Move textures directory outside of src in custom_shader example
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811aa673e9
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77dfa60c96
8 changed files with 7 additions and 7 deletions
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@ -582,12 +582,12 @@ impl DepthPipeline {
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}
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fn load_skybox_data() -> Vec<u8> {
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let pos_x: &[u8] = include_bytes!("../textures/skybox/pos_x.jpg");
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let neg_x: &[u8] = include_bytes!("../textures/skybox/neg_x.jpg");
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let pos_y: &[u8] = include_bytes!("../textures/skybox/pos_y.jpg");
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let neg_y: &[u8] = include_bytes!("../textures/skybox/neg_y.jpg");
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let pos_z: &[u8] = include_bytes!("../textures/skybox/pos_z.jpg");
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let neg_z: &[u8] = include_bytes!("../textures/skybox/neg_z.jpg");
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let pos_x: &[u8] = include_bytes!("../../textures/skybox/pos_x.jpg");
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let neg_x: &[u8] = include_bytes!("../../textures/skybox/neg_x.jpg");
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let pos_y: &[u8] = include_bytes!("../../textures/skybox/pos_y.jpg");
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let neg_y: &[u8] = include_bytes!("../../textures/skybox/neg_y.jpg");
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let pos_z: &[u8] = include_bytes!("../../textures/skybox/pos_z.jpg");
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let neg_z: &[u8] = include_bytes!("../../textures/skybox/neg_z.jpg");
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let data: [&[u8]; 6] = [pos_x, neg_x, pos_y, neg_y, pos_z, neg_z];
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@ -606,7 +606,7 @@ fn load_skybox_data() -> Vec<u8> {
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}
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fn load_normal_map_data() -> Vec<u8> {
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let bytes: &[u8] = include_bytes!("../textures/ice_cube_normal_map.png");
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let bytes: &[u8] = include_bytes!("../../textures/ice_cube_normal_map.png");
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image::load_from_memory_with_format(bytes, image::ImageFormat::Png)
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.unwrap()
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