Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR.
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20 changed files with 411 additions and 417 deletions
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@ -23,6 +23,7 @@ uniform uint color_stops_size;
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uniform float color_stop_offsets[MAX_STOPS];
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uniform vec4 color_stop_colors[MAX_STOPS];
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//TODO: rewrite without branching to make ALUs happy
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void main() {
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vec2 gradient_vec = vec2(gradient_end - gradient_start);
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vec2 current_vec = vec2(raw_position.xy - gradient_start);
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