|
||||
0,
|
||||
instances.gradients.as_slice(),
|
||||
);
|
||||
self.gradient.instance_count = instances.gradients.len();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = info_span!("Wgpu::Quad", "DRAW").entered();
|
||||
mod solid {
|
||||
use crate::buffer::Buffer;
|
||||
use crate::layer::quad;
|
||||
use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
|
||||
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
pub pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub instances: Buffer<quad::Solid>,
|
||||
pub instance_count: usize,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let instances = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu.quad.solid.buffer",
|
||||
INITIAL_INSTANCES,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
Self {
|
||||
instances,
|
||||
instance_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<'a>(
|
||||
&'a self,
|
||||
constants: &'a wgpu::BindGroup,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
|
||||
|
||||
render_pass.set_bind_group(0, constants, &[]);
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..QUAD_INDICES.len() as u32,
|
||||
0..INDICES.len() as u32,
|
||||
0,
|
||||
0..self.instance_count as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
constants_layout: &wgpu::BindGroupLayout,
|
||||
) -> Self {
|
||||
let layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.pipeline"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[constants_layout],
|
||||
},
|
||||
);
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/quad.wgsl"
|
||||
)),
|
||||
),
|
||||
});
|
||||
|
||||
let pipeline = device.create_render_pipeline(
|
||||
&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "solid_vs_main",
|
||||
buffers: &[
|
||||
Vertex::buffer_layout(),
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<quad::Solid>()
|
||||
as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Color
|
||||
1 => Float32x4,
|
||||
// Position
|
||||
2 => Float32x2,
|
||||
// Size
|
||||
3 => Float32x2,
|
||||
// Border color
|
||||
4 => Float32x4,
|
||||
// Border radius
|
||||
5 => Float32x4,
|
||||
// Border width
|
||||
6 => Float32,
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "solid_fs_main",
|
||||
targets: &color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
},
|
||||
);
|
||||
|
||||
Self { pipeline }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod gradient {
|
||||
use crate::buffer::Buffer;
|
||||
use crate::layer::quad;
|
||||
use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
pub pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub instances: Buffer<quad::Gradient>,
|
||||
pub instance_count: usize,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let instances = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu.quad.gradient.buffer",
|
||||
INITIAL_INSTANCES,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
Self {
|
||||
instances,
|
||||
instance_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw<'a>(
|
||||
&'a self,
|
||||
constants: &'a wgpu::BindGroup,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ =
|
||||
tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
|
||||
|
||||
render_pass.set_bind_group(0, constants, &[]);
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..INDICES.len() as u32,
|
||||
0,
|
||||
0..self.instance_count as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
constants_layout: &wgpu::BindGroupLayout,
|
||||
) -> Self {
|
||||
let layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.pipeline"),
|
||||
push_constant_ranges: &[],
|
||||
bind_group_layouts: &[constants_layout],
|
||||
},
|
||||
);
|
||||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/quad.wgsl"
|
||||
)),
|
||||
),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(
|
||||
&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_vs_main",
|
||||
buffers: &[
|
||||
Vertex::buffer_layout(),
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<
|
||||
quad::Gradient,
|
||||
>(
|
||||
)
|
||||
as u64,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Color 1
|
||||
1 => Float32x4,
|
||||
// Color 2
|
||||
2 => Float32x4,
|
||||
// Color 3
|
||||
3 => Float32x4,
|
||||
// Color 4
|
||||
4 => Float32x4,
|
||||
// Color 5
|
||||
5 => Float32x4,
|
||||
// Color 6
|
||||
6 => Float32x4,
|
||||
// Color 7
|
||||
7 => Float32x4,
|
||||
// Color 8
|
||||
8 => Float32x4,
|
||||
// Offsets 1-4
|
||||
9 => Float32x4,
|
||||
// Offsets 5-8
|
||||
10 => Float32x4,
|
||||
// Direction
|
||||
11 => Float32x4,
|
||||
// Position & Scale
|
||||
12 => Float32x4,
|
||||
// Border color
|
||||
13 => Float32x4,
|
||||
// Border radius
|
||||
14 => Float32x4,
|
||||
// Border width
|
||||
15 => Float32
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_fs_main",
|
||||
targets: &color_target_state(format),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
},
|
||||
);
|
||||
|
||||
Self { pipeline }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn color_target_state(
|
||||
format: wgpu::TextureFormat,
|
||||
) -> [Option<wgpu::ColorTargetState>; 1] {
|
||||
[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Zeroable, Pod)]
|
||||
#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
|
||||
pub struct Vertex {
|
||||
_position: [f32; 2],
|
||||
}
|
||||
|
||||
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
impl Vertex {
|
||||
fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> {
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Self>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
}],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const QUAD_VERTS: [Vertex; 4] = [
|
||||
pub(crate) const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
pub(crate) const VERTICES: [Vertex; 4] = [
|
||||
Vertex {
|
||||
_position: [0.0, 0.0],
|
||||
},
|
||||
|
|
@ -298,10 +533,8 @@ const QUAD_VERTS: [Vertex; 4] = [
|
|||
},
|
||||
];
|
||||
|
||||
const INITIAL_INSTANCES: usize = 10_000;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
|
||||
#[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
scale: f32,
|
||||
|
|
|
|||
|
|
@ -1,88 +0,0 @@
|
|||
struct Uniforms {
|
||||
transform: mat4x4<f32>,
|
||||
//xy = start, wz = end
|
||||
position: vec4<f32>,
|
||||
//x = start stop, y = end stop, zw = padding
|
||||
stop_range: vec4<i32>,
|
||||
}
|
||||
|
||||
struct Stop {
|
||||
color: vec4<f32>,
|
||||
offset: f32,
|
||||
};
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> uniforms: Uniforms;
|
||||
|
||||
@group(0) @binding(1)
|
||||
var<storage, read> color_stops: array<Stop>;
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) raw_position: vec2<f32>
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput {
|
||||
var output: VertexOutput;
|
||||
output.position = uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
|
||||
output.raw_position = input;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
//TODO: rewrite without branching
|
||||
@fragment
|
||||
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let start = uniforms.position.xy;
|
||||
let end = uniforms.position.zw;
|
||||
let start_stop = uniforms.stop_range.x;
|
||||
let end_stop = uniforms.stop_range.y;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = input.raw_position.xy - start;
|
||||
let unit = normalize(v1);
|
||||
let offset = dot(unit, v2) / length(v1);
|
||||
|
||||
let min_stop = color_stops[start_stop];
|
||||
let max_stop = color_stops[end_stop];
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
if (offset <= min_stop.offset) {
|
||||
color = min_stop.color;
|
||||
} else if (offset >= max_stop.offset) {
|
||||
color = max_stop.color;
|
||||
} else {
|
||||
var min = min_stop;
|
||||
var max = max_stop;
|
||||
var min_index = start_stop;
|
||||
var max_index = end_stop;
|
||||
|
||||
loop {
|
||||
if (min_index >= max_index - 1) {
|
||||
break;
|
||||
}
|
||||
|
||||
let index = min_index + (max_index - min_index) / 2;
|
||||
|
||||
let stop = color_stops[index];
|
||||
|
||||
if (offset <= stop.offset) {
|
||||
max = stop;
|
||||
max_index = index;
|
||||
} else {
|
||||
min = stop;
|
||||
min_index = index;
|
||||
}
|
||||
}
|
||||
|
||||
color = mix(min.color, max.color, smoothstep(
|
||||
min.offset,
|
||||
max.offset,
|
||||
offset
|
||||
));
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
|
@ -5,59 +5,6 @@ struct Globals {
|
|||
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) pos: vec2<f32>,
|
||||
@location(2) scale: vec2<f32>,
|
||||
@location(3) color: vec4<f32>,
|
||||
@location(4) border_color: vec4<f32>,
|
||||
@location(5) border_radius: vec4<f32>,
|
||||
@location(6) border_width: f32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) border_color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_radius: vec4<f32>,
|
||||
@location(5) border_width: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.pos * globals.scale;
|
||||
var scale: vec2<f32> = input.scale * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.color = input.color;
|
||||
out.border_color = input.border_color;
|
||||
out.pos = pos;
|
||||
out.scale = scale;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn distance_alg(
|
||||
frag_coord: vec2<f32>,
|
||||
position: vec2<f32>,
|
||||
|
|
@ -91,10 +38,62 @@ fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>)
|
|||
return rx;
|
||||
}
|
||||
|
||||
struct SolidVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_color: vec4<f32>,
|
||||
@location(5) border_radius: vec4<f32>,
|
||||
@location(6) border_width: f32,
|
||||
}
|
||||
|
||||
struct SolidVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) border_color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_radius: vec4<f32>,
|
||||
@location(5) border_width: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||
var out: SolidVertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.pos * globals.scale;
|
||||
var scale: vec2<f32> = input.scale * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
out.color = input.color;
|
||||
out.border_color = input.border_color;
|
||||
out.pos = pos;
|
||||
out.scale = scale;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(
|
||||
input: VertexOutput
|
||||
fn solid_fs_main(
|
||||
input: SolidVertexOutput
|
||||
) -> @location(0) vec4<f32> {
|
||||
var mixed_color: vec4<f32> = input.color;
|
||||
|
||||
|
|
@ -138,3 +137,214 @@ fn fs_main(
|
|||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
||||
struct GradientVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) color_1: vec4<f32>,
|
||||
@location(2) color_2: vec4<f32>,
|
||||
@location(3) color_3: vec4<f32>,
|
||||
@location(4) color_4: vec4<f32>,
|
||||
@location(5) color_5: vec4<f32>,
|
||||
@location(6) color_6: vec4<f32>,
|
||||
@location(7) color_7: vec4<f32>,
|
||||
@location(8) color_8: vec4<f32>,
|
||||
@location(9) offsets_1: vec4<f32>,
|
||||
@location(10) offsets_2: vec4<f32>,
|
||||
@location(11) direction: vec4<f32>,
|
||||
@location(12) position_and_scale: vec4<f32>,
|
||||
@location(13) border_color: vec4<f32>,
|
||||
@location(14) border_radius: vec4<f32>,
|
||||
@location(15) border_width: f32
|
||||
}
|
||||
|
||||
struct GradientVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) color_1: vec4<f32>,
|
||||
@location(2) color_2: vec4<f32>,
|
||||
@location(3) color_3: vec4<f32>,
|
||||
@location(4) color_4: vec4<f32>,
|
||||
@location(5) color_5: vec4<f32>,
|
||||
@location(6) color_6: vec4<f32>,
|
||||
@location(7) color_7: vec4<f32>,
|
||||
@location(8) color_8: vec4<f32>,
|
||||
@location(9) offsets_1: vec4<f32>,
|
||||
@location(10) offsets_2: vec4<f32>,
|
||||
@location(11) direction: vec4<f32>,
|
||||
@location(12) position_and_scale: vec4<f32>,
|
||||
@location(13) border_color: vec4<f32>,
|
||||
@location(14) border_radius: vec4<f32>,
|
||||
@location(15) border_width: f32
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||
var out: GradientVertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.position_and_scale.xy * globals.scale;
|
||||
var scale: vec2<f32> = input.position_and_scale.zw * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.position_and_scale.z, input.position_and_scale.w) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
out.color_1 = input.color_1;
|
||||
out.color_2 = input.color_2;
|
||||
out.color_3 = input.color_3;
|
||||
out.color_4 = input.color_4;
|
||||
out.color_5 = input.color_5;
|
||||
out.color_6 = input.color_6;
|
||||
out.color_7 = input.color_7;
|
||||
out.color_8 = input.color_8;
|
||||
out.offsets_1 = input.offsets_1;
|
||||
out.offsets_2 = input.offsets_2;
|
||||
out.direction = input.direction * globals.scale;
|
||||
out.position_and_scale = vec4<f32>(pos, scale);
|
||||
out.border_color = input.border_color;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn random(coords: vec2<f32>) -> f32 {
|
||||
return fract(sin(dot(coords, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
/// Returns the current interpolated color with a max 8-stop gradient
|
||||
fn gradient(
|
||||
raw_position: vec2<f32>,
|
||||
direction: vec4<f32>,
|
||||
colors: array<vec4<f32>, 8>,
|
||||
offsets: array<f32, 8>,
|
||||
last_index: i32
|
||||
) -> vec4<f32> {
|
||||
let start = direction.xy;
|
||||
let end = direction.zw;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = raw_position - start;
|
||||
let unit = normalize(v1);
|
||||
let coord_offset = dot(unit, v2) / length(v1);
|
||||
|
||||
//need to store these as a var to use dynamic indexing in a loop
|
||||
//this is already added to wgsl spec but not in wgpu yet
|
||||
var colors_arr = colors;
|
||||
var offsets_arr = offsets;
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
let noise_granularity: f32 = 0.3/255.0;
|
||||
|
||||
for (var i: i32 = 0; i < last_index; i++) {
|
||||
let curr_offset = offsets_arr[i];
|
||||
let next_offset = offsets_arr[i+1];
|
||||
|
||||
if (coord_offset <= offsets_arr[0]) {
|
||||
color = colors_arr[0];
|
||||
}
|
||||
|
||||
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
|
||||
color = mix(colors_arr[i], colors_arr[i+1], smoothstep(
|
||||
curr_offset,
|
||||
next_offset,
|
||||
coord_offset,
|
||||
));
|
||||
}
|
||||
|
||||
if (coord_offset >= offsets_arr[last_index]) {
|
||||
color = colors_arr[last_index];
|
||||
}
|
||||
}
|
||||
|
||||
return color + mix(-noise_granularity, noise_granularity, random(raw_position));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
|
||||
let colors = array<vec4<f32>, 8>(
|
||||
input.color_1,
|
||||
input.color_2,
|
||||
input.color_3,
|
||||
input.color_4,
|
||||
input.color_5,
|
||||
input.color_6,
|
||||
input.color_7,
|
||||
input.color_8,
|
||||
);
|
||||
|
||||
var offsets = array<f32, 8>(
|
||||
input.offsets_1.x,
|
||||
input.offsets_1.y,
|
||||
input.offsets_1.z,
|
||||
input.offsets_1.w,
|
||||
input.offsets_2.x,
|
||||
input.offsets_2.y,
|
||||
input.offsets_2.z,
|
||||
input.offsets_2.w,
|
||||
);
|
||||
|
||||
//TODO could just pass this in to the shader but is probably more performant to just check it here
|
||||
var last_index = 7;
|
||||
for (var i: i32 = 0; i <= 7; i++) {
|
||||
if (offsets[i] > 1.0) {
|
||||
last_index = i - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var mixed_color: vec4<f32> = gradient(input.position.xy, input.direction, colors, offsets, last_index);
|
||||
|
||||
let pos = input.position_and_scale.xy;
|
||||
let scale = input.position_and_scale.zw;
|
||||
|
||||
var border_radius = select_border_radius(
|
||||
input.border_radius,
|
||||
input.position.xy,
|
||||
(pos + scale * 0.5).xy
|
||||
);
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
var internal_border: f32 = max(border_radius - input.border_width, 0.0);
|
||||
|
||||
var internal_distance: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
pos + vec2<f32>(input.border_width, input.border_width),
|
||||
scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(mixed_color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
|
||||
}
|
||||
|
||||
var dist: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
pos,
|
||||
scale,
|
||||
border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothstep(
|
||||
max(border_radius - 0.5, 0.0),
|
||||
border_radius + 0.5,
|
||||
dist);
|
||||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,30 +0,0 @@
|
|||
struct Globals {
|
||||
transform: mat4x4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0) position: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
out.color = input.color;
|
||||
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return input.color;
|
||||
}
|
||||
168
wgpu/src/shader/triangle.wgsl
Normal file
168
wgpu/src/shader/triangle.wgsl
Normal file
|
|
@ -0,0 +1,168 @@
|
|||
struct Globals {
|
||||
transform: mat4x4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
||||
struct SolidVertexInput {
|
||||
@location(0) position: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
}
|
||||
|
||||
struct SolidVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||
var out: SolidVertexOutput;
|
||||
|
||||
out.color = input.color;
|
||||
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> {
|
||||
return input.color;
|
||||
}
|
||||
|
||||
struct GradientVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) raw_position: vec2<f32>,
|
||||
@location(1) color_1: vec4<f32>,
|
||||
@location(2) color_2: vec4<f32>,
|
||||
@location(3) color_3: vec4<f32>,
|
||||
@location(4) color_4: vec4<f32>,
|
||||
@location(5) color_5: vec4<f32>,
|
||||
@location(6) color_6: vec4<f32>,
|
||||
@location(7) color_7: vec4<f32>,
|
||||
@location(8) color_8: vec4<f32>,
|
||||
@location(9) offsets_1: vec4<f32>,
|
||||
@location(10) offsets_2: vec4<f32>,
|
||||
@location(11) direction: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn gradient_vs_main(
|
||||
@location(0) input: vec2<f32>,
|
||||
@location(1) color_1: vec4<f32>,
|
||||
@location(2) color_2: vec4<f32>,
|
||||
@location(3) color_3: vec4<f32>,
|
||||
@location(4) color_4: vec4<f32>,
|
||||
@location(5) color_5: vec4<f32>,
|
||||
@location(6) color_6: vec4<f32>,
|
||||
@location(7) color_7: vec4<f32>,
|
||||
@location(8) color_8: vec4<f32>,
|
||||
@location(9) offsets_1: vec4<f32>,
|
||||
@location(10) offsets_2: vec4<f32>,
|
||||
@location(11) direction: vec4<f32>,
|
||||
) -> GradientVertexOutput {
|
||||
var output: GradientVertexOutput;
|
||||
|
||||
output.position = globals.transform * vec4<f32>(input.xy, 0.0, 1.0);
|
||||
output.raw_position = input;
|
||||
output.color_1 = color_1;
|
||||
output.color_2 = color_2;
|
||||
output.color_3 = color_3;
|
||||
output.color_4 = color_4;
|
||||
output.color_5 = color_5;
|
||||
output.color_6 = color_6;
|
||||
output.color_7 = color_7;
|
||||
output.color_8 = color_8;
|
||||
output.offsets_1 = offsets_1;
|
||||
output.offsets_2 = offsets_2;
|
||||
output.direction = direction;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
fn random(coords: vec2<f32>) -> f32 {
|
||||
return fract(sin(dot(coords, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
/// Returns the current interpolated color with a max 8-stop gradient
|
||||
fn gradient(
|
||||
raw_position: vec2<f32>,
|
||||
direction: vec4<f32>,
|
||||
colors: array<vec4<f32>, 8>,
|
||||
offsets: array<f32, 8>,
|
||||
last_index: i32
|
||||
) -> vec4<f32> {
|
||||
let start = direction.xy;
|
||||
let end = direction.zw;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = raw_position - start;
|
||||
let unit = normalize(v1);
|
||||
let coord_offset = dot(unit, v2) / length(v1);
|
||||
|
||||
//need to store these as a var to use dynamic indexing in a loop
|
||||
//this is already added to wgsl spec but not in wgpu yet
|
||||
var colors_arr = colors;
|
||||
var offsets_arr = offsets;
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
let noise_granularity: f32 = 0.3/255.0;
|
||||
|
||||
for (var i: i32 = 0; i < last_index; i++) {
|
||||
let curr_offset = offsets_arr[i];
|
||||
let next_offset = offsets_arr[i+1];
|
||||
|
||||
if (coord_offset <= offsets_arr[0]) {
|
||||
color = colors_arr[0];
|
||||
}
|
||||
|
||||
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
|
||||
color = mix(colors_arr[i], colors_arr[i+1], smoothstep(
|
||||
curr_offset,
|
||||
next_offset,
|
||||
coord_offset,
|
||||
));
|
||||
}
|
||||
|
||||
if (coord_offset >= offsets_arr[last_index]) {
|
||||
color = colors_arr[last_index];
|
||||
}
|
||||
}
|
||||
|
||||
return color + mix(-noise_granularity, noise_granularity, random(raw_position));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
|
||||
let colors = array<vec4<f32>, 8>(
|
||||
input.color_1,
|
||||
input.color_2,
|
||||
input.color_3,
|
||||
input.color_4,
|
||||
input.color_5,
|
||||
input.color_6,
|
||||
input.color_7,
|
||||
input.color_8,
|
||||
);
|
||||
|
||||
var offsets = array<f32, 8>(
|
||||
input.offsets_1.x,
|
||||
input.offsets_1.y,
|
||||
input.offsets_1.z,
|
||||
input.offsets_1.w,
|
||||
input.offsets_2.x,
|
||||
input.offsets_2.y,
|
||||
input.offsets_2.z,
|
||||
input.offsets_2.w,
|
||||
);
|
||||
|
||||
var last_index = 7;
|
||||
for (var i: i32 = 0; i <= 7; i++) {
|
||||
if (offsets[i] >= 1.0) {
|
||||
last_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return gradient(input.raw_position, input.direction, colors, offsets, last_index);
|
||||
}
|
||||
|
|
@ -1,26 +1,19 @@
|
|||
//! Draw meshes of triangles.
|
||||
mod msaa;
|
||||
|
||||
use crate::buffer::r#static::Buffer;
|
||||
use crate::buffer::Buffer;
|
||||
use crate::core::Size;
|
||||
use crate::graphics::{Antialiasing, Transformation};
|
||||
use crate::layer::mesh::{self, Mesh};
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::core::Gradient;
|
||||
|
||||
#[cfg(feature = "tracing")]
|
||||
use tracing::info_span;
|
||||
const INITIAL_INDEX_COUNT: usize = 1_000;
|
||||
const INITIAL_VERTEX_COUNT: usize = 1_000;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
blit: Option<msaa::Blit>,
|
||||
solid: solid::Pipeline,
|
||||
|
||||
/// Gradients are currently not supported on WASM targets due to their need of storage buffers.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
gradient: gradient::Pipeline,
|
||||
|
||||
layers: Vec<Layer>,
|
||||
prepare_layer: usize,
|
||||
}
|
||||
|
|
@ -30,8 +23,6 @@ struct Layer {
|
|||
index_buffer: Buffer<u32>,
|
||||
index_strides: Vec<u32>,
|
||||
solid: solid::Layer,
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
gradient: gradient::Layer,
|
||||
}
|
||||
|
||||
|
|
@ -39,18 +30,17 @@ impl Layer {
|
|||
fn new(
|
||||
device: &wgpu::Device,
|
||||
solid: &solid::Pipeline,
|
||||
#[cfg(not(target_arch = "wasm32"))] gradient: &gradient::Pipeline,
|
||||
gradient: &gradient::Pipeline,
|
||||
) -> Self {
|
||||
Self {
|
||||
index_buffer: Buffer::new(
|
||||
device,
|
||||
"iced_wgpu::triangle index buffer",
|
||||
"iced_wgpu.triangle.index_buffer",
|
||||
INITIAL_INDEX_COUNT,
|
||||
wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
|
||||
),
|
||||
index_strides: Vec::new(),
|
||||
solid: solid::Layer::new(device, &solid.constants_layout),
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
gradient: gradient::Layer::new(device, &gradient.constants_layout),
|
||||
}
|
||||
}
|
||||
|
|
@ -60,7 +50,7 @@ impl Layer {
|
|||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
solid: &solid::Pipeline,
|
||||
#[cfg(not(target_arch = "wasm32"))] gradient: &gradient::Pipeline,
|
||||
gradient: &gradient::Pipeline,
|
||||
meshes: &[Mesh<'_>],
|
||||
transformation: Transformation,
|
||||
) {
|
||||
|
|
@ -73,177 +63,92 @@ impl Layer {
|
|||
// the majority of use cases. Therefore we will write GPU data every frame (for now).
|
||||
let _ = self.index_buffer.resize(device, count.indices);
|
||||
let _ = self.solid.vertices.resize(device, count.solid_vertices);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let _ = self
|
||||
.gradient
|
||||
.vertices
|
||||
.resize(device, count.gradient_vertices);
|
||||
|
||||
// Prepare dynamic buffers & data store for writing
|
||||
self.index_buffer.clear();
|
||||
self.index_strides.clear();
|
||||
self.solid.vertices.clear();
|
||||
self.solid.uniforms.clear();
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
self.gradient.uniforms.clear();
|
||||
self.gradient.vertices.clear();
|
||||
self.gradient.storage.clear();
|
||||
if self.solid.uniforms.resize(device, count.solids) {
|
||||
self.solid.constants = solid::Layer::bind_group(
|
||||
device,
|
||||
&self.solid.uniforms.raw,
|
||||
&solid.constants_layout,
|
||||
);
|
||||
}
|
||||
|
||||
let mut solid_vertex_offset = 0;
|
||||
let mut index_offset = 0;
|
||||
if self.gradient.uniforms.resize(device, count.gradients) {
|
||||
self.gradient.constants = gradient::Layer::bind_group(
|
||||
device,
|
||||
&self.gradient.uniforms.raw,
|
||||
&gradient.constants_layout,
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
self.index_strides.clear();
|
||||
self.index_buffer.clear();
|
||||
self.solid.vertices.clear();
|
||||
self.solid.uniforms.clear();
|
||||
self.gradient.vertices.clear();
|
||||
self.gradient.uniforms.clear();
|
||||
|
||||
let mut solid_vertex_offset = 0;
|
||||
let mut solid_uniform_offset = 0;
|
||||
let mut gradient_vertex_offset = 0;
|
||||
let mut gradient_uniform_offset = 0;
|
||||
let mut index_offset = 0;
|
||||
|
||||
for mesh in meshes {
|
||||
let origin = mesh.origin();
|
||||
let indices = mesh.indices();
|
||||
|
||||
let transform =
|
||||
transformation * Transformation::translate(origin.x, origin.y);
|
||||
let uniforms = Uniforms::new(
|
||||
transformation * Transformation::translate(origin.x, origin.y),
|
||||
);
|
||||
|
||||
let new_index_offset =
|
||||
index_offset +=
|
||||
self.index_buffer.write(queue, index_offset, indices);
|
||||
|
||||
index_offset += new_index_offset;
|
||||
self.index_strides.push(indices.len() as u32);
|
||||
|
||||
//push uniform data to CPU buffers
|
||||
match mesh {
|
||||
Mesh::Solid { buffers, .. } => {
|
||||
self.solid.uniforms.push(&solid::Uniforms::new(transform));
|
||||
|
||||
let written_bytes = self.solid.vertices.write(
|
||||
solid_vertex_offset += self.solid.vertices.write(
|
||||
queue,
|
||||
solid_vertex_offset,
|
||||
&buffers.vertices,
|
||||
);
|
||||
|
||||
solid_vertex_offset += written_bytes;
|
||||
solid_uniform_offset += self.solid.uniforms.write(
|
||||
queue,
|
||||
solid_uniform_offset,
|
||||
&[uniforms],
|
||||
);
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Mesh::Gradient {
|
||||
buffers, gradient, ..
|
||||
} => {
|
||||
let written_bytes = self.gradient.vertices.write(
|
||||
Mesh::Gradient { buffers, .. } => {
|
||||
gradient_vertex_offset += self.gradient.vertices.write(
|
||||
queue,
|
||||
gradient_vertex_offset,
|
||||
&buffers.vertices,
|
||||
);
|
||||
|
||||
gradient_vertex_offset += written_bytes;
|
||||
|
||||
match gradient {
|
||||
Gradient::Linear(linear) => {
|
||||
use glam::{IVec4, Vec4};
|
||||
|
||||
let start_offset = self.gradient.color_stop_offset;
|
||||
let end_offset = (linear.color_stops.len() as i32)
|
||||
+ start_offset
|
||||
- 1;
|
||||
|
||||
self.gradient.uniforms.push(&gradient::Uniforms {
|
||||
transform: transform.into(),
|
||||
direction: Vec4::new(
|
||||
linear.start.x,
|
||||
linear.start.y,
|
||||
linear.end.x,
|
||||
linear.end.y,
|
||||
),
|
||||
stop_range: IVec4::new(
|
||||
start_offset,
|
||||
end_offset,
|
||||
0,
|
||||
0,
|
||||
),
|
||||
});
|
||||
|
||||
self.gradient.color_stop_offset = end_offset + 1;
|
||||
|
||||
let stops: Vec<gradient::ColorStop> = linear
|
||||
.color_stops
|
||||
.iter()
|
||||
.map(|stop| {
|
||||
let [r, g, b, a] = stop.color.into_linear();
|
||||
|
||||
gradient::ColorStop {
|
||||
offset: stop.offset,
|
||||
color: Vec4::new(r, g, b, a),
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
self.gradient
|
||||
.color_stops_pending_write
|
||||
.color_stops
|
||||
.extend(stops);
|
||||
}
|
||||
}
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
Mesh::Gradient { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Write uniform data to GPU
|
||||
if count.solid_vertices > 0 {
|
||||
let uniforms_resized = self.solid.uniforms.resize(device);
|
||||
|
||||
if uniforms_resized {
|
||||
self.solid.constants = solid::Layer::bind_group(
|
||||
device,
|
||||
self.solid.uniforms.raw(),
|
||||
&solid.constants_layout,
|
||||
)
|
||||
}
|
||||
|
||||
self.solid.uniforms.write(queue);
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if count.gradient_vertices > 0 {
|
||||
// First write the pending color stops to the CPU buffer
|
||||
self.gradient
|
||||
.storage
|
||||
.push(&self.gradient.color_stops_pending_write);
|
||||
|
||||
// Resize buffers if needed
|
||||
let uniforms_resized = self.gradient.uniforms.resize(device);
|
||||
let storage_resized = self.gradient.storage.resize(device);
|
||||
|
||||
if uniforms_resized || storage_resized {
|
||||
self.gradient.constants = gradient::Layer::bind_group(
|
||||
device,
|
||||
self.gradient.uniforms.raw(),
|
||||
self.gradient.storage.raw(),
|
||||
&gradient.constants_layout,
|
||||
gradient_uniform_offset += self.gradient.uniforms.write(
|
||||
queue,
|
||||
gradient_uniform_offset,
|
||||
&[uniforms],
|
||||
);
|
||||
}
|
||||
|
||||
// Write to GPU
|
||||
self.gradient.uniforms.write(queue);
|
||||
self.gradient.storage.write(queue);
|
||||
|
||||
// Cleanup
|
||||
self.gradient.color_stop_offset = 0;
|
||||
self.gradient.color_stops_pending_write.color_stops.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render<'a>(
|
||||
&'a self,
|
||||
solid: &'a solid::Pipeline,
|
||||
#[cfg(not(target_arch = "wasm32"))] gradient: &'a gradient::Pipeline,
|
||||
gradient: &'a gradient::Pipeline,
|
||||
meshes: &[Mesh<'_>],
|
||||
scale_factor: f32,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
) {
|
||||
let mut num_solids = 0;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let mut num_gradients = 0;
|
||||
let mut last_is_solid = None;
|
||||
|
||||
|
|
@ -268,7 +173,8 @@ impl Layer {
|
|||
render_pass.set_bind_group(
|
||||
0,
|
||||
&self.solid.constants,
|
||||
&[self.solid.uniforms.offset_at_index(num_solids)],
|
||||
&[(num_solids * std::mem::size_of::<Uniforms>())
|
||||
as u32],
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
|
|
@ -278,7 +184,6 @@ impl Layer {
|
|||
|
||||
num_solids += 1;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Mesh::Gradient { .. } => {
|
||||
if last_is_solid.unwrap_or(true) {
|
||||
render_pass.set_pipeline(&gradient.pipeline);
|
||||
|
|
@ -289,10 +194,8 @@ impl Layer {
|
|||
render_pass.set_bind_group(
|
||||
0,
|
||||
&self.gradient.constants,
|
||||
&[self
|
||||
.gradient
|
||||
.uniforms
|
||||
.offset_at_index(num_gradients)],
|
||||
&[(num_gradients * std::mem::size_of::<Uniforms>())
|
||||
as u32],
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
|
|
@ -302,8 +205,6 @@ impl Layer {
|
|||
|
||||
num_gradients += 1;
|
||||
}
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
Mesh::Gradient { .. } => {}
|
||||
};
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
|
|
@ -325,10 +226,7 @@ impl Pipeline {
|
|||
Pipeline {
|
||||
blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)),
|
||||
solid: solid::Pipeline::new(device, format, antialiasing),
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
gradient: gradient::Pipeline::new(device, format, antialiasing),
|
||||
|
||||
layers: Vec::new(),
|
||||
prepare_layer: 0,
|
||||
}
|
||||
|
|
@ -342,15 +240,11 @@ impl Pipeline {
|
|||
transformation: Transformation,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = info_span!("Wgpu::Triangle", "PREPARE").entered();
|
||||
let _ = tracing::info_span!("Wgpu::Triangle", "PREPARE").entered();
|
||||
|
||||
if self.layers.len() <= self.prepare_layer {
|
||||
self.layers.push(Layer::new(
|
||||
device,
|
||||
&self.solid,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
&self.gradient,
|
||||
));
|
||||
self.layers
|
||||
.push(Layer::new(device, &self.solid, &self.gradient));
|
||||
}
|
||||
|
||||
let layer = &mut self.layers[self.prepare_layer];
|
||||
|
|
@ -358,7 +252,6 @@ impl Pipeline {
|
|||
device,
|
||||
queue,
|
||||
&self.solid,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
&self.gradient,
|
||||
meshes,
|
||||
transformation,
|
||||
|
|
@ -378,9 +271,8 @@ impl Pipeline {
|
|||
scale_factor: f32,
|
||||
) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = info_span!("Wgpu::Triangle", "DRAW").entered();
|
||||
let _ = tracing::info_span!("Wgpu::Triangle", "DRAW").entered();
|
||||
|
||||
// Configure render pass
|
||||
{
|
||||
let (attachment, resolve_target, load) = if let Some(blit) =
|
||||
&mut self.blit
|
||||
|
|
@ -397,12 +289,9 @@ impl Pipeline {
|
|||
(target, None, wgpu::LoadOp::Load)
|
||||
};
|
||||
|
||||
#[cfg(feature = "tracing")]
|
||||
let _ = info_span!("Wgpu::Triangle", "BEGIN_RENDER_PASS").enter();
|
||||
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::triangle render pass"),
|
||||
label: Some("iced_wgpu.triangle.render_pass"),
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: attachment,
|
||||
|
|
@ -417,7 +306,6 @@ impl Pipeline {
|
|||
|
||||
layer.render(
|
||||
&self.solid,
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
&self.gradient,
|
||||
meshes,
|
||||
scale_factor,
|
||||
|
|
@ -463,14 +351,48 @@ fn multisample_state(
|
|||
}
|
||||
}
|
||||
|
||||
mod solid {
|
||||
use crate::buffer::dynamic;
|
||||
use crate::buffer::r#static::Buffer;
|
||||
use crate::graphics::primitive;
|
||||
use crate::graphics::{Antialiasing, Transformation};
|
||||
use crate::triangle;
|
||||
#[derive(Debug, Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
/// Uniform values must be 256-aligned;
|
||||
/// see: [`wgpu::Limits`] `min_uniform_buffer_offset_alignment`.
|
||||
_padding: [f32; 48],
|
||||
}
|
||||
|
||||
use encase::ShaderType;
|
||||
impl Uniforms {
|
||||
pub fn new(transform: Transformation) -> Self {
|
||||
Self {
|
||||
transform: transform.into(),
|
||||
_padding: [0.0; 48],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn entry() -> wgpu::BindGroupLayoutEntry {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: true,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
std::mem::size_of::<Self>() as u64,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn min_size() -> Option<wgpu::BufferSize> {
|
||||
wgpu::BufferSize::new(std::mem::size_of::<Self>() as u64)
|
||||
}
|
||||
}
|
||||
|
||||
mod solid {
|
||||
use crate::buffer::Buffer;
|
||||
use crate::graphics::primitive;
|
||||
use crate::graphics::Antialiasing;
|
||||
use crate::triangle;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
|
|
@ -481,7 +403,7 @@ mod solid {
|
|||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub vertices: Buffer<primitive::ColoredVertex2D>,
|
||||
pub uniforms: dynamic::Buffer<Uniforms>,
|
||||
pub uniforms: Buffer<triangle::Uniforms>,
|
||||
pub constants: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
|
|
@ -492,17 +414,20 @@ mod solid {
|
|||
) -> Self {
|
||||
let vertices = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu::triangle::solid vertex buffer",
|
||||
"iced_wgpu.triangle.solid.vertex_buffer",
|
||||
triangle::INITIAL_VERTEX_COUNT,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
let uniforms = dynamic::Buffer::uniform(
|
||||
let uniforms = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu::triangle::solid uniforms",
|
||||
"iced_wgpu.triangle.solid.uniforms",
|
||||
1,
|
||||
wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
let constants =
|
||||
Self::bind_group(device, uniforms.raw(), constants_layout);
|
||||
Self::bind_group(device, &uniforms.raw, constants_layout);
|
||||
|
||||
Self {
|
||||
vertices,
|
||||
|
|
@ -517,7 +442,7 @@ mod solid {
|
|||
layout: &wgpu::BindGroupLayout,
|
||||
) -> wgpu::BindGroup {
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("iced_wgpu::triangle::solid bind group"),
|
||||
label: Some("iced_wgpu.triangle.solid.bind_group"),
|
||||
layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
|
|
@ -525,7 +450,7 @@ mod solid {
|
|||
wgpu::BufferBinding {
|
||||
buffer,
|
||||
offset: 0,
|
||||
size: Some(Uniforms::min_size()),
|
||||
size: triangle::Uniforms::min_size(),
|
||||
},
|
||||
),
|
||||
}],
|
||||
|
|
@ -533,21 +458,7 @@ mod solid {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, ShaderType)]
|
||||
pub struct Uniforms {
|
||||
transform: glam::Mat4,
|
||||
}
|
||||
|
||||
impl Uniforms {
|
||||
pub fn new(transform: Transformation) -> Self {
|
||||
Self {
|
||||
transform: transform.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
/// Creates a new [SolidPipeline] using `solid.wgsl` shader.
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
|
|
@ -555,23 +466,14 @@ mod solid {
|
|||
) -> Self {
|
||||
let constants_layout = device.create_bind_group_layout(
|
||||
&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("iced_wgpu::triangle::solid bind group layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: true,
|
||||
min_binding_size: Some(Uniforms::min_size()),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
label: Some("iced_wgpu.triangle.solid.bind_group_layout"),
|
||||
entries: &[triangle::Uniforms::entry()],
|
||||
},
|
||||
);
|
||||
|
||||
let layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("iced_wgpu::triangle::solid pipeline layout"),
|
||||
label: Some("iced_wgpu.triangle.solid.pipeline_layout"),
|
||||
bind_group_layouts: &[&constants_layout],
|
||||
push_constant_ranges: &[],
|
||||
},
|
||||
|
|
@ -579,12 +481,10 @@ mod solid {
|
|||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu triangle solid create shader module",
|
||||
),
|
||||
label: Some("iced_wgpu.triangle.solid.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/solid.wgsl"
|
||||
"shader/triangle.wgsl"
|
||||
)),
|
||||
),
|
||||
});
|
||||
|
|
@ -595,7 +495,7 @@ mod solid {
|
|||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
entry_point: "solid_vs_main",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<
|
||||
primitive::ColoredVertex2D,
|
||||
|
|
@ -612,7 +512,7 @@ mod solid {
|
|||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
entry_point: "solid_fs_main",
|
||||
targets: &[triangle::fragment_target(format)],
|
||||
}),
|
||||
primitive: triangle::primitive_state(),
|
||||
|
|
@ -630,16 +530,11 @@ mod solid {
|
|||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod gradient {
|
||||
use crate::buffer::dynamic;
|
||||
use crate::buffer::r#static::Buffer;
|
||||
use crate::graphics::Antialiasing;
|
||||
use crate::graphics::{primitive, Antialiasing};
|
||||
use crate::triangle;
|
||||
|
||||
use encase::ShaderType;
|
||||
use glam::{IVec4, Vec4};
|
||||
use iced_graphics::primitive;
|
||||
use crate::buffer::Buffer;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Pipeline {
|
||||
|
|
@ -649,14 +544,9 @@ mod gradient {
|
|||
|
||||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub vertices: Buffer<primitive::Vertex2D>,
|
||||
pub uniforms: dynamic::Buffer<Uniforms>,
|
||||
pub storage: dynamic::Buffer<Storage>,
|
||||
pub vertices: Buffer<primitive::GradientVertex2D>,
|
||||
pub uniforms: Buffer<triangle::Uniforms>,
|
||||
pub constants: wgpu::BindGroup,
|
||||
pub color_stop_offset: i32,
|
||||
//Need to store these and then write them all at once
|
||||
//or else they will be padded to 256 and cause gaps in the storage buffer
|
||||
pub color_stops_pending_write: Storage,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
|
|
@ -666,94 +556,52 @@ mod gradient {
|
|||
) -> Self {
|
||||
let vertices = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu::triangle::gradient vertex buffer",
|
||||
"iced_wgpu.triangle.gradient.vertex_buffer",
|
||||
triangle::INITIAL_VERTEX_COUNT,
|
||||
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
let uniforms = dynamic::Buffer::uniform(
|
||||
let uniforms = Buffer::new(
|
||||
device,
|
||||
"iced_wgpu::triangle::gradient uniforms",
|
||||
"iced_wgpu.triangle.gradient.uniforms",
|
||||
1,
|
||||
wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
);
|
||||
|
||||
// Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static
|
||||
// sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work
|
||||
let storage = dynamic::Buffer::storage(
|
||||
device,
|
||||
"iced_wgpu::triangle::gradient storage",
|
||||
);
|
||||
|
||||
let constants = Self::bind_group(
|
||||
device,
|
||||
uniforms.raw(),
|
||||
storage.raw(),
|
||||
constants_layout,
|
||||
);
|
||||
let constants =
|
||||
Self::bind_group(device, &uniforms.raw, constants_layout);
|
||||
|
||||
Self {
|
||||
vertices,
|
||||
uniforms,
|
||||
storage,
|
||||
constants,
|
||||
color_stop_offset: 0,
|
||||
color_stops_pending_write: Storage {
|
||||
color_stops: vec![],
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_group(
|
||||
device: &wgpu::Device,
|
||||
uniform_buffer: &wgpu::Buffer,
|
||||
storage_buffer: &wgpu::Buffer,
|
||||
layout: &wgpu::BindGroupLayout,
|
||||
) -> wgpu::BindGroup {
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("iced_wgpu::triangle::gradient bind group"),
|
||||
label: Some("iced_wgpu.triangle.gradient.bind_group"),
|
||||
layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
wgpu::BufferBinding {
|
||||
buffer: uniform_buffer,
|
||||
offset: 0,
|
||||
size: Some(Uniforms::min_size()),
|
||||
size: triangle::Uniforms::min_size(),
|
||||
},
|
||||
),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: storage_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
}],
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, ShaderType)]
|
||||
pub struct Uniforms {
|
||||
pub transform: glam::Mat4,
|
||||
//xy = start, zw = end
|
||||
pub direction: Vec4,
|
||||
//x = start stop, y = end stop, zw = padding
|
||||
pub stop_range: IVec4,
|
||||
}
|
||||
|
||||
#[derive(Debug, ShaderType)]
|
||||
pub struct ColorStop {
|
||||
pub color: Vec4,
|
||||
pub offset: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, ShaderType)]
|
||||
pub struct Storage {
|
||||
#[size(runtime)]
|
||||
pub color_stops: Vec<ColorStop>,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
/// Creates a new [GradientPipeline] using `gradient.wgsl` shader.
|
||||
pub(super) fn new(
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
antialiasing: Option<Antialiasing>,
|
||||
|
|
@ -761,40 +609,15 @@ mod gradient {
|
|||
let constants_layout = device.create_bind_group_layout(
|
||||
&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::triangle::gradient bind group layout",
|
||||
"iced_wgpu.triangle.gradient.bind_group_layout",
|
||||
),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: true,
|
||||
min_binding_size: Some(Uniforms::min_size()),
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Storage {
|
||||
read_only: true,
|
||||
},
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: Some(Storage::min_size()),
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
entries: &[triangle::Uniforms::entry()],
|
||||
},
|
||||
);
|
||||
|
||||
let layout = device.create_pipeline_layout(
|
||||
&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::triangle::gradient pipeline layout",
|
||||
),
|
||||
label: Some("iced_wgpu.triangle.gradient.pipeline_layout"),
|
||||
bind_group_layouts: &[&constants_layout],
|
||||
push_constant_ranges: &[],
|
||||
},
|
||||
|
|
@ -802,40 +625,58 @@ mod gradient {
|
|||
|
||||
let shader =
|
||||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::triangle::gradient create shader module",
|
||||
),
|
||||
label: Some("iced_wgpu.triangle.gradient.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/gradient.wgsl"
|
||||
"shader/triangle.wgsl"
|
||||
)),
|
||||
),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(
|
||||
let pipeline = device.create_render_pipeline(
|
||||
&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::triangle::gradient pipeline"),
|
||||
label: Some("iced_wgpu.triangle.gradient.pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
entry_point: "gradient_vs_main",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<
|
||||
primitive::Vertex2D,
|
||||
>(
|
||||
)
|
||||
primitive::GradientVertex2D,
|
||||
>()
|
||||
as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Position
|
||||
0 => Float32x2,
|
||||
// Color 1
|
||||
1 => Float32x4,
|
||||
// Color 2
|
||||
2 => Float32x4,
|
||||
// Color 3
|
||||
3 => Float32x4,
|
||||
// Color 4
|
||||
4 => Float32x4,
|
||||
// Color 5
|
||||
5 => Float32x4,
|
||||
// Color 6
|
||||
6 => Float32x4,
|
||||
// Color 7
|
||||
7 => Float32x4,
|
||||
// Color 8
|
||||
8 => Float32x4,
|
||||
// Offsets 1-4
|
||||
9 => Float32x4,
|
||||
// Offsets 5-8
|
||||
10 => Float32x4,
|
||||
// Direction
|
||||
11 => Float32x4
|
||||
),
|
||||
}],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
entry_point: "gradient_fs_main",
|
||||
targets: &[triangle::fragment_target(format)],
|
||||
}),
|
||||
primitive: triangle::primitive_state(),
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ pub mod event;
|
|||
mod cursor;
|
||||
mod program;
|
||||
|
||||
pub use crate::graphics::Gradient;
|
||||
pub use cursor::Cursor;
|
||||
pub use event::Event;
|
||||
pub use program::Program;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue