Move Transformation to iced_graphics
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6 changed files with 5 additions and 58 deletions
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@ -7,7 +7,6 @@
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mod backend;
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mod quad;
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mod text;
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mod transformation;
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mod triangle;
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mod viewport;
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@ -19,8 +18,8 @@ pub use settings::Settings;
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pub use viewport::Viewport;
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pub(crate) use backend::Backend;
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pub(crate) use iced_graphics::Transformation;
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pub(crate) use quad::Quad;
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pub(crate) use transformation::Transformation;
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pub type Renderer = iced_graphics::Renderer<Backend>;
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@ -9,6 +9,7 @@ canvas = ["lyon"]
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[dependencies]
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bytemuck = "1.2"
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glam = "0.8"
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[dependencies.iced_native]
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version = "0.2"
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@ -1,6 +1,7 @@
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mod defaults;
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mod primitive;
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mod renderer;
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mod transformation;
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mod widget;
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pub mod backend;
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@ -13,3 +14,4 @@ pub use backend::Backend;
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pub use defaults::Defaults;
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pub use primitive::Primitive;
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pub use renderer::Renderer;
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pub use transformation::Transformation;
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@ -36,7 +36,6 @@ mod backend;
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mod quad;
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mod target;
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mod text;
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mod transformation;
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mod viewport;
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pub use iced_graphics::{Defaults, Primitive};
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@ -50,8 +49,8 @@ pub use viewport::Viewport;
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#[doc(no_inline)]
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pub use widget::*;
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pub(crate) use iced_graphics::Transformation;
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pub(crate) use quad::Quad;
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pub(crate) use transformation::Transformation;
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pub type Renderer = iced_graphics::Renderer<Backend>;
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@ -1,54 +0,0 @@
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use glam::{Mat4, Vec3, Vec4};
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use std::ops::Mul;
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/// A 2D transformation matrix.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Transformation(Mat4);
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impl Transformation {
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/// Get the identity transformation.
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pub fn identity() -> Transformation {
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Transformation(Mat4::identity())
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}
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/// Creates an orthographic projection.
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#[rustfmt::skip]
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pub fn orthographic(width: u32, height: u32) -> Transformation {
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Transformation(Mat4::from_cols(
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Vec4::new(2.0 / width as f32, 0.0, 0.0, 0.0),
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Vec4::new(0.0, -2.0 / height as f32, 0.0, 0.0),
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Vec4::new(0.0, 0.0, -1.0, 0.0),
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Vec4::new(-1.0, 1.0, 0.0, 1.0)
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))
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}
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/// Creates a translate transformation.
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pub fn translate(x: f32, y: f32) -> Transformation {
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Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
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}
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/// Creates a scale transformation.
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pub fn scale(x: f32, y: f32) -> Transformation {
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Transformation(Mat4::from_scale(Vec3::new(x, y, 1.0)))
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}
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}
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impl Mul for Transformation {
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type Output = Self;
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fn mul(self, rhs: Self) -> Self {
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Transformation(self.0 * rhs.0)
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}
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}
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impl AsRef<[f32; 16]> for Transformation {
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fn as_ref(&self) -> &[f32; 16] {
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self.0.as_ref()
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}
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}
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impl From<Transformation> for [f32; 16] {
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fn from(t: Transformation) -> [f32; 16] {
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*t.as_ref()
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}
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}
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